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Principles Of Grouping
The principles of grouping (or Gestalt laws of grouping) are a set of principles in psychology, first proposed by Gestalt psychologists to account for the observation that humans naturally perceive objects as organized patterns and objects, a principle known as Prägnanz. Gestalt psychologists argued that these principles exist because the mind has an innate disposition to perceive patterns in the stimulus based on certain rules. These principles are organized into five categories: Proximity, Similarity, Continuity, Closure, and Connectedness. Irvin Rock and Steve Palmer, who are acknowledged as having built upon the work of Max Wertheimer and others and to have identified additional grouping principles, note that Wertheimer's laws have come to be called the "Gestalt laws of grouping" but state that "perhaps a more appropriate description" is "principles of grouping." Rock and Palmer helped to further Wertheimer's research to explain human perception of groups of objects and how ...
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Psychology
Psychology is the scientific study of mind and behavior. Psychology includes the study of conscious and unconscious phenomena, including feelings and thoughts. It is an academic discipline of immense scope, crossing the boundaries between the natural and social sciences. Psychologists seek an understanding of the emergent properties of brains, linking the discipline to neuroscience. As social scientists, psychologists aim to understand the behavior of individuals and groups.Fernald LD (2008)''Psychology: Six perspectives'' (pp.12–15). Thousand Oaks, CA: Sage Publications.Hockenbury & Hockenbury. Psychology. Worth Publishers, 2010. Ψ (''psi''), the first letter of the Greek word ''psyche'' from which the term psychology is derived (see below), is commonly associated with the science. A professional practitioner or researcher involved in the discipline is called a psychologist. Some psychologists can also be classified as behavioral or cognitive scientists. Some psychol ...
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Theory Of Indispensable Attributes
A theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking. The process of contemplative and rational thinking is often associated with such processes as observational study or research. Theories may be scientific, belong to a non-scientific discipline, or no discipline at all. Depending on the context, a theory's assertions might, for example, include generalized explanations of how nature works. The word has its roots in ancient Greek, but in modern use it has taken on several related meanings. In modern science, the term "theory" refers to scientific theories, a well-confirmed type of explanation of nature, made in a way consistent with the scientific method, and fulfilling the criteria required by modern science. Such theories are described in such a way that scientific tests should be able to provide empirical support for it, or empirical contradiction ("falsify") of it. Scientific theories are the most reliable, rigorous, and comp ...
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Structural Information Theory
Structural information theory (SIT) is a theory about human perception and in particular about visual perceptual organization, which is a neuro-cognitive process. It has been applied to a wide range of research topics, mostly in visual form perception but also in, for instance, visual ergonomics, data visualization, and music perception. SIT began as a quantitative model of visual pattern classification. Nowadays, it includes quantitative models of symmetry perception and amodal completion, and is theoretically sustained by a perceptually adequate formalization of visual regularity, a quantitative account of viewpoint dependencies, and a powerful form of neurocomputation. SIT has been argued to be the best defined and most successful extension of Gestalt ideas. It is the only Gestalt approach providing a formal calculus that generates plausible perceptual interpretations. The simplicity principle A simplest code is a code with minimum information load, that is, a code that ...
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Perception
Perception () is the organization, identification, and interpretation of sensory information in order to represent and understand the presented information or environment. All perception involves signals that go through the nervous system, which in turn result from physical or chemical stimulation of the sensory system.Goldstein (2009) pp. 5–7 Vision involves light striking the retina of the eye; smell is mediated by odor molecules; and hearing involves pressure waves. Perception is not only the passive receipt of these signals, but it is also shaped by the recipient's learning, memory, expectation, and attention. Gregory, Richard. "Perception" in Gregory, Zangwill (1987) pp. 598–601. Sensory input is a process that transforms this low-level information to higher-level information (e.g., extracts shapes for object recognition). The process that follows connects a person's concepts and expectations (or knowledge), restorative and selective mechanisms (such ...
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Pattern Recognition
Pattern recognition is the automated recognition of patterns and regularities in data. It has applications in statistical data analysis, signal processing, image analysis, information retrieval, bioinformatics, data compression, computer graphics and machine learning. Pattern recognition has its origins in statistics and engineering; some modern approaches to pattern recognition include the use of machine learning, due to the increased availability of big data and a new abundance of processing power. These activities can be viewed as two facets of the same field of application, and they have undergone substantial development over the past few decades. Pattern recognition systems are commonly trained from labeled "training" data. When no labeled data are available, other algorithms can be used to discover previously unknown patterns. KDD and data mining have a larger focus on unsupervised methods and stronger connection to business use. Pattern recognition focuses more on the si ...
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Neural Processing For Individual Categories Of Objects
Discrete categories of objects such as faces, body parts, tools, animals and buildings have been associated with preferential activation in specialised areas of the cerebral cortex, leading to the suggestion that they may be produced separately in discrete neural regions. Several such regions have been identified within the visual cortex. The fusiform face area (FFA) was first described by Sergent et al.(1992) who conducted a PET (positron emission tomography) study on subjects viewing gratings, faces, and objects. Facial identification exclusively produced increased bilateral activation in the fusiform gyrus, highlighting the dissociation between faces and other object processing. Similar results have also been reported for activation of the parahippocampal place area (PPA) in response to stimuli depicting places and spatial layouts; and in the extrastriate body area (EBA) in response to human body parts. Studies of patients with brain damage have revealed pure agnosic disorders ...
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Global Precedence
Images and other stimuli contain both local features (details, parts) and global features (the whole). Precedence refers to the level of processing (global or local) to which attention is first directed. Global precedence occurs when an individual more readily identifies the global feature when presented with a stimulus containing both global and local features. The global aspect of an object embodies the larger, overall image as a whole, whereas the local aspect consists of the individual features that make up this larger whole. Global processing is the act of processing a visual stimulus holistically. Although global precedence is generally more prevalent than local precedence, local precedence also occurs under certain circumstances and for certain individuals. Global precedence is closely related to the Principles of grouping, Gestalt principles of grouping in that the global whole is a grouping of proximal and similar objects. Within global precedence, there is also the globa ...
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Olympic Rings
The International Olympic Committee (IOC) uses icons, flags and symbols to elevate the Olympic Games. These symbols include those commonly used during Olympic competition—such as the flame, fanfare and theme—as well as those used throughout the years, such as the Olympic flag. The Olympic flag was created in 1913 under the guidance of Baron de Coubertin of France. It was first hoisted in Alexandria, Egypt, at the 1914 Pan-Egyptian Games. The five rings on the flag represent the inhabited continents of the world (the Americas were considered as one continent and Europe was treated as distinct from Asia). It was made to contain the colours (blue, black, red, yellow, and green) which are common to almost all flags around the world. Motto and creed The traditional Olympic motto is the hendiatris ''Citius, Altius, Fortius'' which is Latin for "Swifter, Higher, Stronger". It was proposed by Pierre de Coubertin upon the creation of the International Olympic Committee. Coubertin ...
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Virtual Desktop
In computing, a virtual desktop is a term used with respect to user interfaces, usually within the WIMP paradigm, to describe ways in which the virtual space of a computer's desktop environment is expanded beyond the physical limits of the screen's display area through the use of software. This compensates limits of the desktop area and is helpful in reducing clutter of running graphical applications. There are two major approaches to expanding the virtual area of the screen. Switchable virtual desktops allow the user to make virtual copies of their desktop view-port and switch between them, with open windows existing on single virtual desktops. Another approach is to expand the size of a single virtual screen beyond the size of the physical viewing device. Typically, scrolling/panning a subsection of the virtual desktop into view is used to navigate an oversized virtual desktop. Overview Switching desktops Switchable desktops were designed and implemented at Xerox P ...
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Scrollbar
A scrollbar is an interaction technique or widget (GUI), widget in which continuous text, pictures, or any other content can be Scrolling, scrolled in a predetermined direction (up, down, left, or right) on a computer display, window (computing), window, or viewport so that all of the content can be viewed, even if only a fraction of the content can be seen on a device's screen at one time. It offers a solution to the problem of Web navigation, navigation to a known or unknown location within a two-dimensional information space. It was also known as a handle in the very first GUIs. They are present in a wide range of electronic devices including computers, graphing calculators, mobile phones, and portable media players. The user interacts with the scrollbar elements using some method of direct action, the scrollbar translates that action into scrolling commands, and the user receives feedback through a visual updating of both the scrollbar elements and the scrolled content. Althou ...
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Camouflage
Camouflage is the use of any combination of materials, coloration, or illumination for concealment, either by making animals or objects hard to see, or by disguising them as something else. Examples include the leopard's spotted coat, the battledress of a modern soldier, and the leaf-mimic katydid's wings. A third approach, motion dazzle, confuses the observer with a conspicuous pattern, making the object visible but momentarily harder to locate, as well as making general aiming easier. The majority of camouflage methods aim for crypsis, often through a general resemblance to the background, high contrast disruptive coloration, eliminating shadow, and countershading. In the open ocean, where there is no background, the principal methods of camouflage are transparency, silvering, and countershading, while the bioluminescence, ability to produce light is among other things used for counter-illumination on the undersides of cephalopods such as squid. Some animals, such as chamel ...
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