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Prince Of Persia 3D
''Prince of Persia 3D'' is a 1999 action-adventure video game developed by Mindscape, and published by Red Orb Entertainment for Microsoft Windows. A port for the Dreamcast was developed by Avalanche Software and published by Mattel Interactive in North America the following year under the title ''Prince of Persia: Arabian Nights''. It is the first 3D installment in the ''Prince of Persia'' series, and the final game in the trilogy that started with the original 1989 game. Taking the role of the titular unnamed character rescuing his bride from a monstrous suitor's schemes, gameplay follows the Prince as he explores environments, platforming and solving puzzles while engaging in combat scenarios. Production began in 1997 and lasted over two years. While series creator Jordan Mechner acted as a creative consultant and contributed to the narrative, he was mostly uninvolved. The visual design drew from Medieval Persia with added fantastical elements. A planned PlayStation port wa ...
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Mindscape (company)
Mindscape was a video game developer and publisher. The company was founded by Roger Buoy in October 1983 in Northbrook, Illinois, originally as part of SFN Companies until a management buyout was completed in 1987. Mindscape went public in 1988 and was subsequently acquired in 1990 by The Software Toolworks, eyeing Mindscape's Nintendo license. When Toolworks was acquired by Pearson plc in 1994, Mindscape became the primary identity for the development group. Mindscape was then sold to The Learning Company in 1998 and bought out by Jean-Pierre Nordman in 2001, becoming headquartered in Boulogne-Billancourt, France. Following the poor performance of its products, Mindscape exited the video game industry in August 2011. Notable titles released by Mindscape include the MacVenture series, '' Balance of Power'', '' Moonstone: A Hard Days Knight'', '' Legend'', '' Warhammer: Shadow of the Horned Rat'', '' Warhammer: Dark Omen'' and ''Lego Island''. History Early years (19 ...
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The Sands Of Time
Sands of time may refer to: *Sands of time (idiom), a figurative expression in the English language relating the passage of time to the sand in an hourglass. Music albums * ''Sands of Time'' (Jay and the Americans album), a 1969 album by Jay and the Americans * ''Sands of Time'' (S.O.S. Band album), a 1986 R&B album by the S.O.S. Band * ''Sands of Time'' (EP), the 2002 debut EP by Black Majesty * ''Sands of Time'' (Black Majesty album), a 2003 power metal album by Black Majesty *''Sands of Time'', a 2003 hardcore album by Born from Pain *''Sands of Time'' (Clive Palmer album), a 2004 album by Clive Palmer * ''Sands of Time'' (Nothing's Carved in Stone album), a 2010 rock album by Nothing's Carved in Stone Songs and music *"Sands of Time", a song from Fleetwood Mac's 1971 album ''Future Games'' *"Sands of Time", a 1972 song by Vodka Collins *"Sands of Time", a song from Edguy's 2000 album ''The Savage Poetry'' *"Sands of Time", a song from Wayne Hancock's 2001 album, ''A-Town Blue ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adap ...
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Motion Capture
Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robots. In filmmaking and video game development, it refers to recording actions of human actors, and using that information to animate digital character models in 2-D or 3-D computer animation.Andrew Harris Salomon, Feb. 22, 2013, Backstage MagazineGrowth In Performance Capture Helping Gaming Actors Weather Slump Accessed June 21, 2014, "..But developments in motion-capture technology, as well as new gaming consoles expected from Sony and Microsoft within the year, indicate that this niche continues to be a growth area for actors. And for those who have thought about breaking in, the message is clear: Get busy...."Ben Child, 12 August 2011, The GuardianAndy Serkis: why won't Oscars go ape over motion-capture acting? Star of Rise of the Plan ...
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Bushido Blade (video Game)
is a 3D fighting video game developed by Lightweight and published by Square and Sony Computer Entertainment for the PlayStation. The game features one-on-one armed combat. Its name refers to the Japanese warrior code of honor ''bushidō''. Upon its release, the realistic fighting engine in ''Bushido Blade'' was seen as innovative, particularly the game's unique Body Damage System. A direct sequel, ''Bushido Blade 2'', was released on the PlayStation a year later. Another game with a related title and gameplay, '' Kengo: Master of Bushido'', was also developed by Lightweight for the PlayStation 2. Gameplay The bulk of the gameplay in ''Bushido Blade'' revolves around one-on-one third-person battles between two opponents. Unlike most fighting games, however, no time limit or health gauge is present during combat. Most hits will cause instant death, while traditional fighting games require many hits to deplete an opponent's health gauge. It is possible to wound an opponent witho ...
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Islam
Islam (; ar, ۘالِإسلَام, , ) is an Abrahamic monotheistic religion centred primarily around the Quran, a religious text considered by Muslims to be the direct word of God (or '' Allah'') as it was revealed to Muhammad, the main and final Islamic prophet.Peters, F. E. 2009. "Allāh." In , edited by J. L. Esposito. Oxford: Oxford University Press. . (See alsoquick reference) " e Muslims' understanding of Allāh is based...on the Qurʿān's public witness. Allāh is Unique, the Creator, Sovereign, and Judge of mankind. It is Allāh who directs the universe through his direct action on nature and who has guided human history through his prophets, Abraham, with whom he made his covenant, Moses/Moosa, Jesus/Eesa, and Muḥammad, through all of whom he founded his chosen communities, the 'Peoples of the Book.'" It is the world's second-largest religion behind Christianity, with its followers ranging between 1-1.8 billion globally, or around a quarter of the world's ...
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Kay Nielsen
Kay Rasmus Nielsen (March 12, 1886 – June 21, 1957) was a Danish illustrator who was popular in the early 20th century, the Golden Age of Illustration which lasted from when Daniel Vierge and other pioneers developed printing technology to the point that drawings and paintings could be reproduced with reasonable facility. Nielsen is also known for his collaborations with Disney for whom he contributed many story sketches and illustrations, not least for ''Fantasia''. Biography Early life Kay Nielsen was born in Copenhagen into an artistic family; both of his parents were actors - Nielsen's father, Martinus Nielsen, was the director of Dagmarteater and his mother, Oda Nielsen, was one of the most celebrated actresses of her time, both at the Royal Danish Theater and at the Dagmarteater. Kay Nielsen studied art in Paris at Académie Julian and Académie Colarossi from 1904 to 1911, and then lived in England from 1911 to 1916. He received his first English commission from Hodd ...
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Disney
The Walt Disney Company, commonly known as Disney (), is an American multinational mass media and entertainment conglomerate headquartered at the Walt Disney Studios complex in Burbank, California. Disney was originally founded on October 16, 1923, by brothers Walt and Roy O. Disney as the Disney Brothers Studio; it also operated under the names the Walt Disney Studio and Walt Disney Productions before changing its name to the Walt Disney Company in 1986. Early on, the company established itself as a leader in the animation industry, with the creation of the widely popular character Mickey Mouse, who is the company's mascot, and the start of animated films. After becoming a major success by the early 1940s, the company started to diversify into live-action films, television, and theme parks in the 1950s. Following Walt's death in 1966, the company's profits began to decline, especially in the animation division. Once Disney's shareholders voted in Michael Eisner as ...
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One Thousand And One Nights
''One Thousand and One Nights'' ( ar, أَلْفُ لَيْلَةٍ وَلَيْلَةٌ, italic=yes, ) is a collection of Middle Eastern folk tales compiled in Arabic during the Islamic Golden Age. It is often known in English as the ''Arabian Nights'', from the first English-language edition (), which rendered the title as ''The Arabian Nights' Entertainment''. The work was collected over many centuries by various authors, translators, and scholars across West, Central and South Asia, and North Africa. Some tales trace their roots back to ancient and medieval Arabic, Egyptian, Sanskrit, Persian, and Mesopotamian literature. Many tales were originally folk stories from the Abbasid and Mamluk eras, while others, especially the frame story, are most probably drawn from the Pahlavi Persian work ( fa, هزار افسان, lit. ''A Thousand Tales''), which in turn relied partly on Indian elements. Common to all the editions of the ''Nights'' is the framing device of the stor ...
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Tomb Raider
''Tomb Raider'', also known as ''Lara Croft: Tomb Raider'' from 2001 to 2008, is a media franchise that originated with an action-adventure video game series created by British gaming company Core Design. Formerly owned by Eidos Interactive, then by Square Enix Europe after Square Enix's acquisition of Eidos in 2009, the franchise focuses on the fictional British archaeologist Lara Croft, who travels around the world searching for lost artefacts and infiltrating dangerous tombs and ruins. Gameplay generally focuses on exploration of environments, solving puzzles, navigating hostile environments filled with traps, and fighting enemies. Additional media has been developed for the franchise in the form of film adaptations, comics and novels. Development of the original ''Tomb Raider'' game began in 1994; it was released two years later. Its critical and commercial success prompted Core Design to develop a new game annually for the next four years, which put a strain on staff. T ...
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The Last Express
''The Last Express'' is an adventure video game designed by Jordan Mechner and published by Broderbund in 1997 for PC. Players take on the role of an American who accepts an invite by a friend to join them on the Orient Express, days before the start of World War I, only to become involved in a maelstrom of treachery, lies, political conspiracies, personal interests, romance and murder, upon boarding the train. The game is unique in how it was created, its non-linear story, and in how events in the game are conducted within real-time. The game was a commercial disappointment following its release, but received highly positive reviews and a positive post-release response. A Sony PlayStation port was in development, but was cancelled before it was finished. The game was later reacquired by Mechner, who worked with DotEmu to make portable versions of the game for iOS and Android, and later released a remade version for Steam, entitled ''The Last Express – Gold Edition''. Game ...
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The Learning Company (formerly SoftKey)
SoftKey International (originally SoftKey Software Products, Inc.) was a software company founded by Kevin O'Leary in 1986 in Toronto, Ontario. It was known as The Learning Company from 1995 to 1999 after acquiring The Learning Company and taking its name. SoftKey played a major role in the dissolution of the edutainment industry by the turn of the millennium. Contributing factors include its reduction of the market price by releasing shovelware discs of freeware and shareware, hostile takeovers of major edutainment software companies, reduction of these acquisitions to a skeleton staff, and questionable financial practices to maintain its stock price. In 1999, the company was acquired by Mattel in what ''Businessweek'' called one of "the Worst Deals of All Time". It was subsequently folded into Mattel Interactive. Products SoftKey published and distributed CD-ROM-based personal computer software for Windows and Macintosh computers during the late 1980s and 1990s. ...
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