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President (card Game)
President (also commonly called Asshole, Scum, or Capitalism) is a shedding card game for three or more, in which the players race to get rid of all of the cards in their hands in order to become "president" in the following round. It is a Westernized version of Chinese climbing card games such as Zheng Shangyou, and the Japanese Daifugō. President can also be played as a drinking game,

/ref>Asshole rules at DrinksMixer.com
/ref> and commercial versions of the game with a non-standard deck exist, including ''
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Durak
Durak ( rus, дурак, p=dʊˈrak, a=Ru-дурак.ogg, ''" fool"'') is a traditional Russian card game that is popular in many post-Soviet states. It is Russia's most popular card game, having displaced Preferans. It has since become known in other parts of the world. The objective of the game is to shed all one's cards when there are no more cards left in the deck. At the end of the game, the last player with cards in their hand is the ''durak'' or 'fool'. The game is attributed to have appeared in late 18th century Russian Empire and was popularized by Imperial Army conscripts during the 1812 Russo-French war. Initially a social pastime of uneducated peasants and industrial workers, after the October Revolution Durak has spread to numerous social levels by mid-20th century to soon become the most popular Soviet card game. Setup The game is typically played with two to five people, with six players if desired, using a deck of 36 cards, for example a standard 52-card dec ...
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Card Game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This ...
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Westernized
Westernization (or Westernisation), also Europeanisation or occidentalization (from the ''Occident''), is a process whereby societies come under or adopt Western culture in areas such as industry, technology, science, education, politics, economics, lifestyle, law, norms, mores, customs, traditions, values, mentality, perceptions, diet, clothing, language, writing system, religion, and philosophy. During colonialism it often involved the spread of Christianity. Westernization has been a growing influence across the world in the last few centuries, with some thinkers assuming Westernization to be the equivalent of modernization, a way of thought that is often debated. The overall process of Westernization is often two-sided in that Western influences and interests themselves are joined with parts of the affected society, at minimum, to become a more Westernized society, with the putative goal of attaining a Western life or some aspects of it, while Western societies are themselv ...
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Zheng Shangyou
Winner ({{zh, c=争上游, p=Zheng Shangyou) is a card game similar to the game President, the game Big Two, and other shedding games. It is the game from which Tien Len and other similar games are derived. It is popular in Shanghai, Zhejiang and Jiangsu. Rules Cards The game uses a standard 54-card deck, with thirteen cards in four suits plus two jokers, one red and one black. Diamond is the lowest suit, followed by clubs, then hearts, spades. Like Big Two, twos rank high, and the rest of the deck ranks as usual: aces above kings, kings above queens, and so on, with threes being the lowest. The Jokers are the highest singles, and the red joker ranks higher than the black joker. Two decks may be used for four or more players. Valid Combinations Cards may be played as singles, pairs, three of a kind, full house, four of a kind, straights (5 or more in a row), pair straights. etc. The leading card to a trick sets down the type of play. The allowed combinations are as follows. D ...
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Daifugō
or , also known as Tycoon, is a Japanese shedding-type card game for three or more players played with a standard 52-card pack. The objective of the game is to get rid of all the cards one has as fast as possible by playing progressively stronger cards than those of the previous player. The winner is called the ''daifugō'' (the grand millionaire) earning various advantages in the next round, and the last person is called the ''daihinmin'' (the grand pauper). In that following round, winners can exchange their one or more unnecessary cards for advantageous ones that losers have. The game is very similar to the Hong Kong climbing card games Big Two, and the Chinese game Zheng Shangyou, to the Vietnamese game Tien Len, and to Western card games like President and '' The Great Dalmuti''. Like those other games, there are many variations and rules. Basic rules The rules described here are based on rules made popular in the U.S. by Tokyopop, in volume two of the manga ''Fruits B ...
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Drinking Game
Drinking games are games which involve the consumption of alcoholic beverages and often enduring the subsequent intoxication resulting from them. Evidence of the existence of drinking games dates back to antiquity. Drinking games have been banned at some institutions, particularly colleges and universities.Jillian Swords. ''The Appalachian''"New alcohol policy bans drinking games" September 18, 2007. History Ancient Greece Kottabos is one of the earliest known drinking games from ancient Greece, dated to the 5th to 4th centuries BC. Players would use dregs (remnants of what was left in their cup) to hit targets across the room with their wine. Often, there were special prizes and penalties for one's performance in the game. Ancient China Drinking games were enjoyed in ancient China, usually incorporating the use of dice or verbal exchange of riddles. During the Tang Dynasty (618-907), the Chinese used a silver canister where written lots could be drawn that designated which p ...
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The Great Dalmuti
''The Great Dalmuti'' is a shedding-type card game published by Wizards of the Coast in 1995. Description ''The Great Dalmuti'', a card game for 4–8 players, is a commercial variant of the public domain game President and the Japanese game ''Daifugō''. The object of the game is to become the Greater Dalmuti and remain in that office for as long as possible by being the first person to get rid of all the cards in their hand. Components The 80-card deck is composed of twelve 12s, eleven 11s, ten 10s, nine 9s, eight 8s, seven 7s, six 6s, five 5s, four 4s, three 3s, two 2s, one 1, and two Jesters. (One Jester played by itself counts as a 13. If played in conjunction with another card, the Jester takes on the value of the other card as a wild card.) Card names and ranks Each card in ''Dalmuti'' has a medieval name. Each rank is represented by an equal number of cards to its rank, except for the two Jesters. Setup Each player draws a card and reveals its rank. (For purposes of ...
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Spades (card Game)
Spades is a trick-taking card game devised in the United States in the 1930s. It can be played as either a partnership or solo/"cutthroat" game. The object is to take the number of tricks (also known as "books") that were bid before play of the hand began. Spades is a descendant of the Whist family of card games, which also includes Bridge, Hearts, and Oh Hell. Its major difference as compared to other Whist variants is that, instead of trump being decided by the highest bidder or at random, the Spade suit always trumps, hence the name. History Spades was devised in the Mid-West of the United States in the late 1930s.
at . Retrieved 11 September 2018.

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Contract Bridge
Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions of people play bridge worldwide in clubs, tournaments, online and with friends at home, making it one of the world's most popular card games, particularly among seniors. The World Bridge Federation (WBF) is the governing body for international competitive bridge, with numerous other bodies governing it at the regional level. The game consists of a number of , each progressing through four phases. The cards are dealt to the players; then the players ''call'' (or ''bid'') in an auction seeking to take the , specifying how many tricks the partnership receiving the contract (the declaring side) needs to take to receive points for the deal. During the auction, partners use their bids to also exchange information about their hands, including ...
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Big Two
Big two (also known as deuces, capsa, pusoy dos, dai di and various other names) is a card game of Cantonese origin. It is similar to the games of winner, daifugō, president, crazy eights, cheat, and other shedding games. The game is very popular in East Asia, and in Southeast Asia (due to overseas Chinese influence), especially throughout mainland China, Hong Kong, Vietnam, Macau, Taiwan, Indonesia, the Philippines, Malaysia and Singapore. It is played both casually and as a gambling game. It is usually played with two to four players, the entire deck being dealt out in either case (or sometimes with only 13 cards per player, if there are fewer than four players). The objective of the game is to be the first to play off all of one's cards. Names This card game has many other names, including big deuce and top dog. In Mandarin Chinese it is , pinyin: ''dà lǎo èr''; in Cantonese, , ''sho tai ti'' (among other transliterations, including ''chor dai di'', and re ...
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Pagat
The trull is a trio of three special trump cards used in tarock games in Austria and other countries that have a much higher card value than the other trumps. The individual cards are known as trull cards (''Trullstücke''). The word ''trull'' is derived from the French ''tous les trois'' which means "all three". In spite of its French roots the term is not common in the game of French tarot, where the trull cards are called ''les bouts'' ("butts", "ends") or, in earlier times, ''les oudlers'', which has no other meaning. Introduction The games of the tarot (French) or tarock (German) family are distinguished mainly in that, in addition to the suit cards, their decks have a series of 21 classical, permanent trumps, most of which are numbered with Roman or Arabic numerals. In games of German-language origin the trumps are also called ''tarocks''. The special role of the 'fool' (''Narren'') is described below. Tarock games are trick-taking card games, in which the cards ...
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American Card Games
American(s) may refer to: * American, something of, from, or related to the United States of America, commonly known as the "United States" or "America" ** Americans, citizens and nationals of the United States of America ** American ancestry, people who self-identify their ancestry as "American" ** American English, the set of varieties of the English language native to the United States ** Native Americans in the United States, indigenous peoples of the United States * American, something of, from, or related to the Americas, also known as "America" ** Indigenous peoples of the Americas * American (word), for analysis and history of the meanings in various contexts Organizations * American Airlines, U.S.-based airline headquartered in Fort Worth, Texas * American Athletic Conference, an American college athletic conference * American Recordings (record label), a record label previously known as Def American * American University, in Washington, D.C. Sports teams Soccer * Ba ...
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