Persi Diaconis
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Persi Diaconis
Persi Warren Diaconis (; born January 31, 1945) is an American mathematician of Greek descent and former professional magician. He is the Mary V. Sunseri Professor of Statistics and Mathematics at Stanford University. He is particularly known for tackling mathematical problems involving randomness and randomization, such as coin flipping and shuffling playing cards. Biography Diaconis left home at 14 to travel with sleight-of-hand legend Dai Vernon, and dropped out of high school, returning to school at age 24 to learn math, motivated to read William Feller's famous two-volume treatise on probability theory, ''An Introduction to Probability Theory and Its Applications''. He attended the City College of New York for his undergraduate work, graduating in 1971, and then obtained a Ph.D. in Mathematical Statistics from Harvard University in 1974), learned to read Feller, and became a mathematical probabilist.Jeffrey R. Young, "The Magical Mind of Persi Diaconis" ''Chronicle of Highe ...
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Mathematics
Mathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics with the major subdisciplines of number theory, algebra, geometry, and analysis, respectively. There is no general consensus among mathematicians about a common definition for their academic discipline. Most mathematical activity involves the discovery of properties of abstract objects and the use of pure reason to prove them. These objects consist of either abstractions from nature orin modern mathematicsentities that are stipulated to have certain properties, called axioms. A ''proof'' consists of a succession of applications of deductive rules to already established results. These results include previously proved theorems, axioms, andin case of abstraction from naturesome basic properties that are considered true starting points of ...
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Mathematician
A mathematician is someone who uses an extensive knowledge of mathematics in their work, typically to solve mathematical problems. Mathematicians are concerned with numbers, data, quantity, structure, space, models, and change. History One of the earliest known mathematicians were Thales of Miletus (c. 624–c.546 BC); he has been hailed as the first true mathematician and the first known individual to whom a mathematical discovery has been attributed. He is credited with the first use of deductive reasoning applied to geometry, by deriving four corollaries to Thales' Theorem. The number of known mathematicians grew when Pythagoras of Samos (c. 582–c. 507 BC) established the Pythagorean School, whose doctrine it was that mathematics ruled the universe and whose motto was "All is number". It was the Pythagoreans who coined the term "mathematics", and with whom the study of mathematics for its own sake begins. The first woman mathematician recorded by history was Hypati ...
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Poker
Poker is a family of comparing card games in which players wager over which hand is best according to that specific game's rules. It is played worldwide, however in some places the rules may vary. While the earliest known form of the game was played with just 20 cards, today it is usually played with a standard deck, although in countries where short packs are common, it may be played with 32, 40 or 48 cards.Parlett (2008), pp. 568–570. Thus poker games vary in deck configuration, the number of cards in play, the number dealt face up or face down, and the number shared by all players, but all have rules that involve one or more rounds of betting. In most modern poker games, the first round of betting begins with one or more of the players making some form of a forced bet (the '' blind'' or ''ante''). In standard poker, each player bets according to the rank they believe their hand is worth as compared to the other players. The action then proceeds clockwise as each play ...
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Martin Gardner
Martin Gardner (October 21, 1914May 22, 2010) was an American popular mathematics and popular science writer with interests also encompassing scientific skepticism, micromagic, philosophy, religion, and literatureespecially the writings of Lewis Carroll, L. Frank Baum, and G. K. Chesterton.Martin (2010) He was also a leading authority on Lewis Carroll. ''The Annotated Alice'', which incorporated the text of Carroll's two Alice books, was his most successful work and sold over a million copies. He had a lifelong interest in magic and illusion and in 1999, MAGIC magazine named him as one of the "100 Most Influential Magicians of the Twentieth Century". He was considered the doyen of American puzzlers. He was a prolific and versatile author, publishing more than 100 books. Gardner was best known for creating and sustaining interest in recreational mathematicsand by extension, mathematics in generalthroughout the latter half of the 20th century, principally through his "Mathema ...
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William Feller
William "Vilim" Feller (July 7, 1906 – January 14, 1970), born Vilibald Srećko Feller, was a Croatian-American mathematician specializing in probability theory. Early life and education Feller was born in Zagreb to Ida Oemichen-Perc, a Croatian-Austrian Catholic, and Eugen Viktor Feller, son of a Polish-Jewish father (David Feller) and an Austrian mother (Elsa Holzer). Eugen Feller was a famous chemist and created ''Elsa fluid'' named after his mother. According to Gian-Carlo Rota, Eugen Feller's surname was a "Slavic tongue twister", which William changed at the age of twenty. This claim appears to be false. His forename, Vilibald, was chosen by his Catholic mother for the saint day of his birthday. Work Feller held a docent position at the University of Kiel beginning in 1928. Because he refused to sign a Nazi oath, he fled the Nazis and went to Copenhagen, Denmark in 1933. He also lectured in Sweden (Stockholm and Lund). As a refugee in Sweden, Feller reported being tro ...
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Dai Vernon
Dai Vernon (pronounced alternatively as "DIE" or as "DAY" as in David; June 11, 1894 – August 21, 1992), a.k.a. The Professor, was a Canadian magician. His sleight of hand technique and knowledge, particularly with card tricks and close-up magic, garnered him respect among fellow magicians, and he was a mentor to other magicians. He lived out his last years at Magic Castle, a nightclub in Hollywood, California. Biography Vernon was born in Ottawa as David Frederick Wingfield Verner. While performing, he often mentioned that he had learned his first trick from his father at age seven, adding wryly that he had "wasted the first 6 years" of his life. His father was a government worker and an amateur magician. Vernon studied mechanical engineering at the Royal Military College of Canada in Kingston, Ontario, but by World War I he had moved to New York City. Vernon first fell in love with magic when he was seven years old after his father took him to see a magic show. The fi ...
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Sleight-of-hand
Sleight of hand (also known as prestidigitation or ''legerdemain'' ()) refers to fine motor skills when used by performing artists in different art forms to entertain or manipulate. It is closely associated with close-up magic, card magic, card flourishing and stealing. Because of its heavy use and practice by magicians, sleight of hand is often confused as a branch of magic; however, it is a separate genre of entertainment and many artists practice sleight of hand as an independent skill. Sleight of hand pioneers with worldwide acclaim include Dan and Dave, Ricky Jay, Derek DelGaudio, David Copperfield, Yann Frisch, Norbert Ferré, Dai Vernon, Cardini, Tony Slydini and Helder Guimarães. Etymology and history The word ''sleight'', meaning "the use of dexterity or cunning, especially so as to deceive", comes from the Old Norse. The phrase ''sleight of hand'' means "quick fingers" or "trickster fingers". Common synonyms of Latin and French include ''prestidigitation'' and ''l ...
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Shuffling Playing Cards
Shuffling is a procedure used to randomize a deck of playing cards to provide an element of chance in card games. Shuffling is often followed by a cut, to help ensure that the shuffler has not manipulated the outcome. __TOC__ Techniques Overhand One of the easiest shuffles to accomplish after a little practice is the overhand shuffle. Johan Jonasson wrote, "The overhand shuffle... is the shuffling technique where you gradually transfer the deck from, say, your right hand to your left hand by sliding off small packets from the top of the deck with your thumb." In detail as normally performed, with the pack initially held in the left hand (say), most of the cards are grasped as a group from the bottom of the pack between the thumb and fingers of the right hand and lifted clear of the small group that remains in the left hand. Small packets are then released from the right hand a packet at a time so that they drop on the top of the pack accumulating in the left hand. The process ...
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Coin Flipping
Coin flipping, coin tossing, or heads or tails is the practice of throwing a coin in the air and checking obverse and reverse, which side is showing when it lands, in order to choose between two alternatives, heads or tails, sometimes used to resolve a dispute between two parties. It is a form of sortition which inherently has two possible outcomes. The party who calls the side that is facing up when the coin lands wins. History Coin flipping was known to the Romans as ''navia aut caput'' ("ship or head"), as some coins had a ship on one side and the head of the Roman Emperor, emperor on the other. In England, this was referred to as ''cross and pile''. Process During a coin toss, the coin is thrown into the air such that it rotates edge-over-edge several times. Either beforehand or when the coin is in the air, an interested party declares "heads" or "tails", indicating which side of the coin that party is choosing. The other party is assigned the opposite side. Depending on ...
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Randomization
Randomization is the process of making something random. Randomization is not haphazard; instead, a random process is a sequence of random variables describing a process whose outcomes do not follow a deterministic pattern, but follow an evolution described by probability distributions. For example, a random sample of individuals from a population refers to a sample where every individual has a known probability of being sampled. This would be contrasted with nonprobability sampling where arbitrary individuals are selected. In various contexts, randomization may involve: * generating a random permutation of a sequence (such as when shuffling cards); * selecting a random sample of a population (important in statistical sampling); * allocating experimental units via random assignment to a treatment or control condition; * generating random numbers (random number generation); or * transforming a data stream (such as when using a scrambler in telecommunications). Applications Randomi ...
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Randomness
In common usage, randomness is the apparent or actual lack of pattern or predictability in events. A random sequence of events, symbols or steps often has no order and does not follow an intelligible pattern or combination. Individual random events are, by definition, unpredictable, but if the probability distribution is known, the frequency of different outcomes over repeated events (or "trials") is predictable.Strictly speaking, the frequency of an outcome will converge almost surely to a predictable value as the number of trials becomes arbitrarily large. Non-convergence or convergence to a different value is possible, but has probability zero. For example, when throwing two dice, the outcome of any particular roll is unpredictable, but a sum of 7 will tend to occur twice as often as 4. In this view, randomness is not haphazardness; it is a measure of uncertainty of an outcome. Randomness applies to concepts of chance, probability, and information entropy. The fields of ...
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Statistics
Statistics (from German language, German: ''wikt:Statistik#German, Statistik'', "description of a State (polity), state, a country") is the discipline that concerns the collection, organization, analysis, interpretation, and presentation of data. In applying statistics to a scientific, industrial, or social problem, it is conventional to begin with a statistical population or a statistical model to be studied. Populations can be diverse groups of people or objects such as "all people living in a country" or "every atom composing a crystal". Statistics deals with every aspect of data, including the planning of data collection in terms of the design of statistical survey, surveys and experimental design, experiments.Dodge, Y. (2006) ''The Oxford Dictionary of Statistical Terms'', Oxford University Press. When census data cannot be collected, statisticians collect data by developing specific experiment designs and survey sample (statistics), samples. Representative sampling as ...
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