Paradox Development Studio
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Paradox Development Studio
Paradox Development Studio (PDS) is a Swedish video game developer founded in 1995. It is closely associated with its parent company and video game publisher, Paradox Interactive. It is best known for its grand strategy wargame series ''Europa Universalis'', '' Hearts of Iron'', ''Victoria'', '' Crusader Kings'', '' Stellaris'', and '' Imperator''. History PDS is based on the heritage of the Swedish board game company Target Games, and has been a game developer of PC-focused grand strategy games since 1995, including the ''Europa Universalis'', '' Hearts of Iron'', ''Victoria'', '' Crusader Kings'', '' Stellaris'', and '' Imperator'' series. The company continued to create PC games and in 1999, the company was divided into two separate entities: Paradox Interactive, which focused on creating grand strategy games for PC, and Paradox Entertainment, which focused on creating board and role-playing games. In January 2012, the company divided yet again into two studios, becoming Par ...
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Subsidiary
A subsidiary, subsidiary company or daughter company is a company owned or controlled by another company, which is called the parent company or holding company. Two or more subsidiaries that either belong to the same parent company or having a same management being substantially controlled by same entity/group are called sister companies. The subsidiary can be a company (usually with limited liability) and may be a government- or state-owned enterprise. They are a common feature of modern business life, and most multinational corporations organize their operations in this way. Examples of holding companies are Berkshire Hathaway, Jefferies Financial Group, The Walt Disney Company, Warner Bros. Discovery, or Citigroup; as well as more focused companies such as IBM, Xerox, and Microsoft. These, and others, organize their businesses into national and functional subsidiaries, often with multiple levels of subsidiaries. Details Subsidiaries are separate, distinct legal entities f ...
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Grand Strategy Wargame
A grand strategy wargame or simply grand strategy game (GSG) is a wargame that places focus on grand strategy: military strategy at the level of movement and use of a nation state or empire's resources. It is a genre that has considerable overlap with 4X games, but differs in being "asymmetrical", meaning that players are more bound to a specific setup and not among equally free factions in exploring and progressing the game and an open world. Scope of games Grand strategy games can be played on a computer or as a board game. They often include a map of the game world, which can range from a single continent to the entire globe. Players typically control a nation or empire and make decisions that affect its development, such as building infrastructure, recruiting and training military units, and negotiating with other players. Combat is often a major part of the game, but it is typically abstracted or simplified compared to more tactical wargames. Examples of grand strategy gam ...
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Arsenal Of Democracy (video Game)
''Arsenal of Democracy'' is a grand strategy wargame that is based on '' Hearts of Iron II - Armageddon'' and its Europa Engine. It is developed by BL-Logic, a development studio made up by fans of the ''Hearts of Iron'' series and active members of the modding community.Arsenal of Democracy: A Hearts of Iron Game
IGN.
''Arsenal of Democracy'' was announced on September 8, 2009Arsenal of Democracy Announcement
Paradox Plaza.
and released on February 23, 2010. As in other games in the grand strategy ''Hearts of Iron'' series, ''Arsenal of Democracy'' allows for the pla ...
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For The Glory
''For the Glory'' is a grand strategy wargame A grand strategy wargame or simply grand strategy game (GSG) is a wargame that places focus on grand strategy: military strategy at the level of movement and use of a nation state or empire's resources. It is a genre that has considerable overlap ... that is based on '' Europa Universalis II'' and Paradox's Europa Engine. It was developed by Crystal Empire Games, a studio composed of members of the ''Europa Universalis II'' Mod (computer gaming), modification "Alternative Grand Campaign / Event Exchange Project" (AGCEEP) team, and published by Paradox Interactive.Announcement
Paradox Forums Retrieved 2010-01-11.
It was announced on September 4, 2009
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Indie Game Developer
An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. However, the "indie" term may apply to other scenarios where the development of the game has some measure of independence from a publisher even if a publisher helps fund and distribute a game, such as creative freedom. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games, and may explore the medium to produce unique experiences in art games. Indie games tend to be sold through digital distribution channels rather than at retail due to lack of publisher support. The term is synonymous with that of independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateur ...
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Cut, Copy, And Paste
In human–computer interaction and user interface design, cut, copy, and paste are related commands that offer an interprocess communication technique for transferring data through a computer's user interface. The ''cut'' command removes the selected data from its original position, while the ''copy'' command creates a duplicate; in both cases the selected data is kept in temporary storage (the clipboard). The data from the clipboard is later inserted wherever a ''paste'' command is issued. The data remains available to any application supporting the feature, thus allowing easy data transfer between applications. The command names are an interface metaphor based on the physical procedure used in manuscript editing to create a page layout. This interaction technique has close associations with related techniques in graphical user interfaces (GUIs) that use pointing devices such as a computer mouse (by drag and drop, for example). Typically, clipboard support is provided by an ...
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Text Editor
A text editor is a type of computer program that edits plain text. Such programs are sometimes known as "notepad" software (e.g. Windows Notepad). Text editors are provided with operating systems and software development packages, and can be used to change files such as configuration files, documentation files and programming language source code. Plain text and rich text There are important differences between plain text (created and edited by text editors) and rich text (such as that created by word processors or desktop publishing software). Plain text exclusively consists of character representation. Each character is represented by a fixed-length sequence of one, two, or four bytes, or as a variable-length sequence of one to four bytes, in accordance to specific character encoding conventions, such as ASCII, ISO/IEC 2022, Shift JIS, UTF-8, or UTF-16. These conventions define many printable characters, but also non-printing characters that control the flow of the ...
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Game Modding
Video game modding (short for "modification") is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general modding. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game. Modding a game can also be understood as the act of seeking and installing mods to the player's game, but the act of tweaking pre-existing settings and preferences is not truly modding. Mods have arguably become an increasingly important factor in the commercial success of some games, as they add depth to the original work, and can be both fun for players playing the mods and as means of self-expression for mod developers. People can become fans of specific mods, in addition to fans of the game they are for, such as requesting features and alterations for these mods. In cases where mods are very popular, players might have to clarify that they are r ...
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Game Engines
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in la ...
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Europa Universalis IV
''Europa Universalis IV'' is a 2013 grand strategy video game in the ''Europa Universalis'' series, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to ''Europa Universalis III'' (2007). The game was released on 13 August 2013. It is a strategy game where players can control a nation from the Late Middle Ages through the early modern period (1444–1821), conducting trade, administration, diplomacy, colonization, and warfare. Gameplay The game has been formed to begin historically, with events occurring when they did in history. The game itself is an interactive map of Earth divided into the provinces that compose nations. Each of these provinces contribute to their country either positively or negatively, as provinces can both provide resources to a nation and serve as a point of unrest and rebellion. The gameplay requires the player to lead a nation by finding a balance of military, diplomacy, and economy. The player does so through the ...
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Hearts Of Iron IV
''Hearts of Iron IV'', also known as HOI4, is a grand strategy computer wargame developed by Paradox Development Studio and published by Paradox Interactive. It was released worldwide on 6 June 2016. It is the sequel to 2009's ''Hearts of Iron III'' and the fourth main installment in the ''Hearts of Iron'' series. Like previous games in the series, ''Hearts of Iron IV'' is a grand strategy wargame that focuses on World War II. The player may take control of any nation in the world in either 1936 or 1939 and lead them to victory or defeat against other countries. By May 2018, the game had sold a total of one million copies worldwide. Gameplay ''Hearts of Iron IV'' is a grand strategy wargame that primarily revolves around World War II. The player may play as any nation in the world in the 1936 or 1939 start dates in singleplayer or multiplayer, although the game is not designed to go beyond 1950. A nation's military is divided between naval forces, aerial forces, and ground force ...
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Victoria 3
''Victoria 3'' is a 2022 grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. It is a sequel to the 2010 game ''Victoria II'' and was released on 25 October 2022. Gameplay ''Victoria 3'' spans world history from 1836 to 1936 and allows the player to control any one of over 100 countries that existed during that time period. The game focuses on politics and demographics, with gameplay focusing on appealing to and appeasing population groups ("pops"), large blocks of people with shared interests. Pops possess a variety of interests with different ideologies that the player deals with. Another system in the game is Diplomatic Plays, which borrows heavily from ''Victoria II'' crisis system. When attempting to force other countries to concede land or open markets, players will present a target country with a demand detailing what they desire, which will result in the target country having the opportunity to demand concessions fro ...
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