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Pegasus Bridge (video Game)
''Pegasus Bridge'' is a turn-based strategy video game developed and published by Personal Software Services. It was released exclusively in the United Kingdom for the ZX Spectrum, Amstrad CPC and Commodore 64 in 1987. It is the ninth installment of the ''Strategic Wargames'' series. The game is set during the landings in Normandy on D-Day in the Second World War and revolves around the British 6th Airborne Division's attempts to secure a bridge over the Caen Canal. The game was designed by Alan Steel, who developed all of the games in the ''Strategic Wargames'' series. The player can assume control of either British or German forces, in which gameplay of ''Pegasus Bridge'' focuses on British forces securing various locations in Normandy or German forces defending the area from the attacking British. The game received mixed reviews upon release, with praise being directed at its "attractive" graphics, however a major bug which caused the game to crash was discovered during one ...
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Personal Software Services
Personal Software Services (PSS) was a British software company based in Coventry, founded by Gary Mays and Richard Cockayne in 1981. The company was acquired by Mirrorsoft in 1987. PSS produced video games for the ZX Spectrum, Commodore 64, Amiga, Atari ST, Atari 8-bit family, Amstrad CPC, Oric and IBM PC compatibles. PSS was known for strategic wargames, such as ''Theatre Europe'' and ''Falklands '82''. Several games produced by the French company ERE Informatique were distributed in Britain by PSS, including '' Get Dexter''. History Personal Software Services was founded in Coventry, England, by Gary Mays and Richard Cockayne in 1981. The company had a partnership with French video game developer ERE Informatique, and published localised versions of their products to the United Kingdom. The ''Strategic Wargames'' series was conceptualised by software designer Alan Steel in 1984. During development of these titles, Steel would often research the topic of the upcoming game ...
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Bismarck (video Game)
''Bismarck '' is a turn-based strategy video game developed by Personal Software Services and published by Mirrorsoft. It was first released for the Commodore 64 and ZX Spectrum in 1987 for the United Kingdom. It was ported to Amiga, Apple II series, Apple II, Atari ST and Atari 8-bit family, Atari 8-bit home computers in both the United Kingdom and the United States the following year. The game is the tenth instalment in the ''Strategic Wargames'' series. In the game, the player can choose to control either the German battleship German battleship Bismarck, ''Bismarck'' or command the pursuing fleet of Royal Navy ships. The game is set during the Last battle of the battleship Bismarck, Last battle of the battleship ''Bismarck'' of World War II and revolves around the ''Bismarck'' attempting to escape a pursuing fleet of Royal Navy ships, who desire to avenge the deaths of 1,412 men in the sinking of the flagship and "pride of the Royal Navy", HMS Hood, HMS ''Hood''. The game recei ...
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Turn-based Strategy Video Games
In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game '' Terraria'', where one day-night cycle of 24 hours is equal to 24 minutes in real time. Players perform actions simultaneously as opposed to in sequential units or turns. Players must perform actions with the consideration that their opponents are actively working against them in real time, and may act at any moment. This introduces time management considerations and additional challenges (such as physical coordination in the case of video games). Real-time gameplay is the dominant form of time-keeping found in simulation video games, and has to a large degree supplanted turn-based systems in other video game genres as well (for instance real-time strate ...
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Commodore 64 Games
{{short description, None This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: * List of Commodore 64 games (A–M) * List of Commodore 64 games (N–Z) See also * Commodore 64 Games System * Commodore 64 ...
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Amstrad CPC Games
Amstrad was a British electronics company, founded in 1968 by Alan Sugar at the age of 21. The name is a contraction of Alan Michael Sugar Trading. It was first listed on the London Stock Exchange in April 1980. During the late 1980s, Amstrad had a substantial share of the PC market in the UK. Amstrad was once a FTSE 100 Index constituent, but since 2007 has been wholly owned by Sky UK. , Amstrad's main business was manufacturing Sky UK interactive boxes. In 2010, Sky integrated Amstrad's satellite division as part of Sky so they could make their own set-top boxes in-house. The company had offices in Kings Road, Brentwood, Essex. History 1960s and 1970s Amstrad (also known as AMSTrad) was founded in 1968 by Alan Sugar at the age of 21, the name of the original company being AMS Trading (Amstrad) Limited, derived from its founder's initials (Alan Michael Sugar). Amstrad entered the market in the field of consumer electronics. During the 1970s they were at the forefro ...
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1987 Video Games
File:1987 Events Collage.png, From top left, clockwise: The MS Herald of Free Enterprise capsizes after leaving the Port of Zeebrugge in Belgium, killing 193; Northwest Airlines Flight 255 crashes after takeoff from Detroit Metropolitan Airport, killing everyone except a little girl; The King's Cross fire kills 31 people after a fire under an escalator Flashover, flashes-over; The MV Doña Paz sinks after colliding with an oil tanker, drowning almost 4,400 passengers and crew; Typhoon Nina (1987), Typhoon Nina strikes the Philippines; LOT Polish Airlines Flight 5055 crashes outside of Warsaw, taking the lives of all aboard; The USS Stark is USS Stark incident, struck by Iraq, Iraqi Exocet missiles in the Persian Gulf; President of the United States, U.S. President Ronald Reagan gives a famous Tear down this wall!, speech, demanding that Soviet Union, Soviet leader Mikhail Gorbachev tears down the Berlin Wall., 300x300px, thumb rect 0 0 200 200 Zeebrugge disaster rect 200 0 400 200 ...
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Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on '' Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was ...
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Your Sinclair
''Your Sinclair'', or ''YS'' as it was commonly abbreviated, was a commercially published and printed British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum. It was in circulation between 1984 and 1993. History The magazine was launched in January 1984 as ''Your Spectrum'' by Sportscene Specialist Press. (Sportscene would later be renamed to Dennis Publishing in April 1987.) Initially, it was published bimonthly, changing to monthly in June 1984. With the January 1986 issue, the title was relaunched as ''Your Sinclair'', with the intention of expanding coverage of the QL into the main magazine (previously, ''QL User'' had been a pull-out section within the magazine), and any future computers produced by Sinclair. However, the magazine remained focused almost entirely on the ZX Spectrum games scene. In 1990, the magazine was sold to Bath-based Future plc, and the April 1990 issue was the first to be published by the new company. That issue's news ...
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Mirrorsoft
Mirrorsoft was a British video game publisher founded by Jim Mackonochie as a division of Mirror Group Newspapers. The company was active between 1983 and 1991, and shut down completely in early 1992. History In the early 1980s, Jim Mackonochie worked as development manager for British communications company Mirror Group Newspapers. On a trip to the U.S., Mackonochie got a hold of a Commodore PET personal computer, alongside a copy of VisiCalc, a spreadsheet application for the system. This combination led him to believe that Mirror, as a communications company, should be working more closely with computer software, wherefore he approached Mirror's board of directors in 1983, suggesting that they launch a software label under Mirror Group's name, and thereby diversifying the group's non-newspaper operations, which already included Mirror Boats and Mirror Books. The division, named Mirrorsoft, was officially launched in late 1983, and Mackonochie was allowed to task sev ...
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Video Game Journalism
Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publications and blogs have grown. History Print-based The first magazine to cover the arcade game industry was the subscription-only trade periodical, '' Play Meter'' magazine, which began publication in 1974 and covered the entire coin-operated entertainment industry (including the video game industry). Consumer-oriented video game journalism began during the golden age of arcade video games, soon after the success of 1978 hit ''Space Invaders'', leading to hundreds of favourable articles and stories about the emerging video game medium being aired on television and printed in newspapers and magazines. In North America, the first regular consumer-oriented column about video games, " Arcade Alley" in ''Video'' magazine, began in 1979 and was ...
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