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Nonuniform Rational B-spline
Non-uniform rational basis spline (NURBS) is a mathematical model using basis splines (B-splines) that is commonly used in computer graphics for representing curves and surfaces. It offers great flexibility and precision for handling both analytic (defined by common mathematical formulae) and modeled shapes. It is a type of curve modeling, as opposed to polygonal modeling or digital sculpting. NURBS curves are commonly used in computer-aided design (CAD), manufacturing (CAM), and engineering (CAE). They are part of numerous industry-wide standards, such as IGES, STEP, ACIS, and PHIGS. Tools for creating and editing NURBS surfaces are found in various 3D graphics, rendering, and animation software packages. They can be efficiently handled by computer programs yet allow for easy human interaction. NURBS surfaces are functions of two parameters mapping to a surface in three-dimensional space. The shape of the surface is determined by control points. In a compact form, NURB ...
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Rendering (computer Graphics)
Rendering is the process of generating a physically-based rendering, photorealistic or Non-photorealistic rendering, non-photorealistic image from input data such as 3D models. The word "rendering" (in one of its senses) originally meant the task performed by an artist when depicting a real or imaginary thing (the finished artwork is also called a "architectural rendering, rendering"). Today, to "render" commonly means to generate an image or video from a precise description (often created by an artist) using a computer program. A application software, software application or component-based software engineering, component that performs rendering is called a rendering software engine, engine, render engine, : Rendering systems, rendering system, graphics engine, or simply a renderer. A distinction is made between Real-time computer graphics, real-time rendering, in which images are generated and displayed immediately (ideally fast enough to give the impression of motion or an ...
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Protractor
A goniometer is an instrument that either measures an angle or allows an object to be rotated to a precise angular position. The term goniometry derives from two Greek words, γωνία (''gōnía'') 'angle' and μέτρον (''métron'') ' measure'. The protractor is a commonly used type in the fields of mechanics, engineering, and geometry. The first known description of a goniometer, based on the astrolabe, was by Gemma Frisius in 1538. Protractor A protractor is a measuring instrument, typically made of transparent plastic, for measuring angles. Some protractors are simple half-discs or full circles. More advanced protractors, such as the bevel protractor, have one or two swinging arms, which can be used to help measure the angle. Most protractors measure angles in degrees (°). Radian-scale protractors measure angles in radians. Most protractors are divided into 180 equal parts. Some precision protractors further divide degrees into arcminutes. A protractor divided ...
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Compass (drafting)
A compass, also commonly known as a pair of compasses, is a technical drawing instrument that can be used for inscribing circles or Arc (geometry), arcs. As caliper#Divider caliper, dividers, it can also be used as a tool to mark out distances, in particular, on maps. Compasses can be used for mathematics, technical drawing, drafting, navigation and other purposes. Prior to computerization, compasses and other tools for manual drafting were often packaged as a set with interchangeable parts. By the mid-twentieth century, Technical drawing tool#Templates, circle templates supplemented the use of compasses. Today those facilities are more often provided by computer-aided design programs, so the physical tools serve mainly a didactic purpose in teaching geometry, technical drawing, etc. Construction and parts Compasses are usually made of metal or plastic, and consist of two "legs" connected by a hinge which can be adjusted to allow changing of the radius of the circle drawn. T ...
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Ruler
A ruler, sometimes called a rule, scale, line gauge, or metre/meter stick, is an instrument used to make length measurements, whereby a length is read from a series of markings called "rules" along an edge of the device. Usually, the instrument is rigid and the edge itself is a straightedge ("ruled straightedge"), which additionally allows one to draw straighter lines. Rulers are an important tool in geometry, geography and mathematics. They have been used since at least 2650 BC. Variants Rulers have long been made from different materials and in multiple sizes. Historically, they were mainly wood but plastics have also been used. They can be created with length markings instead of being wikt:scribe, scribed. Metal is also used for more durable rulers for use in the workshop; sometimes a metal edge is embedded into a wooden desk ruler to preserve the edge when used for straight-line cutting. Typically in length, though some can go up to 100 cm, it is useful for a ruler to ...
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Technical Drawing
Technical drawing, drafting or drawing, is the act and discipline of composing drawings that visually communicate how something functions or is constructed. Technical drawing is essential for communicating ideas in industry and engineering. To make the drawings easier to understand, people use familiar symbols, perspectives, units of measurement, notation systems, visual styles, and page layout. Together, such conventions constitute a visual language and help to ensure that the drawing is unambiguous and relatively easy to understand. Many of the symbols and principles of technical drawing are codified in an international standard called ISO 128. The need for precise communication in the preparation of a functional document distinguishes technical drawing from the expressive drawing of the visual arts. Artistic drawings are subjectively interpreted; their meanings are multiply determined. Technical drawings are understood to have one intended meaning. A draftsman is ...
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Spline (PSF)
Spline may refer to: Mathematics * Spline (mathematics), a mathematical function used for interpolation or smoothing * Spline interpolation, a type of interpolation * Smoothing spline, a method of smoothing using a spline function Devices * Spline (mechanical), a mating feature for rotating elements * Flat spline, a device to draw curves * Spline drive, a type of screw drive * Spline cord, a type of thin rubber cord used to secure a window screen to its frame * Spline (or star filler A star filler (also known as cross filler, splines, separators and crossweb fillers) is a type of plastic insert in Cat 5 and Cat 6 cable which separates the individual stranded pair sets from each other while inside of the cable. It increases th ...), a type of plastic cable filler for CAT cable Other * Spline (alien beings), in Stephen Baxter's Xeelee Sequence novels See also

* {{disambiguation ...
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Bézier Curve
A Bézier curve ( , ) is a parametric equation, parametric curve used in computer graphics and related fields. A set of discrete "control points" defines a smooth, continuous curve by means of a formula. Usually the curve is intended to approximate a real-world shape that otherwise has no mathematical representation or whose representation is unknown or too complicated. The Bézier curve is named after France, French engineer Pierre Bézier (1910–1999), who used it in the 1960s for designing curves for the bodywork of Renault cars. Other uses include the design of computer fonts and animation. Bézier curves can be combined to form a Composite Bézier curve, Bézier spline, or generalized to higher dimensions to form Bézier surfaces. The Bézier triangle is a special case of the latter. In vector graphics, Bézier curves are used to model smooth curves that can be scaled indefinitely. "Paths", as they are commonly referred to in image manipulation programs, are combinations of ...
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Subdivision Surfaces
In the field of 3D computer graphics, a subdivision surface (commonly shortened to SubD surface or Subsurf) is a curved surface represented by the specification of a coarser polygon mesh and produced by a recursive algorithmic method. The curved surface, the underlying ''inner mesh'', can be calculated from the coarse mesh, known as the ''control cage'' or ''outer mesh'', as the functional limit of an iterative process of subdividing each polygonal face into smaller faces that better approximate the final underlying curved surface. Less commonly, a simple algorithm is used to add geometry to a mesh by subdividing the faces into smaller ones without changing the overall shape or volume. The opposite is reducing polygons or un-subdividing. Overview A subdivision surface algorithm is recursive in nature. The process starts with a base level polygonal mesh. A refinement scheme is then applied to this mesh. This process takes that mesh and subdivides it, creating new vertices an ...
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T-Spline (mathematics)
In computer graphics, a T-spline is a mathematical model for defining freeform surfaces. A T-spline surface is a type of surface defined by a network of control points where a row of control points is allowed to terminate without traversing the entire surface. The control net at a terminated row resembles the letter "T". B-Splines are a type of curve widely used in CAD modeling. They consist of a list of control points (a list of (X, Y) or (X, Y, Z) coordinates) and a knot vector (a list increasing numbers, usually between 0 and 1). In order to perfectly represent circles and other conic sections, a weight component is often added, which extends B-Splines to rational B-Splines, commonly called NURBS. A NURBS curve represents a 1D perfectly smooth curve in 2D or 3D space. To represent a three-dimensional solid object, or a patch of one, B-Spline or NURBS curves are extended to surfaces. These surfaces consist of a rectangular grid of control points, called a control grid or con ...
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Geometric Shape
A shape is a graphical representation of an object's form or its external boundary, outline, or external surface. It is distinct from other object properties, such as color, texture, or material type. In geometry, ''shape'' excludes information about the object's position, size, orientation and chirality. A ''figure'' is a representation including both shape and size (as in, e.g., figure of the Earth). A plane shape or plane figure is constrained to lie on a '' plane'', in contrast to ''solid'' 3D shapes. A two-dimensional shape or two-dimensional figure (also: 2D shape or 2D figure) may lie on a more general curved '' surface'' (a two-dimensional space). Classification of simple shapes Some simple shapes can be put into broad categories. For instance, polygons are classified according to their number of edges as triangles, quadrilaterals, pentagons, etc. Each of these is divided into smaller categories; triangles can be equilateral, isosceles, obtuse, acute, scal ...
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Control Point (mathematics)
In computer-aided geometric design a control point is a member of a set of Point (geometry), points used to determine the shape of a spline curve or, more generally, a computer representation of surfaces, surface or higher-dimensional object. For Bézier curves, it has become customary to refer to the -vectors in a parametric representation \sum_i \mathbf p_i \phi_i of a curve or surface in -space as control points, while the Scalar field, scalar-valued functions , defined over the relevant parameter domain, are the corresponding weight function, ''weight'' or ''blending functions''. Some would reasonably insist, in order to give intuitive geometric meaning to the word "control", that the blending functions form a partition of unity, i.e., that the are nonnegative and sum to one. This property implies that the curve lies within the convex hull of its control points.. This is the case for Bézier's representation of a polynomial curve as well as for the B-spline representation ...
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