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Network Architect
Network architecture is the design of a computer network. It is a framework for the specification of a network's physical components and their functional organization and configuration, its operational principles and procedures, as well as communication protocols used. In telecommunications, the specification of a network architecture may also include a detailed description of products and services delivered via a communications network, as well as detailed rate and billing structures under which services are compensated. The network architecture of the Internet is predominantly expressed by its use of the Internet protocol suite, rather than a specific model for interconnecting networks or nodes in the network, or the usage of specific types of hardware links. OSI model The Open Systems Interconnection model (OSI model) defines and codifies the concept of layered network architecture. Abstraction layers are used to subdivide a communications system further into smaller man ...
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Computer Network
A computer network is a collection of communicating computers and other devices, such as printers and smart phones. In order to communicate, the computers and devices must be connected by wired media like copper cables, optical fibers, or by wireless communication. The devices may be connected in a variety of network topologies. In order to communicate over the network, computers use agreed-on rules, called communication protocols, over whatever medium is used. The computer network can include personal computers, Server (computing), servers, networking hardware, or other specialized or general-purpose Host (network), hosts. They are identified by network addresses and may have hostnames. Hostnames serve as memorable labels for the nodes and are rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the tr ...
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Public Switched Telephone Network
The public switched telephone network (PSTN) is the aggregate of the world's telephone networks that are operated by national, regional, or local telephony operators. It provides infrastructure and services for public telephony. The PSTN consists of telephone lines, fiber-optic cables, microwave transmission links, cellular networks, communications satellites, and undersea telephone cables interconnected by switching centers, such as central offices, network tandems, and international gateways, which allow telephone users to communicate with each other. Originally a network of fixed-line analog telephone systems, the PSTN is now predominantly digital in its core network and includes terrestrial cellular, satellite, and landline systems. These interconnected networks enable global communication, allowing calls to be made to and from nearly any telephone worldwide. Many of these networks are progressively transitioning to Internet Protocol to carry their telephony traffi ...
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Spawning Networks
Spawning networks are a new class of programmable networks that automate the life cycle process for the creation, deployment, and management of network architecture. These networks represent a groundbreaking approach to the development of programmable networks, enabling the automated creation, deployment, and management of virtual network architectures. This concept revolutionizes the traditional manual and ad hoc process of network deployment, allowing for the dynamic spawning of distinct "child" virtual networks with their own transport, control, and management systems. Spawning networks are capable of operating on a subset of their "parent's" network resources and in isolation from other spawned networks, offering controlled access to communities of users with specific connectivity, security, and quality of service requirements. Their significance lies in their potential to address the limitations of existing network architectures, paving the way for rapid adaptation to new user ...
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Network Topology
Network topology is the arrangement of the elements (Data link, links, Node (networking), nodes, etc.) of a communication network. Network topology can be used to define or describe the arrangement of various types of telecommunication networks, including command and control radio networks, industrial Fieldbus, fieldbusses and computer networks. Network topology is the topological structure of a network and may be depicted physically or logically. It is an application of graph theory wherein communicating devices are modeled as nodes and the connections between the devices are modeled as links or lines between the nodes. Physical topology is the placement of the various components of a network (e.g., device location and cable installation), while logical topology illustrates how data flows within a network. Distances between nodes, physical interconnections, transmission rates, or signal types may differ between two different networks, yet their logical topologies may be identica ...
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Overlay Network
An overlay network is a logical computer network that is protocol layering, layered on top of a physical network. The concept of overlay networking is distinct from the traditional model of OSI model, OSI layered networks, and almost always assumes that the underlay network is an IP network of some kind. Some examples of overlay networking technologies are, VXLAN, Border Gateway Protocol, BGP VPNs, and IP over IP technologies, such as Generic Routing Encapsulation, GRE, IPSEC tunnels, or SD-WAN. Structure Node (networking), Nodes in an overlay network can be thought of as being connected by virtual or logical links, each of which corresponds to a path, perhaps through many physical links, in the underlying network. For example, distributed systems such as peer-to-peer networks are overlay networks because their nodes form networks over existing network connections. The Internet was originally built as an overlay upon the telephone network, while today (through the advent of V ...
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P2P Network
Peer-to-peer (P2P) computing or networking is a distributed application architecture that partitions tasks or workloads between peers. Peers are equally privileged, equipotent participants in the network, forming a peer-to-peer network of Node (networking), nodes. In addition, a personal area network (PAN) is also in nature a type of Decentralized computing, decentralized peer-to-peer network typically between two devices. Peers make a portion of their resources, such as processing power, disk storage, or network bandwidth, directly available to other network participants, without the need for central coordination by servers or stable hosts. Peers are both suppliers and consumers of resources, in contrast to the traditional client–server model in which the consumption and supply of resources are divided. While P2P systems had previously been used in many application domains, the architecture was popularized by the Internet file sharing system Napster, originally released in ...
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Permanent Virtual Circuit
A virtual circuit (VC) is a means of transporting data over a data network, based on packet switching and in which a connection is first established across the network between two endpoints. The network, rather than having a fixed data rate reservation per connection as in circuit switching, takes advantage of the statistical multiplexing on its transmission links, an intrinsic feature of packet switching. A 1978 standardization of virtual circuits by the CCITT imposes per-connection flow controls at all user-to-network and network-to-network interfaces. This permits participation in congestion control and reduces the likelihood of packet loss in a heavily loaded network. Some circuit protocols provide reliable communication service through the use of data retransmissions invoked by error detection and automatic repeat request (ARQ). Before a virtual circuit may be used, it must be established between network nodes in the call setup phase. Once established, a bit stream o ...
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Dumb Network
A dumb pipe or dumb network, in relation to a mobile network operator (MNO), is a simple network that has high enough bandwidth to transfer bytes between the customer's device and the Internet without the need to prioritize content. This means it can afford to be completely neutral with regard to the services and applications the customer accesses. This is in contrast to a smart pipe where the operator affects the customer's accessibility of the Internet by either limiting the available services or applications to its own proprietary portal (like a walled garden) or offer additional capabilities and services beyond simple connectivity. A dumb pipe primarily provides simple bandwidth and network capacity which is greater than the maximum network loads expected thus avoiding the need to discriminate between packet types. Among the commonly understood operational models for an MNO are dumb pipes, smart pipes, and the walled gardens. Description A dumb network is marked by using ...
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Intelligent Network
The Intelligent Network (IN) is the standard network architecture specified in the ITU-T Q.1200 series recommendations. It is intended for fixed as well as mobile telecom networks. It allows operators to differentiate themselves by providing value-added services in addition to the standard telecom services such as PSTN, ISDN on fixed networks, and GSM services on mobile phones or other mobile devices. The intelligence is provided by network nodes on the service layer, distinct from the switching layer of the core network, as opposed to solutions based on intelligence in the core switches or equipment. The IN nodes are typically owned by telecommunications service providers such as a telephone company or mobile phone operator. IN is supported by the Signaling System #7 (SS7) protocol between network switching centers and other network nodes owned by network operators. Examples of IN services * Televoting * Call screening * Local number portability * Toll-free cal ...
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Applications Architecture
In information systems, applications architecture or application architecture is one of several architecture domains that form the pillars of an enterprise architecture (EA). Scope An applications architecture describes the behavior of applications used in a business, focused on how they interact with each other and with users. It is focused on the data consumed and produced by applications rather than their internal structure. By example, in application portfolio management, applications are mapped to business functions and processes as well as costs, functional quality and technical quality in order to assess the value provided. The applications architecture is specified on the basis of business and functional requirements. This involves defining the interaction between application packages, databases, and middleware systems in terms of functional coverage. This helps identify any integration problems or gaps in functional coverage. A migration plan can then be dra ...
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Communication Protocol
A communication protocol is a system of rules that allows two or more entities of a communications system to transmit information via any variation of a physical quantity. The protocol defines the rules, syntax, semantics (computer science), semantics, and synchronization of communication and possible Error detection and correction, error recovery methods. Protocols may be implemented by Computer hardware, hardware, software, or a combination of both. Communicating systems use well-defined formats for exchanging various messages. Each message has an exact meaning intended to elicit a response from a range of possible responses predetermined for that particular situation. The specified behavior is typically independent of how it is to be Implementation, implemented. Communication protocols have to be agreed upon by the parties involved. To reach an agreement, a protocol may be developed into a technical standard. A programming language describes the same for computations, so there ...
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Distributed Computing
Distributed computing is a field of computer science that studies distributed systems, defined as computer systems whose inter-communicating components are located on different networked computers. The components of a distributed system communicate and coordinate their actions by passing messages to one another in order to achieve a common goal. Three significant challenges of distributed systems are: maintaining concurrency of components, overcoming the lack of a global clock, and managing the independent failure of components. When a component of one system fails, the entire system does not fail. Examples of distributed systems vary from SOA-based systems to microservices to massively multiplayer online games to peer-to-peer applications. Distributed systems cost significantly more than monolithic architectures, primarily due to increased needs for additional hardware, servers, gateways, firewalls, new subnets, proxies, and so on. Also, distributed systems are prone to ...
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