Memory Disambiguation
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Memory Disambiguation
{{Unreferenced, date=October 2014 Memory disambiguation is a set of techniques employed by high-performance out-of-order execution microprocessors that execute memory access instructions (loads and stores) out of program order. The mechanisms for performing memory disambiguation, implemented using digital logic inside the microprocessor core, detect true dependencies between memory operations at execution time and allow the processor to recover when a dependence has been violated. They also eliminate spurious memory dependencies and allow for greater instruction-level parallelism by allowing safe out-of-order execution of loads and stores. Background Dependencies When attempting to execute instructions out of order, a microprocessor must respect true dependencies between instructions. For example, consider a simple true dependence: 1: add $1, $2, $3 # R1 <= R2 + R3 2: add $5, $1, $4 # R5 <= R1 + R4 (dependent on 1) In this example, the add instruction on ...
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Out-of-order Execution
In computer engineering, out-of-order execution (or more formally dynamic execution) is a paradigm used in most high-performance central processing units to make use of instruction cycles that would otherwise be wasted. In this paradigm, a processor executes instructions in an order governed by the availability of input data and execution units, rather than by their original order in a program. In doing so, the processor can avoid being idle while waiting for the preceding instruction to complete and can, in the meantime, process the next instructions that are able to run immediately and independently. History Out-of-order execution is a restricted form of data flow computation, which was a major research area in computer architecture in the 1970s and early 1980s. The first machine to use out-of-order execution was the CDC 6600 (1964), designed by James E. Thornton, which uses a scoreboard to avoid conflicts. It permits an instruction to execute if its source operand (read) ...
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Branch (computer Science)
A branch is an instruction in a computer program that can cause a computer to begin executing a different instruction sequence and thus deviate from its default behavior of executing instructions in order. ''Branch'' (or ''branching'', ''branched'') may also refer to the act of switching execution to a different instruction sequence as a result of executing a branch instruction. Branch instructions are used to implement control flow in program loops and conditionals (i.e., executing a particular sequence of instructions only if certain conditions are satisfied). A branch instruction can be either an ''unconditional branch'', which always results in branching, or a ''conditional branch'', which may or may not cause branching depending on some condition. Also, depending on how it specifies the address of the new instruction sequence (the "target" address), a branch instruction is generally classified as ''direct'', ''indirect'' or ''relative'', meaning that the instruction contai ...
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Out-of-order Execution
In computer engineering, out-of-order execution (or more formally dynamic execution) is a paradigm used in most high-performance central processing units to make use of instruction cycles that would otherwise be wasted. In this paradigm, a processor executes instructions in an order governed by the availability of input data and execution units, rather than by their original order in a program. In doing so, the processor can avoid being idle while waiting for the preceding instruction to complete and can, in the meantime, process the next instructions that are able to run immediately and independently. History Out-of-order execution is a restricted form of data flow computation, which was a major research area in computer architecture in the 1970s and early 1980s. The first machine to use out-of-order execution was the CDC 6600 (1964), designed by James E. Thornton, which uses a scoreboard to avoid conflicts. It permits an instruction to execute if its source operand (read) ...
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Instruction Pipeline
In computer engineering, instruction pipelining or ILP is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous " pipeline") performed by different processor units with different parts of instructions processed in parallel. Concept and motivation In a pipelined computer, instructions flow through the central processing unit (CPU) in stages. For example, it might have one stage for each step of the von Neumann cycle: Fetch the instruction, fetch the operands, do the instruction, write the results. A pipelined computer usually has "pipeline registers" after each stage. These store information from the instruction and calculations so that the logic gates of the next stage can do the next step. This arrangement lets the CPU complete an instruction on each clock cycle. It is common fo ...
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Memory Dependence Prediction
Memory dependence prediction is a technique, employed by high-performance out-of-order execution microprocessors that execute memory access operations (loads and stores) out of program order, to predict true dependencies between loads and stores at instruction execution time. With the predicted dependence information, the processor can then decide to speculatively execute certain loads and stores out of order, while preventing other loads and stores from executing out-of-order (keeping them in-order). Later in the pipeline, memory disambiguation techniques are used to determine if the loads and stores were correctly executed and, if not, to recover. By using the memory dependence predictor to keep most dependent loads and stores in order, the processor gains the benefits of aggressive out-of-order load/store execution but avoids many of the memory dependence violations that occur when loads and stores were incorrectly executed. This increases performance because it reduces the num ...
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Pipeline Flush
In the domain of central processing unit (CPU) design, hazards are problems with the instruction pipeline in CPU microarchitectures when the next instruction cannot execute in the following clock cycle, and can potentially lead to incorrect computation results. Three common types of hazards are data hazards, structural hazards, and control hazards (branching hazards). There are several methods used to deal with hazards, including pipeline stalls/pipeline bubbling, operand forwarding, and in the case of out-of-order execution, the scoreboarding method and the Tomasulo algorithm. Background Instructions in a pipelined processor are performed in several stages, so that at any given time several instructions are being processed in the various stages of the pipeline, such as fetch and execute. There are many different instruction pipeline microarchitectures, and instructions may be executed out-of-order. A hazard occurs when two or more of these simultaneous (possibly out of o ...
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Latency (engineering)
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. Latency is physically a consequence of the limited velocity at which any physical interaction can propagate. The magnitude of this velocity is always less than or equal to the speed of light. Therefore, every physical system with any physical separation (distance) between cause and effect will experience some sort of latency, regardless of the nature of the stimulation at which it has been exposed to. The precise definition of latency depends on the system being observed or the nature of the simulation. In communications, the lower limit of latency is determined by the medium being used to transfer information. In reliable two-way communication s ...
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Cache County, Utah
Cache County ( ) is a county located in the Wasatch Front region of Utah. As of the 2020 United States Census the population was 133,154. Its county seat and largest city is Logan. Cache County is included in Logan metropolitan area. History Indigenous peoples occupied the valleys of present Cache County as much as 10,000 BCE. Near the present epoch, the valley served the Plains Indians and the Shoshone. Trappers and explorers visited the area in the late 18th and early 19th centuries. John Henry Weber and Jim Bridger came through in 1824; Peter Skene Ogden and James Beckwourth passed through in 1825. In July 1855, a group of Mormon settlers drove a herd of cattle into the valley and camped at Haw Bush Spring (present Elkhorn Ranch). However, the cold winter drove the settlers back to the Salt Lake Valley. That summer (1856), local leaders of the LDS Church sent Peter Maughan to establish a permanent settlement in the Cache Valley. His settlement, Maughan's Fort, grew int ...
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Timestamp
A timestamp is a sequence of characters or encoded information identifying when a certain event occurred, usually giving date and time of day, sometimes accurate to a small fraction of a second. Timestamps do not have to be based on some absolute notion of time, however. They can have any epoch, can be relative to any arbitrary time, such as the power-on time of a system, or to some arbitrary time in the past. The term "timestamp" derives from rubber stamps used in offices to stamp the current date, and sometimes time, in ink on paper documents, to record when the document was received. Common examples of this type of timestamp are a postmark on a letter or the "in" and "out" times on a time card. In modern times usage of the term has expanded to refer to digital date and time information attached to digital data. For example, computer files contain timestamps that tell when the file was last modified, and digital cameras add timestamps to the pictures they take, recordin ...
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Priority Encoder
A priority encoder is a circuit or algorithm that compresses multiple binary inputs into a smaller number of outputs. The output of a priority encoder is the binary representation of the index of the most significant activated line, starting from zero. They are often used to control interrupt requests by acting on the highest priority interrupt input. If two or more inputs are given at the same time, the input having the highest priority will take precedence. An example of a single bit 4 to 2 encoder is shown, where highest-priority inputs are to the left and "x" indicates an irrelevant value - i.e. any input value there yields the same output since it is superseded by higher-priority input. The output V indicates if the input is valid. Priority encoders can be easily connected in arrays to make larger encoders, such as one 16-to-4 encoder made from six 4-to-2 priority encoders - four 4-to-2 encoders having the signal source connected to their inputs, and the two remaining enco ...
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Content-addressable Memory
Content-addressable memory (CAM) is a special type of computer memory used in certain very-high-speed searching applications. It is also known as associative memory or associative storage and compares input search data against a table of stored data, and returns the address of matching data. CAM is frequently used in networking devices where it speeds up forwarding information base and routing table operations. This kind of associative memory is also used in cache memory. In associative cache memory, both address and content is stored side by side. When the address matches, the corresponding content is fetched from cache memory. History Dudley Allen Buck invented the concept of content-addressable memory in 1955. Buck is credited with the idea of ''recognition unit''. Hardware associative array Unlike standard computer memory, random-access memory (RAM), in which the user supplies a memory address and the RAM returns the data word stored at that address, a CAM is designed suc ...
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FIFO (computing And Electronics)
Representation of a FIFO queue In computing and in systems theory, FIFO is an acronym for first in, first out (the first in is the first out), a method for organizing the manipulation of a data structure (often, specifically a data buffer) where the oldest (first) entry, or "head" of the queue, is processed first. Such processing is analogous to servicing people in a queue area on a first-come, first-served (FCFS) basis, i.e. in the same sequence in which they arrive at the queue's tail. FCFS is also the jargon term for the FIFO operating system scheduling algorithm, which gives every process central processing unit (CPU) time in the order in which it is demanded. FIFO's opposite is LIFO, last-in-first-out, where the youngest entry or "top of the stack" is processed first. A priority queue is neither FIFO or LIFO but may adopt similar behaviour temporarily or by default. Queueing theory encompasses these methods for processing data structures, as well as interactions be ...
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