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Medical Animation
A medical animation is a short educational film, usually based around a physiological or surgical topic, that is rendered using 3D computer graphics. While it may be intended for an array of audiences, the medical animation is most commonly utilized as an instructional tool for medical professionals or their patients. Early medical animations were limited to basic wire-frame models because of low processor speed. However, rapid evolution in microprocessor design and computer memory has led to animations that are significantly more intricate. The medical animation may be viewed as a standalone visualization, or in combination with other sensory input devices, such as head-mounted displays, stereoscopic lenses, haptic gloves, interactive workstations, or Cave Automatic Virtual Environments (CAVEs). History Though evolved from the field of realistic medical illustrations (such as those created by Flemish anatomist Andreas Vesalius in the 16th century), medical animations are also in ...
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Andreas Vesalius
Andreas Vesalius (Latinized from Andries van Wezel) () was a 16th-century anatomist, physician, and author of one of the most influential books on human anatomy, ''De Humani Corporis Fabrica Libri Septem'' (''On the fabric of the human body'' ''in seven books''). Vesalius is often referred to as the founder of modern human anatomy. He was born in Brussels, which was then part of the Habsburg Netherlands. He was a professor at the University of Padua (1537–1542) and later became Imperial physician at the court of Emperor Charles V. ''Andreas Vesalius'' is the Latinized form of the Dutch name Andries van Wesel. It was a common practice among European scholars in his time to Latinize their names. His name is also given as ''Andrea Vesalius'', ''André Vésale'', ''Andrea Vesalio'', ''Andreas Vesal'', ''Andrés Vesalio'' and ''Andre Vesale''. Early life and education Vesalius was born as Andries van Wesel to his father Anders van Wesel and mother Isabel Crabbe on 31 December ...
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Science (journal)
''Science'', also widely referred to as ''Science Magazine'', is the peer-reviewed academic journal of the American Association for the Advancement of Science (AAAS) and one of the world's top academic journals. It was first published in 1880, is currently circulated weekly and has a subscriber base of around 130,000. Because institutional subscriptions and online access serve a larger audience, its estimated readership is over 400,000 people. ''Science'' is based in Washington, D.C., United States, with a second office in Cambridge, UK. Contents The major focus of the journal is publishing important original scientific research and research reviews, but ''Science'' also publishes science-related news, opinions on science policy and other matters of interest to scientists and others who are concerned with the wide implications of science and technology. Unlike most scientific journals, which focus on a specific field, ''Science'' and its rival ''Nature'' cover the full r ...
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Texas A&M University
Texas A&M University (Texas A&M, A&M, or TAMU) is a public, land-grant, research university in College Station, Texas. It was founded in 1876 and became the flagship institution of the Texas A&M University System in 1948. As of late 2021, Texas A&M has the largest student body in the United States, and is the only university in Texas to hold simultaneous designations as a land, sea, and space grant institution. In 2001, it was inducted into the Association of American Universities. The university's students, alumni, and sports teams are known as Aggies, and its athletes compete in eighteen varsity sports as a member of the Southeastern Conference. The university was the first public higher-education institution in Texas; it opened for classes on October 4, 1876, as the Agricultural and Mechanical College of Texas (A.M.C.) under the provisions of the 1862 Morrill Land-Grant Act. In the following decades, the college grew in size and scope, expanding to its largest enrol ...
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Macromolecules
A macromolecule is a very large molecule important to biophysical processes, such as a protein or nucleic acid. It is composed of thousands of covalently bonded atoms. Many macromolecules are polymers of smaller molecules called monomers. The most common macromolecules in biochemistry are biopolymers (nucleic acids, proteins, and carbohydrates) and large non-polymeric molecules such as lipids, nanogels and macrocycles. Synthetic fibers and experimental materials such as carbon nanotubes are also examples of macromolecules. Definition The term ''macromolecule'' (''macro-'' + ''molecule'') was coined by Nobel laureate Hermann Staudinger in the 1920s, although his first relevant publication on this field only mentions ''high molecular compounds'' (in excess of 1,000 atoms). At that time the term ''polymer'', as introduced by Berzelius in 1832, had a different meaning from that of today: it simply was another form of isomerism for example with benzene and acetylene and had litt ...
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Magnetic Resonance Imaging
Magnetic resonance imaging (MRI) is a medical imaging technique used in radiology to form pictures of the anatomy and the physiological processes of the body. MRI scanners use strong magnetic fields, magnetic field gradients, and radio waves to generate images of the organs in the body. MRI does not involve X-rays or the use of ionizing radiation, which distinguishes it from CT and PET scans. MRI is a medical application of nuclear magnetic resonance (NMR) which can also be used for imaging in other NMR applications, such as NMR spectroscopy. MRI is widely used in hospitals and clinics for medical diagnosis, staging and follow-up of disease. Compared to CT, MRI provides better contrast in images of soft-tissues, e.g. in the brain or abdomen. However, it may be perceived as less comfortable by patients, due to the usually longer and louder measurements with the subject in a long, confining tube, though "Open" MRI designs mostly relieve this. Additionally, implants and ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector ...
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Computer Animation
Computer animation is the process used for digitally generating animations. The more general term computer-generated imagery (CGI) encompasses both static scenes ( still images) and dynamic images ( moving images), while computer animation refers to moving images. Modern computer animation usually uses 3D computer graphics to generate a three-dimensional picture. The target of the animation is sometimes the computer itself, while other times it is film. Computer animation is essentially a digital successor to stop motion techniques, but using 3D models, and traditional animation techniques using frame-by-frame animation of 2D illustrations. Computer-generated animations can also allow a single graphic artist to produce such content without the use of actors, expensive set pieces, or props. To create the illusion of movement, an image is displayed on the computer monitor and repeatedly replaced by a new image that is similar to it but advanced slightly in time (usually at a ...
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Medical Illustrator
A medical illustration is a form of biological illustration that helps to record and disseminate medical, anatomical, and related knowledge. History Medical illustrations have been made possibly since the History of medicine, beginning of medicine in any case for hundreds (or thousands) of years. Many illuminated manuscripts and Arabic scholarly treatises of the medieval period contained illustrations representing various anatomical systems (circulatory, nervous, urogenital), pathologies, or treatment methodologies. Many of these illustrations can look odd to modern eyes, since they reflect early reliance on classical scholarship (especially Galen) rather than direct observation, and the representation of internal structures can be fanciful. An early high-water mark was the 1543 CE publication of Andreas Vesalius's ''De Humani Corporis Fabrica Libri Septum'', which contained more than 600 exquisite woodcut illustrations based on careful observation of human dissection. Since the t ...
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Medical Illustration
A medical illustration is a form of biological illustration that helps to record and disseminate medical, anatomical, and related knowledge. History Medical illustrations have been made possibly since the beginning of medicine in any case for hundreds (or thousands) of years. Many illuminated manuscripts and Arabic scholarly treatises of the medieval period contained illustrations representing various anatomical systems (circulatory, nervous, urogenital), pathologies, or treatment methodologies. Many of these illustrations can look odd to modern eyes, since they reflect early reliance on classical scholarship (especially Galen) rather than direct observation, and the representation of internal structures can be fanciful. An early high-water mark was the 1543 CE publication of Andreas Vesalius's ''De Humani Corporis Fabrica Libri Septum'', which contained more than 600 exquisite woodcut illustrations based on careful observation of human dissection. Since the time of the Leonardo ...
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Modern Animation In The United States
Modern animation in the United States from the late 1980s to the late 1990s is referred to as the renaissance age of American animation (or Silver Age of American animation). During this period, many large American entertainment companies reformed and reinvigorated their animation departments, following a dark age during the 1960s to mid 1980s. During this time the United States had a profound effect on animation worldwide. Many companies originating in the golden age of American animation experienced newfound critical and commercial success. During the Disney Renaissance, The Walt Disney Company went back to producing critically and commercially successful animated films based on well known stories, just as Walt Disney had done during his lifetime. Disney also began producing successful animated television shows, a first for the company. Warner Bros. produced highly successful animated television series inspired by their classic ''Looney Tunes'' cartoons, while also launching ...
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