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Matrix Multiplication Algorithm
Because matrix multiplication is such a central operation in many numerical algorithms, much work has been invested in making matrix multiplication algorithms efficient. Applications of matrix multiplication in computational problems are found in many fields including scientific computing and pattern recognition and in seemingly unrelated problems such as counting the paths through a graph. Many different algorithms have been designed for multiplying matrices on different types of hardware, including parallel and distributed systems, where the computational work is spread over multiple processors (perhaps over a network). Directly applying the mathematical definition of matrix multiplication gives an algorithm that takes time on the order of field operations to multiply two matrices over that field ( in big O notation). Better asymptotic bounds on the time required to multiply matrices have been known since the Strassen's algorithm in the 1960s, but the optimal time (that is, t ...
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Matrix Multiplication
In mathematics, particularly in linear algebra, matrix multiplication is a binary operation that produces a matrix from two matrices. For matrix multiplication, the number of columns in the first matrix must be equal to the number of rows in the second matrix. The resulting matrix, known as the matrix product, has the number of rows of the first and the number of columns of the second matrix. The product of matrices and is denoted as . Matrix multiplication was first described by the French mathematician Jacques Philippe Marie Binet in 1812, to represent the composition of linear maps that are represented by matrices. Matrix multiplication is thus a basic tool of linear algebra, and as such has numerous applications in many areas of mathematics, as well as in applied mathematics, statistics, physics, economics, and engineering. Computing matrix products is a central operation in all computational applications of linear algebra. Notation This article will use the following notat ...
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Asymptotic Notation
Big ''O'' notation is a mathematical notation that describes the limiting behavior of a function when the argument tends towards a particular value or infinity. Big O is a member of a family of notations invented by Paul Bachmann, Edmund Landau, and others, collectively called Bachmann–Landau notation or asymptotic notation. The letter O was chosen by Bachmann to stand for ''Ordnung'', meaning the order of approximation. In computer science, big O notation is used to classify algorithms according to how their run time or space requirements grow as the input size grows. In analytic number theory, big O notation is often used to express a bound on the difference between an arithmetical function and a better understood approximation; a famous example of such a difference is the remainder term in the prime number theorem. Big O notation is also used in many other fields to provide similar estimates. Big O notation characterizes functions according to their growth rates: dif ...
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Loop Tiling
In computer science and particularly in compiler design, loop nest optimization (LNO) is an optimization technique that applies a set of loop transformations for the purpose of locality optimization or parallelization or another loop overhead reduction of the loop nests. ( Nested loops occur when one loop is inside of another loop.) One classical usage is to reduce memory access latency or the cache bandwidth necessary due to cache reuse for some common linear algebra algorithms. The technique used to produce this optimization is called loop tiling, also known as loop blocking or strip mine and interchange. Overview Loop tiling partitions a loop's iteration space into smaller chunks or blocks, so as to help ensure data used in a loop stays in the cache until it is reused. The partitioning of loop iteration space leads to partitioning of a large array into smaller blocks, thus fitting accessed array elements into cache size, enhancing cache reuse and eliminating cache size requi ...
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Loop Unrolling
Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space–time tradeoff. The transformation can be undertaken manually by the programmer or by an optimizing compiler. On modern processors, loop unrolling is often counterproductive, as the increased code size can cause more cache misses; ''cf.'' Duff's device. The goal of loop unwinding is to increase a program's speed by reducing or eliminating instructions that control the loop, such as pointer arithmetic and "end of loop" tests on each iteration; reducing branch penalties; as well as hiding latencies, including the delay in reading data from memory. To eliminate this computational overhead, loops can be re-written as a repeated sequence of similar independent statements. Loop unrolling is also part of certain formal verification techniques, in particular bounded model checkin ...
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Master Theorem (analysis Of Algorithms)
In the analysis of algorithms, the master theorem for divide-and-conquer recurrences provides an asymptotic analysis (using Big O notation) for recurrence relations of types that occur in the analysis of many divide and conquer algorithms. The approach was first presented by Jon Bentley, Dorothea Blostein (née Haken), and James B. Saxe in 1980, where it was described as a "unifying method" for solving such recurrences. The name "master theorem" was popularized by the widely used algorithms textbook ''Introduction to Algorithms'' by Cormen, Leiserson, Rivest, and Stein. Not all recurrence relations can be solved with the use of this theorem; its generalizations include the Akra–Bazzi method. Introduction Consider a problem that can be solved using a recursive algorithm such as the following: procedure p(input ''x'' of size ''n''): if ''n'' 1). Crucially, a and b must not depend on n. The theorem below also assumes that, as a base case for the recurrence, T(n)=\Th ...
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Scalar Multiplication
In mathematics, scalar multiplication is one of the basic operations defining a vector space in linear algebra (or more generally, a module in abstract algebra). In common geometrical contexts, scalar multiplication of a real Euclidean vector by a positive real number multiplies the magnitude of the vector—without changing its direction. The term " scalar" itself derives from this usage: a scalar is that which scales vectors. Scalar multiplication is the multiplication of a vector by a scalar (where the product is a vector), and is to be distinguished from inner product of two vectors (where the product is a scalar). Definition In general, if ''K'' is a field and ''V'' is a vector space over ''K'', then scalar multiplication is a function from ''K'' × ''V'' to ''V''. The result of applying this function to ''k'' in ''K'' and v in ''V'' is denoted ''k''v. Properties Scalar multiplication obeys the following rules ''(vector in boldface)'': * Additivity in the scalar: ...
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Recursion
Recursion (adjective: ''recursive'') occurs when a thing is defined in terms of itself or of its type. Recursion is used in a variety of disciplines ranging from linguistics to logic. The most common application of recursion is in mathematics and computer science, where a function being defined is applied within its own definition. While this apparently defines an infinite number of instances (function values), it is often done in such a way that no infinite loop or infinite chain of references ("crock recursion") can occur. Formal definitions In mathematics and computer science, a class of objects or methods exhibits recursive behavior when it can be defined by two properties: * A simple ''base case'' (or cases) — a terminating scenario that does not use recursion to produce an answer * A ''recursive step'' — a set of rules that reduces all successive cases toward the base case. For example, the following is a recursive definition of a person's ''ancestor''. One's an ...
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Block Matrix
In mathematics, a block matrix or a partitioned matrix is a matrix that is '' interpreted'' as having been broken into sections called blocks or submatrices. Intuitively, a matrix interpreted as a block matrix can be visualized as the original matrix with a collection of horizontal and vertical lines, which break it up, or partition it, into a collection of smaller matrices. Any matrix may be interpreted as a block matrix in one or more ways, with each interpretation defined by how its rows and columns are partitioned. This notion can be made more precise for an n by m matrix M by partitioning n into a collection \text, and then partitioning m into a collection \text. The original matrix is then considered as the "total" of these groups, in the sense that the (i, j) entry of the original matrix corresponds in a 1-to-1 way with some (s, t) offset entry of some (x,y), where x \in \text and y \in \text. Block matrix algebra arises in general from biproducts in categories of matri ...
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Divide-and-conquer Algorithm
In computer science, divide and conquer is an algorithm design paradigm. A divide-and-conquer algorithm recursively breaks down a problem into two or more sub-problems of the same or related type, until these become simple enough to be solved directly. The solutions to the sub-problems are then combined to give a solution to the original problem. The divide-and-conquer technique is the basis of efficient algorithms for many problems, such as sorting (e.g., quicksort, merge sort), multiplying large numbers (e.g., the Karatsuba algorithm), finding the closest pair of points, syntactic analysis (e.g., top-down parsers), and computing the discrete Fourier transform ( FFT). Designing efficient divide-and-conquer algorithms can be difficult. As in mathematical induction, it is often necessary to generalize the problem to make it amenable to a recursive solution. The correctness of a divide-and-conquer algorithm is usually proved by mathematical induction, and its computational co ...
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Loop Tiling
In computer science and particularly in compiler design, loop nest optimization (LNO) is an optimization technique that applies a set of loop transformations for the purpose of locality optimization or parallelization or another loop overhead reduction of the loop nests. ( Nested loops occur when one loop is inside of another loop.) One classical usage is to reduce memory access latency or the cache bandwidth necessary due to cache reuse for some common linear algebra algorithms. The technique used to produce this optimization is called loop tiling, also known as loop blocking or strip mine and interchange. Overview Loop tiling partitions a loop's iteration space into smaller chunks or blocks, so as to help ensure data used in a loop stays in the cache until it is reused. The partitioning of loop iteration space leads to partitioning of a large array into smaller blocks, thus fitting accessed array elements into cache size, enhancing cache reuse and eliminating cache size requi ...
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Row- And Column-major Order
In computing, row-major order and column-major order are methods for storing multidimensional arrays in linear storage such as random access memory. The difference between the orders lies in which elements of an array are contiguous in memory. In row-major order, the consecutive elements of a row reside next to each other, whereas the same holds true for consecutive elements of a column in column-major order. While the terms allude to the rows and columns of a two-dimensional array, i.e. a matrix, the orders can be generalized to arrays of any dimension by noting that the terms row-major and column-major are equivalent to lexicographic and colexicographic orders, respectively. Data layout is critical for correctly passing arrays between programs written in different programming languages. It is also important for performance when traversing an array because modern CPUs process sequential data more efficiently than nonsequential data. This is primarily due to CPU caching which e ...
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CPU Cache
A CPU cache is a hardware cache used by the central processing unit (CPU) of a computer to reduce the average cost (time or energy) to access data from the main memory. A cache is a smaller, faster memory, located closer to a processor core, which stores copies of the data from frequently used main memory locations. Most CPUs have a hierarchy of multiple cache levels (L1, L2, often L3, and rarely even L4), with different instruction-specific and data-specific caches at level 1. The cache memory is typically implemented with static random-access memory (SRAM), in modern CPUs by far the largest part of them by chip area, but SRAM is not always used for all levels (of I- or D-cache), or even any level, sometimes some latter or all levels are implemented with eDRAM. Other types of caches exist (that are not counted towards the "cache size" of the most important caches mentioned above), such as the translation lookaside buffer (TLB) which is part of the memory management unit (MMU) ...
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