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Making Fiends (TV Series)
''Making Fiends'' is an American Animation, animated miniseries, television miniseries based on the Making Fiends (web series), web series of the same name. The series ran from October 4, 2008 to November 1, 2008 on Nicktoons (American TV channel), Nicktoons Network. The series is Nickelodeon Animation Studio’s first animated series to be based on a web series, and follows the evil Vendetta (Making Fiends), Vendetta and the new happy but dim-witted girl, Charlotte (Making Fiends), Charlotte, at school in the gloomy town of Clamburg. Vendetta hates Charlotte and tries to destroy her in each and every episode. The series is created by Amy Winfrey and produced by Nickelodeon Animation Studio, with Cyber Chicken Animation Studio and DQ Entertainment Limited animating the show in traditional 2D animation. Winfrey voices Charlotte and her grandmother Charlene, among other characters. Character designer Aglaia Mortcheva is the voice of Vendetta. All of the voice actors from the web cart ...
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Horror Comedy
Comedy horror, also known as horror comedy, is a literary, television, and film genre that combines elements of comedy and horror fiction. Comedy horror has been described as able to be categorized under three types: "black comedy, parody and spoof." It often crosses over with the black comedy genre. Comedy horror can also parody or subtly spoof horror clichés as its main source of humour or use those elements to take a story in a different direction, for example in ''The Cabin in the Woods'', '' Tucker & Dale vs. Evil'', ''Shaun of the Dead'' or the ''Evil Dead'' franchise. Author Bruce G. Hallenbeck cites the short story "The Legend of Sleepy Hollow" by Washington Irving as "the first great comedy horror story". The story made readers "laugh one moment and scream the next" and its premise was based on mischief typically found during the holiday Halloween. In literature Horror and comedy have been associated with each other since the early days of horror novels. Shortly after ...
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Vendetta (Making Fiends)
The following is a character list of both characters in the web series and the TV series of '' Making Fiends''. Main Vendetta Vendetta is a fictional main character in the web series and TV series of ''Making Fiends''. She is created by Amy Winfrey and voiced by Aglaia Mortcheva, which gives her a Bulgarian accent. She first appeared in the web pilot in 2003. She appeared in all episodes, except in web episode 14, in which she was sick and stayed home from school. Vendetta is Italian for "blood feud", and, true to her name, Vendetta is vindictive and cruel. Role in ''Making Fiends'' She is an evil green girl with a Bulgarian accent and the power to make fiends, both through stereotypical mad-scientist means and in the kitchen. She runs the town completely because everyone is afraid of her, except the new girl, Charlotte (or as Vendetta calls her "stupid blue girl"). Vendetta doesn't like her and wants to destroy her with her fiends. She is believed to be 9 or 10 years old. ...
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Punch (drink)
The term punch refers to a wide assortment of drinks, both non-alcoholic and alcoholic, generally containing fruits or fruit juice. The drink was introduced from the Indian subcontinent to England by employees of the East India Company in the late 17th century.Edwards, Graham and Sue. ''The Language of Drink'', Alan Sutton Publishing, 1988. Punch is usually served at parties in large, wide bowls, known as '' punch bowls''. In the United States, federal regulations provide the word "punch" to describe commercial beverage products that do ''not'' contain fruit or fruit juice. The term is used to label artificially flavored beverages, with or without natural flavorings, which do not contain fruit juice or concentrate in significant proportions. Thus a product labeled as "fruit punch" may contain no fruit ingredients at all. History The original drink in the Indian subcontinent was named ''paantsch''. The word ''punch'' may be a loanword from Hindi पाँच (''pāñć''), ...
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Grape
A grape is a fruit, botanically a berry, of the deciduous woody vines of the flowering plant genus '' Vitis''. Grapes are a non- climacteric type of fruit, generally occurring in clusters. The cultivation of grapes began perhaps 8,000 years ago, and the fruit has been used as human food over history. Eaten fresh or in dried form (as raisins, currants and sultanas), grapes also hold cultural significance in many parts of the world, particularly for their role in winemaking. Other grape-derived products include various types of jam, juice, vinegar and oil. History The Middle East is generally described as the homeland of grape and the cultivation of this plant began there 6,000–8,000 years ago. Yeast, one of the earliest domesticated microorganisms, occurs naturally on the skins of grapes, leading to the discovery of alcoholic drinks such as wine. The earliest archeological evidence for a dominant position of wine-making in human culture dates from 8,000 years ago i ...
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Beef Jerky
Jerky is lean trimmed meat cut into strips and dried (dehydrated) to prevent spoilage. Normally, this drying includes the addition of salt to prevent bacteria growth before the meat has finished the dehydrating process. The word "jerky" derives from the Quechua word ''ch'arki'' which means "dried, salted meat".Teofilo Laime Ajacopa, Diccionario Bilingüe Iskay simipi yuyayk'ancha, La Paz, 2007 (Quechua-Spanish dictionary) All that is needed to produce basic "jerky" is a low-temperature drying method, and salt to inhibit bacterial growth. Modern manufactured jerky is often marinated, prepared with a seasoned spice rub or liquid, or smoked with low heat (usually under 70 °C/160 °F). Store-bought jerky commonly includes sweeteners such as brown sugar. Jerky is ready-to-eat, needs no additional preparation and can be stored for months without refrigeration. To ensure maximum shelf-life, a proper protein-to-moisture content is required in the final cured product. Man ...
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Clams
Clam is a common name for several kinds of bivalve molluscs. The word is often applied only to those that are edible and live as infauna, spending most of their lives halfway buried in the sand of the seafloor or riverbeds. Clams have two shells of equal size connected by two adductor muscles and have a powerful burrowing foot. They live in both freshwater and marine environments; in salt water they prefer to burrow down into the mud and the turbidity of the water required varies with species and location; the greatest diversity of these is in North America. Clams in the culinary sense do not live attached to a substrate (whereas oysters and mussels do) and do not live near the bottom (whereas scallops do). In culinary usage, clams are commonly eaten marine bivalves, as in clam digging and the resulting soup, clam chowder. Many edible clams such as palourde clams are ovoid or triangular; however, razor clams have an elongated parallel-sided shell, suggesting an old-fashio ...
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Miniature Golf
Miniature golf, also known as minigolf, mini-putt, crazy golf, or putt-putt, is an offshoot of the sport of golf focusing solely on the putting aspect of its parent game. The aim of the game is to score the lowest number of points. It is played on courses consisting of a series of holes (usually a multiple of 9) similar to its parent, but characterized by their short length (usually within 10 yards from tee to cup). The game uses artificial putting surfaces (such as carpet, artificial turf, or concrete), a geometric layout often requiring non-traditional putting lines such as bank shots, and artificial obstacles such as tunnels, tubes, ramps, moving obstacles such as windmills, and walls of concrete, metal, or fiberglass. When miniature golf retains many of these characteristics but without the use of any props or obstacles, it is purely a mini version of its parent game. Nomenclature While the international sports organization World Minigolf Sport Federation (WMF) prefers t ...
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Suffering
Suffering, or pain in a broad sense, may be an experience of unpleasantness or aversion, possibly associated with the perception of harm or threat of harm in an individual. Suffering is the basic element that makes up the negative valence of affective phenomena. The opposite of suffering is pleasure or happiness. Suffering is often categorized as physical or mental. It may come in all degrees of intensity, from mild to intolerable. Factors of duration and frequency of occurrence usually compound that of intensity. Attitudes toward suffering may vary widely, in the sufferer or other people, according to how much it is regarded as avoidable or unavoidable, useful or useless, deserved or undeserved. Suffering occurs in the lives of sentient beings in numerous manners, often dramatically. As a result, many fields of human activity are concerned with some aspects of suffering. These aspects may include the nature of suffering, its processes, its origin and causes, its meaning and ...
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Foil (literature)
In any narrative, a foil is a character who contrasts with another character; typically, a character who contrasts with the protagonist, in order to better highlight or differentiate certain qualities of the protagonist. A foil to the protagonist may also be the antagonist of the plot. In some cases, a subplot can be used as a foil to the main plot. This is especially true in the case of metafiction and the "story within a story" motif. A foil usually either differs dramatically or is an extreme comparison that is made to contrast a difference between two things. Thomas F. Gieryn places these uses of literary foils into three categories, which Tamara A. P. Metze explains as: those that emphasize the ''heightened contrast'' (this is different because ...), those that operate by ''exclusion'' (this is not X because...), and those that assign ''blame'' ("due to the slow decision-making procedures of government..."). Etymology The word ''foil'' comes from the old practice of backi ...
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Horror And Terror
The distinction between terror and horror is a standard literary and psychological concept applied especially to Gothic and horror fiction. ''Terror'' is usually described as the feeling of dread and anticipation that ''precedes'' the horrifying experience. By contrast, ''horror'' is the feeling of revulsion that usually ''follows'' a frightening sight, sound, or otherwise experience. Terror has also been defined by Noel Carroll as a combination of horror and revulsion. Literary Gothic The distinction between terror and horror was first characterized by the Gothic writer Ann Radcliffe (1764–1823), horror being more related to being shocked or scared (being horrified) at an awful realization or a deeply unpleasant occurrence, while terror is more related to being anxious or fearful. Radcliffe considered that terror is characterized by "obscurity" or indeterminacy in its treatment of potentially horrible events, something which leads to the sublime. She says in an essay p ...
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Evil Spirit
Evil, in a general sense, is defined as the opposite or absence of good. It can be an extremely broad concept, although in everyday usage it is often more narrowly used to talk about profound wickedness and against common good. It is generally seen as taking multiple possible forms, such as the form of personal moral evil commonly associated with the word, or impersonal natural evil (as in the case of natural disasters or illnesses), and in religious thought, the form of the demonic or supernatural/eternal. While some religions, world views, and philosophies focus on "good versus evil", others deny evil's existence and usefulness in describing people. Evil can denote profound immorality, but typically not without some basis in the understanding of the human condition, where strife and suffering (cf. Hinduism) are the true roots of evil. In certain religious contexts, evil has been described as a supernatural force. Definitions of evil vary, as does the analysis of its ...
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