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Magic In Fiction
Magic in fiction is the endowment of characters or objects in works of fiction or fantasy with powers that do not naturally occur in the real world. Magic often serves as a plot device and has long been a component of fiction, since writing was invented. Historical beliefs Historically, witches such as the Weird Sisters in William Shakespeare's ''Macbeth,'' wizards such as Prospero in '' The Tempest'' or characters like Doctor Faustus in Christopher Marlowe's play of the same name were widely considered to be real. Contemporary authors tend to treat magic as an imaginary idea, opting to build their worlds with a blank slate where the laws of reality do not carry as much weight. Function Within a work of fantasy, magic can help to advance the plot, often providing power to heroes or to their opponents. The use of magic frequently manifests itself in a transformation of a character, if not the transformation of the fictional world. For magic to carry out its functions ...
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Character (arts)
In fiction, a character (or speaker, in poetry) is a person or other being in a narrative (such as a novel, play, radio or television series, music, film, or video game). The character may be entirely fictional or based on a real-life person, in which case the distinction of a "fictional" versus "real" character may be made. Derived from the Ancient Greek word , the English word dates from the Restoration, although it became widely used after its appearance in ''Tom Jones'' by Henry Fielding in 1749. From this, the sense of "a part played by an actor" developed.Harrison (1998, 51-2) quotation: (Before this development, the term '' dramatis personae'', naturalized in English from Latin and meaning "masks of the drama," encapsulated the notion of characters from the literal aspect of masks.) Character, particularly when enacted by an actor in the theatre or cinema, involves "the illusion of being a human person". In literature, characters guide readers through their stories, h ...
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Transformation (other)
Transformation may refer to: Science and mathematics In biology and medicine * Metamorphosis, the biological process of changing physical form after birth or hatching * Malignant transformation, the process of cells becoming cancerous * Transformation (genetics), genetic alteration of a cell by DNA uptake In mathematics * Transformation (function), concerning functions from sets to themselves. For functions in the broader sense, see function (mathematics). **Affine transformation, in geometry ** Linear transformation between modules in linear algebra. Also called a linear map. *** Transformation matrix which represent linear maps in linear algebra. * Integral transform, between a function in one domain to a function in another * Natural transformation between functors in category theory. * Unitary transformation, between two Hilbert spaces * Geometric transformation, between sets of points in geometry ** Infinitesimal transformation, a limiting case of a geometrical tran ...
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Talisman
A talisman is any object ascribed with religious or magical powers intended to protect, heal, or harm individuals for whom they are made. Talismans are often portable objects carried on someone in a variety of ways, but can also be installed permanently in architecture. Talismans are closely linked with amulets, fulfilling many of the same roles, but a key difference is in their form and materiality, with talismans often taking the form of objects (eg., clothing, weaponry, or parchment) which are inscribed with magic texts. Talismans have been used in many civilizations throughout history, with connections to astrological, scientific, and religious practices; but the theory around preparation and use has changed in some cultures with more recent, new age, talismanic theory. Talismans are used for a wide array of functions, such as: the personal protection of the wearer, loved ones or belongings, aiding in fertility, and helping crop production. Etymology The word ''talisman'' c ...
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Wand
A wand is a thin, light-weight rod that is held with one hand, and is traditionally made of wood, but may also be made of other materials, such as metal or plastic. Long versions of wands are often styled in forms of staves or sceptres, which could have large ornamentation on the top. In modern times, wands are usually associated with stage magic or supernatural magic, but there have been other uses, all stemming from the original meaning as a synonym of rod and virge. A stick that is used for reaching, pointing, drawing in the dirt, and directing other people, is one of the earliest and simplest of tools. History It is possible that wands were used by pre-historic peoples. It is mentioned that 'rods' (as well as rings) were found with Red Lady of Paviland in Britain. It is mentioned by the author in ''Gower - A Guide to Ancient and Historic Monuments on the Gower Peninsula'' that these might have been wands and are depicted as such in a reconstruction drawing of the buri ...
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MacGuffin
In fiction, a MacGuffin (sometimes McGuffin) is an object, device, or event that is necessary to the plot and the motivation of the characters, but insignificant, unimportant, or irrelevant in itself. The term was originated by Angus MacPhail for film, adopted by Alfred Hitchcock, and later extended to a similar device in other fiction. The MacGuffin technique is common in films, especially thrillers. Usually, the MacGuffin is revealed in the first act, and thereafter declines in importance. It can reappear at the climax of the story but may actually be forgotten by the end of the story. Multiple MacGuffins are sometimes derisively identified as plot coupons. History and use The use of a MacGuffin as a plot device predates the name MacGuffin. The Holy Grail of Arthurian legend has been cited as an early example of a MacGuffin. The Holy Grail is the desired object that is essential to initiate and advance the plot. The final disposition of the Grail is never revealed, suggesti ...
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Magic Item
A magic item is any object that has magical powers inherent in it. These may act on their own or be the tools of the person or being whose hands they fall into. Magic items are commonly found in both folklore and modern fantasy. Their fictional appearance is as old as the Iliad in which Aphrodite's magical girdle is used by Hera as a love charm. Magic items often act as a plot device to grant magical abilities. They may give magical abilities to a person lacking in them, or enhance the power of a wizard. For instance, in J.R.R. Tolkien's ''The Hobbit'', the magical ring allows Bilbo Baggins to be instrumental in the quest, exceeding the abilities of the dwarves. Magic items are often, also, used as MacGuffins. The characters in a story must collect an arbitrary number of magical items, and when they have the full set, the magic is sufficient to resolve the plot. In video games, these types of items are usually collected in fetch quests. Fairy tales Certain kinds of fairy ta ...
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Fairy Tale
A fairy tale (alternative names include fairytale, fairy story, magic tale, or wonder tale) is a short story that belongs to the folklore genre. Such stories typically feature magic, enchantments, and mythical or fanciful beings. In most cultures, there is no clear line separating myth from folk or fairy tale; all these together form the literature of preliterate societies. Fairy tales may be distinguished from other folk narratives such as legends (which generally involve belief in the veracity of the events described) and explicit moral tales, including beast fables. In less technical contexts, the term is also used to describe something blessed with unusual happiness, as in "fairy-tale ending" (a happy ending) or "fairy-tale romance". Colloquially, the term "fairy tale" or "fairy story" can also mean any far-fetched story or tall tale; it is used especially of any story that not only is not true, but could not possibly be true. Legends are perceived as real within their ...
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Deal With The Devil
A deal with the Devil (also called a Faustian bargain or Mephistophelian bargain) is a cultural motif exemplified by the legend of Faust and the figure of Mephistopheles, as well as being elemental to many Christian traditions. According to traditional Christian belief about witchcraft, the pact is between a person and the Devil or another demon, trading a soul for diabolical favours, which vary by the tale, but tend to include youth, knowledge, wealth, fame and power. It was also believed that some people made this type of pact just as a sign of recognising the minion as their master, in exchange for nothing. The bargain is a dangerous one, as the price of the Fiend's service is the wagerer's soul. The tale may have a moralising end, with eternal damnation for the foolhardy venturer. Conversely, it may have a comic twist, in which a wily peasant outwits the devil, characteristically on a technical point. The person making the pact sometimes tries to outwit the devil, b ...
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Absolute Pitch
Absolute pitch (AP), often called perfect pitch, is a rare ability of a person to identify or re-create a given musical note without the benefit of a reference tone. AP may be demonstrated using linguistic labeling ("naming" a note), associating mental imagery with the note, or sensorimotor responses. For example, an AP possessor can accurately reproduce a heard tone on a musical instrument without "hunting" for the correct pitch. The frequency of AP in the general population is not known. A proportion of 1 in 10,000 is widely reported, but not supported by evidence; a 2019 review indicated a prevalence of at least 4% amongst music students. Generally, absolute pitch implies some or all of these abilities, achieved without a reference tone: * Identify by name individual pitches played on various instruments. * Name the key of a given piece of tonal music. * Identify and name all the tones of a given chord or other tonal mass. * Name the pitches of common everyday sounds such a ...
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John William Waterhouse - Magic Circle
John is a common English name and surname: * John (given name) * John (surname) John may also refer to: New Testament Works * Gospel of John, a title often shortened to John * First Epistle of John, often shortened to 1 John * Second Epistle of John, often shortened to 2 John * Third Epistle of John, often shortened to 3 John People * John the Baptist (died c. AD 30), regarded as a prophet and the forerunner of Jesus Christ * John the Apostle (lived c. AD 30), one of the twelve apostles of Jesus * John the Evangelist, assigned author of the Fourth Gospel, once identified with the Apostle * John of Patmos, also known as John the Divine or John the Revelator, the author of the Book of Revelation, once identified with the Apostle * John the Presbyter, a figure either identified with or distinguished from the Apostle, the Evangelist and John of Patmos Other people with the given name Religious figures * John, father of Andrew the Apostle and Saint Peter * Pope John ...
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Hard And Soft Magic Systems
Brandon Winn Sanderson (born December 19, 1975) is an American author of high fantasy and science fiction. He is best known for the Cosmere fictional universe, in which most of his fantasy novels, most notably the '' Mistborn'' series and ''The Stormlight Archive'', are set. Outside of the Cosmere, he has written several young adult and juvenile series including ''The Reckoners'', the ''Skyward'' series, and the ''Alcatraz'' series. He is also known for finishing Robert Jordan's high fantasy series '' The Wheel of Time'' and has created several graphic novel fantasy series including ''White Sand'' and ''Dark One''. He created Sanderson's Laws of Magic and popularized the idea of "hard magic" and "soft magic" systems. In 2008, Sanderson started a podcast with author Dan Wells and cartoonist Howard Tayler called '' Writing Excuses'', involving topics about creating genre writing and webcomics. In 2016, the American media company DMG Entertainment licensed the movie right ...
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Spell (ritual)
Magic, sometimes spelled magick, is an ancient praxis rooted in sacred rituals, spiritual divinations, and/or cultural lineage—with an intention to invoke, manipulate, or otherwise manifest supernatural forces, beings, or entities in the natural, incarnate world. It is a categorical yet often ambiguous term which has been used to refer to a wide variety of beliefs and practices, frequently considered separate from both religion and science. Although connotations have varied from positive to negative at times throughout history, magic continues to have an important religious and medicinal role in many cultures today. Within Western culture, magic has been linked to ideas of the Other, foreignness, and primitivism; indicating that it is "a powerful marker of cultural difference" and likewise, a non-modern phenomenon. During the late nineteenth and early twentieth century, Western intellectuals perceived the practice of magic to be a sign of a primitive mentality and also c ...
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