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Mac 68k Emulator
The Mac 68k emulator is a software emulator built into all versions of the classic Mac OS for PowerPC. This emulator enabled running applications and system code that were originally written for the 680x0-based Macintosh models. With a few exceptions, notably Connectix's RAM Doubler, the emulator ran all software with no noticeable impact other than lower performance relative to the same program when compiled for PowerPC. Origins The first version was written by Gary Davidian, who had originally created it for use on the Motorola 88000 CPU, used in Apple's abortive first attempt at a RISC target platform. A later version, using dynamic recompilation, was developed by Eric Traut, who later worked on successful emulation projects at Connectix such as Virtual Game Station and Virtual PC. Prior to Traut's arrival there, Connectix had released Speed Doubler, which included an even faster PowerPC 68k emulator. Implementation All versions of this emulator emulated the "user" subset of t ...
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Software
Software is a set of computer programs and associated software documentation, documentation and data (computing), data. This is in contrast to Computer hardware, hardware, from which the system is built and which actually performs the work. At the low level language, lowest programming level, executable code consists of Machine code, machine language instructions supported by an individual Microprocessor, processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of Binary number, binary values signifying Instruction set architecture, processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction System call, may also invoke one of many Input/output, input or output operations, for example displaying some text on ...
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Exception Handling
In computing and computer programming, exception handling is the process of responding to the occurrence of ''exceptions'' – anomalous or exceptional conditions requiring special processing – during the execution of a program. In general, an exception breaks the normal flow of execution and executes a pre-registered ''exception handler''; the details of how this is done depend on whether it is a hardware or software exception and how the software exception is implemented. Exception handling, if provided, is facilitated by specialized programming language constructs, hardware mechanisms like interrupts, or operating system (OS) inter-process communication (IPC) facilities like signals. Some exceptions, especially hardware ones, may be handled so gracefully that execution can resume where it was interrupted. Definition The definition of an exception is based on the observation that each procedure has a precondition, a set of circumstances for which it will terminate "nor ...
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Mac OS Nanokernel
The Mac OS nanokernel is an operating system kernel serving as the basis of most PowerPC based system software versions 7 through 9 of the classic Mac OS, predating Mac OS X. The initial revision of this software is a single tasking system which delegates most tasks to an emulator running the Motorola 68000 series (68K) version of the operating system. The second major revision supports multitasking, multiprocessing, and message passing, and would be more properly called a microkernel. Unlike the 68K-derived Mac OS kernel running within it, the PowerPC kernel exists in a protected memory space and executes device drivers in user mode. The nanokernel is very different from the Copland OS microkernel, although they were created in succession with similar goals. System 7.1.2 – Mac OS 8.5.1 The original nanokernel, and the tightly integrated Mac 68k emulator, were written by emulation consultant Gary Davidian. Its main purpose is to allow the existing Motorola 68K version o ...
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SheepShaver
SheepShaver is an open-source PowerPC Apple Macintosh emulator originally designed for BeOS and Linux. The name is a play on ShapeShifter, a Macintosh II emulator for AmigaOS (made obsolete by Basilisk II). The ShapeShifter and SheepShaver projects were originally conceived and programmed by Christian Bauer. However, currently, the main developer behind SheepShaver is Gwenolé Beauchesne. History SheepShaver was originally commercial software when first released in 1998, but after the demise of Be Inc., the maker of BeOS, it became open source in 2002. It can be run on both PowerPC and x86 systems; however, it runs more slowly on an x86 system than on a PowerPC system, because of the translation between the PowerPC and Intel x86 instruction sets. SheepShaver has also been ported to Microsoft Windows. As a free software, a few variants exist to simplify the installation process on Intel-based Macs: * ‘Sheep Shaver Wrapper’ is built off of Sheep Shaver but it does some of the ...
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Mac OS X
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and laptop computers it is the second most widely used desktop OS, after Microsoft Windows and ahead of ChromeOS. macOS succeeded the classic Mac OS, a Mac operating system with nine releases from 1984 to 1999. During this time, Apple cofounder Steve Jobs had left Apple and started another company, NeXT, developing the NeXTSTEP platform that would later be acquired by Apple to form the basis of macOS. The first desktop version, Mac OS X 10.0, was released in March 2001, with its first update, 10.1, arriving later that year. All releases from Mac OS X 10.5 Leopard and after are UNIX 03 certified, with an exception for OS X 10.7 Lion. Apple's other operating systems ( iOS, iPadOS, watchOS, tvOS, audioOS) are derivatives of macOS. A promine ...
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Classic Environment
This is a list of macOS built-in apps and system components. Applications App Store The Mac App Store is macOS's digital distribution platform for macOS apps, created and maintained by Apple Inc. based on the iOS version, the platform was announced on October 20, 2010, at Apple's "Back to the Mac" event. First launched on January 6, 2011, as part of the free Mac OS X 10.6.6 update for all current Mac OS X Snow Leopard, Snow Leopard users, Apple began accepting app submissions from Apple Developer, registered developers on November 3, 2010, in preparation for its launch. After 24 hours of release, Apple announced that there were over one million downloads. Automator Automator is an app used to create workflows for automating repetitive tasks into Batch processing, batches for quicker alteration via point-and-click (or drag and drop). This saves time and effort over human intervention to manually change each file separately. Automator enables the repetition of tasks across a wi ...
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Macro (computer Science)
In computer programming, a macro (short for "macro instruction"; ) is a rule or pattern that specifies how a certain input should be mapped to a replacement output. Applying a macro to an input is known as macro expansion. The input and output may be a sequence of lexical tokens or characters, or a syntax tree. Character macros are supported in software applications to make it easy to invoke common command sequences. Token and tree macros are supported in some programming languages to enable code reuse or to extend the language, sometimes for domain-specific languages. Macros are used to make a sequence of computing instructions available to the programmer as a single program statement, making the programming task less tedious and less error-prone. (Thus, they are called "macros" because a "big" block of code can be expanded from a "small" sequence of characters.) Macros often allow positional or keyword parameters that dictate what the conditional assembler program generate ...
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Instruction Set
In computer science, an instruction set architecture (ISA), also called computer architecture, is an abstract model of a computer. A device that executes instructions described by that ISA, such as a central processing unit (CPU), is called an ''implementation''. In general, an ISA defines the supported instructions, data types, registers, the hardware support for managing main memory, fundamental features (such as the memory consistency, addressing modes, virtual memory), and the input/output model of a family of implementations of the ISA. An ISA specifies the behavior of machine code running on implementations of that ISA in a fashion that does not depend on the characteristics of that implementation, providing binary compatibility between implementations. This enables multiple implementations of an ISA that differ in characteristics such as performance, physical size, and monetary cost (among other things), but that are capable of running the same machine code, so ...
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Pointer (computer Programming)
In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer ''references'' a location in memory, and obtaining the value stored at that location is known as '' dereferencing'' the pointer. As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page. The actual format and content of a pointer variable is dependent on the underlying computer architecture. Using pointers significantly improves performance for repetitive operations, like traversing iterable data structures (e.g. strings, lookup tables, control tables and tree structures). In particular, it is often much cheaper in time and space to copy and dereference pointers th ...
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Porting
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is ''portable'' when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower the cost of porting software relative to its implementation cost, the more portable it is said to be. Etymology The term "port" is derived from the Latin '' portāre'', meaning "to carry". When code is not compatible with a particular operating system or architecture, the code must be "carried" to the new system. The term is not generally applied to the process of adapting software to run with less memory on the same ...
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Trap (computing)
In digital computers, an interrupt (sometimes referred to as a trap) is a request for the processor to ''interrupt'' currently executing code (when permitted), so that the event can be processed in a timely manner. If the request is accepted, the processor will suspend its current activities, save its state, and execute a function called an ''interrupt handler'' (or an ''interrupt service routine'', ISR) to deal with the event. This interruption is often temporary, allowing the software to resume normal activities after the interrupt handler finishes, although the interrupt could instead indicate a fatal error. Interrupts are commonly used by hardware devices to indicate electronic or physical state changes that require time-sensitive attention. Interrupts are also commonly used to implement computer multitasking, especially in real-time computing. Systems that use interrupts in these ways are said to be interrupt-driven. Types Interrupt signals may be issued in response to ...
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Power Macintosh
The Power Macintosh, later Power Mac, is a family of personal computers designed, manufactured, and sold by Apple Computer as the core of the Macintosh brand from March 1994 until August 2006. Described by ''MacWorld'' as "the most important technical evolution of the Macintosh since the Mac II debuted in 1987", it is the first computer with the PowerPC CPU architecture, the flagship product of the AIM alliance. Existing software for the Motorola 68k processors of previous Macintoshes do not run on it natively, so a Mac 68k emulator is in System 7.1.2. It provides good compatibility, at about two thirds of the speed of contemporary Macintosh Quadra machines. The Power Macintosh replaced the Quadra, and was initially sold in the same enclosures. Over the next twelve years, it evolved through a succession of enclosure designs, a rename to "Power Mac", five major generations of PowerPC chips, and a great deal of press coverage, design accolades, and controversy about performance ...
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