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Metasyntactic Variable
A metasyntactic variable is a specific word or set of words identified as a placeholder in computer science and specifically computer programming. These words are commonly found in source code and are intended to be modified or substituted before real-world usage. For example, ''foo'' and ''bar'' are used in over 330 Internet Engineering Task Force Requests for Comments, the documents which define foundational internet technologies like HTTP (web), TCP/IP, and email protocols. By mathematical analogy, a metasyntactic variable is a word that is a variable for other words, just as in algebra letters are used as variables for numbers. Metasyntactic variables are used to name entities such as variables, functions, and commands whose exact identity is unimportant and serve only to demonstrate a concept, which is useful for teaching programming. Common metasyntactic variables Since English is the foundation language or lingua franca of most computer programming languages, varia ...
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Placeholder Name
Placeholder names are intentionally overly generic and ambiguous terms referring to things, places, or people, the names of which or of whom do not actually exist; are temporarily forgotten, or are unimportant; or in order to avoid stigmatization, or because they are unknowable or unpredictable given the context of their discussion; or to deliberately expunge direct use of the name. Placeholder names for people are often terms referring to an average person or a predicted persona of a typical user. Linguistic role These placeholders typically function grammatically as nouns and can be used for people (e.g. '' John Doe, Jane Doe''), objects (e.g. '' widget''), locations ("Main Street"), or places (e.g. ''Anytown, USA''). They share a property with pronouns because their referents must be supplied by context; but, unlike a pronoun, they may be used with no referent—the important part of the communication is not the thing nominally referred to by the placeholder, but ...
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Command (programming)
In computing, a command is an instruction received via an external interface that directs the behavior of a computer program. Commonly, commands are sent to a program via a command-line interface, a script, a network protocol, or as an event triggered in a graphical user interface. Many commands support arguments to specify input and to modify default behavior. Terminology and syntax varies but there are notable common approaches. Typically, an option or a flag is a name (without whitespace) with a prefix such as dash or slash that modifies default behavior. An option might have a required value that follows it. Typically, flag refers to an option that does not have a following value. A parameter is an argument that specifies input to the command and its meaning is based on its position in the command line relative to other parameters; generally ignoring options. A parameter can specify anything, but often it specifies a file by name or path. The term ''command'' is sometimes ...
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Cem Yılmaz
Cem Yılmaz (, born 23 April 1973) is a Turkish actor, stand-up comedian, musician, filmmaker, screenwriter, and cartoonist. He has four franchise film series '' G.O.R.A.'', '' Karakomik Fimler'', '' Organize İşler'', '' Vizontele''. Also, He is best known for his films '' Yahşi Batı'', '' Hokkabaz'', ''İftarlık Gazoz'', '' Av Mevsimi'' and has won three Sadri Alışık awards and Yeşilçam award for his roles. His international films are Russell Crowe's film " Water Diviner" and Ferzan Özpetek's film " Magnifica presenza". Early life and education Yılmaz was born on 23 April 1973 in Istanbul. His family is paternally from Gürün, Sivas, while maternal part of his family is of Turkish origin who immigrated from Thessaloniki, Ottoman Empire (nowadays in Greece). He went to primary school at the Mehmet Akif School. He then got enrolled in the Bahçelievler Kazım Karabekir Secondary School, and then Etiler Anadolu Tourism Vocational High School, eventually going to B ...
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ASCII
ASCII ( ), an acronym for American Standard Code for Information Interchange, is a character encoding standard for representing a particular set of 95 (English language focused) printable character, printable and 33 control character, control characters a total of 128 code points. The set of available punctuation had significant impact on the syntax of computer languages and text markup. ASCII hugely influenced the design of character sets used by modern computers; for example, the first 128 code points of Unicode are the same as ASCII. ASCII encodes each code-point as a value from 0 to 127 storable as a seven-bit integer. Ninety-five code-points are printable, including digits ''0'' to ''9'', lowercase letters ''a'' to ''z'', uppercase letters ''A'' to ''Z'', and commonly used punctuation symbols. For example, the letter is represented as 105 (decimal). Also, ASCII specifies 33 non-printing control codes which originated with ; most of which are now obsolete. The control cha ...
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Tête à Toto
The tête à Toto is a French typographical design and children's game, well known to French schoolchildren. It consists of the equation "0+0=0", written with the first two "0"s for eyes, the "+" for a nose, the "=" for a mouth, and the final "0" surrounding, as a stylized face or skull. It is drawn while reciting: As his head equals zero, it means that his intelligence is null. The name, or character, of Toto is a common stock character in French culture; he is the generic child used in jokes ("Toto asks his mother..."). See :fr:Blague de Toto, Blague de Toto (Toto joke). Other uses *A circumlocution for "zero" *In prostitution, slang for a prostitute – or rather, prospective prostitute – who has not had a single client (i.e., who has had zero clients). See also *Henohenomoheji, similar typographical face in Japanese *Mondgesicht, similar typographical face in German, consisting of "Punkt, Punkt, Komma, Strich": . . , – References External links *:fr:La tête à ...
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MIT Press
The MIT Press is the university press of the Massachusetts Institute of Technology (MIT), a private research university in Cambridge, Massachusetts. The MIT Press publishes a number of academic journals and has been a pioneer in the Open Access movement in academic publishing. History MIT Press traces its origins back to 1926 when MIT published a lecture series entitled ''Problems of Atomic Dynamics'' given by the visiting German physicist and later Nobel Prize winner, Max Born. In 1932, MIT's publishing operations were first formally instituted by the creation of an imprint called Technology Press. This imprint was founded by James R. Killian, Jr., at the time editor of MIT's alumni magazine and later to become MIT president. Technology Press published eight titles independently, then in 1937 entered into an arrangement with John Wiley & Sons in which Wiley took over marketing and editorial responsibilities. In 1961, the centennial of MIT's founding charter, the ...
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The Hacker's Dictionary
The Jargon File is a glossary and usage dictionary of slang used by computer programmers. The original Jargon File was a collection of terms from technical cultures such as the MIT AI Lab, the Stanford AI Lab (SAIL) and others of the old ARPANET AI/LISP/PDP-10 communities, including Bolt, Beranek and Newman (BBN), Carnegie Mellon University, and Worcester Polytechnic Institute. It was published in paperback form in 1983 as ''The Hacker's Dictionary'' (edited by Guy Steele) and revised in 1991 as ''The New Hacker's Dictionary'' (ed. Eric S. Raymond; third edition published 1996). The concept of the file began with the Tech Model Railroad Club (TMRC) that came out of early TX-0 and PDP-1 hackers in the 1950s, where the term ''hacker'' emerged and the ethic, philosophies and some of the nomenclature emerged. 1975 to 1983 The Jargon File (referred to here as "Jargon-1" or "the File") was made by Raphael Finkel at Stanford in 1975. From that time until the plug was finally pulled on ...
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Colossal Cave Adventure
''Colossal Cave Adventure'' (also known as ''Adventure'' or ''ADVENT'') is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the player explores a cave system rumored to be filled with treasure and gold. The game is composed of dozens of locations, and the player moves between these locations and interacts with objects in them by typing one- or two-word commands which are interpreted by the game's natural language input system. The program acts as a narrator, describing the player's location and the results of the player's attempted actions. It is the first well-known example of interactive fiction, as well as the first well-known adventure game, for which it was also the namesake. The original game, written in 1975 and 1976, was based on Crowther's maps and experiences caving in Mammoth Cave in Kentucky, the longest cave system in the world; further, it was inte ...
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Xyzzy (computing)
In computing, Xyzzy is sometimes used as a metasyntactic variable or as a video game cheat code. ''Xyzzy'' comes from the ''Colossal Cave Adventure'' as well as TRS-80 Haunted House computer game, where it is the first " magic string" that most players encounter (others include "plugh" and "plover"). Origin Modern usage is primarily from one of the earliest computer games, ''Colossal Cave Adventure'', in which the player explores a cave with many rooms, collecting the treasures found there. By typing "xyzzy" at the appropriate time, the player could move instantly between two otherwise distant points. As ''Colossal Cave Adventure'' was both one of the first adventure games and one of the first interactive fiction pieces, hundreds of later interactive fiction games included responses to the command "xyzzy" in tribute. The origin of the word "xyzzy" has been the subject of debate. According to Ron Hunsinger, the sequence of letters "XYZZY" has been used as a mnemonic to remember th ...
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Plugh
''Colossal Cave Adventure'' (also known as ''Adventure'' or ''ADVENT'') is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the player explores a cave system rumored to be filled with treasure and gold. The game is composed of dozens of locations, and the player moves between these locations and interacts with objects in them by typing one- or two-word commands which are interpreted by the game's natural language input system. The program acts as a narrator, describing the player's location and the results of the player's attempted actions. It is the first well-known example of interactive fiction, as well as the first well-known adventure game, for which it was also the namesake. The original game, written in 1975 and 1976, was based on Crowther's maps and experiences caving in Mammoth Cave in Kentucky, the longest cave system in the world; further, it was intende ...
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