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Memory Bank
A memory bank is a logical unit of storage in electronics, which is hardware-dependent. In a computer, the memory bank may be determined by the memory controller along with physical organization of the hardware memory slots. In a typical synchronous dynamic random-access memory (SDRAM) or double data rate SDRAM (DDR SDRAM), a bank consists of multiple rows and columns of storage units, and is usually spread out across several chips. In a single read or write operation, only one bank is accessed, therefore the number of bits in a column or a row, per bank and per chip, equals the memory bus width in bits (single channel). The size of a bank is further determined by the number of bits in a column and a row, per chip, multiplied by the number of chips in a bank. Some computers have several identical memory banks of RAM, and use bank switching to switch between them. Harvard architecture computers have (at least) two very different banks of memory, one for program storage and anot ...
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Computer Hardware
Computer hardware includes the physical parts of a computer, such as the central processing unit (CPU), random-access memory (RAM), motherboard, computer data storage, graphics card, sound card, and computer case. It includes external devices such as a Computer monitor, monitor, Computer mouse, mouse, Computer keyboard, keyboard, and Computer speakers, speakers. By contrast, software is a set of written instructions that can be stored and run by hardware. Hardware derived its name from the fact it is ''Hardness, hard'' or rigid with respect to changes, whereas software is ''soft'' because it is easy to change. Hardware is typically directed by the software to execute any command or Instruction (computing), instruction. A combination of hardware and software forms a usable computing system, although Digital electronics, other systems exist with only hardware. History Early computing devices were more complicated than the ancient abacus date to the seventeenth century. French ...
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Computer
A computer is a machine that can be Computer programming, programmed to automatically Execution (computing), carry out sequences of arithmetic or logical operations (''computation''). Modern digital electronic computers can perform generic sets of operations known as Computer program, ''programs'', which enable computers to perform a wide range of tasks. The term computer system may refer to a nominally complete computer that includes the Computer hardware, hardware, operating system, software, and peripheral equipment needed and used for full operation; or to a group of computers that are linked and function together, such as a computer network or computer cluster. A broad range of Programmable logic controller, industrial and Consumer electronics, consumer products use computers as control systems, including simple special-purpose devices like microwave ovens and remote controls, and factory devices like industrial robots. Computers are at the core of general-purpose devices ...
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Computer Memory
Computer memory stores information, such as data and programs, for immediate use in the computer. The term ''memory'' is often synonymous with the terms ''RAM,'' ''main memory,'' or ''primary storage.'' Archaic synonyms for main memory include ''core'' (for magnetic core memory) and ''store''. Main memory operates at a high speed compared to mass storage which is slower but less expensive per bit and higher in capacity. Besides storing opened programs and data being actively processed, computer memory serves as a Page cache, mass storage cache and write buffer to improve both reading and writing performance. Operating systems borrow RAM capacity for caching so long as it is not needed by running software. If needed, contents of the computer memory can be transferred to storage; a common way of doing this is through a memory management technique called ''virtual memory''. Modern computer memory is implemented as semiconductor memory, where data is stored within memory cell (com ...
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Memory Controller
A memory controller, also known as memory chip controller (MCC) or a memory controller unit (MCU), is a digital circuit that manages the flow of data going to and from a computer's main memory. When a memory controller is integrated into another chip, such as an integral part of a microprocessor, it is usually called an integrated memory controller (IMC). Memory controllers contain the logic necessary to read and write to dynamic random-access memory (DRAM), and to provide the critical memory refresh and other functions. Reading and writing to DRAM is performed by selecting the row and column data addresses of the DRAM as the inputs to the multiplexer circuit, where the demultiplexer on the DRAM uses the converted inputs to select the correct memory location and return the data, which is then passed back through a multiplexer to consolidate the data in order to reduce the required bus width for the operation. Memory controllers' bus widths range from 8-bit in earlier systems ...
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Synchronous Dynamic Random-access Memory
Synchronous dynamic random-access memory (synchronous dynamic RAM or SDRAM) is any DRAM where the operation of its external pin interface is coordinated by an externally supplied clock signal. DRAM integrated circuits (ICs) produced from the early 1970s to the early 1990s used an ''asynchronous'' interface, in which input control signals have a direct effect on internal functions delayed only by the trip across its semiconductor pathways. SDRAM has a ''synchronous'' interface, whereby changes on control inputs are recognised after a rising edge of its clock input. In SDRAM families standardized by JEDEC, the clock signal controls the stepping of an internal finite-state machine that responds to incoming commands. These commands can be pipelined to improve performance, with previously started operations completing while new commands are received. The memory is divided into several equally sized but independent sections called ''banks'', allowing the device to operate on a memor ...
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Double Data Rate SDRAM
Double Data Rate Synchronous Dynamic Random-Access Memory (DDR SDRAM) is a double data rate (DDR) synchronous dynamic random-access memory (SDRAM) class of memory integrated circuits used in computers. DDR SDRAM, also retroactively called DDR1 SDRAM, has been superseded by DDR2 SDRAM, DDR3 SDRAM, DDR4 SDRAM and DDR5 SDRAM. None of its successors are Forward compatibility, forward or Backward compatibility, backward compatible with DDR1 SDRAM, meaning DDR2, DDR3, DDR4 and DDR5 memory modules will not work on DDR1-equipped motherboards, and vice versa. Compared to single data rate (Synchronous dynamic random-access memory#SDR, SDR) SDRAM, the DDR SDRAM External memory interface, interface makes higher transfer rates possible through more strict control of the timing of the electrical data and clock signals. Implementations often have to use schemes such as phase-locked loops and self-calibration to reach the required timing accuracy. The interface uses double data rate, double pum ...
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Integrated Circuit
An integrated circuit (IC), also known as a microchip or simply chip, is a set of electronic circuits, consisting of various electronic components (such as transistors, resistors, and capacitors) and their interconnections. These components are etched onto a small, flat piece ("chip") of semiconductor material, usually silicon. Integrated circuits are used in a wide range of electronic devices, including computers, smartphones, and televisions, to perform various functions such as processing and storing information. They have greatly impacted the field of electronics by enabling device miniaturization and enhanced functionality. Integrated circuits are orders of magnitude smaller, faster, and less expensive than those constructed of discrete components, allowing a large transistor count. The IC's mass production capability, reliability, and building-block approach to integrated circuit design have ensured the rapid adoption of standardized ICs in place of designs using discre ...
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Bank Switching
Bank switching is a technique used in computer design to increase the amount of usable memory beyond the amount directly addressable by the Processor (computing), processor instructions. It can be used to configure a system differently at different times; for example, a read-only memory, ROM required to booting, start a system from diskette could be switched out when no longer needed. In video game systems, bank switching allowed larger games to be developed for play on existing consoles. Bank switching originated in minicomputer systems. Many modern microcontrollers and microprocessors use bank switching to manage random-access memory, non-volatile memory, input-output devices and system management registers in small embedded systems. The technique was common in 8-bit microcomputer systems. Bank-switching may also be used to work around limitations in address bus width, where some hardware constraint prevents straightforward addition of more address lines, and to work around li ...
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Harvard Architecture
The Harvard architecture is a computer architecture with separate computer storage, storage and signal pathways for Machine code, instructions and data. It is often contrasted with the von Neumann architecture, where program instructions and data share the same memory and pathways. This architecture is often used in real-time processing or low-power applications. The term is often stated as having originated from the Harvard Mark I relay-based computer, which stored instructions on punched tape (24 bits wide) and data in electro-mechanical counters. These early machines had data storage entirely contained within the central processing unit, and provided no access to the instruction storage as data. Programs needed to be loaded by an operator; the processor could not Booting, initialize itself. However, in the only peer-reviewed paper on the topic published in 2022 the author states that: * 'The term "Harvard architecture" was coined decades later, in the context of microcontr ...
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Cache (computing)
In computing, a cache ( ) is a hardware or software component that stores data so that future requests for that data can be served faster; the data stored in a cache might be the result of an earlier computation or a copy of data stored elsewhere. A cache hit occurs when the requested data can be found in a cache, while a cache miss occurs when it cannot. Cache hits are served by reading data from the cache, which is faster than recomputing a result or reading from a slower data store; thus, the more requests that can be served from the cache, the faster the system performs. To be cost-effective, caches must be relatively small. Nevertheless, caches are effective in many areas of computing because typical Application software, computer applications access data with a high degree of locality of reference. Such access patterns exhibit temporal locality, where data is requested that has been recently requested, and spatial locality, where data is requested that is stored near dat ...
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Bank Switching
Bank switching is a technique used in computer design to increase the amount of usable memory beyond the amount directly addressable by the Processor (computing), processor instructions. It can be used to configure a system differently at different times; for example, a read-only memory, ROM required to booting, start a system from diskette could be switched out when no longer needed. In video game systems, bank switching allowed larger games to be developed for play on existing consoles. Bank switching originated in minicomputer systems. Many modern microcontrollers and microprocessors use bank switching to manage random-access memory, non-volatile memory, input-output devices and system management registers in small embedded systems. The technique was common in 8-bit microcomputer systems. Bank-switching may also be used to work around limitations in address bus width, where some hardware constraint prevents straightforward addition of more address lines, and to work around li ...
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Interleaved Memory
In computing, interleaved memory is a design which compensates for the relatively slow speed of dynamic random-access memory (DRAM) or core memory, by spreading memory addresses evenly across memory banks. That way, contiguous memory reads and writes use each memory bank in turn, resulting in higher memory throughput due to reduced waiting for memory banks to become ready for the operations. It is different from multi-channel memory architectures, primarily as interleaved memory does not add more channels between the main memory and the memory controller. However, channel interleaving is also possible, for example in freescale i.MX6 processors, which allow interleaving to be done between two channels. Overview With interleaved memory, memory addresses are allocated to each memory bank in turn. For example, in an interleaved system with two memory banks (assuming word-addressable memory), if logical address 32 belongs to bank 0, then logical address 33 would belong to ban ...
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