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List Of Monochrome And RGB Color Formats
This list of monochrome and RGB palettes includes generic repertoires of colors ( color palettes) to produce black-and-white and RGB color pictures by a computer's display hardware. RGB is the most common method to produce colors for displays; so these complete RGB color repertoires have every possible combination of R-G-B triplets within any given maximum number of levels per component. Each palette is represented by a series of color patches. When the number of colors is low, a 1-pixel-size version of the palette appears below it, for easily comparing relative palette sizes. Huge palettes are given directly in one-color-per-pixel color patches. For each unique palette, an image color test chart and sample image ( truecolor original follows) rendered with that palette (without dithering) are given. The test chart shows the full 256 levels of the red, green, and blue (RGB) primary colors and cyan, magenta, and yellow complementary colors, along with a full 256-level grayscale. ...
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Palette (computing)
In computer graphics, a palette is the set of available colors from which an image can be made. In some systems, the palette is fixed by the hardware design, and in others it is dynamic, typically implemented via a color lookup table (CLUT), a correspondence table in which selected colors from a certain color space's color reproduction range are assigned an index, by which they can be referenced. By referencing the colors via an index, which takes less information than needed to describe the actual colors in the color space, this technique aims to reduce data usage, including processing, transfer bandwidth, RAM usage, and storage. Images in which colors are indicated by references to a CLUT are called indexed color images. Description As of 2019, the most common image colorspace in graphics cards is the RGB color model with 8 bits per pixel color depth. Using this technique, 8 bits per pixel are used to describe the luminance level in each of the RGB channels, therefore 24 ...
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List Of Software Palettes
This is a list of software palettes used by computers. Systems that use a 4-bit or 8-bit pixel depth can display up to 16 or 256 colors simultaneously. Many personal computers in the early 1990s displayed at most 256 different colors, freely selected by software (either by the user or by a program) from their wider hardware's RGB color palette. Usual selections of colors in limited subsets (generally 16 or 256) of the full palette includes some RGB level arrangements commonly used with the 8-bit palettes as ''master palettes'' or ''universal palettes'' (i.e., palettes for multipurpose uses). These are some representative software palettes, but any selection can be made in such of systems. For specific hardware color palettes, see the List of monochrome and RGB palettes, List of 8-bit computer hardware graphics, the List of 16-bit computer hardware graphics and the List of video game console palettes articles. Each palette is represented by an array of color patches. A one ...
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Color Graphics Adapter
The Color Graphics Adapter (CGA), originally also called the ''Color/Graphics Adapter'' or ''IBM Color/Graphics Monitor Adapter'', introduced in 1981, was IBM's first color graphics card for the IBM PC and established a De facto standard, de facto computer display standard. Hardware design The original IBM CGA graphics card was built around the Motorola 6845 display controller, came with 16 kilobytes of video memory built in, and featured several graphics and text modes. The highest display resolution of any mode was 640×200, and the highest color depth supported was 4-bit (16 colors). The CGA card could be connected either to a direct-drive Cathode ray tube, CRT monitor using a 4-bit computing, 4-bit digital (Transistor-transistor logic, TTL) RGB(I), RGBI interface, such as the IBM 5153 color display, or to an NTSC-compatible television or composite video computer monitor, monitor via an RCA connector. The RCA connector provided only baseband video, so to connect the ...
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Hercules Graphics Card
The Hercules Graphics Card (HGC) is a computer graphics controller made by Hercules Computer Technology, Inc. that combines IBM's text-only MDA display standard with a bitmapped graphics mode. This allows the HGC to offer both high-quality text and graphics from a single card. The HGC was very popular, and became a widely supported de facto display standard on IBM PC compatibles. The HGC standard was used long after more technically capable systems had entered the market, especially on dual-monitor setups. History The Hercules Graphics Card was released to fill a gap in the IBM video product lineup. When the IBM Personal Computer was launched in 1981, it had two graphics cards available, the Color Graphics Adapter (CGA) and the Monochrome Display And Printer Adapter (MDA). CGA offers low-resolution (320x200) color graphics and medium-resolution (640x200) monochrome graphics, while MDA offers a sharper text mode (equivalent of 720×350) but has no per-pixel addressing modes and ...
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RGB 24bits Palette Color Test Chart - 1-bit Dithered
The RGB color model is an additive color model in which the red, green and blue primary colors of light are added together in various ways to reproduce a broad array of colors. The name of the model comes from the initials of the three additive primary colors, red, green, and blue. The main purpose of the RGB color model is for the sensing, representation, and display of images in electronic systems, such as televisions and computers, though it has also been used in conventional photography. Before the electronic age, the RGB color model already had a solid theory behind it, based in human perception of colors. RGB is a ''device-dependent'' color model: different devices detect or reproduce a given RGB value differently, since the color elements (such as phosphors or dyes) and their response to the individual red, green, and blue levels vary from manufacturer to manufacturer, or even in the same device over time. Thus an RGB value does not define the same ''color'' across d ...
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Dither
Dither is an intentionally applied form of noise used to randomize quantization error, preventing large-scale patterns such as color banding in images. Dither is routinely used in processing of both digital audio and video data, and is often one of the last stages of mastering audio to a CD. A common use of dither is converting a grayscale image to black and white, such that the density of black dots in the new image approximates the average gray level in the original. Etymology The term ''dither'' was published in books on analog computation and hydraulically controlled guns shortly after World War II. Though he did not use the term ''dither'', the concept of dithering to reduce quantization patterns was first applied by Lawrence G. Roberts in his 1961 MIT master's thesis and 1962 article. By 1964 dither was being used in the modern sense described in this article. The technique was in use at least as early as 1915, though not under the name ''dither''. In digita ...
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1-bit Grayscale
1 bit is the smallest possible information size. 1-bit may refer to: * 1-bit computing, systems that process 1 bit per work cycle * 1-bit DAC, the oversampling digital-to-analog converter technology * Binary image A binary image is one that consists of pixels that can have one of exactly two colors, usually black and white. Binary images are also called ''bi-level'' or ''two-level'', Pixelart made of two colours is often referred to as ''1-Bit'' or ''1b ...
or 1-bit images, images made out of two colours {{disambiguation ...
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Monochrome Monitor
A monochrome monitor is a type of computer monitor in which computer text and images are displayed in varying tones of only one color, as opposed to a color monitor that can display text and images in multiple colors. They were very common in the early days of computing, from the 1960s through the 1980s, before color monitors became widely commercially available. They are still widely used in applications such as computerized cash register systems, owing to the age of many registers. Green screen was the common name for a monochrome monitor using a green "P1" phosphor screen; the term is often misused to refer to any block mode display terminal, regardless of color, e.g., IBM 3279, 3290. Abundant in the early-to-mid-1980s, they succeeded Teletype terminals and preceded color CRTs and later LCDs as the predominant visual output device for computers. CRT Design The most common technology for monochrome monitors was the CRT, although, e.g., plasma displays, were also used. ...
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