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Littlest Pet Shop (video Game)
''Littlest Pet Shop'' is a video game developed by EA Salt Lake and Full Fat and published by Electronic Arts for the Microsoft Windows, Wii, and DSiWare. The game was released in North America on October 14, 2008. Gameplay Both Wii and DS gameplay revolves around collecting all the pets and amassing the largest. In-game elements cost Kibble Coins. Players can compete in a variety of games to earn Kibble. Besides buying pets and play sets, players can also enter a code to get a free giraffe, players can buy different accessories for their pets, ranging from hats to collars, to glasses in the salon, there is also an arcade where they can play minigames. In ''Littlest Pet Shop Friends'' for the Nintendo Wii and Nintendo DS, the player tries to make a surprise party for an unknown pet. In ''Littlest Pet Shop 3: Biggest Stars'', released exclusively for the Nintendo DS, players attempt to make their pets the biggest stars in Biggest Stars Village. There are many activities such a ...
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EA Salt Lake
EA Salt Lake was an American video game developer located in Salt Lake City, Utah, United States. It was owned by video game publisher Electronic Arts (EA). History EA Salt Lake was founded by the studio's president, Vance Cook, as Headgate Studios in 1992. As a veteran programmer for years at Access Software, the onetime premier developer of golf simulations, Cook had the experience and knowledge of how to create a rewarding golfing experience. Headgate's first product was PentaCalc, a scientific calculator for Windows. In April 1996 the studio was purchased by Sierra On-Line. Initially, Headgate solely developed golf games published by Sierra, starting with '' Front Page Sports: Golf''. On February 22, 1999, Sierra announced a major restructuring of their company, and sold the rights of the original studio back to Cook as a new corporate entity. In 2000, Headgate began publishing games through Electronic Arts. Headgate began developing '' Tiger Woods PGA Tour'' for the PC ba ...
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2008 Video Games
2008 saw many new installments in established video game franchises, such as ''Grand Theft Auto IV'', '' Fallout 3'', '' Metal Gear Solid 4: Guns of the Patriots'', '' Gears of War 2'', '' Super Smash Bros. Brawl'', ''Persona 4'', '' Fable II'', '' Call of Duty: World at War'', '' Mario Kart Wii'', '' Madden NFL 09'', '' NBA Live 09'', '' NBA 2K9'', and '' WWE Smackdown vs. Raw 2009''. New intellectual properties included '' Army of Two'', ''Dead Space'', '' Left 4 Dead'', ''LittleBigPlanet'', '' Mirror's Edge'', '' iRacing'', '' Race Driver: Grid'', and ''Spore'', ''De Blob'', '' Meat Boy''. Major awards Events Business Open to the public Hardware and software sales Worldwide The following are the best-selling games of 2008 in terms of worldwide retail sales. These games sold at least units worldwide in 2008. Canada * Based on figures from the NPD Group: Video game console sales in Canada (first seven months of 2008) Japan * Based on figures from Enterbrain: ...
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Virtual Pet Video Games
Virtual may refer to: * Virtual image, an apparent image of an object (as opposed to a real object), in the study of optics * Virtual (horse), a thoroughbred racehorse * Virtual channel, a channel designation which differs from that of the actual radio channel (or range of frequencies) on which the signal travels * Virtual function, a programming function or method whose behaviour can be overridden within an inheriting class by a function with the same signature * Virtual machine, the virtualization of a computer system * Virtual meeting, or web conferencing * Virtual memory, a memory management technique that abstracts the memory address space in a computer * Virtual particle, a type of short-lived particle of indeterminate mass * Virtual reality (virtuality), computer programs with an interface that gives the user the impression that they are physically inside a simulated space * Virtual world, a computer-based simulated environment populated by many users who can create a person ...
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Video Games Developed In The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades ...
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Video Games Based On Hasbro Toys
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades bef ...
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Video Games About Animals
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities, and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcasts, magnetic tape, optical discs, computer files, and network streaming. Etymology The word ''video'' comes from the Latin verb ''video,'' meaning to see or ''videre''. And as a noun, "that which is displayed on a (television) screen," History Analog video Video developed from facsimile systems developed in the mid-19th century. Early mechanical video scanners, such as the Nipkow disk, were patented as early as 1884, however, it took several decades b ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the gameplay. Video games in general can feature several game modes, including single-player modes designed to be played by a single player in addition to multi-player modes. Most modern console games, PC games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The '' Unreal Tournament'' series is one example of such. History The earliest video games, such as '' Tennis for Two'' (1958), '' Spacewar!'' (1962), and '' Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as '' Speed Race'' (1974) and '' Space Invaders'' (1978). The reason for this, according to Raph Ko ...
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Simulation Video Games
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are war games, business games, and role play simulation. From three basic types of strategic, planning, and learning exercises: games, simulations, and case studies, a number of hybrids may be considered, including simulation games that are used as case studies. Comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published. Subgenres Construction and management simulation Construction and management simulation (CMS) is ...
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Electronic Arts Games
Since 1983 and the 1987 release of its ''Skate or Die!'', Electronic Arts has respectively published and developed video games, bundles, as well as a handful of earlier productivity software. Only versions of games developed or published by EA, as well as those versions years of release, are listed. Sections * List of Electronic Arts games: 1983–1999 * List of Electronic Arts games: 2000–2009 * List of Electronic Arts games: 2010–2019 * List of Electronic Arts games: 2020–present Franchises References External links Official website of EA GamesList of Electronic Arts gamesfrom MobyGames {{DEFAULTSORT:Electronic Arts games Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
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EA Salt Lake Games
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists". EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's ''Skate or Die!'' The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. Into the 21st century, EA develops and publishes games of established franchises, including ''Battlefield'', ''Need for Speed'', ''The Sims'', ''Medal of Honor'', ''Command & Conquer'', ''Dead Space'', ''Mass Effect'', ''Dragon Age'', '' Army of Two'', ''Apex Legends'', and ''Star Wars'', as well as the EA Sports titles '' FC'', ''FIFA'', ''Madden NFL'', ...
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DSiWare Games
This is a list of games and applications, collectively known as DSiWare, for the Nintendo DSi handheld game console, available for download via the DSi Shop and unplayable on earlier DS models. An update released for the Nintendo 3DS in June 2011 added support for the Nintendo eShop service, which contained nearly the entire DSi Shop library of DSiWare games at the time, with the exception of certain games and applications. There were over 200 downloadable games available in North America as of August 2010. DSiWare games and applications typically have animated icons, but some of them, such as ''Bejeweled Twist'', have static icons. The DSi Shop ceased activity on March 31, 2017. Despite the fact that the DSiWare games and apps on the Nintendo eShop were not affected, they became publicly unavailable due to the eShop's closure on March 27, 2023. The last DSiWare software title was ''Crazy Train'' which was released in the United States on January 28, 2016. Games There were ga ...
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Nerf N-Strike
''Nerf N-Strike'' is a video game developed by EA Salt Lake and published by Electronic Arts for the Wii. The game is a rail shooter played from a First-person narrative, first-person perspective, and focuses on the Nerf line of toy dart blasters. It has an optional unique blaster for gameplay called the Nerf Switch Shot EX-3, that can either be used as a real Nerf blaster, or to play the video game. The game uses various blasters created in real life by Nerf. A sequel, ''Nerf N-Strike Elite'', was released a year later. Both games were compiled in the 2010 release ''Nerf N-Strike Double Blast Bundle''. Reception ''Nerf N-Strike'' received mixed reviews from critics. On Metacritic, the game holds a score of 66/100 based on 13 reviews. The game received praise for its included blaster, but was criticized for being short and easy as a result of its intended audience being children. See also * ''N-Strike'' – the Nerf Blaster line that inspired this video game. * ''Nerf N-Strike ...
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