List Of Online Educational Resources
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List Of Online Educational Resources
This is a list of online education platforms such as open source, online university, and proprietary platforms. Free or open-source platforms and resources * Academic Earth * Alison * Bookboon * Boundless * Code.org * Codecademy * Curriki * Desmos — graphing calculator easyEDA.com— PCB design and circuit simulation * Eliademy * EarSketch — musical programming using Python and JavaScript as an audio programming language * FreeCodeCamp * GeoGebra — interactive geometry, algebra, statistics and calculus web-app. * Google Scholar * Internet Archive * Kaggle — data science competition platform, free courses and tutorials, and Jupyter Notebooks. * KaTeX.org * Khan Academy * LibreTexts * Medscape * MERLOT * Mozilla Developer Network * NCBI Bookshelf * OER Commons * Open access journals * Open Course Library * openHPI — MOOC in the field of computer science and information technology * OpenLearn * openPlaG — web-app function graph plotter * openSAP * Overlea ...
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Online Education
Distance education, also known as distance learning, is the education of students who may not always be physically present at school, or where the learner and the teacher are separated in both time and distance; today, it usually involves online education (also known as online learning, remote learning or remote education) through an online school. A distance learning program can either be completely online, or a combination of both online and traditional in-person (also known as, offline) classroom instruction (called hybrid or blended). Massive open online courses (MOOCs), offering large-scale interactive participation and open access through the World Wide Web or other network technologies, are recent educational modes in distance education. A number of other terms (distributed learning, e-learning, m-learning, virtual classroom, etc.) are used roughly synonymously with distance education. E-learning has shown to be a useful educational tool. E-learning should be an intera ...
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Programming (music)
Programming is a form of music production and performance using electronic devices and computer software, such as sequencers and workstations or hardware synthesizers, sampler and sequencers, to generate sounds of musical instruments. These musical sounds are created through the use of music coding languages. There are many music coding languages of varying complexity. Music programming is also frequently used in modern pop and rock music from various regions of the world, and sometimes in jazz and contemporary classical music. It gained popularity in the 1950s and has been emerging ever since. Music programming is the process in which a musician produces a sound or "patch" (be it from scratch or with the aid of a synthesizer/ sampler), or uses a sequencer to arrange a song. Coding languages Music coding languages are used to program the electronic devices to produce the instrumental sounds they make. Each coding language has its own level of difficulty and function. ...
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Data Science Competition Platform
A data science competition platform is used by businesses to host data science challenges that are hard to solve for one group. Platform Historically, crowdsourcing challenges have been known to solve very complex problems. The Netflix Prize is one such competition. Since then there have been several platforms developed on the idea of data science competitions. Research has been completed on how competition can improve research performance. Companies like JPMorgan Chase also run internal contests involving large numbers of employees. Examples of data science competition platforms include Bitgrit, Correlation One, Kaggle Kaggle is a data science competition platform and online community for data science, data scientists and machine learning practitioners under Google LLC. Kaggle enables users to find and publish datasets, explore and build models in a web-based d ..., InnoCentive, Microprediction, AIcrowd, and Alibaba Tianchi. Alibaba's competition platform was used in KDD 2 ...
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Kaggle
Kaggle is a data science competition platform and online community for data science, data scientists and machine learning practitioners under Google LLC. Kaggle enables users to find and publish datasets, explore and build models in a web-based data science environment, work with other data scientists and machine learning engineers, and enter competitions to solve data science challenges. History Kaggle was founded by Anthony Goldbloom in April 2010. Jeremy Howard (entrepreneur), Jeremy Howard, one of the first Kaggle users, joined in November 2010 and served as the President and Chief Scientist. Also on the team was Nicholas Gruen serving as the founding chair. In 2011, the company raised $12.5 million and Max Levchin became the chairman. On March 8, 2017, Fei-Fei Li, Chief Scientist at Google, announced that Google was acquiring Kaggle. In June 2017, Kaggle surpassed 1 million registered users, and as of October 2023, it has over 15 million users in 194 countries. In 2022, fo ...
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Internet Archive
The Internet Archive is an American 501(c)(3) organization, non-profit organization founded in 1996 by Brewster Kahle that runs a digital library website, archive.org. It provides free access to collections of digitized media including websites, Application software, software applications, music, audiovisual, and print materials. The Archive also advocates a Information wants to be free, free and open Internet. Its mission is committing to provide "universal access to all knowledge". The Internet Archive allows the public to upload and download digital material to its data cluster, but the bulk of its data is collected automatically by its web crawlers, which work to preserve as much of the public web as possible. Its web archiving, web archive, the Wayback Machine, contains hundreds of billions of web captures. The Archive also oversees numerous Internet Archive#Book collections, book digitization projects, collectively one of the world's largest book digitization efforts. ...
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Google Scholar
Google Scholar is a freely accessible web search engine that indexes the full text or metadata of Academic publishing, scholarly literature across an array of publishing formats and disciplines. Released in Beta release, beta in November 2004, the Google Scholar index includes peer-reviewed online academic journals and books, conference papers, theses and dissertations, preprints, Abstract (summary), abstracts, technical reports, and other scholarly literature, including Legal opinion, court opinions and patents. Google Scholar uses a web crawler, or web robot, to identify files for inclusion in the search results. For content to be indexed in Google Scholar, it must meet certain specified criteria. An earlier statistical estimate published in PLOS One using a mark and recapture method estimated approximately 79–90% coverage of all articles published in English with an estimate of 100 million.'' Trend Watch'' (2014) Nature (journal), Nature 509(7501), 405 – discussing Madian K ...
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Calculus
Calculus is the mathematics, mathematical study of continuous change, in the same way that geometry is the study of shape, and algebra is the study of generalizations of arithmetic operations. Originally called infinitesimal calculus or "the calculus of infinitesimals", it has two major branches, differential calculus and integral calculus. The former concerns instantaneous Rate of change (mathematics), rates of change, and the slopes of curves, while the latter concerns accumulation of quantities, and areas under or between curves. These two branches are related to each other by the fundamental theorem of calculus. They make use of the fundamental notions of convergence (mathematics), convergence of infinite sequences and Series (mathematics), infinite series to a well-defined limit (mathematics), limit. It is the "mathematical backbone" for dealing with problems where variables change with time or another reference variable. Infinitesimal calculus was formulated separately ...
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Statistics
Statistics (from German language, German: ', "description of a State (polity), state, a country") is the discipline that concerns the collection, organization, analysis, interpretation, and presentation of data. In applying statistics to a scientific, industrial, or social problem, it is conventional to begin with a statistical population or a statistical model to be studied. Populations can be diverse groups of people or objects such as "all people living in a country" or "every atom composing a crystal". Statistics deals with every aspect of data, including the planning of data collection in terms of the design of statistical survey, surveys and experimental design, experiments. When census data (comprising every member of the target population) cannot be collected, statisticians collect data by developing specific experiment designs and survey sample (statistics), samples. Representative sampling assures that inferences and conclusions can reasonably extend from the sample ...
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Algebra
Algebra is a branch of mathematics that deals with abstract systems, known as algebraic structures, and the manipulation of expressions within those systems. It is a generalization of arithmetic that introduces variables and algebraic operations other than the standard arithmetic operations, such as addition and multiplication. Elementary algebra is the main form of algebra taught in schools. It examines mathematical statements using variables for unspecified values and seeks to determine for which values the statements are true. To do so, it uses different methods of transforming equations to isolate variables. Linear algebra is a closely related field that investigates linear equations and combinations of them called '' systems of linear equations''. It provides methods to find the values that solve all equations in the system at the same time, and to study the set of these solutions. Abstract algebra studies algebraic structures, which consist of a set of mathemati ...
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Interactive Geometry Software
Interactive geometry software (IGS) or dynamic geometry environments (DGEs) are computer programs which allow one to create and then manipulate geometric constructions, primarily in plane geometry. In most IGS, one starts construction by putting a few points and using them to define new objects such as lines, circles or other points. After some construction is done, one can move the points one started with and see how the construction changes. History The earliest IGS was the Geometric Supposer, which was developed in the early 1980s. This was soon followed by Cabri in 1986 and The Geometer's Sketchpad. Comparison There are three main types of computer environments for studying school geometry: supposers, dynamic geometry environments (DGEs) and Logo-based programs. Most are DGEs: software that allows the user to manipulate ("drag") the geometric object into different shapes or positions. The main example of a supposer is the Geometric Supposer, which does not have draggabl ...
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GeoGebra
GeoGebra (a portmanteau of ''geometry'' and ''algebra'') is an interactive geometry, algebra, statistics and calculus application, intended for learning and teaching mathematics and science from primary school to university level. GeoGebra is available on multiple platforms, with apps for desktops (Windows, macOS and Linux), tablets ( Android, iPad and Windows) and web. It is presently owned by Indian edutech firm Byju's. History GeoGebra's creator, Markus Hohenwarter, started the project in 2001 as part of his master's thesis at the University of Salzburg. After a successful Kickstarter campaign, GeoGebra expanded its offering to include an iPad, an Android and a Windows Store app version. In 2013, GeoGebra incorporated Bernard Parisse's Xcas into its CAS view. The project is now freeware (with open-source portions) and multi-lingual, and Hohenwarter continues to lead its development at the University of Linz. GeoGebra includes both commercial and not-for-profit entit ...
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FreeCodeCamp
freeCodeCamp (also referred to as Free Code Camp) is a non-profit educational organization that consists of an interactive learning web platform, an online community forum, chat rooms, online publications and local organizations that intend to make learning software development & computer programming accessible to anyone. Beginning with tutorials that introduce students to HTML, CSS, JavaScript, Python, C#, and etc., students progress to project assignments that they complete either alone or in pairs. History Quincy Larson and pre-freeCodeCamp Before founding freeCodeCamp, Quincy Larson was a school director for six years before he started to learn to code so that he could create tools for making schools more efficient. His own journey into learning to code was long and winding and he recognized the need for a single-track curriculum for new developers. Upon analyzing data on coding boot camps in the US and realizing how inaccessible coding education was, he set out to ...
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