Labyrinth (marble Game)
''Labyrinth'' is a game of skill, game of physical skill consisting of a box with a maze on top with holes, and a steel marble. The object of the game is to try to tilt the playfield to guide the marble to the end of the maze, without letting it fall into any of the holes. Some versions of the game feature a suspended maze surface that rotates on two axles, each of which is controlled by a knob. Small handheld versions of the game are sold, with the box being completely closed with a transparent cover on top. The game was developed by BRIO in Sweden and first released there in 1946. It was introduced to the United States by BRIO around 1950. Similar games are offered in the US by a number of companies, due to it never being properly copyrighted there (according to one such company). Reception ''Games (magazine), Games'' magazine included ''Labyrinth'' in their "Top 100 Games of 1980", describing it as "like walking a tightrope without the element of danger". See also *Ball-in- ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Figment (arts Event)
FIGMENT is an annual participatory arts event that began on Governors Island in New York Harbor, United States in 2007, and has since spread to a number of other cities. The mission of FIGMENT is to provide a forum for community-based participatory art and experience. FIGMENT strives to build community among artists and participants, to foster the participatory arts in New York City, and to demonstrate a vision for the future of Governors Island as an international arts destination. FIGMENT is a community-based event organized and run by volunteers. The event draws its name from New York's artistic heritage. Andy Warhol once commented that he would like his tombstone to have only one word on it: “Figment.” Warhol never got his wish; he has a traditional grave marker. FIGMENT is based on 11 principles including participation, inclusion, decommodification and leave no trace. Art projects are solicited for FIGMENT through a curatorial process, based on artistic merit, ambitiou ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Rubik's 360
Rubik's 360 is a 3D mechanical puzzle released in 2009 by Ernő Rubik, the inventor of Rubik's Cube and other puzzles. Rubik's 360 was introduced on February 5, 2009 at the Nürnberg International Toy Fair ahead of its worldwide release in August. In contrast to most of Rubik's puzzles, Rubik's 360 is a physical challenge requiring manual dexterity rather than learning and memorizing algorithms. The puzzle involves moving six balls, each a different color, from a central sphere to six color-coded compartments in the outer sphere. This is done by maneuvering them through a middle sphere that only has two holes. There are three spheres that make up the puzzle. Like Rubik's Cube, Rubik's 360 has only one solution, but it cannot be solved by being broken apart. It is considered suitable for all ages and reviews described it as addictive and engaging. See also * Ball-in-a-maze puzzle * Perplexus * Rubik's Revenge References External linksRubik's official website [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Physical Activity And Dexterity Toys
Physical may refer to: *Physical examination In a physical examination, medical examination, clinical examination, or medical checkup, a medical practitioner examines a patient for any possible medical signs or symptoms of a Disease, medical condition. It generally consists of a series of ..., a regular overall check-up with a doctor * ''Physical'' (Olivia Newton-John album), 1981 ** "Physical" (Olivia Newton-John song) * ''Physical'' (Gabe Gurnsey album) * "Physical" (Alcazar song) (2004) * "Physical" (Enrique Iglesias song) (2014) * "Physical" (Dua Lipa song) (2020) *"Physical (You're So)", a 1980 song by Adam & the Ants, the B side to " Dog Eat Dog" * ''Physical'' (TV series), an American television series *'' Physical: 100'', a Korean reality show on Netflix See also {{disambiguation ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Marble Games
A marble is a small spherical object often made from glass, clay, steel, plastic, or agate. These toys can be used for a variety of games called marbles, as well being placed in marble runs or races, or created as a form of art. They are often collected, both for nostalgia and for their aesthetic colors. Sizes may vary, but usually range from about in diameter. In the north of England the game and objects are called "taws", with larger taws being called "bottle washers", named after the use of a marble in Codd-neck bottles, which were often collected for play. Games History In the early twentieth century, small balls of stone from about 2500 BCE, identified by archaeologists as marbles, were found by excavation near Mohenjo-daro, in a site associated with the Indus Valley civilization. In modern India the game is called "kanche". Marbles are often mentioned in Roman literature, as in Ovid's poem "Nux" (which mentions playing the game with walnuts), and there are many examp ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Games Of Physical Skill
A game of skill is a game where the outcome is determined mainly by mental or physical skill, rather than chance. Alternatively, a game of chance is one where its outcome is strongly influenced by some randomizing device, such as dice, spinning tops, playing cards, roulette wheels, or numbered balls drawn from a container. While a game of chance may have some skill element to it, chance generally plays a greater role in determining its outcome. A game of skill may also have elements of chance, but skill plays a greater role in determining its outcome. Some commonly played games of skill and chance include: poker, collectible card games, contract bridge, backgammon and mahjong. Most games of skill also involve a degree of chance, due to natural aspects of the environment, a randomizing device (such as dice, playing cards or a coin flip), or guessing due to incomplete information. For many games where skill is a component alongside chance, such as card games like poker but ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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GooBall
''GooBall'' is a 2005 arcade-style puzzle video game developed by Over The Edge Entertainment (now Unity Technologies) for Mac OS X and published by Ambrosia Software. It is Over The Edge's first game, and runs on an early beta version of the Unity engine, which it was meant to showcase. Though it was highly downloaded, the game was commercially unsuccessful, leading Over The Edge to change its focus from making games, to making the Unity engine. Gameplay The player assumes the role of an alien stranded on Earth. "Goober", as the alien becomes known to the CIA, is stuck inside a life support device made of protoplasm. The gameplay is similar to the ''Super Monkey Ball'' series in that the player tilts the environment, which causes Goober to roll around in it, collecting gems and making its way to the end gate within the imparted time. Goober can stick to surfaces by holding down the command key; this ability can be used to climb walls, or to avoid falling off from ledges. Jumpin ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Neverball
is a 2001 Platform game, platform video game developed by Amusement Vision and published by Sega. The game debuted in Japan at the 2001 Amusement Operators Union trade show as ''Monkey Ball'', an arcade game, arcade cabinet running on Sega's List of Sega arcade system boards#Sega NAOMI series, NAOMI hardware and controlled with a distinctive banana-shaped analog stick. Due to the discontinuation of Sega's Dreamcast home console and the company's subsequent restructuring, an enhanced Porting, port dubbed ''Super Monkey Ball'' was released as a Launch game, launch title for the GameCube in late 2001, garnering interest as Sega's first game published for a Nintendo home console. Conceived by Amusement Vision head Toshihiro Nagoshi, ''Super Monkey Ball'' involves guiding a transparent ball through many levels, the ball containing one of four monkeys—AiAi, MeeMee, Baby, and GonGon—across a series of maze-like platforms. The player must reach the goal without falling off or letti ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Marble Blast Gold
''Marble Blast'' is a 2002 3D platform game. It was pre-installed on some Apple Inc. computer systems like the iMac, iBook, and Mac mini. It was also available for Windows operating systems as well as various Linux distributions. It was remade for the Xbox Live Arcade during Marble Blast's final years. The game was originally released in December 2002 as ''Marble Blast'' and then updated in May 2003, being renamed ''Marble Blast Gold''. During the same year at some point, it was also licensed to eGames to be resold under the name ''Marble Blaster''. The sequel, '' Marble Blast Ultra'', was released in 2006 for the Xbox 360 platform with new features and improved graphics, sometime after the enhanced version of Marble Blast for the Xbox Live Arcade which released one year earlier. ''Marble Blast XP'', a version for the Net Jet online game system, has updated graphics and a marble selector. Gameplay Basic gameplay involves taking the perspective of an autonomous marble moving ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Super Monkey Ball (video Game)
is a 2001 Platform game, platform video game developed by Amusement Vision and published by Sega. The game debuted in Japan at the 2001 Amusement Operators Union trade show as ''Monkey Ball'', an arcade game, arcade cabinet running on Sega's List of Sega arcade system boards#Sega NAOMI series, NAOMI hardware and controlled with a distinctive banana-shaped analog stick. Due to the discontinuation of Sega's Dreamcast home console and the company's subsequent restructuring, an enhanced Porting, port dubbed ''Super Monkey Ball'' was released as a Launch game, launch title for the GameCube in late 2001, garnering interest as Sega's first game published for a Nintendo home console. Conceived by Amusement Vision head Toshihiro Nagoshi, ''Super Monkey Ball'' involves guiding a transparent ball through many levels, the ball containing one of four monkeys—AiAi, MeeMee, Baby, and GonGon—across a series of maze-like platforms. The player must reach the goal without falling off or letti ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Marble Madness
''Marble Madness'' is a 1984 platform game designed by Mark Cerny and published by Atari Games for Arcade video game, arcades. Set in an Isometric video game graphics, isometric perspective, the game tasks the player with guiding a marble through six courses, populated with obstacles and enemies, within a time limit. The player controls the marble by using a trackball. ''Marble Madness'' is known for using innovative game technologies: it was Atari's first to use the Atari System 1 hardware, the first to be programmed in the C (programming language), C programming language, and one of the first to use true stereophonic sound, stereo sound (previous games used either monaural sound or Duophonic, simulated stereo). In designing the game, Cerny drew inspiration from miniature golf, Racing video game, racing games, and artwork by M. C. Escher. He aimed to create a game that offered a distinct experience with a unique control system. Cerny applied a Minimalism, minimalist approach in ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Perplexus
Perplexus, originally released as Superplexus, is a 3-D ball-in-a-maze puzzle or labyrinth game enclosed in a transparent plastic sphere. By twisting and turning it, players try to maneuver a small steel ball through a complex maze along narrow plastic tracks. The maze has many steps (varying across puzzles). The number of steps ranges from 30 in the Perplexus Twist to 225 in the Perplexus 3x3 Rubik's cube Hybrid. Some levels drop the ball into a cup or a small rim to utilize its 3-D nature. Players must complete obstacles varying in difficulty to reach the end. Perplexus LLC is the manufacturer and a wholly owned subsidiary of Spin_Master, Spin Master Ltd (since 2017). History Perplexus was co-invented by college professor Michael McGinnis and toy inventors Brian Clemens and Dan Klitsner of San Francisco-based KID Group—known for inventing Bop It, HyperDash, and other game titles. McGinnis first drew pictures for 3-D labyrinths in the late 1970s. In 1999, he showed drawings ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Lazy Raiders
''Lazy Raiders'' (originally ''Dig It Up'') is a video game developed by Sarbakan and published by Microsoft Game Studios for Xbox Live Arcade in 2010. It was later ported and published by Namco Networks for iOS in 2012, and for Android in 2013. Gameplay ''Lazy Raiders'' uses a "World-Flip" mechanic that allows the player to flip and spin the entire world, which allows gravity to move objects (such as Dr. Diggabone, boulders, minions and thieves) through mazes. The game has 80 levels set in three different settings: Seven Cities of Gold, Arctic Caves and Wild West. Development ''Lazy Raiders'' was originally planned for both an XBLA and a WiiWare release, but the developers struggled to reach both demographics. Eventually they abandoned WiiWare as the multiplatform angle "resulted in design hazards that did nothing but dilute the whole game experience." Likewise, the game was initially planned to include two multiplayer modes. These were scrapped as the team was already under ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |