Kuso
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Kuso
''Kuso'' is a term used in East Asia for the internet culture that generally includes all types of camp and parody. In Japanese, is a word that is commonly translated to English as curse words such as fuck, shit, damn, and bullshit, and is often said as an interjection. It is also used to describe outrageous matters and objects of poor quality. This usage of ''kuso'' was brought into Taiwan around 2000 by young people who frequently visited Japanese websites and quickly became an internet phenomenon, spreading to Taiwan and Hong Kong and subsequently to Mainland China. From Japanese ''kusogē'' to Taiwanese ''kuso'' The root of Taiwanese "''kuso''" was not the Japanese word ''kuso'' itself but . The word ''kusogē'' is a clipped compound of and , which means, quite literally, "crappy (video) games". This term was eventually brought outside of Japan and its meaning shifted in the West, becoming a term of endearment (and even a category) towards either bad games of nostalgic ...
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Initial D
is a Japanese street racing manga series written and illustrated by Shuichi Shigeno. It was serialized in Kodansha's '' seinen'' manga magazine '' Weekly Young Magazine'' from 1995 to 2013, with the chapters collected into 48 ''tankōbon'' volumes. The story focuses on the world of illegal Japanese street racing, where all the action is concentrated in the mountain passes and rarely in cities or urban areas, and with the drifting racing style emphasized in particular. Professional race car driver and pioneer of drifting Keiichi Tsuchiya helped with editorial supervision. The story is centered on the prefecture of Gunma, more specifically on several mountains in the Kantō region and in their surrounding cities and towns. Although some of the names of the locations the characters race in have been fictionalized, all of the locations in the series are based on actual locations in Japan. ''Initial D'' has been adapted into several anime television and original ...
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East Asia
East Asia is the eastern region of Asia, which is defined in both Geography, geographical and culture, ethno-cultural terms. The modern State (polity), states of East Asia include China, Japan, Mongolia, North Korea, South Korea, and Taiwan. China, North Korea, South Korea and Taiwan are all unrecognised by at least one other East Asian state due to severe ongoing War, political tensions in the region, specifically the division of Korea and the political status of Taiwan. Hong Kong and Macau, two small coastal Dependent territory, quasi-dependent territories located in the south of China, are officially highly autonomous but are under Chinese sovereignty. Economy of Japan, Japan, Economy of Taiwan, Taiwan, Economy of South Korea, South Korea, Economy of China, Mainland China, Economy of Hong Kong, Hong Kong, and Economy of Macau, Macau are among the world's largest and most prosperous economies. East Asia borders Siberia and the Russian Far East to the north, Southeast Asia to ...
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Mo Lei Tau
''Mo lei tau'' () is a type of slapstick humour associated with Hong Kong popular culture that developed during the late 20th century. It is a phenomenon which has grown largely from its presentation in modern film media. Its humour arises from the placement of surprising and incongruous elements, and the complex interplay of cultural subtleties. Typical constituents of this humour include nonsensical parodies, juxtaposition of contrasts, sudden surprises in spoken dialogue and action and improbable and deliberate anachronisms. During an interview with Stephen Chow for his 2006 season of ''Asian Invasion'', BBC film critic Jonathan Ross referred to the genre as "Silly Talk", a label that Chow was happy to accept. Semantics ''Mo lei tau'' (Jyutping: mou4 lei4 tau4) is a Cantonese term which may be loosely translated as "with no source", but is generally used to mean "makes no sense". The original phrase was ''mo lei tau gau'' (冇厘頭尻) which literally means "cannot diffe ...
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Densha De D
is a Japanese train simulation game series originally produced by Taito and more recently by Square Enix (who purchased Taito) and Railfan Holdings Co., Ltd. The series started with a 1996 arcade version and was first released in a home version for the PlayStation in 1997. There are also PC versions released by the Japanese publisher Unbalance. All of the games in the series are exclusively available in Japanese. Overview Each ''Densha de Go'' title contains actual train (or tram) routes based on real services in Japan. For the most part, the user's task is to drive the train and adhere to a very exacting timetable, including stopping at stations to within as little as 30 cm of a prescribed stopping point, ideally within half a second of the scheduled arrival time. While the specifics vary slightly between versions, generally speaking along the way, the user is expected to obey speed limits and other posted signs, sound a warning for work parties along the track, arrive ...
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Fist Of The North Star
is a Japanese manga series written by Buronson and illustrated by Tetsuo Hara. It was serialized in Shueisha's ''shōnen'' manga magazine ''Weekly Shōnen Jump'' for 245 issues published from 1983 to 1988 and initially collected in 27 ''tankōbon'' volumes under the Jump Comics imprint. Set on a post-apocalyptic Earth after a nuclear war, the story centers on a warrior named Kenshiro, the successor of a deadly martial art known as ''Hokuto Shinken'', which gives him the ability to kill his opponents by striking their secret vital points, which often results in an exceptionally violent and gory death. Kenshiro dedicates his life to fighting against the various gangs, bandits, and warlords who threaten the lives of the defenseless and innocent, as well as rival martial artists, including his own "brothers" from the same school. ''Fist of the North Star'' was adapted into two anime television series produced by Toei Animation, which together aired on Fuji TV and its af ...
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Bishōjo
In Japanese popular culture, a , also romanized as ''bishojo'' or ''bishoujo'', is a cute girl character. ''Bishōjo'' characters appear ubiquitously in media including manga, anime, and computer games (especially in the ''bishojo'' game genre), and also appear in advertising and as mascots, such as for maid cafés. An attraction towards ''bishōjo'' characters is a key concept in ''otaku'' (manga and anime fan) subculture. The development of the ''bishōjo'' aesthetic in manga of the early 1980s marked a departure from previous realistic styles, and the emergence of the aesthetic of "cute eroticism" (''kawaii ero'') and '' moe''. History The ''bishōjo'' character type emerged in the ''lolicon'' boom of the early 1980s, particularly in the works of manga artist Hideo Azuma. Azuma's characters combined the round bodies of Osamu Tezuka characters and the round and emotive faces of ''shōjo'' manga. At the time, the dominant style in seinen and pornographic manga was '' gekiga ...
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Fictional Crossover
A crossover is the placement of two or more otherwise discrete fictional characters, settings, or universes into the context of a single story. They can arise from legal agreements between the relevant copyright holders, unofficial efforts by fans, or common corporate ownership. Background Official Crossovers often occur in an official capacity in order for the intellectual property rights holders to reap the financial reward of combining two or more popular, established properties. In other cases, the crossover can serve to introduce a new concept derivative of an older one. Crossovers generally occur between properties owned by a single holder, but they can, more rarely, involve properties from different holders, provided that the inherent legal obstacles can be overcome. They may also involve using characters that have passed into the public domain with those concurrently under copyright protection. A crossover story may try to explain its own reason for the crossov ...
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Fanfiction
Fan fiction or fanfiction (also abbreviated to fan fic, fanfic, fic or FF) is fictional writing written in an amateur capacity by fans, unauthorized by, but based on an existing work of fiction. The author uses copyrighted characters, settings, or other intellectual properties from the original creator(s) as a basis for their writing. Fan fiction ranges from a couple of sentences to an entire novel, and fans can retain the creator's characters and settings and/or add their own. It is a form of fan labor. Fan fiction can be based on any fictional (and occasional non-fictional) subject. Common bases for fan fiction include novels, movies, musical groups, cartoons, anime, manga, and video games. Fan fiction is rarely commissioned or authorized by the original work's creator or publisher and is rarely professionally published. It may infringe on the original author's copyright, depending on the jurisdiction and on legal questions such as whether or not it qualifies as "fair u ...
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Doujin
In Japan, is a group of people who share an interest, activity, or hobby. The word is sometimes translated into English as " clique", "fandom", "coterie", "society", or "circle" (as in " sewing circle"). Self-published creative works produced by these groups are also called ''doujin'', including manga, magazines, novels, music ( ''doujin'' music), anime, and video games ( ''doujin'' soft). Print ''doujin'' works are collectively called '' doujinshi''. ''Doujin'' works are typically amateur and derivative in nature, though some professional artists participate in ''doujin'' culture as a way to publish material outside the regular publishing industry. Annual research by the research agency Media Create indicated that of the US$1.65 billion of the otaku industry in 2007, ''doujin'' sales made up 48% (US$792 million). Literary societies Literary circles first appeared in the Meiji period when groups of like-minded ''waka'' writers, poets and novelists met and publish ...
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Manga
Manga ( Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is used in Japan to refer to both comics and cartooning. Outside of Japan, the word is typically used to refer to comics originally published in the country. In Japan, people of all ages and walks of life read manga. The medium includes works in a broad range of genres: action, adventure, business and commerce, comedy, detective, drama, historical, horror, mystery, romance, science fiction and fantasy, erotica ('' hentai'' and '' ecchi''), sports and games, and suspense, among others. Many manga are translated into other languages. Since the 1950s, manga has become an increasingly major part of the Japanese publishing industry. By 1995, the manga market in Japan was valued at (), with annual sales of 1.9billion manga books a ...
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Anime
is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, directly to home media, and over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, or video games. It is classified into numerous genres targeting various broad and niche ...
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Hong Kong Comics
Hong Kong comics are comics originally produced in Hong Kong. History Sun Yat-Sen established the Republic of China in 1911 using Hong Kong's comics to circulate anti-Qing propaganda. Some of the comics that mirrored the early struggles of the transitional political and war periods were ''The True Record'' and ''Renjian Pictorial''. By the time the Japanese occupied Hong Kong in 1941, all manhua activities had stopped. With the defeat of the Japanese in 1945, political mayhem between Chinese Nationalists and Communists took place. One of the critical comics, ''This Is a Cartoon Era'' by Renjian Huahui made note of the political backdrop at the time.Wong, Wendy Siuyi. 002(2001) '' Hong Kong Comics: A History of Manhua''. Princeton Architectural Press, New York. The turmoil in China continued into the 1950s and 1960s. The rise of Chinese immigration turned Hong Kong into the main manhua-ready market, especially with the baby boom generation of children. The most influential c ...
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