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Klein Bottle
In topology, a branch of mathematics, the Klein bottle () is an example of a non-orientable surface; it is a two-dimensional manifold against which a system for determining a normal vector cannot be consistently defined. Informally, it is a one-sided surface which, if traveled upon, could be followed back to the point of origin while flipping the traveler upside down. Other related non-orientable objects include the Möbius strip and the real projective plane. While a Möbius strip is a surface with boundary, a Klein bottle has no boundary. For comparison, a sphere is an orientable surface with no boundary. The concept of a Klein bottle was first described in 1882 by the German mathematician Felix Klein. Construction The following square is a fundamental polygon of the Klein bottle. The idea is to 'glue' together the corresponding red and blue edges with the arrows matching, as in the diagrams below. Note that this is an "abstract" gluing in the sense that trying to rea ...
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Fundamental Polygon
In mathematics, a fundamental polygon can be defined for every compact Riemann surface of genus greater than 0. It encodes not only the topology of the surface through its fundamental group but also determines the Riemann surface up to conformal equivalence. By the uniformization theorem, every compact Riemann surface has simply connected universal covering surface given by exactly one of the following: *the Riemann sphere, *the complex plane, *the unit disk ''D'' or equivalently the upper half-plane ''H''. In the first case of genus zero, the surface is conformally equivalent to the Riemann sphere. In the second case of genus one, the surface is conformally equivalent to a torus C/Λ for some lattice Λ in C. The fundamental polygon of Λ, if assumed convex, may be taken to be either a period parallelogram or a centrally symmetric hexagon, a result first proved by Fedorov in 1891. In the last case of genus ''g'' > 1, the Riemann surface is conformally equivalent to ''H''/Γ w ...
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Klein Bottle
In topology, a branch of mathematics, the Klein bottle () is an example of a non-orientable surface; it is a two-dimensional manifold against which a system for determining a normal vector cannot be consistently defined. Informally, it is a one-sided surface which, if traveled upon, could be followed back to the point of origin while flipping the traveler upside down. Other related non-orientable objects include the Möbius strip and the real projective plane. While a Möbius strip is a surface with boundary, a Klein bottle has no boundary. For comparison, a sphere is an orientable surface with no boundary. The concept of a Klein bottle was first described in 1882 by the German mathematician Felix Klein. Construction The following square is a fundamental polygon of the Klein bottle. The idea is to 'glue' together the corresponding red and blue edges with the arrows matching, as in the diagrams below. Note that this is an "abstract" gluing in the sense that trying to rea ...
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Orientability
In mathematics, orientability is a property of some topological spaces such as real vector spaces, Euclidean spaces, surfaces, and more generally manifolds that allows a consistent definition of "clockwise" and "counterclockwise". A space is orientable if such a consistent definition exists. In this case, there are two possible definitions, and a choice between them is an orientation of the space. Real vector spaces, Euclidean spaces, and spheres are orientable. A space is non-orientable if "clockwise" is changed into "counterclockwise" after running through some loops in it, and coming back to the starting point. This means that a geometric shape, such as , that moves continuously along such a loop is changed into its own mirror image . A Möbius strip is an example of a non-orientable space. Various equivalent formulations of orientability can be given, depending on the desired application and level of generality. Formulations applicable to general topological manifolds of ...
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Circle
A circle is a shape consisting of all points in a plane that are at a given distance from a given point, the centre. Equivalently, it is the curve traced out by a point that moves in a plane so that its distance from a given point is constant. The distance between any point of the circle and the centre is called the radius. Usually, the radius is required to be a positive number. A circle with r=0 (a single point) is a degenerate case. This article is about circles in Euclidean geometry, and, in particular, the Euclidean plane, except where otherwise noted. Specifically, a circle is a simple closed curve that divides the plane into two regions: an interior and an exterior. In everyday use, the term "circle" may be used interchangeably to refer to either the boundary of the figure, or to the whole figure including its interior; in strict technical usage, the circle is only the boundary and the whole figure is called a '' disc''. A circle may also be defined as a specia ...
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Fiber Bundle
In mathematics, and particularly topology, a fiber bundle (or, in Commonwealth English: fibre bundle) is a space that is a product space, but may have a different topological structure. Specifically, the similarity between a space E and a product space B \times F is defined using a continuous surjective map, \pi : E \to B, that in small regions of E behaves just like a projection from corresponding regions of B \times F to B. The map \pi, called the projection or submersion of the bundle, is regarded as part of the structure of the bundle. The space E is known as the total space of the fiber bundle, B as the base space, and F the fiber. In the ''trivial'' case, E is just B \times F, and the map \pi is just the projection from the product space to the first factor. This is called a trivial bundle. Examples of non-trivial fiber bundles include the Möbius strip and Klein bottle, as well as nontrivial covering spaces. Fiber bundles, such as the tangent bundle of a man ...
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Marc Ten Bosch
is an in-development puzzle-platform video game by Marc ten Bosch set in a world with four spatial dimensions. Since rendering true four-dimensional (4D) space to a screen is impossible, the game instead renders a three-dimensional (3D) slice of its world. Players can change the dimensions used to create the slice and move within the slice, thereby enabling them to move throughout the 4D world. The game has many puzzles that are impossible to solve in a 3D world, but are solvable in the game's 4D world. In contrast to traditional 2D or 3D game development, virtually all of the technology behind ''Miegakure'' had to be created from scratch since the equations describing physics in a world with four spatial dimensions are different to those in spacetime (which has only three spatial dimensions). The technology underlying the game was used to create the 2017 simulation game ''4D Toys'', and some of the research underlying the game was published at SIGGRAPH in 2020. The game has b ...
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Spherinder
In four-dimensional geometry, the spherinder, or spherical cylinder or spherical prism, is a geometric object, defined as the Cartesian product of a 3- ball (or solid 2-sphere) of radius ''r''1 and a line segment of length 2''r''2: :D = \ Like the duocylinder, it is also analogous to a cylinder in 3-space, which is the Cartesian product of a disk with a line segment. It can be seen in 3-dimensional space by stereographic projection as two concentric spheres, in a similar way that a tesseract (cubic prism) can be projected as two concentric cubes, and how a circular cylinder can be projected into 2-dimensional space as two concentric circles. Relation to other shapes In 3-space, a cylinder can be considered intermediate between a cube and a sphere. In 4-space there are three intermediate forms between the tesseract and the hypersphere. Altogether, they are the: * tesseract (1- ball × 1-ball × 1-ball × 1-ball), whose hypersurface is eight cubes connected at 24 squa ...
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Euclidean Space
Euclidean space is the fundamental space of geometry, intended to represent physical space. Originally, that is, in Euclid's ''Elements'', it was the three-dimensional space of Euclidean geometry, but in modern mathematics there are Euclidean spaces of any positive integer dimension, including the three-dimensional space and the '' Euclidean plane'' (dimension two). The qualifier "Euclidean" is used to distinguish Euclidean spaces from other spaces that were later considered in physics and modern mathematics. Ancient Greek geometers introduced Euclidean space for modeling the physical space. Their work was collected by the ancient Greek mathematician Euclid in his ''Elements'', with the great innovation of '' proving'' all properties of the space as theorems, by starting from a few fundamental properties, called ''postulates'', which either were considered as evident (for example, there is exactly one straight line passing through two points), or seemed impossible to prov ...
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Compact Space
In mathematics, specifically general topology, compactness is a property that seeks to generalize the notion of a closed and bounded subset of Euclidean space by making precise the idea of a space having no "punctures" or "missing endpoints", i.e. that the space not exclude any ''limiting values'' of points. For example, the open interval (0,1) would not be compact because it excludes the limiting values of 0 and 1, whereas the closed interval ,1would be compact. Similarly, the space of rational numbers \mathbb is not compact, because it has infinitely many "punctures" corresponding to the irrational numbers, and the space of real numbers \mathbb is not compact either, because it excludes the two limiting values +\infty and -\infty. However, the ''extended'' real number line ''would'' be compact, since it contains both infinities. There are many ways to make this heuristic notion precise. These ways usually agree in a metric space, but may not be equivalent in other topo ...
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Square (geometry)
In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90- degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length adjacent sides. It is the only regular polygon whose internal angle, central angle, and external angle are all equal (90°), and whose diagonals are all equal in length. A square with vertices ''ABCD'' would be denoted . Characterizations A convex quadrilateral is a square if and only if it is any one of the following: * A rectangle with two adjacent equal sides * A rhombus with a right vertex angle * A rhombus with all angles equal * A parallelogram with one right vertex angle and two adjacent equal sides * A quadrilateral with four equal sides and four right angles * A quadrilateral where the diagonals are equal, and are the perpendicular bisectors of each other (i.e., a rhombus with equal diagonals) * A convex quadrilateral wi ...
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Quotient Space (topology)
In topology and related areas of mathematics, the quotient space of a topological space under a given equivalence relation is a new topological space constructed by endowing the quotient set of the original topological space with the quotient topology, that is, with the finest topology that makes continuous the canonical projection map (the function that maps points to their equivalence classes). In other words, a subset of a quotient space is open if and only if its preimage under the canonical projection map is open in the original topological space. Intuitively speaking, the points of each equivalence class are or "glued together" for forming a new topological space. For example, identifying the points of a sphere that belong to the same diameter produces the projective plane as a quotient space. Definition Let \left(X, \tau_X\right) be a topological space, and let \,\sim\, be an equivalence relation on X. The quotient set, Y = X / \sim\, is the set of equivalence clas ...
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Cheshire Cat
The Cheshire Cat ( or ) is a fictional cat popularised by Lewis Carroll in ''Alice's Adventures in Wonderland'' and known for its distinctive mischievous grin. While now most often used in ''Alice''-related contexts, the association of a "Cheshire cat" with grinning predates the 1865 book. It has transcended the context of literature and become enmeshed in popular culture, appearing in various forms of media, from political cartoons to television, as well as in cross-disciplinary studies, from business to science. One distinguishing feature of the ''Alice''-style Cheshire Cat involves a periodic gradual disappearance of its body, leaving only one last visible trace: its iconic grin. Origins The first known appearance of the expression in literature is in the 18th century, in Francis Grose's ''A Classical Dictionary of the Vulgar Tongue'', Second, Corrected and Enlarged Edition (1788), which contains the following entry: The phrase appears again in print in John Wolcot ...
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