Kivy (framework)
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Kivy (framework)
Kivy is a free and open source Python framework for developing mobile apps and other multitouch application software with a natural user interface (NUI). It is distributed under the terms of the MIT License, and can run on Android, iOS, Linux, macOS, and Windows. Kivy is the main framework developed by the Kivy organization, alongside Python for Android, Kivy for iOS, and several other libraries meant to be used on all platforms. In 2012, Kivy got a $5000 grant from the Python Software Foundation for porting it to Python 3.3. Kivy also supports the Raspberry Pi which was funded through Bountysource. The framework contains all the elements for building an application such as: * extensive input support for mouse, keyboard, TUIO, and OS-specific multitouch events; * a graphic library using only OpenGL ES 2, and based on Vertex Buffer Object and shaders; * a wide range of widgets that support multitouch; * an intermediate language (Kv) used to easily design custom widgets ...
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Python (programming Language)
Python is a high-level programming language, high-level, general-purpose programming language. Its design philosophy emphasizes code readability with the use of significant indentation. Python is type system#DYNAMIC, dynamically type-checked and garbage collection (computer science), garbage-collected. It supports multiple programming paradigms, including structured programming, structured (particularly procedural programming, procedural), object-oriented and functional programming. It is often described as a "batteries included" language due to its comprehensive standard library. Guido van Rossum began working on Python in the late 1980s as a successor to the ABC (programming language), ABC programming language, and he first released it in 1991 as Python 0.9.0. Python 2.0 was released in 2000. Python 3.0, released in 2008, was a major revision not completely backward-compatible with earlier versions. Python 2.7.18, released in 2020, was the last release of ...
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Raspberry Pi
Raspberry Pi ( ) is a series of small single-board computers (SBCs) developed in the United Kingdom by the Raspberry Pi Foundation in collaboration with Broadcom Inc., Broadcom. To commercialize the product and support its growing demand, the Foundation established a commercial entity, Raspberry Pi Holdings, a public company that trades on the London Stock Exchange. The Raspberry Pi was originally created to help teach computer science in schools, but gained popularity for many other uses due to its low cost, compact size, and flexibility. It is now used in areas such as Industrial Automation and Control Systems, industrial automation, robotics, home automation, IoT devices, and hobbyist projects. The company's products range from simple microcontrollers to computers that the company markets as being powerful enough to be used as a general purpose PC. Computers are built around a custom designed system on a chip and offer features such as HDMI video/audio output, USB ports, wi ...
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Microphone
A microphone, colloquially called a mic (), or mike, is a transducer that converts sound into an electrical signal. Microphones are used in many applications such as telephones, hearing aids, public address systems for concert halls and public events, motion picture production, live and recorded audio engineering, sound recording, two-way radios, megaphones, and radio and television broadcasting. They are also used in computers and other electronic devices, such as mobile phones, for recording sounds, speech recognition, Voice over IP, VoIP, and other purposes, such as Ultrasonic transducer, ultrasonic sensors or knock sensors. Several types of microphone are used today, which employ different methods to convert the air pressure variations of a sound wave to an electrical signal. The most common are the dynamic microphone, which uses a coil of wire suspended in a magnetic field; the condenser microphone, which uses the vibrating Diaphragm (acoustics), diaphragm as a capacitor ...
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Objective-C
Objective-C is a high-level general-purpose, object-oriented programming language that adds Smalltalk-style message passing (messaging) to the C programming language. Originally developed by Brad Cox and Tom Love in the early 1980s, it was selected by NeXT for its NeXTSTEP operating system. Due to Apple macOS’s direct lineage from NeXTSTEP, Objective-C was the standard language used, supported, and promoted by Apple for developing macOS and iOS applications (via their respective application programming interfaces ( APIs), Cocoa and Cocoa Touch) from 1997, when Apple purchased NeXT until the introduction of the Swift language in 2014. Objective-C programs developed for non-Apple operating systems or that are not dependent on Apple's APIs may also be compiled for any platform supported by GNU GNU Compiler Collection (GCC) or LLVM/ Clang. Objective-C source code 'messaging/implementation' program files usually have filename extensions, while Objective-C 'header/ ...
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Java (programming Language)
Java is a High-level programming language, high-level, General-purpose programming language, general-purpose, Memory safety, memory-safe, object-oriented programming, object-oriented programming language. It is intended to let programmers ''write once, run anywhere'' (Write once, run anywhere, WORA), meaning that compiler, compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to Java bytecode, bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax (programming languages), syntax of Java is similar to C (programming language), C and C++, but has fewer low-level programming language, low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as Reflective programming, reflection and runtime code modification) that are typically not available in traditional compiled languages. Java gained popularity sh ...
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List Of User Interface Markup Languages
The following is a list of user interface markup languages. By vendor or platform Flash *MXML *OpenLaszlo Java * Thinletbr>* ZK Framework, ZUML Ajax web application UI generator * FXML/JavaFX Microsoft *XAML(See also HTA/HTCbr>*XForms Others *Curl - also a programming language * GladeXML *UIML *EMML * VTML * XRC - XML Based Resource System is used by wxWidgets * GNUstep Renaissance *QML Descriptions EMML EMML is a declarative Mashup Domain Specific Language (DSL) aimed at creating enterprise mashups. The EMML language provides a rich set of high-level mashup-domain vocabulary to consume and mash variety of Web data-sources in interesting ways. EMML provides a uniform syntax to invoke heterogeneous service styles: REST, WSDL, RSS/ATOM, RDBMS, and POJO. EMML also provides ability to mix and match diverse data-formats : XML, JSON, JDBC, JavaObjects, and primitive types. OpenLaszlo (LZX) OpenLaszlo is a runtime environment that comprises a runtime environment and an interface d ...
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Hello World Program
Hello is a salutation or greeting in the English language. It is first attested in writing from 1826. Early uses ''Hello'', with that spelling, was used in publications in the U.S. as early as the 18 October 1826 edition of the '' Norwich Courier'' of Norwich, Connecticut. Another early use was an 1833 American book called ''The Sketches and Eccentricities of Col. David Crockett, of West Tennessee'', which was reprinted that same year in '' The London Literary Gazette''. The word was extensively used in literature by the 1860s. Etymology According to the ''Oxford English Dictionary'', ''hello'' is an alteration of ''hallo'', ''hollo'', which came from Old High German "''halâ'', ''holâ'', emphatic imperative of ''halôn'', ''holôn'' to fetch, used especially in hailing a ferryman". It also connects the development of ''hello'' to the influence of an earlier form, ''holla'', whose origin is in the French ''holà'' (roughly, 'whoa there!', from French ''là'' 'there'). As in a ...
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GUI Widget
A graphical widget (also graphical control element or control) in a graphical user interface is an element of interaction, such as a button or a scroll bar. Controls are software components that a computer user interacts with through direct manipulation to read or edit information about an application. User interface libraries such as Windows Presentation Foundation, Qt, GTK, and Cocoa, contain a collection of controls and the logic to render these. Each widget facilitates a specific type of user-computer interaction, and appears as a visible part of the application's GUI as defined by the theme and rendered by the rendering engine. The theme makes all widgets adhere to a unified aesthetic design and creates a sense of overall cohesion. Some widgets support interaction with the user, for example labels, buttons, and check boxes. Others act as containers that group the widgets added to them, for example windows, panels, and tabs. Structuring a user interface with widget ...
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Shader
In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as '' shading''. Shaders have evolved to perform a variety of specialized functions in computer graphics special effects and video post-processing, as well as general-purpose computing on graphics processing units. Traditional shaders calculate rendering effects on graphics hardware with a high degree of flexibility. Most shaders are coded for (and run on) a graphics processing unit (GPU), though this is not a strict requirement. ''Shading languages'' are used to program the GPU's rendering pipeline, which has mostly superseded the fixed-function pipeline of the past that only allowed for common geometry transforming and pixel-shading functions; with shaders, customized effects can be used. The position and color ( hue, saturation, brightness, and contrast) of all pixels, vertices, and/or ...
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Vertex Buffer Object
A vertex buffer object (VBO) is an OpenGL feature that provides methods for uploading vertex data (position, normal vector, color, etc.) to the video device for non-immediate-mode rendering. VBOs offer substantial performance gains over immediate mode rendering primarily because the data reside in video device memory rather than system memory and so it can be rendered directly by the video device. These are equivalent to vertex buffers in Direct3D. The vertex buffer object specification has been standardized by thOpenGL Architecture Review Board as of OpenGL Version 1.5 (in 2003). Similar functionality was available before the standardization of VBOs via the Nvidia Nvidia Corporation ( ) is an American multinational corporation and technology company headquartered in Santa Clara, California, and incorporated in Delaware. Founded in 1993 by Jensen Huang (president and CEO), Chris Malachowsky, and Curti ...-created extension "vertex array range" or ATI's "vertex array obj ...
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OpenGL ES
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones, tablet computers, video game consoles and PDAs. OpenGL ES is the "most widely deployed 3D graphics API in history". The API is cross-language and multi-platform. The GLU library and the original GLUT are not available for OpenGL ES; freeglut however, supports it. OpenGL ES is managed by the non-profit technology consortium Khronos Group. Vulkan, a next-generation API from Khronos, is made for simpler high performance drivers for mobile and desktop devices. Versions Several versions of the OpenGL ES specification now exist. OpenGL ES 1.0 is drawn up against the OpenGL 1.3 specification, OpenGL ES 1.1 is defined relative to the OpenGL 1.5 specifi ...
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TUIO
A tangible user interface (TUI) is a user interface in which a person interacts with digital information through the physical environment. The initial name was Graspable User Interface, which is no longer used. The purpose of TUI development is to empower collaboration, learning, and design by giving physical forms to digital information, thus taking advantage of the human ability to grasp and manipulate physical objects and materials. This was first conceived by Radia Perlman as a new programming language that would teach much younger children similar to Logo, but using special "keyboards" and input devices. Another pioneer in tangible user interfaces is Hiroshi Ishii, a professor at the MIT who heads the Tangible Media Group at the MIT Media Lab. His particular vision for tangible UIs, called ''Tangible Bits'', is to give physical form to digital information, making bits directly manipulable and perceptible. Tangible bits pursues the seamless coupling between physical objec ...
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