Knuth's Up Arrow Notation
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Knuth's Up Arrow Notation
In mathematics, Knuth's up-arrow notation is a method of notation for very large integers, introduced by Donald Knuth in 1976. In his 1947 paper, R. L. Goodstein introduced the specific sequence of operations that are now called ''hyperoperations''. Goodstein also suggested the Greek names tetration, pentation, etc., for the extended operations beyond exponentiation. The sequence starts with a unary operation (the successor function with ''n'' = 0), and continues with the binary operations of addition (''n'' = 1), multiplication (''n'' = 2), exponentiation (''n'' = 3), tetration (''n'' = 4), pentation (''n'' = 5), etc. Various notations have been used to represent hyperoperations. One such notation is H_n(a,b). Knuth's up-arrow notation \uparrow is another. For example: * the single arrow \uparrow represents exponentiation (iterated multiplication) 2 \uparrow 4 = H_3(2,4) = 2\times(2\times(2\times 2)) = 2^4 = 16 * the double arrow \uparrow\uparrow represents tetration (iterated ...
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Mathematics
Mathematics is a field of study that discovers and organizes methods, Mathematical theory, theories and theorems that are developed and Mathematical proof, proved for the needs of empirical sciences and mathematics itself. There are many areas of mathematics, which include number theory (the study of numbers), algebra (the study of formulas and related structures), geometry (the study of shapes and spaces that contain them), Mathematical analysis, analysis (the study of continuous changes), and set theory (presently used as a foundation for all mathematics). Mathematics involves the description and manipulation of mathematical object, abstract objects that consist of either abstraction (mathematics), abstractions from nature orin modern mathematicspurely abstract entities that are stipulated to have certain properties, called axioms. Mathematics uses pure reason to proof (mathematics), prove properties of objects, a ''proof'' consisting of a succession of applications of in ...
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Multiplication
Multiplication is one of the four elementary mathematical operations of arithmetic, with the other ones being addition, subtraction, and division (mathematics), division. The result of a multiplication operation is called a ''Product (mathematics), product''. Multiplication is often denoted by the cross symbol, , by the mid-line dot operator, , by juxtaposition, or, in programming languages, by an asterisk, . The multiplication of whole numbers may be thought of as repeated addition; that is, the multiplication of two numbers is equivalent to adding as many copies of one of them, the ''multiplicand'', as the quantity of the other one, the ''multiplier''; both numbers can be referred to as ''factors''. This is to be distinguished from term (arithmetic), ''terms'', which are added. :a\times b = \underbrace_ . Whether the first factor is the multiplier or the multiplicand may be ambiguous or depend upon context. For example, the expression 3 \times 4 , can be phrased as "3 ti ...
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Ordinal Number
In set theory, an ordinal number, or ordinal, is a generalization of ordinal numerals (first, second, th, etc.) aimed to extend enumeration to infinite sets. A finite set can be enumerated by successively labeling each element with the least natural number that has not been previously used. To extend this process to various infinite sets, ordinal numbers are defined more generally using linearly ordered greek letter variables that include the natural numbers and have the property that every set of ordinals has a least or "smallest" element (this is needed for giving a meaning to "the least unused element"). This more general definition allows us to define an ordinal number \omega (omega) to be the least element that is greater than every natural number, along with ordinal numbers , , etc., which are even greater than . A linear order such that every non-empty subset has a least element is called a well-order. The axiom of choice implies that every set can be well-orde ...
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Conway Chained Arrow Notation
Conway chained arrow notation, created by mathematician John Horton Conway, is a means of expressing certain extremely large numbers. It is simply a finite sequence of positive integers separated by rightward arrows, e.g. 2\to3\to4\to5\to6. As with most combinatorial notations, the definition is recursive. In this case the notation eventually resolves to being the leftmost number raised to some (usually enormous) integer power. Definition and overview A "Conway chain" is defined as follows: * Any positive integer is a chain of length 1. * A chain of length ''n'', followed by a right-arrow → and a positive integer, together form a chain of length n+1. Any chain represents an integer, according to the six rules below. Two chains are said to be equivalent if they represent the same integer. Let a, b, c denote positive integers and let \# denote the unchanged remainder of the chain. Then: #An empty chain (or a chain of length 0) is equal to 1. #The chain a represents the number a. ...
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Hyper Operator
In mathematics, the hyperoperation sequence is an infinite sequence of arithmetic operations (called ''hyperoperations'' in this context) that starts with a unary operation (the successor function with ''n'' = 0). The sequence continues with the binary operations of addition (''n'' = 1), multiplication (''n'' = 2), and exponentiation (''n'' = 3). After that, the sequence proceeds with further binary operations extending beyond exponentiation, using Operator associativity, right-associativity. For the operations beyond exponentiation, the ''n''th member of this sequence is named by Reuben Goodstein after the Numerical prefix, Greek prefix of ''n'' suffixed with ''-ation'' (such as tetration (''n'' = 4), pentation (''n'' = 5), hexation (''n'' = 6), etc.) and can be written as using ''n'' − 2 arrows in Knuth's up-arrow notation. Each hyperoperation may be understood Recursion (computer science), recursively in terms of the previous one by: :a[n]b = \underbrace_,\quad n \ge 2 It ...
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Caret
Caret () is the name used familiarly for the character provided on most QWERTY keyboards by typing . The symbol has a variety of uses in programming and mathematics. The name "caret" arose from its visual similarity to the original proofreader's caret, , a mark used in proofreading to indicate where a punctuation mark, word, or phrase should be inserted into a document. The ASCII standard (X3.64.1977) calls it a "circumflex"; the Unicode standard calls it a "circumflex accent", although it is no longer practicable for that purpose. History Typewriters On typewriters designed for languages that routinely use diacritics (accent marks), there are two possible ways to type these: keys can be dedicated to precomposed characters (with the diacritic included); alternatively a dead key mechanism can be provided. With the latter, a mark is made when a dead key is typed but, unlike normal keys, the paper carriage does not move on and thus the next letter to be typed is printed under ...
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Character Set
Character encoding is the process of assigning numbers to graphical characters, especially the written characters of human language, allowing them to be stored, transmitted, and transformed using computers. The numerical values that make up a character encoding are known as code points and collectively comprise a code space or a code page. Early character encodings that originated with optical or electrical telegraphy and in early computers could only represent a subset of the characters used in written languages, sometimes restricted to upper case letters, numerals and some punctuation only. Over time, character encodings capable of representing more characters were created, such as ASCII, the ISO/IEC 8859 encodings, various computer vendor encodings, and Unicode encodings such as UTF-8 and UTF-16. The most popular character encoding on the World Wide Web is UTF-8, which is used in 98.2% of surveyed web sites, as of May 2024. In application programs and operating syste ...
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Superscript
A subscript or superscript is a character (such as a number or letter) that is set slightly below or above the normal line of type, respectively. It is usually smaller than the rest of the text. Subscripts appear at or below the baseline, while superscripts are above. Subscripts and superscripts are perhaps most often used in formulas, mathematical expressions, and specifications of chemical compounds and isotopes, but have many other uses as well. In professional typography, subscript and superscript characters are not simply ordinary characters reduced in size; to keep them visually consistent with the rest of the font, typeface designers make them slightly heavier (i.e. medium or bold typography) than a reduced-size character would be. The vertical distance that sub- or superscripted text is moved from the original baseline varies by typeface and by use. In typesetting, such types are traditionally called " superior" and "inferior" letters, figures, etc., or just "superi ...
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E-mail
Electronic mail (usually shortened to email; alternatively hyphenated e-mail) is a method of transmitting and receiving Digital media, digital messages using electronics, electronic devices over a computer network. It was conceived in the late–20th century as the digital version of, or counterpart to, mail (hence ''wikt:e-#Etymology 2, e- + mail''). Email is a ubiquitous and very widely used communication medium; in current use, an email address is often treated as a basic and necessary part of many processes in business, commerce, government, education, entertainment, and other spheres of daily life in most countries. Email operates across computer networks, primarily the Internet access, Internet, and also local area networks. Today's email systems are based on a store-and-forward model. Email Server (computing), servers accept, forward, deliver, and store messages. Neither the users nor their computers are required to be online simultaneously; they need to connect, ty ...
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Programming Language
A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their Syntax (programming languages), syntax (form) and semantics (computer science), semantics (meaning), usually defined by a formal language. Languages usually provide features such as a type system, Variable (computer science), variables, and mechanisms for Exception handling (programming), error handling. An Programming language implementation, implementation of a programming language is required in order to Execution (computing), execute programs, namely an Interpreter (computing), interpreter or a compiler. An interpreter directly executes the source code, while a compiler produces an executable program. Computer architecture has strongly influenced the design of programming languages, with the most common type (imperative languages—which implement operations in a specified order) developed to perform well on the popular von Neumann architecture. ...
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Hexation
In mathematics, the hyperoperation sequence is an infinite sequence of arithmetic operations (called ''hyperoperations'' in this context) that starts with a unary operation (the successor function with ''n'' = 0). The sequence continues with the binary operations of addition (''n'' = 1), multiplication (''n'' = 2), and exponentiation (''n'' = 3). After that, the sequence proceeds with further binary operations extending beyond exponentiation, using right-associativity. For the operations beyond exponentiation, the ''n''th member of this sequence is named by Reuben Goodstein after the Greek prefix of ''n'' suffixed with ''-ation'' (such as tetration (''n'' = 4), pentation (''n'' = 5), hexation (''n'' = 6), etc.) and can be written as using ''n'' − 2 arrows in Knuth's up-arrow notation. Each hyperoperation may be understood recursively in terms of the previous one by: :a = \underbrace_,\quad n \ge 2 It may also be defined according to the recursion rule part of the definit ...
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Pentation
In mathematics, pentation (or hyper-5) is the fifth hyperoperation. Pentation is defined to be repeated tetration, similarly to how tetration is repeated exponentiation, exponentiation is repeated multiplication, and multiplication is repeated addition. The concept of "pentation" was named by English mathematician Reuben Goodstein in 1947, when he came up with the naming scheme for hyperoperations. The number ''a'' pentated to the number ''b'' is defined as ''a'' tetrated to itself ''b - 1'' times. This may variously be denoted as a[5]b, a\uparrow\uparrow\uparrow b, a\uparrow^3 b, a\to b\to 3, or , depending on one's choice of notation. For example, 2 pentated to 2 is 2 tetrated to 2, or 2 raised to the power of 2, which is 2^2 = 4. As another example, 2 pentated to 3 is 2 tetrated to the result of 2 tetrated to 2. Since 2 tetrated to 2 is 4, 2 pentated to 3 is 2 tetrated to 4, which is 2^ = 65536. Based on this definition, pentation is only defined when ''a'' and ''b'' are both ...
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