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Hypergraph
In mathematics, a hypergraph is a generalization of a graph in which an edge can join any number of vertices. In contrast, in an ordinary graph, an edge connects exactly two vertices. Formally, an undirected hypergraph H is a pair H = (X,E) where X is a set of elements called ''nodes'' or ''vertices'', and E is a set of non-empty subsets of X called '' hyperedges'' or ''edges''. Therefore, E is a subset of \mathcal(X) \setminus\, where \mathcal(X) is the power set of X. The size of the vertex set is called the ''order of the hypergraph'', and the size of edges set is the ''size of the hypergraph''. A directed hypergraph differs in that its hyperedges are not sets, but ordered pairs of subsets of X, with each pair's first and second entries constituting the tail and head of the hyperedge respectively. While graph edges connect only 2 nodes, hyperedges connect an arbitrary number of nodes. However, it is often desirable to study hypergraphs where all hyperedges have the same ca ...
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Incidence Structure
In mathematics, an incidence structure is an abstract system consisting of two types of objects and a single relationship between these types of objects. Consider the points and lines of the Euclidean plane as the two types of objects and ignore all the properties of this geometry except for the relation of which points are on which lines for all points and lines. What is left is the incidence structure of the Euclidean plane. Incidence structures are most often considered in the geometrical context where they are abstracted from, and hence generalize, planes (such as affine, projective, and Möbius planes), but the concept is very broad and not limited to geometric settings. Even in a geometric setting, incidence structures are not limited to just points and lines; higher-dimensional objects (planes, solids, -spaces, conics, etc.) can be used. The study of finite structures is sometimes called finite geometry. Formal definition and terminology An incidence structure is a tripl ...
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Bipartite Graph
In the mathematical field of graph theory, a bipartite graph (or bigraph) is a graph whose vertices can be divided into two disjoint and independent sets U and V, that is every edge connects a vertex in U to one in V. Vertex sets U and V are usually called the ''parts'' of the graph. Equivalently, a bipartite graph is a graph that does not contain any odd-length cycles. The two sets U and V may be thought of as a coloring of the graph with two colors: if one colors all nodes in U blue, and all nodes in V red, each edge has endpoints of differing colors, as is required in the graph coloring problem.. In contrast, such a coloring is impossible in the case of a non-bipartite graph, such as a triangle: after one node is colored blue and another red, the third vertex of the triangle is connected to vertices of both colors, preventing it from being assigned either color. One often writes G=(U,V,E) to denote a bipartite graph whose partition has the parts U and V, with E denot ...
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Graph Theory
In mathematics, graph theory is the study of ''graphs'', which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of '' vertices'' (also called ''nodes'' or ''points'') which are connected by '' edges'' (also called ''links'' or ''lines''). A distinction is made between undirected graphs, where edges link two vertices symmetrically, and directed graphs, where edges link two vertices asymmetrically. Graphs are one of the principal objects of study in discrete mathematics. Definitions Definitions in graph theory vary. The following are some of the more basic ways of defining graphs and related mathematical structures. Graph In one restricted but very common sense of the term, a graph is an ordered pair G=(V,E) comprising: * V, a set of vertices (also called nodes or points); * E \subseteq \, a set of edges (also called links or lines), which are unordered pairs of vertices (that is, an edge is associated wi ...
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Regularization (mathematics)
In mathematics, statistics, finance, computer science, particularly in machine learning and inverse problems, regularization is a process that changes the result answer to be "simpler". It is often used to obtain results for ill-posed problems or to prevent overfitting. Although regularization procedures can be divided in many ways, following delineation is particularly helpful: * Explicit regularization is regularization whenever one explicitly adds a term to the optimization problem. These terms could be priors, penalties, or constraints. Explicit regularization is commonly employed with ill-posed optimization problems. The regularization term, or penalty, imposes a cost on the optimization function to make the optimal solution unique. * Implicit regularization is all other forms of regularization. This includes, for example, early stopping, using a robust loss function, and discarding outliers. Implicit regularization is essentially ubiquitous in modern machine learning app ...
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Morphism
In mathematics, particularly in category theory, a morphism is a structure-preserving map from one mathematical structure to another one of the same type. The notion of morphism recurs in much of contemporary mathematics. In set theory, morphisms are functions; in linear algebra, linear transformations; in group theory, group homomorphisms; in topology, continuous functions, and so on. In category theory, ''morphism'' is a broadly similar idea: the mathematical objects involved need not be sets, and the relationships between them may be something other than maps, although the morphisms between the objects of a given category have to behave similarly to maps in that they have to admit an associative operation similar to function composition. A morphism in category theory is an abstraction of a homomorphism. The study of morphisms and of the structures (called "objects") over which they are defined is central to category theory. Much of the terminology of morphisms, as well as ...
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Steiner Tree Problem
In combinatorial mathematics, the Steiner tree problem, or minimum Steiner tree problem, named after Jakob Steiner, is an umbrella term for a class of problems in combinatorial optimization. While Steiner tree problems may be formulated in a number of settings, they all require an optimal interconnect for a given set of objects and a predefined objective function. One well-known variant, which is often used synonymously with the term Steiner tree problem, is the Steiner tree problem in graphs. Given an undirected graph with non-negative edge weights and a subset of vertices, usually referred to as terminals, the Steiner tree problem in graphs requires a tree of minimum weight that contains all terminals (but may include additional vertices). Further well-known variants are the ''Euclidean Steiner tree problem'' and the '' rectilinear minimum Steiner tree problem''. The Steiner tree problem in graphs can be seen as a generalization of two other famous combinatorial optimizat ...
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Machine Learning
Machine learning (ML) is a field of inquiry devoted to understanding and building methods that 'learn', that is, methods that leverage data to improve performance on some set of tasks. It is seen as a part of artificial intelligence. Machine learning algorithms build a model based on sample data, known as training data, in order to make predictions or decisions without being explicitly programmed to do so. Machine learning algorithms are used in a wide variety of applications, such as in medicine, email filtering, speech recognition, agriculture, and computer vision, where it is difficult or unfeasible to develop conventional algorithms to perform the needed tasks.Hu, J.; Niu, H.; Carrasco, J.; Lennox, B.; Arvin, F.,Voronoi-Based Multi-Robot Autonomous Exploration in Unknown Environments via Deep Reinforcement Learning IEEE Transactions on Vehicular Technology, 2020. A subset of machine learning is closely related to computational statistics, which focuses on making predicti ...
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Image Retrieval
An image retrieval system is a computer system used for browsing, searching and retrieving images from a large database of digital images. Most traditional and common methods of image retrieval utilize some method of adding metadata such as captioning, keywords, title or descriptions to the images so that retrieval can be performed over the annotation words. Manual image annotation is time-consuming, laborious and expensive; to address this, there has been a large amount of research done on automatic image annotation. Additionally, the increase in social web applications and the semantic web have inspired the development of several web-based image annotation tools. The first microcomputer-based image database retrieval system was developed at MIT, in the 1990s, by Banireddy Prasaad, Amar Gupta, Hoo-min Toong, and Stuart Madnick. A 2008 survey article documented progresses after 2007. All image retrieval systems as of 2021 were designed for 2D images, not 3D ones. Search metho ...
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Recommender System
A recommender system, or a recommendation system (sometimes replacing 'system' with a synonym such as platform or engine), is a subclass of information filtering system that provide suggestions for items that are most pertinent to a particular user. Typically, the suggestions refer to various decision-making processes, such as what product to purchase, what music to listen to, or what online news to read. Recommender systems are particularly useful when an individual needs to choose an item from a potentially overwhelming number of items that a service may offer. Recommender systems are used in a variety of areas, with commonly recognised examples taking the form of playlist generators for video and music services, product recommenders for online stores, or content recommenders for social media platforms and open web content recommenders.Pankaj Gupta, Ashish Goel, Jimmy Lin, Aneesh Sharma, Dong Wang, and Reza Bosagh ZadeWTF:The who-to-follow system at Twitter Proceedings of the ...
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Category (mathematics)
In mathematics, a category (sometimes called an abstract category to distinguish it from a concrete category) is a collection of "objects" that are linked by "arrows". A category has two basic properties: the ability to compose the arrows associatively and the existence of an identity arrow for each object. A simple example is the category of sets, whose objects are sets and whose arrows are functions. ''Category theory'' is a branch of mathematics that seeks to generalize all of mathematics in terms of categories, independent of what their objects and arrows represent. Virtually every branch of modern mathematics can be described in terms of categories, and doing so often reveals deep insights and similarities between seemingly different areas of mathematics. As such, category theory provides an alternative foundation for mathematics to set theory and other proposed axiomatic foundations. In general, the objects and arrows may be abstract entities of any kind, and the ...
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Bioinformatics
Bioinformatics () is an interdisciplinary field that develops methods and software tools for understanding biological data, in particular when the data sets are large and complex. As an interdisciplinary field of science, bioinformatics combines biology, chemistry, physics, computer science, information engineering, mathematics and statistics to analyze and interpret the biological data. Bioinformatics has been used for '' in silico'' analyses of biological queries using computational and statistical techniques. Bioinformatics includes biological studies that use computer programming as part of their methodology, as well as specific analysis "pipelines" that are repeatedly used, particularly in the field of genomics. Common uses of bioinformatics include the identification of candidates genes and single nucleotide polymorphisms ( SNPs). Often, such identification is made with the aim to better understand the genetic basis of disease, unique adaptations, desirable properties ...
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