Guitar Hero (2005 Video Game)
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Guitar Hero (2005 Video Game)
''Guitar Hero'' is a 2005 music rhythm video game developed by Harmonix and published by RedOctane for the PlayStation 2. It is the first main installment in the ''Guitar Hero'' series. ''Guitar Hero'' was released in November 2005 in North America, April 2006 in Europe and June 2006 in Australia. The game's development was a result of collaboration between RedOctane and Harmonix to bring a ''Guitar Freaks''-like game to United States. The game features a guitar-shaped controller (resembling a miniature Gibson SG) that the player uses to simulate playing rock music. The gameplay is similar to ''GuitarFreaks'', in that the player presses buttons on the guitar controller in time with musical notes that scroll on the game screen. The game features covers of 30 popular rock songs spanning five decades of rock, from the 1960s up through 2005, in addition to bonus tracks. ''Guitar Hero'' became a surprise hit, earning critical acclaim and winning many awards from major video game pu ...
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Harmonix
Harmonix Music Systems, Inc., doing business as Harmonix, is an American video game developer company based in Boston, Massachusetts. The company was established in May 1995 by Alex Rigopulos and Eran Egozy. Harmonix is perhaps best known as being the developer of music video games series ''Dance Central'' and ''Rock Band'', as well as being the original developer and creator of the ''Guitar Hero'' series before development moved to Neversoft and Vicarious Visions. History Formation Harmonix was founded on May 10, 1995 by Alex Rigopulos and Eran Egozy, who met while attending MIT.Interview with Alex Rigopulos
at GameCritics.com
Egozy was an electrical/computer engineer with an interest in music, while Rigopulos was a music composition major with an interest in programm ...
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Dance Dance Revolution
(''DDR'') is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, ''Dance Dance Revolution'' is the pioneering series of the rhythm and dance genre in video games. Players stand on a "dance platform" or stage and hit colored arrows laid out in a cross with their feet to musical and visual cues. Players are judged by how well they time their dance to the patterns presented to them and are allowed to choose more music to play to if they receive a passing score. ''Dance Dance Revolution'' has been met with critical acclaim for its originality and stamina in the video game market, as well as popularizing the use of videogames as a medium for fitness and exercise. There have been dozens of arcade-based releases across several countries and hundreds of home video game console releases, promoting a music library of original songs produced by Konami's in-house artists and an eclectic ...
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Dance Pad
A dance pad, also known as a dance mat or dance platform, is a flat electronic game controller used for input in dance games. Most dance pads are divided into a 3×3 matrix of square panels for the player to stand on, with some or all of the panels corresponding to directions or actions within the game. Some dance pads also have extra buttons outside the main stepping area, such as "Start" and "Select". Pairs of dance pads often are joined, side by side, for certain gameplay modes. Popular arcade games such as '' Dance Dance Revolution'', '' In the Groove'', '' Pump It Up'', and StepManiaX use large steel dance platforms connected to the arcade cabinet, whereas versions for home consoles usually use smaller (often flexible) plastic pads. These home pads are specifically made for systems such as the GameCube, Wii, Dreamcast (Japan only), PlayStation, PlayStation 2 and Xbox, but can also be used in computer simulators such as '' StepMania'' through the use of special adapters. ...
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Konami
, is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has casinos around the world and operates health and physical fitness clubs across Japan. Konami's video game franchises include '' Metal Gear'', ''Silent Hill'', '' Castlevania'', ''Contra'', ''Frogger'', '' Tokimeki Memorial'', ''Parodius'', ''Gradius'', ''Yu-Gi-Oh!'', '' Suikoden'', and '' Pro Evolution Soccer''. Additionally Konami owns Bemani, known for ''Dance Dance Revolution'' and ''Beatmania'', as well as the assets of former game developer Hudson Soft, known for ''Bomberman'', '' Adventure Island'', '' Bonk'' and ''Star Soldier''. Konami is the nineteenth-largest game company in the world by revenue. Konami also publishes the ''Yu-Gi-Oh'' Trading Card Game. The company originated in 1969 as a jukebox rental and repair business in Toyo ...
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Sustain
In sound and music, an envelope describes how a sound changes over time. It may relate to elements such as amplitude (volume), frequencies (with the use of filters) or pitch. For example, a piano key, when struck and held, creates a near-immediate initial sound which gradually decreases in volume to zero. Envelope generators, which allow users to control the different stages of a sound, are common features of synthesizers, samplers, and other electronic musical instruments. The most common form of envelope generator is controlled with four parameters: attack, decay, sustain and release (ADSR). Development The Hammond Novachord in 1938 used an early implementation of an ADSR envelope. A seven-position rotary knob selects preset ADS parameter for all 72 notes; a pedal controls the release. The envelope generator was created by the American engineer Robert Moog in the 1960s. While experimenting with the first Moog synthesizers, composer Herbert Deutsch suggested Moog find a ...
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Guitar Chord
In music, a guitar chord is a set of notes played on a guitar. A chord's notes are often played simultaneously, but they can be played sequentially in an arpeggio. The implementation of guitar chords depends on the guitar tuning. Most guitars used in popular music have six strings with the "standard" tuning of the Spanish classical guitar, namely E–A–D–G–B–E' (from the lowest pitched string to the highest); in standard tuning, the intervals present among adjacent strings are perfect fourths except for the major third (G,B). Standard tuning requires four chord-shapes for the major triads. There are separate chord-forms for chords having their root note on the third, fourth, fifth, and sixth strings. For a six-string guitar in standard tuning, it may be necessary to drop or omit one or more tones from the chord; this is typically the root or fifth. The layout of notes on the fretboard in standard tuning often forces guitarists to permute the tonal order of notes in ...
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Pull-off
A pull-off is a stringed instrument playing and articulation technique performed by plucking or "pulling" the finger that is grasping the sounding part of a string off the fingerboard of either a fretted or unfretted instrument. This intermediate- to advanced playing technique is done using the tip of a finger or fingernail on the fretting hand. Pull-offs are done to facilitate the playing of embellishments and ornaments such as grace notes. Pull-offs may be notated in sheet music or improvised by the performer, depending on the musical style and context. Performance and effect A pull-off is performed on a string which is already vibrating; when the fretting finger is pulled off (exposing the string either as open or as stopped by another fretting finger "lower" on the same string, with "lower" meaning in a position that is lower in pitch) the note playing on the string changes to the new, longer vibrating length of the string. Pull-offs are performed on both fretted instruments ...
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Hammer-on
A hammer-on is a playing technique performed on a stringed instrument (especially on a fretted string instrument, such as a guitar) by sharply bringing a fretting-hand finger down on to the fingerboard behind a fret, causing a note to sound. This technique is the opposite of the pull-off. Passages in which a large proportion of the notes are performed as hammer-ons and pull-offs instead of being plucked or picked in the usual fashion are known in classical terminology as '' legato'' phrases. The sound is smoother and more connected than in a normally picked phrase, due to the absence of the necessity to synchronize the plucking of one hand with the fingering on the fingerboard with the other hand; however, the resulting sounds are not as brightly audible, precisely due to the absence of the plucking of the string, the vibration of the string from an earlier plucking dying off. The technique also facilitates very fast playing because the picking hand does not have to move at suc ...
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Fingerboard
The fingerboard (also known as a fretboard on fretted instruments) is an important component of most stringed instruments. It is a thin, long strip of material, usually wood, that is laminated to the front of the neck of an instrument. The strings run over the fingerboard, between the nut and bridge. To play the instrument, a musician presses strings down to the fingerboard to change the vibrating length, changing the pitch. This is called '' stopping'' the strings. Depending on the instrument and the style of music, the musician may pluck, strum or bow one or more strings with the hand that is not fretting the notes. On some instruments, notes can be sounded by the fretting hand alone, such as with hammer ons, an electric guitar technique. The word "fingerboard" in other languages sometimes occurs in musical directions. In particular, the direction ''sul tasto'' (Ital., also ''sulla tastiera'', Fr. ''sur la touche'', G. ''am Griffbrett'') for bowed string instruments to ...
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Tremolo Arm
A vibrato system on a guitar is a mechanical device used to temporarily change the pitch of the strings. Instruments without a vibrato have other bridge and tailpiece systems. They add vibrato to the sound by changing the tension of the strings, typically at the bridge or tailpiece of an electric guitar using a controlling lever, which is alternately referred to as a whammy bar, vibrato bar, or incorrectly as a tremolo arm. The lever enables the player to quickly and temporarily vary the tension and sometimes length of the strings, changing the pitch to create a vibrato, portamento, or pitch bend effect. The pitch-bending effects have become an important part of many styles, allowing creation of sounds that could not be played without the device, such as the 1980s-era shred guitar " dive bomb" effect. The mechanical vibrato systems began as a device for more easily producing the vibrato effects that blues and jazz guitarists had achieved on arch top guitars by manipulating t ...
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