Graphical Widget
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Graphical Widget
A graphical widget (also graphical control element or control) in a graphical user interface is an element of interaction, such as a button or a scroll bar. Controls are software components that a computer user interacts with through direct manipulation to read or edit information about an application. User interface libraries such as Windows Presentation Foundation, Qt, GTK, and Cocoa, contain a collection of controls and the logic to render these. Each widget facilitates a specific type of user-computer interaction, and appears as a visible part of the application's GUI as defined by the theme and rendered by the rendering engine. The theme makes all widgets adhere to a unified aesthetic design and creates a sense of overall cohesion. Some widgets support interaction with the user, for example labels, buttons, and check boxes. Others act as containers that group the widgets added to them, for example windows, panels, and tabs. Structuring a user interface with widget to ...
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Widget Toolkit
A widget toolkit, widget library, GUI toolkit, or UX library is a library or a collection of libraries containing a set of graphical control elements (called ''widgets'') used to construct the graphical user interface (GUI) of programs. Most widget toolkits additionally include their own rendering engine. This engine can be specific to a certain operating system or windowing system or contain back-ends to interface with more multiple ones and also with rendering APIs such as OpenGL, OpenVG, or EGL. The look and feel of the graphical control elements can be hard-coded or decoupled, allowing the graphical control elements to be themed/ skinned. Overview Some toolkits may be used from other languages by employing language bindings. Graphical user interface builders such as e.g. Glade Interface Designer facilitate the authoring of GUIs in a WYSIWYG manner employing a user interface markup language such as in this case GtkBuilder. The GUI of a program is commonly constructed in ...
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Software Library
In computer science, a library is a collection of non-volatile resources used by computer programs, often for software development. These may include configuration data, documentation, help data, message templates, pre-written code and subroutines, classes, values or type specifications. In IBM's OS/360 and its successors they are referred to as partitioned data sets. A library is also a collection of implementations of behavior, written in terms of a language, that has a well-defined interface by which the behavior is invoked. For instance, people who want to write a higher-level program can use a library to make system calls instead of implementing those system calls over and over again. In addition, the behavior is provided for reuse by multiple independent programs. A program invokes the library-provided behavior via a mechanism of the language. For example, in a simple imperative language such as C, the behavior in a library is invoked by using C's normal func ...
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GTK+
GTK (formerly GIMP ToolKit and GTK+) is a free and open-source cross-platform widget toolkit for creating graphical user interfaces (GUIs). It is licensed under the terms of the GNU Lesser General Public License, allowing both free and proprietary software to use it. It is one of the most popular toolkits for the Wayland and X11 windowing systems. The GTK team releases new versions on a regular basis. GTK 4 and GTK 3 are maintained, while GTK 2 is end-of-life. Software architecture The GTK library contains a set of graphical control elements ( widgets); version 3.22.16 contains 186 active and 36 deprecated widgets. GTK is an object-oriented widget toolkit written in the programming language C; it uses GObject, that is the GLib object system, for the object orientation. While GTK is mainly for windowing systems based on X11 and Wayland, it works on other platforms, including Microsoft Windows (interfaced with the Windows API), and macOS (interfaced ...
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Text Box
type=search placeholder=An example text box, which can be used to search the English Wikipedia. A text box (input box), text field or text entry box is a control element of a graphical user interface, that should enable the user to input text information to be used by a program. Human Interface Guidelines recommend a single-line text box when only one line of input is required, and a multi-line text box only if more than one line of input may be required. Non-editable text boxes can serve the purpose of simply displaying text. A typical text box is a rectangle of any size, possibly with a border that separates the text box from the rest of the interface. Text boxes may contain zero, one, or two scrollbars. Text boxes usually display a text cursor (commonly a blinking vertical line), indicating the current region of text being edited. It is common for the mouse cursor to change its shape when it hovers over a text box. Standard functionality Typical implementations al ...
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Window (computing)
In computing, a window is a graphical control element. It consists of a visual area containing some of the graphical user interface of the program it belongs to and is framed by a window decoration. It usually has a rectangular shape that can overlap with the area of other windows. It displays the ''output'' of and may allow ''input'' to one or more processes. Windows are primarily associated with graphical displays, where they can be manipulated with a pointer by employing some kind of pointing device. Text-only displays can also support windowing, as a way to maintain multiple independent display areas, such as multiple buffers in Emacs. Text windows are usually controlled by keyboard, though some also respond to the mouse. A graphical user interface (GUI) using windows as one of its main " metaphors" is called a windowing system, whose main components are the display server and the window manager. History The idea was developed at the Stanford Research Institute (led by ...
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Joel McCormack
Joel McCormack is the designer of the NCR Corporation version of the p-code machine, which is a kind of stack machine popular in the 1970s as the preferred way to implement new computing architectures and languages such as Pascal and BCPL. The NCR design shares no common architecture with the Pascal MicroEngine designed by Western Digital but both were meant to execute the UCSD p-System. ,2 P-machine theory Urs Ammann, a student of Niklaus Wirth, originally presented p-code in his PhD thesis (see Urs Ammann, On Code Generation in a Pascal Compiler, Software: Practice and Experience, Vol. 7, No. 3, 1977, pp. 391–423). The central idea is that a complex software system is coded for a non-existent, fictitious, minimal computer or virtual machine and that computer is realized on specific real hardware with an interpreting computer program that is typically small, simple, and quickly developed. The Pascal programming language had to be re-written for every new computer being ac ...
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X Toolkit Intrinsics
X Toolkit Intrinsics (also known as Xt, for X toolkit) is a library that implements an API to facilitate the development of programs with a graphical user interface (GUI) for the X Window System. It can be used in the C or C++ languages. The low-level library Xlib is the client-side implementation of the X11 protocol. It communicates with an X server, but does not provide any function for implementing graphical control elements ("widgets"), such as buttons or menus. The Xt library provides support for creating widget types, but does not provide any itself. A programmer could use the Xt library to create and use a new type of widget. Xt implemented some object oriented concepts, such as inheritance (the user could make their own button by reusing code written for another type of button), events, and callbacks. Since the graphical user interface of applications typically requires a number of widget types, most developers are reluctant to write their own, and instead prefe ...
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X Window System
The X Window System (X11, or simply X) is a windowing system for bitmap displays, common on Unix-like operating systems. X provides the basic framework for a GUI environment: drawing and moving windows on the display device and interacting with a mouse and keyboard. X does not mandate the user interfacethis is handled by individual programs. As such, the visual styling of X-based environments varies greatly; different programs may present radically different interfaces. X originated as part of Project Athena at Massachusetts Institute of Technology (MIT) in 1984. The X protocol has been at version 11 (hence "X11") since September 1987. The X.Org Foundation leads the X project, with the current reference implementation, X.Org Server, available as free and open-source software under the MIT License and similar permissive licenses. Purpose and abilities X is an architecture-independent system for remote graphical user interfaces and input device capabilities. Each person usi ...
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Project Athena
Project Athena was a joint project of MIT, Digital Equipment Corporation, and IBM to produce a campus-wide distributed computing environment for educational use. It was launched in 1983, and research and development ran until June 30, 1991. , Athena is still in production use at MIT. It works as software (currently a set of Debian packages) that makes a machine a thin client, that will download educational applications from the MIT servers on demand. Project Athena was important in the early history of desktop and distributed computing. It created the X Window System, Kerberos, and Zephyr Notification Service. It influenced the development of thin computing, LDAP, Active Directory, and instant messaging. Description Leaders of the $50 million, five-year project at MIT included Michael Dertouzos, director of the Laboratory for Computer Science; Jerry Wilson, dean of the School of Engineering; and Joel Moses, head of the Electrical Engineering and Computer Science departme ...
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Gadget
A gadget is a mechanical device or any ingenious article. Gadgets are sometimes referred to as ''gizmos''. History The etymology of the word is disputed. The word first appears as reference to an 18th-century tool in glassmaking that was developed as a spring pontil.Charles R. Hadjamach: ''British Glass, 1800-1914''. London. 1991. p. 35 As stated in the glass dictionary published by the Corning Museum of Glass, a gadget is a ''metal rod with a spring clip that grips the foot of a vessel and so avoids the use of a pontil''. Gadgets were first used in the late 18th century. Corning Museum of Glass: Glass Dictionary: Gadget}'' (accessed November 4, 2018) According to the Oxford English Dictionary, there is anecdotal evidence for the use of "gadget" as a placeholder name for a technical item whose precise name one can't remember since the 1850s; with Robert Brown's 1886 book ''Spunyarn and Spindrift, A sailor boy’s log of a voyage out and home in a China tea-clipper'' containing t ...
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Source Code
In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the work of computer programmers, who specify the actions to be performed by a computer mostly by writing source code. The source code is often transformed by an assembler or compiler into binary machine code that can be executed by the computer. The machine code is then available for execution at a later time. Most application software is distributed in a form that includes only executable files. If the source code were included it would be useful to a user, programmer or a system administrator, any of whom might wish to study or modify the program. Alternatively, depending on the technology being used, source code may be interpreted and executed directly. Definitions Richard Stallman's definition, formulated in his 1989 seminal ...
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