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Gacha Game
A is a video game that implements the (toy vending machine) mechanic. Similar to loot boxes, gacha games entice players to spend in-game currency to receive a random in-game item. Some in-game currency generally can be gained through game play, and some by purchasing it from the game publisher using real-world funds. Most implementors of the Gacha model are free-to-play (F2P) mobile games. The game model began to be widely used in the early 2010s, particularly in Japan. Most of the highest-grossing mobile games in Japan use it, and it has become an integral part of Japanese mobile game culture. The game mechanism is also increasingly used in Chinese and Korean games, as well as Western games. Despite their ubiquity, ''gacha'' games have been criticized for being addictive, and are often compared to gambling due to the incentive to spend real-world money on chance-based rewards. Model Rolling/pulling There are many collectable characters, cards, or other items (detail ...
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Video Game Loot Box Mockup
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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Microtransaction
Microtransactions, often abbreviated as mtx, are a business model where users can purchase virtual goods with micropayments. Microtransactions are often used in free-to-play games to provide a revenue source for the developers. While microtransactions are a staple of the mobile app market, they are also seen on PC software such as Valve's Steam digital distribution platform, as well as console gaming. Free-to-play games that include a microtransaction model are sometimes referred to as "freemium". Another term, " pay-to-win", is sometimes used pejoratively to refer to games where buying items in-game can give a player a disproportionate advantage over other players, particularly if the items cannot be obtained through free means. The objective with a free-to-play microtransaction model is to involve more players in the game by providing desirable items or features that players can purchase if they lack the skill or available time to earn these through regular game play. Also, pre ...
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GREE
GREE (derived from an abbreviation of the " Six degrees of separation" concept) is a Japanese social networking service founded by Yoshikazu Tanaka and operated by GREE, Inc. GREE focuses primarily on mobile games and over ninety percent of its users access the site via their mobile phones. The company makes money by selling virtual goods to users such as clothes for their in-game avatars. Social networking features of GREE include the user profile, diary, communities, photo sharing and photo emailing. It serves as a platform for promoting communication and mutual understanding among its members. While GREE was initially available only to PC users, the service was later extended to feature phone users. GREE for feature phones includes regular social networking functions, social games, flash-based games, blogs, fortune telling, news and so forth. In 2010, GREE, Inc. started GREE for iPhone and Android to meet demand. GREE, Inc. provides a variety of social game applications f ...
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Trading Card
A trading card (or collectible card) is a small card, usually made out of paperboard or thick paper, which usually contains an image of a certain person, place or thing (fictional or real) and a short description of the picture, along with other text (attacks, statistics, or trivia). There is a wide variation of different types of cards. Trading cards are traditionally associated with sports ( baseball cards are particularly common) but can also include subjects such as ''Pokémon'' and other non-sports trading cards. These often feature cartoons, comic book characters, television series and film stills. In the 1990s, cards designed specifically for playing games became popular enough to develop into a distinct category, collectible card games. These games are mostly fantasy-based gameplay. Fantasy art cards are a subgenre of trading cards that focus on the artwork. History Origins Trade cards are the ancestors of trading cards. Some of the earliest prizes found in retail ...
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Yomiuri Shimbun
The (lit. ''Reading-selling Newspaper'' or ''Selling by Reading Newspaper'') is a Japanese newspaper published in Tokyo, Osaka, Fukuoka, and other major Japanese cities. It is one of the five major newspapers in Japan; the other four are the '' Asahi Shimbun'', the '' Chunichi Shimbun ( Tokyo Shimbun)'' the ''Mainichi Shimbun'', and the '' Nihon Keizai Shimbun''. It is headquartered in Otemachi, Chiyoda, Tokyo.' It is a newspaper that represents Tokyo and generally has a conservative orientation. It is one of Japan's leading newspapers, along with the Osaka-based liberal ( Third way) Asahi Shimbun and the Nagoya-based Social democratic Chunichi Shimbun. It is published by regional bureaus, all of them subsidiaries of The Yomiuri Shimbun Holdings, Japan's largest media conglomerate by revenue and the second largest media conglomerate by size behind Sony,The Yomiuri Shimbun Holdings is the largest media conglomerate by revenue in Japan, while Sony is Japan's largest me ...
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Index (Hungarian Website)
Index.hu is a Hungarian news website covering both Hungarian and international news. In 2018, it was the most visited Hungarian website with an average of 1.5 million daily readers. While most of the website's articles are written in Hungarian, Index also publishes several articles in English every week. History 1995 to 1999: Internetto Index's predecessor, Internetto (often stylised as iNteRNeTTo) was founded in 1995 by Hungarian sociologist András Nyírő who also served as the website's first editor-in-chief. Internetto quickly rose to popularity, reaching 2000 readers a day by the summer of 1996, largely due to the website's coverage of IT-related news. The early days of Internetto also saw the launch of the site's own forum called Törzsasztal and several local editions such as iNTeRNeTTo.Szeged. They also began experimenting with the live coverage of events, starting with the 1995 Diáksziget. In 1996, the team behind Internetto launched Internet Expó, a virtual exhibiti ...
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Whale (gambling)
A high roller, also referred to as a whale or cheetah, is a gambler who consistently wagers large amounts of money. High rollers often receive lavish " comps" from casinos to lure them onto the gambling floors, such as free private jet transfers, limousine use and use of the casinos' best suites. Casinos may also extend credit to a player to continue betting, offer rebates on betting turnover or losses, and salaries of employees may also contain incentive arrangements to bring in high rollers. The definition of a high roller varies. At Crown Casino in Australia, for example, it involves bringing between AUD$50,000 and $75,000 to the table. High roller players often have very high table limits allowing the high roller exclusive use. Casinos compete on bet limits. In Australia limits of AUD$300,000 are common, in Las Vegas they are between US$150,000 and $300,000, and in Macau they are up to US$500,000. Only richer casinos can accommodate high-stakes gambling due to the volatilit ...
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Collectible Trading Card Game
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards, introduced with '' Magic: The Gathering'' in 1993. Generally a player may begin playing a CCG with a pre-made starter deck, and then customize their deck with a random assortment of cards acquired through booster packs, or from trading with other players, building up their own library of cards. As a player obtains more cards, they may create new decks from scratch from their library. Players are challenged to construct a deck within limits set by the CCG's rules that will allow them to outlast decks constructed by other players. Games are commonly played between two players, though multiplayer formats are also common. Gameplay in CCG is typically turn-based, with each player starting with a shuffled deck and on their turn, drawing and playing cards to attack the other player and reduce their hea ...
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Gambling
Gambling (also known as betting or gaming) is the wagering of something of value ("the stakes") on a random event with the intent of winning something else of value, where instances of strategy are discounted. Gambling thus requires three elements to be present: consideration (an amount wagered), risk (chance), and a prize. The outcome of the wager is often immediate, such as a single roll of dice, a spin of a roulette wheel, or a horse crossing the finish line, but longer time frames are also common, allowing wagers on the outcome of a future sports contest or even an entire sports season. The term "gaming" in this context typically refers to instances in which the activity has been specifically permitted by law. The two words are not mutually exclusive; ''i.e.'', a "gaming" company offers (legal) "gambling" activities to the public and may be regulated by one of many gaming control boards, for example, the Nevada Gaming Control Board. However, this distinction is not ...
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Hunter-gatherer
A traditional hunter-gatherer or forager is a human living an ancestrally derived lifestyle in which most or all food is obtained by foraging, that is, by gathering food from local sources, especially edible wild plants but also insects, fungi, honey, or anything safe to eat, and/or by hunting game (pursuing and/or trapping and killing wild animals, including catching fish), roughly as most animal omnivores do. Hunter-gatherer societies stand in contrast to the more sedentary agricultural societies, which rely mainly on cultivating crops and raising domesticated animals for food production, although the boundaries between the two ways of living are not completely distinct. Hunting and gathering was humanity's original and most enduring successful competitive adaptation in the natural world, occupying at least 90 percent of human history. Following the invention of agriculture, hunter-gatherers who did not change were displaced or conquered by farming or pastoralist ...
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The Japan Times
''The Japan Times'' is Japan's largest and oldest English-language daily newspaper. It is published by , a subsidiary of News2u Holdings, Inc.. It is headquartered in the in Kioicho, Chiyoda, Tokyo. History ''The Japan Times'' was launched by Motosada Zumoto on 22 March 1897, with the goal of giving Japanese people an opportunity to read and discuss news and current events in English to help Japan to participate in the international community. The newspaper was independent of government control, but from 1931 onward, the paper's editors experienced mounting pressure from the Japanese government to submit to its policies. In 1933, the Japanese Ministry of Foreign Affairs appointed Hitoshi Ashida, former ministry official, as chief editor. During World War II, the newspaper served as an outlet for Imperial Japanese government communication and editorial opinion. It was successively renamed ''The Japan Times and Mail'' (1918–1940) following its merger with ''The Japan M ...
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