G4tv.com (TV Series)
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G4tv.com (TV Series)
''G4tv.com'', also known as ''G4tv: The Show'' or simply ''G4tv'', was a weekly video game talk show that aired on G4 (U.S. TV channel), G4 and was produced by Laura Foy. The questions and polls used on the show were from the G4tv.com Internet forum, discussion forums live chatroom and were on any topic concerning games or the technology of gaming. At least one person who has worked in the video game industry was usually interviewed in each episode. The show was hosted by Tina Wood, Laura Foy. and Geoff Keighley. Keighley replaced original host and co-producer Scot Rubin. On December 12, 2005, Tina Wood announced on her blog and on air that G4tv.com had been canceled. The final episode, titled "Goodbye", was taped on Friday, December 16, 2005, and aired on Monday, December 19, 2005. History The original idea of the show dates back to when Scot Rubin first created the Internet-based radio show ''Game Time!'' on his All Games Interactive multimedia station in 1996 before co-foundin ...
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G4 (U
G4 or G.IV may refer to: Transport * AEG G.IV, a German World War I heavy bomber * Allegiant Air, by IATA airline designator * Caudron G.4, a 1915 French biplane * Friedrichshafen G.IV, a 1918 German medium bomber * Gotha G.IV, a 1916 German heavy bomber * Gulfstream IV, a family of private jet aircraft * Mitsubishi G4M "Betty", a World War II Japanese fast bomber * Soko G-4 Super Galeb, a jet trainer/light attack jet of Yugoslav origin * USS ''G4'' (SS-26), a 1914 G-class submarine of the United States Navy * County Route G4 (California), a county highway in Santa Clara County, California, USA * G4 Beijing–Hong Kong and Macau Expressway, an expressway in China * G4 (Taichung Metro), also known as Songzhu Station or Jiushe Station, a station under construction in the Taichung Metro * G4-class freighter, a cargo ship design Biology * G4 EA H1N1, a strain of influenza * G-quadruplex, a DNA secondary structure Science and technology * Group 4 element, a class of elements on ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Laura Foy
Laura Foy (born March 16, 1976 in Oakdale, New York) is an American former television producer and former co-host alongside Tina Wood, Geoff Keighley, and Scot Rubin of the interactive video game television program ''G4tv.com'' on G4. Foy began her television career in New York City, where she co-hosted an online show entitled ''Lilith and Eve'' on AllGamesNetwork. She directed a daily, live, one-hour talk show about video games called ''GameTime'' and also co-hosted a show called Judgecal's High Weirdness'. Laura was also once a contestant on the U.S. version of the game show ''The Weakest Link''. The episode originally aired on November 18, 2003. Her nickname is " Thug". Foy is known for dismissing the real-time strategy and puzzle genres in favor of first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the ey ...
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Internet Forum
An Internet forum, or message board, is an online discussion site where people can hold conversations in the form of posted messages. They differ from chat rooms in that messages are often longer than one line of text, and are at least temporarily archived. Also, depending on the access level of a user or the forum set-up, a posted message might need to be approved by a moderator before it becomes publicly visible. Forums have a specific set of jargon associated with them; example: a single conversation is called a " thread", or ''topic''. A discussion forum is hierarchical or tree-like in structure: a forum can contain a number of subforums, each of which may have several topics. Within a forum's topic, each new discussion started is called a thread and can be replied to by as many people as so wish. Depending on the forum's settings, users can be anonymous or have to register with the forum and then subsequently log in to post messages. On most forums, users do not have to l ...
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Chatroom
The term chat room, or chatroom (and sometimes group chat; abbreviated as GC), is primarily used to describe any form of synchronous conferencing, occasionally even asynchronous conferencing. The term can thus mean any technology, ranging from real-time online chat and online interaction with strangers (e.g., online forums) to fully immersive graphical social environments. The primary use of a chat room is to share information via text with a group of other users. Generally speaking, the ability to converse with multiple people in the same conversation differentiates chat rooms from instant messaging programs, which are more typically designed for one-to-one communication. The users in a particular chat room are generally connected via a shared internet or other similar connection, and chat rooms exist catering for a wide range of subjects. New technology has enabled the use of file sharing and webcams. History The first chat system was used by the U.S. government in 19 ...
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Video Game Industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , video games generated annually in global sales. In the US, it earned about in 2007, in 2008, and 2010, according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022; the industry is not recession-proof. The industry has influenced the advance of personal computers with sound cards, graphics cards and 3D graphic accelerators, CPUs, and co-processors like PhysX. Sound cards, for example, were originally developed for games and then improved for the music industry. Industry overview Size In 2017 in the Unite ...
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Tina Wood
Tina may refer to: People *Tina (given name), people and fictional characters with the given name ''Tina'' Places * Tina, Iran, a village in Khuzestan Province, Iran *Tina, Tunisia, a town in Sfax Governorate, Tunisia * Tina, Guadalcanal, Solomon Islands * Al-Tina, a Palestinian Arab village depopulated in 1948 *Tina, a village in Livezi Commune, Vâlcea County, Romania United States *Tina, Missouri, a village in Carroll County * Tina, Kentucky, an unincorporated community * Tina, West Virginia, a former settlement Acronyms *There is no alternative, a political slogan of Margaret Thatcher * This Is Not Art, Newcastle event *TINA, Truth in Advertising (organization), also called TINA.org or truthinadvertising.org *Twisted intercalating nucleic acid Music *'' Tina!'', a 2008 compilation album by Tina Turner * ''T.I.N.A.'' (album), a 2014 album by British-Ghanaian singer-rapper Fuse ODG * ''Tina'' (musical), a 2018 jukebox musical Songs * "T.I.N.A." (song), song by Fuse ODG from a ...
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Geoff Keighley
Geoff Keighley () is a Canadian video game journalist and television presenter. He was most known for hosting the video game show '' GameTrailers TV'', and for co-hosting the now-defunct '' G4tv.com''. Keighley is also a freelance writer whose work has appeared in ''Kotaku'', among other publications. Keighley was the executive producer of the Spike Video Game Awards, and has served as the executive producer and host of The Game Awards since its inaugural show in 2014. He has also hosted the E3 Coliseum event at the Electronic Entertainment Expo. Career Early career Keighley was born in 1978 and grew up in suburban Toronto. Both of Keighley's parents were executives at IMAX (and remain there as of 2022), with which came with membership in the Academy of Motion Picture Arts and Sciences. Through his parents, he gained an appreciation of the Oscars and awards shows in general. He and his younger brother were exposed to computers and video games at a young age, both becoming f ...
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Scot Rubin
Scot Rubin is a talk show host and producer. Rubin founded All Games Productions, All Games Network and co-founded the G4 television network. AllGames launched in 1996. In 2000 Rubin was hired as a consultant for Comcast to develop a 24-7 cable TV channel about video games. In 2001, he was hired by G4 Media and served as Vice President of Internet, IT and Program Editorial. He developed, produced and hosted G4's interactive talk show for three seasons. Rubin also served as a Producer on the first 3 seasons of the EA Sports Madden Challenge, and play by play guy for the first two Madden Challenge Finals. In 2004, G4 began abandoning its video game format, Rubin left and relaunched All Games Productions, a production company providing consulting and production services to the video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motio ...
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Internet
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the inter-linked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and file sharing. The origins of the Internet date back to the development of packet switching and research commissioned by the United States Department of Defense in the 1960s to enable time-sharing of computers. The primary precursor network, the ARPANET, initially served as a backbone for interconnection of regional academic and military networks in the 1970s to enable resource shari ...
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Radio
Radio is the technology of signaling and communicating using radio waves. Radio waves are electromagnetic waves of frequency between 30 hertz (Hz) and 300 gigahertz (GHz). They are generated by an electronic device called a transmitter connected to an antenna which radiates the waves, and received by another antenna connected to a radio receiver. Radio is very widely used in modern technology, in radio communication, radar, radio navigation, remote control, remote sensing, and other applications. In radio communication, used in radio and television broadcasting, cell phones, two-way radios, wireless networking, and satellite communication, among numerous other uses, radio waves are used to carry information across space from a transmitter to a receiver, by modulating the radio signal (impressing an information signal on the radio wave by varying some aspect of the wave) in the transmitter. In radar, used to locate and track objects like aircraft, ships, sp ...
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