Global Illumination
Global illumination (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting Lighting or illumination is the deliberate use of light to achieve practical or aesthetic effects. Lighting includes the use of both artificial light sources like lamps and light fixtures, as well as natural illumination by capturing daylight. ... to 3D scenes. Such algorithms take into account not only the light that comes directly from a light source (''direct illumination''), but also subsequent cases in which light rays from the same source are reflected by other surfaces in the scene, whether reflective or not (''indirect illumination''). Theoretically, reflections, refractions, and shadows are all examples of global illumination, because when simulating them, one object affects the rendering of another (as opposed to an object being affected only by a direct source of light). In practice, however, only the simulati ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Computer Graphics Lighting
Computer graphics lighting encompasses the range of techniques used to simulate light within computer graphics. These methods vary in computational complexity, offering artists flexibility in both visual detail and performance. Graphics professionals can select from a wide array of light sources, lighting models, shading techniques, and effects to meet the specific requirements of each project. Light sources Light sources allow for different ways to introduce light into graphics scenes. Point Point sources emit light from a single point in all directions, with the intensity of the light decreasing with distance. An example of a point source is a standalone light bulb. Directional A directional source (or distant source) uniformly lights a scene from one direction. Unlike a point source, the intensity of light produced by a directional source does not change with distance over the scale of the scene, as the directional source is treated as though it is extremely far away. A ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ray Tracing (graphics)
In 3D computer graphics, ray tracing is a technique for modeling Light transport theory, light transport for use in a wide variety of Rendering (computer graphics), rendering algorithms for generating digital image, digital images. On a spectrum of Computation time, computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, #Recursive ray tracing algorithm, recursive ray tracing, Distributed ray tracing, distribution ray tracing, photon mapping and path tracing, are generally slower and higher fidelity than scanline rendering methods. Thus, ray tracing was first deployed in applications where taking a relatively long time to render could be tolerated, such as still computer-generated imagery, CGI images, and film and television visual effects (VFX), but was less suited to real-time computer graphics, real-time applications such as video games, where Frame rate, speed is critical in rendering each Film frame, frame. Since 2018, however, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Photon Mapping
In computer graphics, photon mapping is a two-pass global illumination rendering algorithm developed by Henrik Wann Jensen between 1995 and 2001Jensen, H. (1996). ''Global Illumination using Photon Maps''. nlineAvailable at: http://graphics.stanford.edu/~henrik/papers/ewr7/egwr96.pdf that approximately solves the rendering equation for integrating light radiance at a given point in space. Rays from the light source (like photons) and rays from the camera are traced independently until some termination criterion is met, then they are connected in a second step to produce a radiance value. The algorithm is used to realistically simulate the interaction of light with different types of objects (similar to other photorealistic rendering techniques). Specifically, it is capable of simulating the refraction of light through a transparent substance such as glass or water (including caustics), diffuse interreflection between illuminated objects, the subsurface scattering of light ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Image-based Lighting
Image-based lighting (IBL) is a 3D rendering technique which involves capturing an omnidirectional representation of real-world light information as an image, typically using a 360° camera. This image is then projected onto a dome or sphere analogously to environment mapping, and this is used to simulate the lighting for the objects in the scene. This allows highly detailed real-world lighting to be used to light a scene, instead of trying to accurately model illumination using an existing rendering technique. Image-based lighting often uses high-dynamic-range imaging for greater realism, though this is not universal. According to Fxguide, "Almost all modern rendering software offers some type of image-based lighting, though the exact terminology used in the system may vary." Motion picture production makes use of image-based lighting, and it can be seen in movies like ''Monsters University'', ''The Great Gatsby'', and ''Iron Man 2''. One reference capture technique, sometime ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Path Tracing
Path tracing is a rendering algorithm in computer graphics that Simulation, simulates how light interacts with Physical object, objects, voxels, and Volumetric_path_tracing, participating media to generate realistic (''physically plausible'') Raster graphics, images. This Ray_tracing_(graphics), ray tracing technique uses the Monte Carlo method to accurately model global illumination, simulate different surface characteristics, and capture a wide range of effects observable in a camera system, such as optical properties of lenses (e.g., depth of field and bokeh) or the impact of Shutter (photography), shutter speed (e.g., motion blur and Exposure_value, exposure). By incorporating Physically_based_rendering, physically accurate materials and Light_transport_theory, light transport models, it can produce Photorealism, photorealistic results but requires significant computational power. Performance is often constrained by Video random-access memory, VRAM/Random-access memory, RAM ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Distributed Ray Tracing
Distribution may refer to: Mathematics *Distribution (mathematics), generalized functions used to formulate solutions of partial differential equations *Probability distribution, the probability of a particular value or value range of a variable **Cumulative distribution function, in which the probability of being no greater than a particular value is a function of that value *Frequency distribution, a list of the values recorded in a sample * Inner distribution, and outer distribution, in coding theory *Distribution (differential geometry), a subset of the tangent bundle of a manifold * Distributed parameter system, systems that have an infinite-dimensional state-space * Distribution of terms, a situation in which all members of a category are accounted for *Distributivity, a property of binary operations that generalises the distributive law from elementary algebra * Distribution (number theory) *Distribution problems, a common type of problems in combinatorics where the go ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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High-dynamic-range Imaging
High dynamic range (HDR), also known as wide dynamic range, extended dynamic range, or expanded dynamic range, is a signal with a higher dynamic range than usual. The term is often used in discussing the dynamic ranges of images, videos, audio or radio. It may also apply to the means of recording, processing, and reproducing such signals including analog and digitized signals. Imaging In this context, the term ''high dynamic range'' means there is a large amount of variation in light levels within a scene or an image. The ''dynamic range'' refers to the range of luminosity between the brightest area and the darkest area of that scene or image. (HDRI) refers to the set of imaging technologies and techniques that allow the dynamic range of images or videos to be increased. It covers the acquisition, creation, storage, distribution and display of images and videos. Modern films have often been shot with cameras featuring a higher dynamic range, and legacy films can be post-con ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Rendering Equation
In computer graphics, the rendering equation is an integral equation that expresses the amount of light leaving a point on a surface as the sum of emitted light and reflected light. It was independently introduced into computer graphics by David Immel et al. and James Kajiya in 1986. The equation is important in the theory of physically based rendering, describing the relationships between the bidirectional reflectance distribution function (BRDF) and the radiometric quantities used in rendering. The rendering equation is defined at every point on every surface in the scene being rendered, including points hidden from the camera. The incoming light quantities on the right side of the equation usually come from the left (outgoing) side at other points in the scene ( ray casting can be used to find these other points). The radiosity rendering method solves a discrete approximation of this system of equations. In distributed ray tracing, the integral on the right side of ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Show How 3D Real Time Ambient Occlusion Works 2013-11-23 10-45
Show or The Show may refer to: Competition, event, or artistic production * Agricultural show, associated with agriculture and animal husbandry * Animal show, a judged event in the hobby of animal fancy ** Cat show ** Dog show ** Horse show ** Specialty show, a dog show which reviews a single breed *Fashion show, showcase of clothing and/or accessories *Show, an artistic production, such as: ** Concert ** Game show ** Radio show ** Talk show ** Television show ** Theatre production * Trade show Arts, entertainment, and media Films * ''Show'' (film), a 2002 film * ''The Show'' (1922 film), starring Oliver Hardy * ''The Show'' (1927 film), directed by Tod Browning * ''The Show'' (1995 film), a hip hop documentary * ''The Show'' (2017 film), an American satirical drama * ''The Show'' (2020 film), a British mystery film Albums * ''Show'' (The Cure album), 1993 * ''Show'' (The Jesus Lizard album), 1994 * ''The Show'' (eMC album), 2008 * ''The Show'' (Niall Horan al ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |