GObject
The GLib Object System, or GObject, is a free software, free software library providing a portable object system and transparent cross-language interoperability. GObject is designed for use both directly in C (programming language), C programs to provide object-oriented C-based APIs and through language binding, bindings to other languages to provide transparent cross-language interoperability, e.g. PyGObject. History Depending only on GLib and libc, GObject is a cornerstone of GNOME and is used throughout GTK, Pango, Accessibility Toolkit, ATK, and most higher-level GNOME libraries like GStreamer and applications. Prior to GTK+ 2.0, code similar to GObject was part of the GTK codebase. (The name “GObject” was not yet in use — the common baseclass was called GtkObject.) At the release of GTK+ 2.0, the object system was extracted into a separate library due to its general utility. In the process, most non-GUI-specific parts of the GtkObject class were moved up into GOb ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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PyGObject
PyGTK is a set of Python (programming language), Python Adapter pattern, wrappers for the GTK graphical user interface library (computer science), library. PyGTK is free software and licensed under the LGPL. It is analogous to PyQt/PySide and wxPython, the Python wrappers for Qt (framework), Qt and wxWidgets, respectively. Its original author is GNOME developer James Henstridge. There are six people in the core development team, with various other people who have submitted patches and bug reports. PyGTK has been selected as the environment of choice for applications running on One Laptop Per Child systems. PyGTK will be phased out with the transition to GTK version 3 and be replaced with PyGObject, which uses GObject Introspection to generate bindings for Python and other languages on the fly. This is expected to eliminate the delay between GTK updates and corresponding language binding updates, as well as reduce maintenance burden on the developers. Syntax The Python code belo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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GLib
GLib is a bundle of three (formerly five) low-level system libraries written in C and developed mainly by GNOME. GLib's code was separated from GTK, so it can be used by software other than GNOME and has been developed in parallel ever since. The name "GLib" originates from the project's start as a GTK C utility library. Features GLib provides advanced data structures, such as memory chunks, doubly and singly linked lists, hash tables, dynamic strings and string utilities, such as a lexical scanner, string chunks (groups of strings), dynamic arrays, balanced binary trees, N-ary trees, quarks (a two-way association of a string and a unique integer identifier), keyed data lists, relations, and tuples. Caches provide memory management. GLib implements functions that provide threads, thread programming and related facilities such as primitive variable access, mutexes, asynchronous queues, secure memory pools, message passing and logging, hook functions (callback regist ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Reference Counting
In computer science, reference counting is a programming technique of storing the number of references, pointers, or handles to a resource, such as an object, a block of memory, disk space, and others. In garbage collection algorithms, reference counts may be used to deallocate objects that are no longer needed. Advantages and disadvantages The main advantage of the reference counting over tracing garbage collection is that objects are reclaimed ''as soon as'' they can no longer be referenced, and in an incremental fashion, without long pauses for collection cycles and with clearly defined lifetime of every object. In real-time applications or systems with limited memory, this is important to maintain responsiveness. Reference counting is also among the simplest forms of memory management to implement. It also allows for effective management of non-memory resources such as operating system objects, which are often much scarcer than memory (tracing garbage collection systems ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The GNOME Project
GNOME Project is a community behind the GNOME desktop environment and the software platform upon which it is based. It consists of all the software developers, artists, writers, translators, other contributors, and active users of GNOME. The GNOME Foundation used to recognize GNOME as part of GNU; however, in 2021, the staff of the Foundation declared that GNOME is not a GNU Project. GNOME Foundation In August 2000, the GNOME Foundation was set up to deal with administrative tasks and press interest, and to act as a contact point for companies interested in developing GNOME software. While not directly involved in technical decisions, the Foundation does coordinate releases and decide which projects will be part of GNOME. Membership is open to anyone who has made a non-trivial contribution to the project. Members of the Foundation elect a board of directors every November, and candidates for the positions must be members themselves. Programs and events The GNOME Project holds ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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GStreamer
GStreamer is a Pipeline (computing), pipeline-based multimedia framework that links together a wide variety of media processing systems to complete complex workflows. For instance, GStreamer can be used to build a system that reads files in one format, processes them, and exports them in another. The formats and processes can be changed in a plug and play fashion. GStreamer supports a wide variety of media-handling components, including simple Digital audio, audio playback, audio and video playback, Sound recording and reproduction, recording, Streaming media, streaming and editing. The pipeline design serves as a base to create many types of multimedia applications such as Video editing, video editors, Transcoding, transcoders, streaming media broadcasters and Media player (application software), media players. It is designed to work on a variety of operating systems, e.g. the Berkeley Software Distribution, BSDs, OpenSolaris, Linux, Android (operating system), Android, macOS, i ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Type System
In computer programming, a type system is a logical system comprising a set of rules that assigns a property called a ''type'' (for example, integer, floating point, string) to every '' term'' (a word, phrase, or other set of symbols). Usually the terms are various language constructs of a computer program, such as variables, expressions, functions, or modules. A type system dictates the operations that can be performed on a term. For variables, the type system determines the allowed values of that term. Type systems formalize and enforce the otherwise implicit categories the programmer uses for algebraic data types, data structures, or other data types, such as "string", "array of float", "function returning boolean". Type systems are often specified as part of programming languages and built into interpreters and compilers, although the type system of a language can be extended by optional tools that perform added checks using the language's original type synta ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Server (computing)
A server is a computer that provides information to other computers called " clients" on a computer network. This architecture is called the client–server model. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients or performing computations for a client. A single server can serve multiple clients, and a single client can use multiple servers. A client process may run on the same device or may connect over a network to a server on a different device. Typical servers are database servers, file servers, mail servers, print servers, web servers, game servers, and application servers. Client–server systems are usually most frequently implemented by (and often identified with) the request–response model: a client sends a request to the server, which performs some action and sends a response back to the client, typically with a result or acknowledgment. Designating a computer as "server-class hardwa ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Shared Library
In computing, a library is a collection of System resource, resources that can be leveraged during software development to implement a computer program. Commonly, a library consists of executable code such as compiled function (computer science), functions and Class (computer programming), classes, or a library can be a collection of source code. A resource library may contain data such as images and Text string, text. A library can be used by multiple, independent consumers (programs and other libraries). This differs from resources defined in a program which can usually only be used by that program. When a consumer uses a library resource, it gains the value of the library without having to implement it itself. Libraries encourage software reuse in a Modular programming, modular fashion. Libraries can use other libraries resulting in a hierarchy of libraries in a program. When writing code that uses a library, a programmer only needs to know how to use it not its internal d ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Debian
Debian () is a free and open-source software, free and open source Linux distribution, developed by the Debian Project, which was established by Ian Murdock in August 1993. Debian is one of the oldest operating systems based on the Linux kernel, and is the basis of List of Linux distributions#Debian-based, many other Linux distributions. As of September 2023, Debian is the second-oldest Linux distribution still in active development: only Slackware is older. The project is coordinated over the Internet by a team of volunteers guided by the List of Debian project leaders, Debian Project Leader and three foundational documents: the Debian Social Contract, the Debian Constitution, and the Debian Free Software Guidelines. In general, Debian has been developed openly and distributed freely according to some of the principles of the GNU Project and Free Software. Because of this, the Free Software Foundation sponsored the project from November 1994 to November 1995. However, Debian ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Single Inheritance
Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or class may only inherit from one particular object or class. Multiple inheritance has been a controversial issue for many years, with opponents pointing to its increased complexity and ambiguity in situations such as the "diamond problem", where it may be ambiguous as to which parent class a particular feature is inherited from if more than one parent class implements said feature. This can be addressed in various ways, including using virtual inheritance. Alternate methods of object composition not based on inheritance such as mixins and traits have also been proposed to address the ambiguity. Details In object-oriented programming (OOP), ''inheritance'' describes a relationship between two classes in which one class (the ''child'' c ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Glue Code
In computer programming, glue code is code that allows components to interoperate that otherwise are incompatible. The adapter pattern describes glue code as a software design pattern. Glue code describes language bindings or foreign function interfaces such as the Java Native Interface (JNI). Glue code may be written to access existing libraries, map objects to a database using object-relational mapping, or integrate commercial off-the-shelf programs. Glue code may be written in the same language as the code it is gluing together, or in a separate glue language. Glue code can be key to rapid prototyping. See also * Adapter pattern * Scripting language * Shell script * SWIG * Lua (programming language) * Glue logic * WinGlue * Wrapper function A wrapper function is a function (another word for a ''subroutine'') in a software library or a computer program whose main purpose is to call a second subroutine or a system call with little or no additional computation. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Opaque Pointer
In computer programming, an opaque pointer is a special case of an opaque data type, a data type declared to be a pointer to a record or data structure of some unspecified type. Opaque pointers are present in several programming languages including Ada, C, C++, D and Modula-2. If the language is strongly typed, programs and procedures that have no other information about an opaque pointer type ''T'' can still declare variables, arrays, and record fields of type ''T'', assign values of that type, and compare those values for equality. However, they will not be able to de-reference such a pointer, and can only change the object's content by calling some procedure that has the missing information. Opaque pointers are a way to hide the implementation details of an interface from ordinary clients, so that the implementation may be changed without the need to recompile the modules using it. This benefits the programmer as well since a simple interface can be created, an ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |