Fool (card Game)
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Fool (card Game)
Durak ( rus, дурак, p=dʊˈrak, a=Ru-дурак.ogg, ''"fool"'') is a traditional Russian card game that is popular in many post-Soviet states. It is Russia's most popular card game, having displaced Preferans. It has since become known in other parts of the world. The objective of the game is to shed all one's cards when there are no more cards left in the deck. At the end of the game, the last player with cards in their hand is the ''durak'' or 'fool'. The game is attributed to have appeared in late 18th century Russian Empire and was popularized by Imperial Army conscripts during the 1812 Russo-French war. Initially a social pastime of uneducated peasants and industrial workers, after the October Revolution Durak has spread to numerous social levels by mid-20th century to soon become the most popular Soviet card game. Setup The game is typically played with two to five people, with six players if desired, using a deck of 36 cards, for example a standard 52-card deck ...
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Shedding-type Games
A shedding-type card game is a game in which the player's objective is to empty one's hand of all cards before all other players. Games with action/power/trick cards In these games, players win by having the fewest points. * Crazy Eights * Craits * One Card * Cabo * Switch Progressively add rules * Bartok * Mao One suit per player * Red nines One deck per pair Players play in pairs, shed sets of cards for points and win by reaching a certain point value. * Biriba * Canasta Different trump suit per player * Farmer Henry Bluffing * Cheat Proprietary * Boom-O * Castle * Phase 10 * Scrabble Slam! * Taki * Uno * Whot Miscellaneous * Cards in the hat * Speed In everyday use and in kinematics, the speed (commonly referred to as ''v'') of an object is the magnitude Magnitude may refer to: Mathematics *Euclidean vector, a quantity defined by both its magnitude and its direction *Magnitude (ma ... Other * Pits {{Tabletop games by type Card game ter ...
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Necktie
A necktie, or simply a tie, is a piece of cloth worn for decorative purposes around the neck, resting under the shirt collar and knotted at the throat, and often draped down the chest. Variants include the ascot, bow, bolo, zipper tie, cravat, and knit. The modern necktie, ascot, and bow tie are descended from the cravat. Neckties are generally unsized but may be available in a longer size. In some cultures, men and boys wear neckties as part of office attire or formal wear. Women wear them less often. Neckties can also be part of a uniform. Neckties are traditionally worn with the top shirt button fastened, and the tie knot resting between the collar points. History Origins The necktie that spread from Europe traces back to Croatian mercenaries serving in France during the Thirty Years' War (1618–1648). These mercenaries from the Military Frontier, wearing their traditional small, knotted neckerchiefs, aroused the interest of the Parisians. Because of the diff ...
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Beating Games
Beat, beats or beating may refer to: Common uses * Patrol, or beat, a group of personnel assigned to monitor a specific area ** Beat (police), the territory that a police officer patrols ** Gay beat, an area frequented by gay men * Battery (crime), a criminal offense involving unlawful physical contact * Assault, inflicting physical harm or unwanted physical contact * Corporal punishment, punishment intended to cause physical pain * Strike (attack), repeatedly and violently striking a person or object * Victory, success achieved in personal combat, military operations or in any competition People * Beat (name), a German male given name * Jackie Beat, drag persona of Kent Fuher (born 1963) * Aone Beats (born 1984) Nigerian record producer * Billy Beats (1871-1936) British footballer * Cohen Beats (Michael Cohen, born 1986), Israeli record producer * Eno Beats (Enock Kisakye, born 1991), Ugandan record producer * Laxio Beats (Bernard Antwi-Darko, born 1987), Ghanaian ...
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Rummy (card Game)
Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build '' melds'' which can be either sets (three or four of a kind of the same rank) or runs (three or more sequential cards of the same suit) and either be first to go out or to amass more points than the opposition. Origin There are two common theories about the origin of Rummy, attributing its origins in either Mexico or China in the nineteenth century. The first is that it originated in Mexico around the 1890s in a game described as Conquian in R.F. Foster's book ''Foster's Complete Hoyle'', which was played with a 40 card Spanish deck and had melding mechanics. The second is that Rummy originated in Asia, and that Rummy was the result of a Mahjongg variant named Kun P'ai that was Westernized as Khanhoo by W.H. Wilkinson in 1891. Games scholar David Parlett combines these two theories, and p ...
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Poker (card Game)
Poker is a family of comparing card games in which players wager over which hand is best according to that specific game's rules. It is played worldwide, however in some places the rules may vary. While the earliest known form of the game was played with just 20 cards, today it is usually played with a standard deck, although in countries where short packs are common, it may be played with 32, 40 or 48 cards.Parlett (2008), pp. 568–570. Thus poker games vary in deck configuration, the number of cards in play, the number dealt face up or face down, and the number shared by all players, but all have rules that involve one or more rounds of betting. In most modern poker games, the first round of betting begins with one or more of the players making some form of a forced bet (the '' blind'' or ''ante''). In standard poker, each player bets according to the rank they believe their hand is worth as compared to the other players. The action then proceeds clockwise as each pla ...
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Shithead (card Game)
Shithead (also known by many other names, most commonly Karma, Palace and Shed) is a card game, the object of which is to lose all of one's playing card A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a f ...s, with the final player being the "shithead". The game became popular among backpackers in the late 20th century. Although the basic structure of the game generally remains constant, there are regional variations to the game's original rules. Setup From a standard, shuffled deck of cards, each player is dealt 9 cards in total: 3 face-down cards in a row (blind cards), 3 face-up cards on top of the blind cards, and 3 hand cards. The blind cards will be the last cards to be played and players are not allowed to see or change these cards until the ending turns of the game. The face- ...
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President (card Game)
President (also commonly called Asshole, Scum, or Capitalism) is a shedding card game for three or more, in which the players race to get rid of all of the cards in their hands in order to become "president" in the following round. It is a Westernized version of Chinese climbing card games such as Zheng Shangyou, and the Japanese Daifugō. President can also be played as a drinking game,

/ref>Asshole rules at DrinksMixer.com
/ref> and commercial versions of the game with a non-standard deck exist, including ''

Paskahousu
Paskahousu (; "shit pants") is a Finnish card game. The object of the game is to play higher cards than the previously played cards, first to get replacement cards from the stock pile, and, after the stock pile has exhausted, to get rid of one's cards. It is similar to shithead. Although the basic play is the same across rule variants, the details of the rules vary tremendously. It is practically impossible to find two identical descriptions of the game in the literature. (See the miscellaneous rule variations section below for how the rules vary.) One of the most widespread variants is Valepaska, in which the cards are played face down, and players need not announce their plays truthfully. Rules One deck of 52 cards is used, with aces ranked the highest. The game is played by three to six players, with each initially dealt five cards. The rest of the cards form a face-down stock. In each turn a player places one or more cards of the same rank from his hand into a pile next ...
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Games Of Skill
A game of skill or game of wits is a game where the outcome is determined mainly by mental or physical skill, rather than chance. Alternatively, a game of chance is one where its outcome is strongly influenced by some randomizing device, such as dice, spinning tops, playing cards, roulette wheels, or numbered balls drawn from a container. While a game of chance may have some skill element to it, chance generally plays a greater role in determining its outcome. A game of skill may also have elements of chance, but skill plays a greater role in determining its outcome. Some commonly played games of skill include: collectible card games, contract bridge, backgammon and mahjong. However, most games of skill also involve a degree of chance, due to natural aspects of the environment, a randomizing device (such as dice, playing cards or a coin flip), or guessing due to incomplete information. Some games where skill is a component alongside gambling and strategy such as poker ...
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Wild Card (cards)
A wild card in card games is one that may be used to represent any other playing card, sometimes with certain restrictions. These may be jokers, for example in Rummy games, or ordinary ranked and suited cards may be designated as wild cards such as the and in Classic Brag or the "deuces wild" in Poker.''The Language of Cards: A glossary of card-playing terms''
by David Parlett at www.parlettgames.uk. Retrieved 1 Jun 2018.
A card that is not wild may be referred to as a . Jokers, however, may also have other uses, such as being a permanent top trump.


Use

In most cases, the wild card or cards must be agreed upon by all players before ...
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William Tell Deck
German-suited playing cards are a very common style of traditional playing card used in many parts of Central Europe characterised by 32- or 36-card packs with the suits of Acorns (''Eichel'' or ''Kreuz''), Leaves (''Grün'', ''Blatt'', ''Laub'', ''Pik'' or ''Gras''), Hearts (''Herz'' or ''Rot'') and Bells (''Schelle'', ''Schell'' or ''Bolle''). The German suit system is one of the oldest, becoming standard around 1450 and, a few decades later, influencing the design of the now international French suit system of Clubs, Spades, Hearts and Diamonds. Today German-suited playing cards are common in south and east Germany, Austria, German-speaking Switzerland, Liechtenstein, north Italy, Hungary, Czech Republic, Slovakia, Slovenia, Croatia, Bosnia, northern Serbia (Vojvodina province) and central and western Romania. History Playing cards (''Spielkarten'') originally entered German-speaking lands around the late 1370s. The earliest cards were probably Latin-suited like those ...
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Weli
The ''Weli'', formerly ''Welli'', is a playing card used in the Salzburg and William Tell card decks, which are Austrian regional patterns of the German-suited playing cards. It has the value of 6 of Bells and, in the South Tyrol variant of the card game, Watten, it is the only 6 used and can, in addition to its own suit of Bells, join the trump suits of Acorns, Hearts and Leaves. In all other variants of Watten, the 7 of Bells is the ''Weli''. History The ''Weli'' is also often called the ''Welli'' or ''Belli'' and, dialectically, the ''Wöli'', ''Wöüli'', ''Bölle'' or ''Belle''. The name ''Weli'' probably comes from the Italian word ''belli'', which means "bells". Historically the ''Weli'' is first recorded in the early 1850s, when a Bozen card manufacturer inscribed ''WELLI'' onto the six of bells. As early as 1855, the ''Weli'' was integrated in the Salzburg pattern as the 6 of Bells. The gravestone appearing in many depictions is probably the grave of the Apostle ...
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