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Feature Toggle
A feature toggle in software development provides an alternative to maintaining multiple feature branches in source code. A condition within the code enables or disables a feature during runtime. In agile settings the toggle is used in production, to switch on the feature on demand, for some or all the users. Thus, feature toggles do make it easier to release often. Advanced roll out strategies such as canary roll out and A/B testing are easier to handle. Even if new releases are not deployed to production continuously, continuous delivery is supported by feature toggles. The feature is integrated into the main branch before it is completed. The version is deployed into a test environment once, the toggle allows to turn the feature on, and test it. Software integration cycles get shorter, and a version ready to go to production can be provided. The third use of the technique is to allow developers to release a version of a product that has unfinished features. These unfinish ...
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Software Development
Software development is the process of conceiving, specifying, designing, programming, documenting, testing, and bug fixing involved in creating and maintaining applications, frameworks, or other software components. Software development involves writing and maintaining the source code, but in a broader sense, it includes all processes from the conception of the desired software through to the final manifestation of the software, typically in a planned and structured process. Software development also includes research, new development, prototyping, modification, reuse, re-engineering, maintenance, or any other activities that result in software products. Methodologies One system development methodology is not necessarily suitable for use by all projects. Each of the available methodologies are best suited to specific kinds of projects, based on various technical, organizational, project, and team considerations. Software development activities Identification of need The s ...
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Variable (computer Science)
In computer programming, a variable is an abstract storage location paired with an associated symbolic name, which contains some known or unknown quantity of information referred to as a ''value''; or in simpler terms, a variable is a named container for a particular set of bits or type of data (like integer, float, string etc...). A variable can eventually be associated with or identified by a memory address. The variable name is the usual way to reference the stored value, in addition to referring to the variable itself, depending on the context. This separation of name and content allows the name to be used independently of the exact information it represents. The identifier in computer source code can be bound to a value during run time, and the value of the variable may thus change during the course of program execution. Variables in programming may not directly correspond to the concept of variables in mathematics. The latter is abstract, having no reference to a p ...
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Footnotes
A note is a string of text placed at the bottom of a page in a book or document or at the end of a chapter, volume, or the whole text. The note can provide an author's comments on the main text or citations of a reference work in support of the text. Footnotes are notes at the foot of the page while endnotes are collected under a separate heading at the end of a chapter, volume, or entire work. Unlike footnotes, endnotes have the advantage of not affecting the layout of the main text, but may cause inconvenience to readers who have to move back and forth between the main text and the endnotes. In some editions of the Bible, notes are placed in a narrow column in the middle of each page between two columns of biblical text. Numbering and symbols In English, a footnote or endnote is normally flagged by a superscripted number immediately following that portion of the text the note references, each such footnote being numbered sequentially. Occasionally, a number between brack ...
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Comparison Of Open-source Configuration Management Software
This is a comparison of notable free and open-source configuration management software, suitable for tasks like server configuration, orchestration and infrastructure as code typically performed by a system administrator. Basic properties "Verify mode" refers to having an ability to determine whether a node is conformant with a guarantee of not modifying it, and typically involves the exclusive use of an internal language supporting read-only mode for all potentially system-modifying operations. " Mutual auth" refers to the client verifying the server and vice versa. "Agent" describes whether additional software daemons are required. Depending on the management software these agents are usually deployed on the target system or on one or many central "controller" servers. Although "Agent-less" = "No" is colored red and might seem to be a negative, in fact having an agent can be considered quite advantageous to many. Consider the impact if an agent-less tool loses connectiv ...
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Software Product Line
Software product lines (SPLs), or software product line development, refers to software engineering methods, tools and techniques for creating a collection of similar software systems from a shared set of software assets using a common means of production. The Carnegie Mellon Software Engineering Institute defines a ''software product line'' as "a set of software-intensive systems that share a common, managed set of features satisfying the specific needs of a particular market segment or mission and that are developed from a common set of core assets in a prescribed way." Description Manufacturers have long employed analogous engineering techniques to create a product line of similar products using a common factory that assembles and configures parts designed to be reused across the product line. For example, automotive manufacturers can create unique variations of one car model using a single pool of carefully designed parts and a factory specifically designed to configure and a ...
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Software Configuration Management
In software engineering, software configuration management (SCM or S/W CM) is the task of tracking and controlling changes in the software, part of the larger cross-disciplinary field of configuration management. SCM practices include revision control and the establishment of baselines. If something goes wrong, SCM can determine the "what, when, why and who" of the change. If a configuration is working well, SCM can determine how to replicate it across many hosts. The acronym "SCM" is also expanded as source configuration management process and software change and configuration management. However, "configuration" is generally understood to cover changes typically made by a system administrator. Purposes The goals of SCM are generally: *Configuration identification - Identifying configurations, configuration items and baselines. *Configuration control - Implementing a controlled change process. This is usually achieved by setting up a change control board whose primar ...
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Google Chrome
Google Chrome is a cross-platform web browser developed by Google. It was first released in 2008 for Microsoft Windows, built with free software components from Apple WebKit and Mozilla Firefox. Versions were later released for Linux, macOS, iOS, and also for Android, where it is the default browser. The browser is also the main component of ChromeOS, where it serves as the platform for web applications. Most of Chrome's source code comes from Google's free and open-source software project ''Chromium'', but Chrome is licensed as proprietary freeware. WebKit was the original rendering engine, but Google eventually forked it to create the Blink engine; all Chrome variants except iOS now use Blink. , StatCounter estimates that Chrome has a 67% worldwide browser market share (after peaking at 72.38% in November 2018) on personal computers (PC), is most used on tablets (having surpassed Safari), and is also dominant on smartphones and at 65% across all platforms combined. ...
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Martin Fowler (software Engineer)
Martin Fowler (18 December 1963) is a British software developer, author and international public speaker on software development, specialising in object-oriented analysis and design, UML, patterns, and agile software development methodologies, including extreme programming. His 1999 book ''Refactoring'' popularised the practice of code refactoring. In 2004 he introduced a new architectural pattern, called Presentation Model (PM). Biography Fowler was born and grew up in Walsall, England, where he went to Queen Mary's Grammar School for his secondary education. He graduated at University College London in 1986. In 1994 he moved to the United States, where he lives near Boston, Massachusetts in the suburb of Melrose.Martin Fowler
at martinfowler.com. Retrieved 2012-11-15.
Fowler started working with software in the early 1980s. Out of ...
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Technical Debt
In software development, technical debt (also known as design debt or code debt) is the implied cost of additional rework caused by choosing an easy (limited) solution now instead of using a better approach that would take longer. Analogous with monetary debt, if technical debt is not repaid, it can accumulate "interest", making it harder to implement changes. Unaddressed technical debt increases software entropy and cost of further rework. Similarly to monetary debt, technical debt is not necessarily a bad thing, and sometimes (e.g. as a proof-of-concept) is required to move projects forward. On the other hand, some experts claim that the "technical debt" metaphor tends to minimize the ramifications, which results in insufficient prioritization of the necessary work to correct it. As a change is started on a codebase, there is often the need to make other coordinated changes in other parts of the codebase or documentation. Changes required that are not completed are considered d ...
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Comment (computer Programming)
In computer programming, a comment is a programmer-readable explanation or '' annotation'' in the source code of a computer program. They are added with the purpose of making the source code easier for humans to understand, and are generally ignored by compilers and interpreters.Source code can be divided into ''program code'' (which consists of machine-translatable instructions); and ''comments'' (which include human-readable notes and other kinds of annotations in support of the program code). The syntax of comments in various programming languages varies considerably. Comments are sometimes also processed in various ways to generate documentation external to the source code itself by documentation generators, or used for integration with source code management systems and other kinds of external programming tools. The flexibility provided by comments allows for a wide degree of variability, but formal conventions for their use are commonly part of programming style guides ...
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Directive (programming)
In computer programming, a directive or pragma (from "pragmatic") is a language construct that specifies how a compiler (or other translator) should process its input. Directives are not part of the grammar of a programming language, and may vary from compiler to compiler. They can be processed by a preprocessor to specify compiler behavior, or function as a form of in-band In telecommunications, in-band signaling is the sending of control information within the same band or channel used for data such as voice or video. This is in contrast to out-of-band signaling which is sent over a different channel, or even ... parameterization. In some cases directives specify global behavior, while in other cases they only affect a local section, such as a block of programming code. In some cases, such as some C programs, directives are optional compiler hints, and may be ignored, but normally they are prescriptive, and must be followed. However, a directive does not perform any ac ...
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Scope (computer Science)
In computer programming, the scope of a name binding (an association of a name to an entity, such as a variable) is the part of a program where the name binding is valid; that is, where the name can be used to refer to the entity. In other parts of the program, the name may refer to a different entity (it may have a different binding), or to nothing at all (it may be unbound). Scope helps prevent name collisions by allowing the same name to refer to different objects – as long as the names have separate scopes. The scope of a name binding is also known as the visibility of an entity, particularly in older or more technical literature—this is from the perspective of the referenced entity, not the referencing name. The term "scope" is also used to refer to the set of ''all'' name bindings that are valid within a part of a program or at a given point in a program, which is more correctly referred to as ''context'' or ''environment''. Strictly speaking and in practice for most ...
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