Forced Islamization Of The Samaritans
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Forced Islamization Of The Samaritans
''Forced'' is a single-player and co-op action role-playing game developed by BetaDwarf, released in October 2013 for Windows, OS X and Linux through the Steam platform as well as Wii U. It is about gladiators fighting for their freedom in a fantasy arena where they are assisted by a spirit-like character called Balfus. Gameplay consists of selecting a weapon class and abilities to combat the various enemies of each arena, while solving puzzles using the help of Balfus. BetaDwarf was formed by a small group of students in 2011, who began developing the game in an unused classroom in Aalborg University – Copenhagen, Denmark. They were removed months later and launched a successful Kickstarter campaign involving an Imgur picture which documented their progress. ''Forced'' received moderate to favorable reviews with most critics praising its competitive gameplay and puzzle-system. The game's weak plot, technical glitches and excess difficulty were the negative highlights. It won th ...
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BetaDwarf
BetaDwarf is a Danish independent video game developer based in Copenhagen, Denmark, founded in 2010. The company was formed by a small group of students in 2010, who moved into an unused classroom in Aalborg University – Copenhagen, Denmark and began developing their first game, ''Forced''. Since, they have left the classroom and released a second game, ''Forced: Showdown''. History Steffen Kabbelgaard (Chief executive officer, CEO) started to look at talented people to create a company and start making games. He found Kenneth Harder (Chief technology officer, CTO) with whom he gathered a team of 4 people to start the company. The team quickly grew up to 8 members within a few months. Through a lack of money to have an office, the newly founded Betadwarf team moved illegally into an unused classroom in Aalborg University in Copenhagen, Denmark. All members of the team left their apartments to live in this classroom that they accommodated with fridges, beds and microwave ov ...
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Kickstarter
Kickstarter, PBC is an American Benefit corporation, public benefit corporation based in Brooklyn, New York City, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of April 2025, Kickstarter has received US$8.71 billion in pledges from 24.1 million backers to fund 277,302 projects, such as films, music, stage shows, comics, journalism, video games, board games, technology, publishing, and food-related projects. People who back Kickstarter projects are offered tangible rewards or experiences in exchange for their pledges. This model traces its roots to subscription model of arts patronage, in which artists would go directly to their audiences to fund their work. History Kickstarter launched on April 28, 2009, by Perry Chen, Yancey Strickler, and Charles Adler. ''The New York Times'' called Kickstarter "the people's National Endowment for the Arts, NEA". ''Time (magazine), Time'' named ...
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PAX Prime
PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston, Philadelphia, and Melbourne. Previously, it was also held in San Antonio. PAX was created in 2004 by Jerry Holkins and Mike Krahulik, the authors of the '' Penny Arcade'' webcomic, because they wanted to attend a show exclusively for gaming. The shows include a keynote speech from an industry insider, game-culture inspired concerts, panels on game topics, exhibitor booths from both independent and major game developers and publishers, a LAN party multiplayer, tabletop gaming tournaments, and video game freeplay areas. History The first Penny Arcade Expo was held on , at the Meydenbauer Center, and was attended by about 3,300 people. Renamed PAX, it became an annual event. Attendance grew rapidly, topping 9,000 in 2005 and 19,000 in 2006. Outgrowing the Meydenbauer Center, the event moved to the Wash ...
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Gamescom
Gamescom (stylized as ''gamescom'') is a trade fair for video games held annually at the Koelnmesse in Cologne, North Rhine-Westphalia, Germany. Gamescom is the world's largest gaming event, with 370,000 visitors and 1,037 exhibitors from 56 countries attending the event in 2018. The event is used by many video game developers to exhibit upcoming games and game-related hardware. The "gamescom - Opening Night Live" (ONL) show takes place every year on the evening before the opening. The show presents the latest trailers and announcements from the international games industry and is hosted by Geoff Keighley. Alongside the public areas, there is also a closed area for professional visitors, such as publishers, journalists and developers. Shortly before Gamescom, the associated conference ''Devcom'' takes place at the same area and is specifically for the game development sector. History The Federal Association of Interactive Entertainment Software had previously hosted the ...
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Crash Bandicoot (video Game)
''Crash Bandicoot'' is a 1996 Platformer, platform game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation (console), PlayStation. The player controls Crash Bandicoot (character), Crash, a Uplift (science fiction), genetically enhanced bandicoot created by the mad scientist Doctor Neo Cortex. The story follows Crash as he aims to foil Cortex's plans for world domination and rescue his girlfriend List of Crash Bandicoot characters#Tawna, Tawna, a female bandicoot also created by Cortex. The game is played from a third-person perspective in which the camera trails behind Crash, though some levels feature forward-scrolling and Side-scrolling video game, side-scrolling perspectives. After accepting a publishing deal from Universal Interactive Studios, Naughty Dog co-founders Andy Gavin and Jason Rubin set out on a cross-country road trip from Boston to Los Angeles. During this time, they decided to create a character-based action-platform gam ...
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Spiritual Plane
In esoteric cosmology, a plane is conceived as a subtle state, level, or region of reality, each plane corresponding to some type, kind, or category of being. The concept may be found in religious and esoteric teachings which propound the idea of a whole series of subtle planes or worlds or dimensions which, from a center, interpenetrate themselves and the physical planet in which we live, the solar systems, and all the physical structures of the universe. This interpenetration of planes culminates in the universe itself as a physical structured, dynamic and evolutive expression emanated through a series of steadily denser stages, becoming progressively more material and embodied. The emanation is conceived, according to esoteric teachings, to have originated, at the dawn of the universe's manifestation, in '' The Supreme Being'' who sent out—from the unmanifested ''Absolute'' beyond comprehension—the dynamic force of creative energy, as ''sound-vibration'' ("the Word"), ...
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Cooldown
Cooling down (also known as limbering down or warming down) is the transition from intense physical activity to a more typical activity level. A typical cool-down activity after a workout might involve a jogging slowly or walking for a few minutes. Cooling down allows the heart rate to return to its resting rate. Overall, the process has little or no effect on short-term or long-term benefits, such as delayed-onset muscle soreness or injury prevention. However, many athletes say that they subjectively feel better if they have engaged in a cool-down activity. Procedure An effective cool-down after exercise involves a gradual, continuous decrease in exercise intensity, such as from a hard run to an easy jog to a brisk walk. The duration varies for different people, but 3–10 minutes is generally considered adequate for most people. Most cool-downs are done at the end of an exercise session or within an hour of its end. Active cool-downs include activities such as walkin ...
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Tank (gaming)
A tank or meat shield is a character class commonly seen in Cooperative video game, co-op video games such as real-time strategy games, role-playing games, fighting games, multiplayer online battle arenas and MUDs. Tank characters deliberately attract enemy attention and attacks (potentially by using game mechanic, game mechanics that Hate (video gaming), force them to be targeted) to act as a decoy for teammates. Since this requires them to endure concentrated enemy attacks, they typically rely on a high health points, health pool or support by friendly healer (gaming), healers to survive while sacrificing their own damage output. Since they keep other members of a team alive, tanks often take on an unofficial leadership role:The tank acts as the de facto leader of the group by pulling and holding monsters' attention. It's up to me to set the pace as we clear the dungeon. But more than knowing how much the party can handle at once, I need to know where those monsters need to b ...
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Forced Gameplay
''Forced'' is a single-player and co-op action role-playing game developed by BetaDwarf, released in October 2013 for Windows, OS X and Linux through the Steam platform as well as Wii U. It is about gladiators fighting for their freedom in a fantasy arena where they are assisted by a spirit-like character called Balfus. Gameplay consists of selecting a weapon class and abilities to combat the various enemies of each arena, while solving puzzles using the help of Balfus. BetaDwarf was formed by a small group of students in 2011, who began developing the game in an unused classroom in Aalborg University – Copenhagen, Denmark. They were removed months later and launched a successful Kickstarter campaign involving an Imgur picture which documented their progress. ''Forced'' received moderate to favorable reviews with most critics praising its competitive gameplay and puzzle-system. The game's weak plot, technical glitches and excess difficulty were the negative highlights. It won th ...
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Rock Paper Shotgun
''Rock Paper Shotgun'' is a British video game journalism website. It was launched in July 2007 to focus on PC game, PC games and was acquired by Gamer Network, a network of sites led by ''Eurogamer'', in May 2017. History ''Rock Paper Shotgun'' was founded by Kieron Gillen, Jim Rossignol, Alec Meer and John Walker in August 2007. Gillen announced that he would no longer be involved in posting the day-to-day content of ''Rock Paper Shotgun'' in 2010, focusing more on his work with Marvel Comics. Rossignol founded his own game studio, Big Robot, in 2010. Meer and Walker left in 2019. In June 2010, ''Rock Paper Shotgun'' began an advertising partnership with the Gamer Network, Eurogamer Network. Also in the year, ''Rock Paper Shotgun'' partnered with ''Eurogamer'' to create Rezzed, a PC and indie games show spun off from the EGX (expo), Eurogamer Expo. In May 2017, Gamer Network acquired the site outright. A year later, website has partnered again with EGX (expo), EGX to l ...
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Will-o-wisp
In folklore, a will-o'-the-wisp, will-o'-wisp, or ; ), is an atmospheric ghost light seen by travellers at night, especially over bogs, swamps or marshes. The phenomenon is known in the United Kingdom by a variety of names, including jack-o'-lantern, friar's lantern, and hinkypunk, and is said to mislead and/or guide travellers by resembling a flickering lamp or lantern. Equivalents of the will-o'-the-wisps appear in European folklore by various names, e.g., in Latin, in French, or in Germany. Equivalents occur in traditions of cultures worldwide (cf. ); e.g., the Naga fireballs on the Mekong in Thailand. In North America the phenomenon is known as the Paulding Light in Upper Peninsula of Michigan, the Spooklight in Southwestern Missouri and Northeastern Oklahoma, and St. Louis Light in Saskatchewan. In Arab folklore it is known as . In folklore, will-o'-the-wisps are typically attributed as ghosts, fairies or elemental spirits meant to reveal a path or direction. These ...
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Character Class
In tabletop games and video games, a character class is an occupation, profession, or role assigned to a game character to highlight and differentiate their capabilities and specializations. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct ...
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