Factory (object-oriented Programming)
In object-oriented programming, a factory is an object for creating other objects; formally, it is a function or method that returns objects of a varying prototype or class from some method call, which is assumed to be ''new''. More broadly, a subroutine that returns a ''new'' object may be referred to as a ''factory'', as in ''factory method'' or ''factory function''. The factory pattern is the basis for a number of related software design patterns. Motive In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other allocation means, such as an object pool. A prototype object is concrete in that it is used to create objects by being cloned, while a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Factory Method Pattern In LePUS3
A factory, manufacturing plant or production plant is an Industry (manufacturing), industrial facility, often a complex consisting of several buildings filled with Outline of industrial machinery, machinery, where workers manufacturing, manufacture items or operate machines which Process Manufacturing, process each item into another. They are a critical part of modern Production (economics), economic production, with the majority of the world's goods being created or processed within factories. Factories arose with the introduction of machinery during the Industrial Revolution, when the Capital (economics), capital and space requirements became too great for Putting-out system, cottage industry or workshops. Early factories that contained small amounts of machinery, such as one or two spinning mules, and fewer than a dozen workers have been called "glorified workshops". Most modern factories have large warehouses or warehouse-like facilities that contain heavy equipment used fo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Factory Method Pattern
In object-oriented programming, the factory method pattern is a software design pattern, design pattern that uses factory methods to deal with the problem of object creation, creating objects without having to specify their exact class (computer programming), classes. Rather than by calling a Constructor (object-oriented programming), constructor, this is accomplished by invoking a factory method to create an object. Factory methods can be specified in an Interface (object-oriented programming), interface and implemented by subclasses or implemented in a base class and optionally method overriding, overridden by subclasses. It is one of the 23 classic design patterns described in the book ''Design Patterns'' (often referred to as the "Gang of Four" or simply "GoF") and is subcategorized as a creational pattern. Overview The factory method design pattern solves problems such as: * How can an object's Subclass (computer science), subclasses redefine its subsequent and distinct impleme ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Callable Object
A callable object, in computer programming, is any object that can be called like a function. In different languages In C++ * pointer to function; * pointer to member function; * functor; * lambda expression. * std::function is a template class that can hold any callable object that matches its signature. In C++, any class that overloads the function call operator operator() may be called using function-call syntax. #include struct Foo ; int main() In C# * delegate; * lambda expression. In PHP PHP 5.3+ has first-class functions that can be used e.g. as parameter to the usort() function: $a = array(3, 1, 4); usort($a, function ($x, $y) ); It is also possible in PHP 5.3+ to make objects invokable by adding a magic __invoke() method to their class: class Minus $a = array(3, 1, 4); usort($a, new Minus()); In Python In Python any object with a __call__() method can be called using function-call syntax. class Foo: def __call__(self): p ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Refactored
In computer programming and software design, code refactoring is the process of restructuring existing source code—changing the '' factoring''—without changing its external behavior. Refactoring is intended to improve the design, structure, and/or implementation of the software (its '' non-functional'' attributes), while preserving its functionality. Potential advantages of refactoring may include improved code readability and reduced complexity; these can improve the source code's maintainability and create a simpler, cleaner, or more expressive internal architecture or object model to improve extensibility. Another potential goal for refactoring is improved performance; software engineers face an ongoing challenge to write programs that perform faster or use less memory. Typically, refactoring applies a series of standardized basic ''micro-refactorings'', each of which is (usually) a tiny change in a computer program's source code that either preserves the behavior of the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Encapsulation (object-oriented Programming)
In software systems, encapsulation refers to the bundling of data with the mechanisms or methods that operate on the data. It may also refer to the limiting of direct access to some of that data, such as an object's components. Essentially, encapsulation prevents external code from being concerned with the internal workings of an object. Encapsulation allows developers to present a consistent interface that is independent of its internal implementation. As one example, encapsulation can be used to hide the values or state of a structured data object inside a class. This prevents clients from directly accessing this information in a way that could expose hidden implementation details or violate state invariance maintained by the methods. Encapsulation also encourages programmers to put all the code that is concerned with a certain set of data in the same class, which organizes it for easy comprehension by other programmers. Encapsulation is a technique that encourages decoupling ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Class Method
A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of ''state data'' and ''behavior''; these compose an ''interface'', which specifies how the object may be used. A method is a behavior of an object parametrized by a user. Data is represented as properties of the object, and behaviors are represented as methods. For example, a Window object could have methods such as open and close, while its state (whether it is open or closed at any given point in time) would be a property. In class-based programming, methods are defined within a class, and objects are instances of a given class. One of the most important capabilities that a method provides is ''method overriding'' - the same name (e.g., area) can be used for multiple different kinds of classes. This allows the sending objects to invoke behaviors and to delegate the implementation of those behaviors to the receiving object. A method in Java ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Single Dispatch
In computer science, dynamic dispatch is the process of selecting which implementation of a polymorphic operation (method or function) to call at run time. It is commonly employed in, and considered a prime characteristic of, object-oriented programming (OOP) languages and systems. Object-oriented systems model a problem as a set of interacting objects that enact operations referred to by name. Polymorphism is the phenomenon wherein somewhat interchangeable objects each expose an operation of the same name but possibly differing in behavior. As an example, a object and a object both have a method that can be used to write a personnel record to storage. Their implementations differ. A program holds a reference to an object which may be either a object or a object. Which it is may have been determined by a run-time setting, and at this stage, the program may not know or care which. When the program calls on the object, something needs to choose which behavior gets enacted. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Subtyping
In programming language theory, subtyping (also called subtype polymorphism or inclusion polymorphism) is a form of type polymorphism. A ''subtype'' is a datatype that is related to another datatype (the ''supertype'') by some notion of substitutability, meaning that program elements (typically subroutines or functions), written to operate on elements of the supertype, can also operate on elements of the subtype. If S is a subtype of T, the subtyping relation (written as , , or ) means that any term of type S can ''safely be used'' in ''any context'' where a term of type T is expected. The precise semantics of subtyping here crucially depends on the particulars of how ''"safely be used"'' and ''"any context"'' are defined by a given type formalism or programming language. The type system of a programming language essentially defines its own subtyping relation, which may well be trivial, should the language support no (or very little) conversion mechanisms ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Method Dispatch
In computer science, dynamic dispatch is the process of selecting which implementation of a polymorphic operation (method or function) to call at run time. It is commonly employed in, and considered a prime characteristic of, object-oriented programming (OOP) languages and systems. Object-oriented systems model a problem as a set of interacting objects that enact operations referred to by name. Polymorphism is the phenomenon wherein somewhat interchangeable objects each expose an operation of the same name but possibly differing in behavior. As an example, a object and a object both have a method that can be used to write a personnel record to storage. Their implementations differ. A program holds a reference to an object which may be either a object or a object. Which it is may have been determined by a run-time setting, and at this stage, the program may not know or care which. When the program calls on the object, something needs to choose which behavior gets enacted. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Polymorphism (computer Science)
In programming language theory and type theory, polymorphism is the use of one symbol to represent multiple different types.: "Polymorphic types are types whose operations are applicable to values of more than one type." In object-oriented programming, polymorphism is the provision of one Interface (object-oriented programming), interface to entities of different data types. The concept is borrowed from a principle in biology where an organism or species can have many different forms or stages. The most commonly recognized major forms of polymorphism are: * ''Ad hoc polymorphism'': defines a common interface for an arbitrary set of individually specified types. * ''Parametric polymorphism'': not specifying concrete types and instead use abstract symbols that can substitute for any type. * ''Subtyping'' (also called ''subtype polymorphism'' or ''inclusion polymorphism''): when a name denotes instances of many different classes related by some common superclass. History Interest ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Subroutine
In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit of software logic that has a well-defined interface and behavior and can be invoked multiple times. Callable units provide a powerful programming tool. The primary purpose is to allow for the decomposition of a large and/or complicated problem into chunks that have relatively low cognitive load and to assign the chunks meaningful names (unless they are anonymous). Judicious application can reduce the cost of developing and maintaining software, while increasing its quality and reliability. Callable units are present at multiple levels of abstraction in the programming environment. For example, a programmer may write a function in source code that is compiled to machine code that implements similar semantics. There is a callable unit in the source code and an associated one in the machine code, but they are different kinds of callable units with different impl ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Python (programming Language)
Python is a high-level programming language, high-level, general-purpose programming language. Its design philosophy emphasizes code readability with the use of significant indentation. Python is type system#DYNAMIC, dynamically type-checked and garbage collection (computer science), garbage-collected. It supports multiple programming paradigms, including structured programming, structured (particularly procedural programming, procedural), object-oriented and functional programming. It is often described as a "batteries included" language due to its comprehensive standard library. Guido van Rossum began working on Python in the late 1980s as a successor to the ABC (programming language), ABC programming language, and he first released it in 1991 as Python 0.9.0. Python 2.0 was released in 2000. Python 3.0, released in 2008, was a major revision not completely backward-compatible with earlier versions. Python 2.7.18, released in 2020, was the last release of ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |