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Exit (system Call)
On many computer operating systems, a computer process terminates its execution by making an exit system call. More generally, an exit in a multithreading environment means that a thread of execution has stopped running. For resource management, the operating system reclaims resources (memory, files, etc.) that were used by the process. The process is said to be a '' dead process'' after it terminates. How it works Under Unix and Unix-like operating systems, a process is started when its parent process executes a ''fork'' system call. The parent process may then wait for the child process to terminate, or may continue execution (possibly forking off other child processes). When the child process terminates ("dies"), either normally by calling ''exit'', or abnormally due to a fatal exception or signal (e.g., SIGTERM, SIGINT, SIGKILL), an exit status is returned to the operating system and a SIGCHLD signal is sent to the parent process. The exit status can then be retrieve ...
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Operating Systems
An operating system (OS) is system software that manages computer hardware, software resources, and provides common services for computer programs. Time-sharing operating systems schedule tasks for efficient use of the system and may also include accounting software for cost allocation of processor time, mass storage, printing, and other resources. For hardware functions such as input and output and memory allocation, the operating system acts as an intermediary between programs and the computer hardware, although the application code is usually executed directly by the hardware and frequently makes system calls to an OS function or is interrupted by it. Operating systems are found on many devices that contain a computer from cellular phones and video game consoles to web servers and supercomputers. The dominant general-purpose personal computer operating system is Microsoft Windows with a market share of around 74.99%. macOS by Apple Inc. is in second place (14.84%), and t ...
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Child Process
A child process in computing is a process created by another process (the parent process). This technique pertains to multitasking operating systems, and is sometimes called a subprocess or traditionally a subtask. There are two major procedures for creating a child process: the fork system call (preferred in Unix-like systems and the POSIX standard) and the spawn (preferred in the modern (NT) kernel of Microsoft Windows, as well as in some historical operating systems). History Child processes date to the late 1960s, with an early form in later revisions of the Multiprogramming with a Fixed number of Tasks Version II (MFT-II) form of the IBM OS/360 operating system, which introduced ''sub-tasking'' (see task). The current form in Unix draws on Multics (1969), while the Windows NT form draws on OpenVMS (1978), from RSX-11 (1972). Children created by fork A child process inherits most of its attributes, such as file descriptors, from its parent. In Unix, a child process i ...
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Programming Languages
A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming language is usually split into the two components of syntax (form) and semantics (meaning), which are usually defined by a formal language. Some languages are defined by a specification document (for example, the C programming language is specified by an ISO Standard) while other languages (such as Perl) have a dominant implementation that is treated as a reference. Some languages have both, with the basic language defined by a standard and extensions taken from the dominant implementation being common. Programming language theory is the subfield of computer science that studies the design, implementation, analysis, characterization, and classification of programming languages. Definitions There are many considerations when defining w ...
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Z/OS
z/OS is a 64-bit operating system for IBM z/Architecture mainframes, introduced by IBM in October 2000. It derives from and is the successor to OS/390, which in turn was preceded by a string of MVS versions.Starting with the earliest: * OS/VS2 Release 2 through Release 3.8 * MVS/System Extensions (MVS/SE) * MVS/System Product (MVS/SP) Version 1 * MVS/System Product Version 2 (MVS/Extended Architecture, MVS/XA) * MVS/System Product Version 3 (MVS/Enterprise Systems Architecture, MVS/ESA) * MVS/ESA SP Version 4 * MVS/ESA SP Version 5 Like OS/390, z/OS combines a number of formerly separate, related products, some of which are still optional. z/OS has the attributes of modern operating systems, but also retains much of the older functionality originated in the 1960s and still in regular use—z/OS is designed for backward compatibility. Major characteristics z/OS supportsSome, e.g., TSO/E, are bundled with z/OS, others, e.g.,CICS, are separately priced. stable mainframe ...
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OpenVMS
OpenVMS, often referred to as just VMS, is a multi-user, multiprocessing and virtual memory-based operating system. It is designed to support time-sharing, batch processing, transaction processing and workstation applications. Customers using OpenVMS include banks and financial services, hospitals and healthcare, telecommunications operators, network information services, and industrial manufacturers. During the 1990s and 2000s, there were approximately half a million VMS systems in operation worldwide. It was first announced by Digital Equipment Corporation (DEC) as VAX/VMS (''Virtual Address eXtension/Virtual Memory System'') alongside the VAX-11/780 minicomputer in 1977. OpenVMS has subsequently been ported to run on DEC Alpha systems, the Itanium-based HPE Integrity Servers, and select x86-64 hardware and hypervisors. Since 2014, OpenVMS is developed and supported by VMS Software Inc. (VSI). OpenVMS offers high availability through computer cluster, clustering — the ability ...
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Character String
In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable. The latter may allow its elements to be mutated and the length changed, or it may be fixed (after creation). A string is generally considered as a data type and is often implemented as an array data structure of bytes (or words) that stores a sequence of elements, typically characters, using some character encoding. ''String'' may also denote more general arrays or other sequence (or list) data types and structures. Depending on the programming language and precise data type used, a variable declared to be a string may either cause storage in memory to be statically allocated for a predetermined maximum length or employ dynamic allocation to allow it to hold a variable number of elements. When a string appears literally in source code, it is known as a string literal or an anonymous string. In formal languages, which are used in mathematical ...
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Plan 9 From Bell Labs
Plan 9 from Bell Labs is a distributed operating system which originated from the Computing Science Research Center (CSRC) at Bell Labs in the mid-1980s and built on UNIX concepts first developed there in the late 1960s. Since 2000, Plan 9 has been free and open-source. The final official release was in early 2015. Under Plan 9, UNIX's ''everything is a file'' metaphor is extended via a pervasive network-centric filesystem, and the cursor-addressed, terminal-based I/O at the heart of UNIX-like operating systems is replaced by a windowing system and graphical user interface without cursor addressing, although rc, the Plan 9 shell, is text-based. The name ''Plan 9 from Bell Labs'' is a reference to the Ed Wood 1957 cult science fiction Z-movie ''Plan 9 from Outer Space''. The system continues to be used and developed by operating system researchers and hobbyists. History Plan 9 from Bell Labs was originally developed, starting in the late 1980s, by members of the Computin ...
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Exit Status
The exit status of a process in computer programming is a small number passed from a child process (or callee) to a parent process (or caller) when it has finished executing a specific procedure or delegated task. In DOS, this may be referred to as an errorlevel. When computer programs are executed, the operating system creates an abstract entity called a process in which the book-keeping for that program is maintained. In multitasking operating systems such as Unix or Linux, new processes can be created by active processes. The process that spawns another is called a ''parent process'', while those created are ''child processes''. Child processes run concurrently with the parent process. The technique of spawning child processes is used to delegate some work to a child process when there is no reason to stop the execution of the parent. When the child finishes executing, it exits by calling the ''exit'' system call. This system call facilitates passing the exit status c ...
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SIGKILL
Signals are standardized messages sent to a running program to trigger specific behavior, such as quitting or error handling. They are a limited form of inter-process communication (IPC), typically used in Unix, Unix-like, and other POSIX-compliant operating systems. A signal is an asynchronous notification sent to a process or to a specific thread within the same process to notify it of an event. Common uses of signals are to interrupt, suspend, terminate or kill a process. Signals originated in 1970s Bell Labs Unix and were later specified in the POSIX standard. When a signal is sent, the operating system interrupts the target process' normal flow of execution to deliver the signal. Execution can be interrupted during any non-atomic instruction. If the process has previously registered a signal handler, that routine is executed. Otherwise, the default signal handler is executed. Embedded programs may find signals useful for inter-process communications, as signals are ...
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SIGINT (POSIX)
Signals are standardized messages sent to a running program to trigger specific behavior, such as quitting or error handling. They are a limited form of inter-process communication (IPC), typically used in Unix, Unix-like, and other POSIX-compliant operating systems. A signal is an asynchronous notification sent to a process or to a specific thread within the same process to notify it of an event. Common uses of signals are to interrupt, suspend, terminate or kill a process. Signals originated in 1970s Bell Labs Unix and were later specified in the POSIX standard. When a signal is sent, the operating system interrupts the target process' normal flow of execution to deliver the signal. Execution can be interrupted during any non-atomic instruction. If the process has previously registered a signal handler, that routine is executed. Otherwise, the default signal handler is executed. Embedded programs may find signals useful for inter-process communications, as signals are no ...
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SIGTERM
Signals are standardized messages sent to a running program to trigger specific behavior, such as quitting or error handling. They are a limited form of inter-process communication (IPC), typically used in Unix, Unix-like, and other POSIX-compliant operating systems. A signal is an asynchronous notification sent to a process or to a specific thread within the same process to notify it of an event. Common uses of signals are to interrupt, suspend, terminate or kill a process. Signals originated in 1970s Bell Labs Unix and were later specified in the POSIX standard. When a signal is sent, the operating system interrupts the target process' normal flow of execution to deliver the signal. Execution can be interrupted during any non-atomic instruction. If the process has previously registered a signal handler, that routine is executed. Otherwise, the default signal handler is executed. Embedded programs may find signals useful for inter-process communications, as signals are ...
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