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Eumel
EUMEL (pronounced ''oimel'' for Extendable Multi User Microprocessor ELAN System and also known as L2 for Liedtke 2) is an operating system (OS) which began as a runtime system (environment) for the programming language ELAN. It was created in 1979 by Jochen Liedtke at the Bielefeld University. EUMEL initially ran on the 8-bit Zilog Z80 processor. It later was ported to many different computer architectures. More than 2000 Eumel systems shipped, mostly to schools and also to legal practices as a text processing platform. EUMEL is based on a virtual machine using a bitcode and achieves remarkable performance and function. Z80-based EUMEL systems provide full multi-user multi-tasking operation with virtual memory management and complete isolation of one process against all others. These systems usually execute ELAN programs faster than equivalent programs written in languages such as COBOL, BASIC, or Pascal, and compiled into Z80 machine code on other operating system An oper ...
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Jochen Liedtke
Jochen Liedtke (26 May 1953 – 10 June 2001) was a German computer scientist, noted for his work on microkernel operating systems, especially in creating the L4 microkernel family. Vita Education In the mid-1970s Liedtke studied for a diploma degree in mathematics at the Bielefeld University. His thesis project was to build a compiler for the programming language ELAN, which had been launched for teaching programming in German schools. The compiler was written in ELAN. Post grad After his graduation in 1977, he remained at Bielefeld and worked on an Elan environment for the Zilog Z80 microprocessor. This required a runtime system (environment), which he named Eumel ("Extendable Multiuser Microprocessor ELAN-System", but also a colloquial north-German term for likeable fool. Eumel grew into a complete multi-tasking, multi-user operating system supporting orthogonal persistence, which started shipping (by whom? to whom?) in 1980 and was later ported to Zilog Z8000, M ...
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L3 Microkernel
L4 is a family of second-generation microkernels, used to implement a variety of types of operating systems (OS), though mostly for Unix-like, ''Portable Operating System Interface'' (POSIX) compliant types. L4, like its predecessor microkernel L3, was created by German computer scientist Jochen Liedtke as a response to the poor performance of earlier microkernel-based OSes. Liedtke felt that a system designed from the start for high performance, rather than other goals, could produce a microkernel of practical use. His original implementation in hand-coded Intel i386-specific assembly language code in 1993 sparked intense interest in the computer industry. Since its introduction, L4 has been developed to be cross-platform and to improve security, isolation, and robustness. There have been various re-implementations of the original binary L4 kernel application binary interface (ABI) and its successors, including ''L4Ka::Pistachio'' (Karlsruhe Institute of Technology), ''L4/MIPS' ...
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L4 Microkernel Family
L4 is a family of second-generation microkernels, used to implement a variety of types of operating systems (OS), though mostly for Unix-like, ''Portable Operating System Interface'' (POSIX) compliant types. L4, like its predecessor microkernel L3, was created by German computer scientist Jochen Liedtke as a response to the poor performance of earlier microkernel-based OSes. Liedtke felt that a system designed from the start for high performance, rather than other goals, could produce a microkernel of practical use. His original implementation in hand-coded Intel i386-specific assembly language code in 1993 sparked intense interest in the computer industry. Since its introduction, L4 has been developed to be cross-platform and to improve security, isolation, and robustness. There have been various re-implementations of the original binary L4 kernel application binary interface (ABI) and its successors, including ''L4Ka::Pistachio'' (Karlsruhe Institute of Technology), ''L4/MIPS ...
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ELAN (programming Language)
ELAN is an interpreted educational programming language for learning and teaching systematic programming. It was developed in 1974 by C.H.A. Koster and a group at the Technical University of Berlin as an alternative to BASIC in teaching, and approved for use in secondary schools in Germany by the "Arbeitskreis Schulsprache". It was in use until the late 1980s in a number of schools in Germany, Belgium, the Netherlands, and Hungary for informatics teaching in secondary education, and used at the Radboud University Nijmegen in the Netherlands for teaching systematic programming to students from various disciplines and in teacher courses. The language design focuses strongly on structured programming, and has a special construction for stepwise refinement, allowing students to focus on top-down design, and bottom-up coding. The microkernel operating system Eumel began as a runtime system (environment) for ELAN. See also *ALGOL 68 ALGOL 68 (short for ''Algorithmic Language 1 ...
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Zilog Z80
The Z80 is an 8-bit microprocessor introduced by Zilog as the startup company's first product. The Z80 was conceived by Federico Faggin in late 1974 and developed by him and his 11 employees starting in early 1975. The first working samples were delivered in March 1976, and it was officially introduced on the market in July 1976. With the revenue from the Z80, the company built its own chip factories and grew to over a thousand employees over the following two years. The Zilog Z80 is a software-compatible extension and enhancement of the Intel 8080 and, like it, was mainly aimed at embedded systems. Although used in that role, the Z80 also became one of the most widely used CPUs in desktop computers and home computers from the 1970s to the mid-1980s. It was also common in military applications, musical equipment such as synthesizers (like the Roland Jupiter-8), and coin-operated arcade games of the late 1970s and early 1980s, including ''Pac-Man''. Zilog licensed th ...
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Text Processing
In computing, the term text processing refers to the theory and practice of automating the creation or manipulation of electronic text. ''Text'' usually refers to all the alphanumeric characters specified on the keyboard of the person engaging the practice, but in general ''text'' means the abstraction layer immediately above the standard character encoding of the target text. The term ''processing'' refers to automated (or mechanized) processing, as opposed to the same manipulation done manually. Text processing involves computer commands which invoke content, content changes, and cursor movement, for example to * search and replace * format * generate a processed report of the content of, or * filter a file or report of a text file. The text processing of a regular expression is a virtual editing machine, having a primitive programming language that has named registers (identifiers), and named positions in the sequence of characters comprising the text. Using these, the "text p ...
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Orthogonal Persistence
In computer science, persistence refers to the characteristic of state of a system that outlives (persists more than) the process that created it. This is achieved in practice by storing the state as data in computer data storage. Programs have to transfer data to and from storage devices and have to provide mappings from the native programming-language data structures to the storage device data structures. Picture editing programs or word processors, for example, achieve state persistence by saving their documents to files. Orthogonal or transparent persistence Persistence is said to be "orthogonal" or "transparent" when it is implemented as an intrinsic property of the execution environment of a program. An orthogonal persistence environment does not require any specific actions by programs running in it to retrieve or save their state. Non-orthogonal persistence requires data to be written and read to and from storage using specific instructions in a program, resulting in ...
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Crash (computing)
In computing, a crash, or system crash, occurs when a computer program such as a software application or an operating system stops functioning properly and exits. On some operating systems or individual applications, a crash reporting service will report the crash and any details relating to it (or give the user the option to do so), usually to the developer(s) of the application. If the program is a critical part of the operating system, the entire system may crash or hang, often resulting in a kernel panic or fatal system error. Most crashes are the result of a software bug. Typical causes include accessing invalid memory addresses, incorrect address values in the program counter, buffer overflow, overwriting a portion of the affected program code due to an earlier bug, executing invalid machine instructions (an illegal opcode), or triggering an unhandled exception. The original software bug that started this chain of events is typically considered to be the cause ...
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Persistence (computer Science)
In computer science, persistence refers to the characteristic of state of a system that outlives (persists more than) the process that created it. This is achieved in practice by storing the state as data in computer data storage. Programs have to transfer data to and from storage devices and have to provide mappings from the native programming-language data structures to the storage device data structures. Picture editing programs or word processors, for example, achieve state persistence by saving their documents to files. Orthogonal or transparent persistence Persistence is said to be "orthogonal" or "transparent" when it is implemented as an intrinsic property of the execution environment of a program. An orthogonal persistence environment does not require any specific actions by programs running in it to retrieve or save their state. Non-orthogonal persistence requires data to be written and read to and from storage using specific instructions in a program, resulti ...
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Machine Code
In computer programming, machine code is any low-level programming language, consisting of machine language instructions, which are used to control a computer's central processing unit (CPU). Each instruction causes the CPU to perform a very specific task, such as a load, a store, a jump, or an arithmetic logic unit (ALU) operation on one or more units of data in the CPU's registers or memory. Early CPUs had specific machine code that might break backwards compatibility with each new CPU released. The notion of an instruction set architecture (ISA) defines and specifies the behavior and encoding in memory of the instruction set of the system, without specifying its exact implementation. This acts as an abstraction layer, enabling compatibility within the same family of CPUs, so that machine code written or generated according to the ISA for the family will run on all CPUs in the family, including future CPUs. In general, each architecture family (e.g. x86, ARM) has its ...
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Pascal (programming Language)
Pascal is an imperative and procedural programming language, designed by Niklaus Wirth as a small, efficient language intended to encourage good programming practices using structured programming and data structuring. It is named in honour of the French mathematician, philosopher and physicist Blaise Pascal. Pascal was developed on the pattern of the ALGOL 60 language. Wirth was involved in the process to improve the language as part of the ALGOL X efforts and proposed a version named ALGOL W. This was not accepted, and the ALGOL X process bogged down. In 1968, Wirth decided to abandon the ALGOL X process and further improve ALGOL W, releasing this as Pascal in 1970. On top of ALGOL's scalars and arrays, Pascal enables defining complex datatypes and building dynamic and recursive data structures such as lists, trees and graphs. Pascal has strong typing on all objects, which means that one type of data cannot be converted to or interpreted as another without explicit conv ...
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BASIC
BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College in 1963. They wanted to enable students in non-scientific fields to use computers. At the time, nearly all computers required writing custom software, which only scientists and mathematicians tended to learn. In addition to the program language, Kemeny and Kurtz developed the Dartmouth Time Sharing System (DTSS), which allowed multiple users to edit and run BASIC programs simultaneously on remote terminals. This general model became very popular on minicomputer systems like the PDP-11 and Data General Nova in the late 1960s and early 1970s. Hewlett-Packard produced an entire computer line for this method of operation, introducing the HP2000 series in the late 1960s and continuing sales into the 1980s. Many early video games trace their ...
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