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Escape Room
An escape room, also known as an escape game, puzzle room, exit game, or riddle room is a game in which a team of players discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to accomplish a specific goal in a limited amount of time. The goal is often to escape from the site of the game. Most escape games are cooperative but competitive variants exist. Escape rooms became popular in North America, Europe, and East Asia in the 2010s. Permanent escape rooms in fixed locations were first opened in Asia and followed later in Hungary, Serbia, Australia, New Zealand, Russia, and South America. Definition Escape rooms are inspired by "escape-the-room"–style video games. This is also the likely source of their name. They are also referred to as "room escapes," "escape games," "exit games," or "live escapes." In spite of the name, escaping a room may not be the main goal for the players, nor is the game necessarily confined to a single room. Gameplay ove ...
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Conundrum Escape Room
Conundrum may refer to: * A riddle, whose answer is or involves a pun or unexpected twist, in particular ** Riddle joke, a riddle that constitutes a set-up to the humorous punch line of a joke * A logical postulation that evades resolution, an intricate and difficult problem Literature * ''Conundrum'' (Lyons novel), a 1994 ''Doctor Who'' novel by Steve Lyons * ''Conundrum'' (Dragonlance novel), a 2001 Dragonlance fantasy novel by Jeff Crook * ''Conundrum'', a memoir written by Jan Morris * Conundrum Press (other), two book publishing companies in North America * ''Conundrum'', a supervillain who appeared in the ''Spider-Man'' comic books Other fields * "Conundrum" (song), an instrumental song by Jethro Tull on their album ''Bursting Out'' * "Conundrum" (''Dallas''), the two-hour series finale of primetime soap opera ''Dallas'' * "Conundrum" (''Star Trek: The Next Generation''), a 1992 fifth-season episode of ''Star Trek: The Next Generation'' * The Conundrum, a ...
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Crosswords
A crossword is a word puzzle that usually takes the form of a square or a rectangular grid of white- and black-shaded squares. The goal is to fill the white squares with letters, forming words or phrases, by solving clues which lead to the answers. In languages that are written left-to-right, the answer words and phrases are placed in the grid from left to right ("across") and from top to bottom ("down"). The shaded squares are used to separate the words or phrases. Types Crossword grids such as those appearing in most North American newspapers and magazines feature solid areas of white squares. Every letter is checked (i.e. is part of both an "across" word and a "down" word) and usually each answer must contain at least three letters. In such puzzles shaded squares are typically limited to about one-sixth of the total. Crossword grids elsewhere, such as in Britain, South Africa, India and Australia, have a lattice-like structure, with a higher percentage of shaded squares ...
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Fort Boyard (TV Series)
''Fort Boyard'' is a French game show created by Jacques Antoine that was first broadcast on 7 July 1990 (originally as ''Les Clés de Fort Boyard'', however shortened to ''Fort Boyard'' from the second series in 1991). Foreign versions of the show, with varying success, have aired around the world since 1990. Set and filmed on the real fortress of the same name on the west coast of France, the programme appears similar to British game show '' The Crystal Maze'' which was created as an alternative format by Antoine for Channel 4 in the United Kingdom, after the fortress was unavailable to film in because of its then ongoing refurbishment (during 1989). In both programmes the contestants have to complete challenges to win prize money. However, while ''The Crystal Maze'' varies the type of games quite considerably, ''Fort Boyard'' tends to focus mainly on physical and endurance challenges. Although ''Fort Boyard'' was something of a pioneer in the area of game show fear and adv ...
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The Crystal Maze
''The Crystal Maze'' is a British game show devised by Jacques Antoine, based upon his format for the French game show '' Fort Boyard'', and produced for Channel 4. The programme focuses on teams of contestants, a mixed group of men and women, attempting a range of challenges to earn time required to help them complete one final challenge, which if completed successfully earns them a prize. The premise of the show is themed around challenges set to different periods of human history within a fictional labyrinth of time and space (the titular "Crystal Maze"), and is notable for the use of golf ball-sized Swarovski glass crystals (referred to as "time crystals") as a reward for each challenge successfully completed by contestants, and lock-in conditions for contestants that ran out of time or broke a three-strikes rule on a challenge. ''The Crystal Maze'' originally consisted of six series, including five Christmas specials involving teams of children, which aired between 15 Febru ...
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The Adventure Game
''The Adventure Game'' is a game show that was originally broadcast on UK television channels BBC1 and BBC2 between 24 May 1980 and 18 February 1986. The story in each show was that the two celebrity contestants and a member of the public had travelled by space ship to the planet Arg. Their overall task varied with each series. For example, the team might be charged with finding a crystal needed to power their ship to return to Earth. The programme is often considered to have been a forerunner of ''The Crystal Maze''. Background The programme was devised by experienced BBC producer Patrick Dowling (who also introduced episodes of series 2). Dowling had an interest in Dungeons and Dragons and wanted to televise a show that would capture the mood. The programme also had a similar sci-fi feel influenced by Douglas Adams; Dowling asked Adams to write the show, but the latter was busy with the television production of ''The Hitchhiker's Guide to the Galaxy''. The first two series ...
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Sleep No More (2011 Play)
''Sleep No More'' is the New York City production of an immersive work of theatre created by British theatre company Punchdrunk. It is primarily based on William Shakespeare's ''Macbeth'', with inspiration also taken from noir films (especially those of Alfred Hitchcock), as well as some reference to the 1697 Paisley witch trials. It is expanded from their original 2003 London incarnation (at the Beaufoy Building) and their Brookline, Massachusetts 2009 collaboration with Boston's American Repertory Theatre (at the Old Lincoln School). The company reinvented ''Sleep No More'' as a co-production with Emursive, and began performances on March 7, 2011. ''Sleep No More'' won the 2011 Drama Desk Award for Unique Theatrical Experience and won Punchdrunk special citations at the 2011 Obie Awards for design and choreography. ''Sleep No More'' adapts the story of ''Macbeth'', deprived of nearly all spoken dialogue and set primarily in a dimly-lit, 1930s-era establishment called the McK ...
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Interactive Theatre
Interactive theatre is a presentational or theatrical form or work that breaks the " fourth wall" that traditionally separates the performer from the audience both physically and verbally. In traditional theatre, performance is limited to a designated stage area and the action of the play unfolds without audience members, who function as passive observers. Conversely, in interactive theatre, the performance engages directly with audience members, making them active participants in the piece. Interactive theatre often goes hand in hand with immersive theatre, which brings the audience into the same playing space as the performers. They may be asked to hold props, supply performance suggestions (as in improvisational theatre), share the action's real-world (non-theatrical) setting (as in site-specific theatre and immersive theatre), or become characters in the performance. They may also be asked to participate in altering the course of the play by collectively voting to steer the ...
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5 Wits
5 Wits is a chain entertainment venue that builds interactive adventure experiences with seven locations in the United States. 5 Wits adventures are compared to and have some similarities with Escape Room Games, but are placed in a separate category and not considered escape games. It has been called the first of this type of attraction, having first opened to the public in October 2004. Description Each location features interactive adventures with themes such as 20,000 Leagues Under the Sea, a high tech spy mission, outer space, ancient Egypt, and medieval fantasy. In each adventure, a group of 2-12 guests are faced with puzzles and challenges they must overcome as a team as they work to progress through a series of rooms and complete their mission. There are computer controlled lighting and sound effects, optical illusions, and a wide variety of physical and mental puzzles and electromechanical effects. Guests can succeed or fail, and each adventure has multiple endings that ...
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Scavenger Hunt
''Scavenger Hunt'' is a 1979 American comedy film with a large ensemble cast which includes Richard Benjamin, James Coco, Scatman Crothers, Ruth Gordon, Cloris Leachman, Cleavon Little, Roddy McDowall, Robert Morley, Richard Mulligan, Tony Randall, Dirk Benedict, Willie Aames, Stephanie Faracy, Stephen Furst and Richard Masur. The film was directed by Michael Schultz, and released by 20th Century Fox. It includes an appearance by Arnold Schwarzenegger, and features cameos by Meat Loaf and Vincent Price. Filming took place in and around San Diego, California, incorporating local landmarks such as Balboa Park and the Centre City Building. Plot Milton Parker (Vincent Price), an eccentric game inventor, dies after losing a video game with his nurse (Carol Wayne). Parker's greedy and estranged relatives show up at his mansion for the reading of his will. Lawyer Charles Bernstein (Robert Morley) tells them the winner of a scavenger hunt will inherit the $200 million estate. T ...
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Haunted Attraction (simulated)
A haunted attraction is a form of live entertainment that simulates the experience of visiting haunted locations or storylines typical of horror fiction. They usually feature fearsome sets and characters, especially demons, ghosts, monsters, possessed people, witches or wizards, serial killers, and slashers. Humorous characters may also be included. Haunted attractions may be set up at many kinds of locations. Built attractions or existing structures in which attractions may be operated include temporarily constructed simulations of haunted houses; actual abandoned or dilapidated houses; abandoned asylums; defunct prisons; defunct or active amusement parks; defunct or active ships; defunct factories; defunct or active barns; and shopping malls. Outdoor places hosting such attractions include corn mazes or cornfields; hedge mazes; farms (often including "haunted" hayrides); wooded areas or forests; and parks. Haunted attractions (also known as "haunts" or "mazes" within ...
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Chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to distinguish it from related games, such as xiangqi (Chinese chess) and shogi (Japanese chess). The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India. The rules of chess as we know them today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, played by millions of people worldwide. Chess is an abstract strategy game that involves no hidden information and no use of dice or cards. It is played on a chessboard with 64 squares arranged in an eight-by-eight grid. At the start, each player controls sixteen pieces: one king, one queen, two rooks, ...
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Matchstick Puzzle
Matchstick puzzles are rearrangement puzzles in which a number of matchsticks are arranged as squares, rectangles or triangles. The problem to solve is usually formulated as: "move ''n'' matchsticks to make ''m'' squares, triangles, or rectangles". Some match stick problems are solved with planar topological graphs. Other matchstick puzzles require lateral thinking Lateral thinking is a manner of solving problems using an indirect and creative approach via reasoning that is not immediately obvious. It involves ideas that may not be obtainable using only traditional step-by-step logic. The term was first ... and are not just about making geometric shapes. Different three-dimensional matchstick arrangements are also possible as puzzles held together with friction. References {{puzzle-stub Puzzles ...
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