Encounter (game)
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Encounter (game)
Encounter is an international network of active urban games. Also known as "Схватка" (reads as 'skhvatka') (translated "Combat" from Russian) – the game that gave birth to this project. Project history The game rules applied today were developed by belarusian Ivan Masliukov in 2001 as part of the Skhvatka project. Ivan Masliukov was supporting the game at his own expense before the project was ceased in the end of 2001. At the beginning of spring 2002 Ivan started seeking for donors to continue the project. Minsk internet provider " BelInfonet" company was there to sponsor the game. By June 2002 " Skhvatka" games were resumed. Disputes over the project arose between Ivan Masliukov and "BelInfonet". Developers of such games like "Hunt", "Skhvatka", and "Dozor" copied the main idea of Encounter, slightly altering the format and task management. As a result, Ivan separated from partnership with BelInfonet and created an independent Encounter project.
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Logo Encounter (game)
A logo (abbreviation of logotype; ) is a graphic mark, emblem, or symbol used to aid and promote public identification and recognition. It may be of an abstract or figurative design or include the text of the name it represents as in a wordmark. In the days of hot metal typesetting, a logotype was one word cast as a single piece of type (e.g. "The" in ATF Garamond), as opposed to a Typographic ligature, ligature, which is two or more letters joined, but not forming a word. By extension, the term was also used for a uniquely set and arranged typeface or colophon (publishing), colophon. At the level of mass communication and in common usage, a company's logo is today often synonymous with its trademark or brand.Wheeler, Alina. ''Designing Brand Identity'' © 2006 John Wiley & Sons, Inc. (page 4) Etymology Online Etymology Dictionary, Douglas Harper's Online Etymology Dictionary states that the term 'logo' used in 1937 "probably a shortening of logogram". History Numerous inv ...
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