Emulation (observational Learning)
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Emulation (observational Learning)
In emulation learning, subjects learn about parts of their environment and use this to achieve their own goals and is an observational learning mechanism (sometimes called social learning mechanisms). In this context, emulation was first coined by child psychologist David Wood in 1988. In 1990 "emulation" was taken up by Michael Tomasello to explain the findings of an earlier study on ape social learning. The meaning of the term emulation has changed gradually over time. Emulation is different from imitation - because emulation focuses on the action's environmental results instead of a model's action themselves. The fidelity of an observational learning mechanism is expected to have profound implications for its capacity for cultural transmission. Emulation is argued by some to produce only fleeting fidelity - though this is still being discussed. History of the term In the original version, emulation referred to observers understanding objects in their potential to help them ac ...
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Observational Learning
Observational learning is learning that occurs through observing the behavior of others. It is a form of social learning which takes various forms, based on various processes. In humans, this form of learning seems to not need reinforcement to occur, but instead, requires a social model such as a parent, sibling, friend, or teacher with surroundings. Particularly in childhood, a model is someone of authority or higher status in an environment. In animals, observational learning is often based on classical conditioning, in which an instinctive behavior is elicited by observing the behavior of another (e.g. mobbing in birds), but other processes may be involved as well. Human observational learning Many behaviors that a learner observes, remembers, and imitates are actions that models display and display modeling, even though the model may not intentionally try to instill a particular behavior. A child may learn to swear, smack, smoke, and deem other inappropriate behavior acce ...
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Cecilia Heyes
Cecilia Heyes (born 6 March 1960) is a British psychologist who studies the evolution of the human mind. She is a Senior Research Fellow in Theoretical Life Sciences at All Souls College, and a Professor of Psychology at the University of Oxford. She is also a Fellow of the British Academy (psychology and philosophy sections), and President of the Experimental Psychology Society. Heyes is the author of ''Cognitive Gadgets: The Cultural Evolution of Thinking'' (2018), described by Tyler Cowen as "an important book and likely the most thoughtful of the year in the social sciences". Heyes has argued that the picture presented by some evolutionary psychology of the human mind as a collection of cognitive instinctsorgans of thought shaped by genetic evolution over very long time periodsdoes not fit research results. She posits instead that humans have cognitive gadgets"special-purpose organs of thought" built in the course of development through social interaction. These are products ...
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Dual Inheritance Theory
Dual inheritance theory (DIT), also known as gene–culture coevolution or biocultural evolution, was developed in the 1960s through early 1980s to explain how human behavior is a product of two different and interacting evolutionary processes: genetic evolution and cultural evolution. Genes and culture continually interact in a feedback loop, changes in genes can lead to changes in culture which can then influence genetic selection, and vice versa. One of the theory's central claims is that culture evolves partly through a Darwinian selection process, which dual inheritance theorists often describe by analogy to genetic evolution. 'Culture', in this context is defined as 'socially learned behavior', and 'social learning' is defined as copying behaviors observed in others or acquiring behaviors through being taught by others. Most of the modelling done in the field relies on the first dynamic (copying) though it can be extended to teaching. Social learning theory, Social learning at ...
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Observational Learning
Observational learning is learning that occurs through observing the behavior of others. It is a form of social learning which takes various forms, based on various processes. In humans, this form of learning seems to not need reinforcement to occur, but instead, requires a social model such as a parent, sibling, friend, or teacher with surroundings. Particularly in childhood, a model is someone of authority or higher status in an environment. In animals, observational learning is often based on classical conditioning, in which an instinctive behavior is elicited by observing the behavior of another (e.g. mobbing in birds), but other processes may be involved as well. Human observational learning Many behaviors that a learner observes, remembers, and imitates are actions that models display and display modeling, even though the model may not intentionally try to instill a particular behavior. A child may learn to swear, smack, smoke, and deem other inappropriate behavior acce ...
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Modeling (psychology)
Modeling is: # a method used in certain cognitive-behavioral techniques of psychotherapy whereby the client learns by imitation alone, without any specific verbal direction by the therapist, and # a general process in which persons serve as models for others, exhibiting the behavior to be imitated by the othersWesten, D.; Burton, L. & Kowalski, R. (2006) Psychology: Australian and New Zealand Edition. Milton, QLD. John Wiley and Sons. This process is most commonly discussed with respect to children in developmental psychology. The word ''modeling'' refers both to the behavior of the learner and the teacher. Study by Albert Bandura The concept of behavioral modeling was most memorably introduced by Albert Bandura in his famous 1961 Bobo doll experiment. In this study, 72 children from ages three to five were divided into groups to watch an adult confederate interact with an assortment of toys in the experiment room, including an inflated Bobo doll. For children assigned the ...
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Culture
Culture () is an umbrella term which encompasses the social behavior, institutions, and norms found in human societies, as well as the knowledge, beliefs, arts, laws, customs, capabilities, and habits of the individuals in these groups.Tylor, Edward. (1871). Primitive Culture. Vol 1. New York: J.P. Putnam's Son Culture is often originated from or attributed to a specific region or location. Humans acquire culture through the learning processes of enculturation and socialization, which is shown by the diversity of cultures across societies. A cultural norm codifies acceptable conduct in society; it serves as a guideline for behavior, dress, language, and demeanor in a situation, which serves as a template for expectations in a social group. Accepting only a monoculture in a social group can bear risks, just as a single species can wither in the face of environmental change, for lack of functional responses to the change. Thus in military culture, valor is counted ...
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Cognitive Imitation
Cognitive imitation is a form of social learning, and a subtype of imitation. Cognitive imitation, is contrasted with motor and vocal or oral imitation. As with all forms of imitation, cognitive imitation involves learning and copying specific rules or responses done by another. The principal difference between motor and cognitive imitation is the type of rule (and stimulus) that is learned and copied by the observer. So, whereas in the typical imitation learning experiment subjects must copy novel actions on objects or novel sequences of specific actions (novel motor imitation), in a novel cognitive imitation paradigm subjects have to copy novel rules, independently of specific actions or movement patterns. The following example illustrates the difference between cognitive and motor-spatial imitation: Imagine someone overlooking someone's shoulder and stealing their automated teller machine (ATM) password. As with all forms of imitation, the individual learns and successfully rep ...
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Cumulative Culture
Cultural evolution is an evolutionary theory of social change. It follows from the definition of culture as "information capable of affecting individuals' behavior that they acquire from other members of their species through teaching, imitation and other forms of social transmission". Cultural evolution is the change of this information over time. Cultural evolution, historically also known as sociocultural evolution, was originally developed in the 19th century by anthropologists stemming from Charles Darwin's research on evolution. Today, cultural evolution has become the basis for a growing field of scientific research in the social sciences, including anthropology, economics, psychology and organizational studies. Previously, it was believed that social change resulted from biological adaptations, but anthropologists now commonly accept that social changes arise in consequence of a combination of social, evolutionary and biological influences. There have been a number of dif ...
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Associative Learning
Learning is the process of acquiring new understanding, knowledge, behaviors, skills, values, attitudes, and preferences. The ability to learn is possessed by humans, animals, and some machines; there is also evidence for some kind of learning in certain plants. Some learning is immediate, induced by a single event (e.g. being burned by a hot stove), but much skill and knowledge accumulate from repeated experiences. The changes induced by learning often last a lifetime, and it is hard to distinguish learned material that seems to be "lost" from that which cannot be retrieved. Human learning starts at birth (it might even start before in terms of an embryo's need for both interaction with, and freedom within its environment within the womb.) and continues until death as a consequence of ongoing interactions between people and their environment. The nature and processes involved in learning are studied in many established fields (including educational psychology, neurops ...
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Child Psychologist
Developmental psychology is the scientific study of how and why humans grow, change, and adapt across the course of their lives. Originally concerned with infants and children, the field has expanded to include adolescence, adult development, aging, and the entire lifespan. Developmental psychologists aim to explain how thinking, feeling, and behaviors change throughout life. This field examines change across three major dimensions, which are physical development, cognitive development, and social emotional development. Within these three dimensions are a broad range of topics including motor skills, executive functions, moral understanding, language acquisition, social change, personality, emotional development, self-concept, and identity formation. Developmental psychology examines the influences of nature ''and'' nurture on the process of human development, as well as processes of change in context across time. Many researchers are interested in the interactions amon ...
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Cognitivism (psychology)
In psychology, cognitivism is a theoretical framework for understanding the mind that gained credence in the 1950s. The movement was a response to behaviorism, which cognitivists said neglected to explain cognition. Cognitive psychology derived its name from the Latin ''cognoscere'', referring to knowing and information, thus cognitive psychology is an information-processing psychology derived in part from earlier traditions of the investigation of thought and problem solving. Behaviorists acknowledged the existence of thinking but identified it as a behavior. Cognitivists argued that the way people think impacts their behavior and therefore cannot be a behavior in and of itself. Cognitivists later argued that thinking is so essential to psychology that the study of thinking should become its own field. However, cognitivists typically presuppose a specific form of mental activity, of the kind advanced by computationalism. Cognitivism has more recently been challenged by postc ...
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Cognitive Complexity
Cognitive complexity describes cognition along a simplicity-complexity axis. It is the subject of academic study in fields including personal construct psychology, organisational theory and human–computer interaction. History First proposed by James Bieri in 1955. In artificial intelligence In an attempt to explain how humans perceive relevance, cognitive complexity is defined as an extension of the notion of Kolmogorov complexity. It amounts to the length of the shortest description ''available to the observer''. For example, individuating a particular Inuit woman among one hundred people is simpler in a village in Congo than it is in an Inuit village. Cognitive complexity is related to probability (see Simplicity theory): situations are cognitively improbable if they are simpler to describe than to generate. Human individuals attach two complexity values to events: * description complexity (see above definition) * generation complexity: the size of the minimum set of param ...
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