Deutsch Limit
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Deutsch Limit
The Deutsch limit is an aphorism about the information density of visual programming languages originated by L. Peter Deutsch that states: :The problem with visual programming is that you can’t have more than 50 visual primitives on the screen at the same time. The term was made up by Fred Lakin, after Deutsch made the following comment at a talk on visual programming by Scott Kim and Warren Robinett: "Well, this is all fine and well, but the problem with visual programming languages is that you can’t have more than 50 visual primitives on the screen at the same time. How are you going to write an operating system?" The primitives in a visual language are the separate graphical elements used to build a program, and having more of them available at the same time allows the programmer to read more information. This ''limit'' is sometimes cited as an example of the advantage of textual over visual languages, pointing out the greater information density of text, and posing ...
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Dutch Cryo Moscow
Dutch commonly refers to: * Something of, from, or related to the Netherlands * Dutch people () * Dutch language () Dutch may also refer to: Places * Dutch, West Virginia, a community in the United States * Pennsylvania Dutch Country People Ethnic groups * Germanic peoples, the original meaning of the term ''Dutch'' in English ** Pennsylvania Dutch, a group of early Germanic immigrants to Pennsylvania *Dutch people, the Germanic group native to the Netherlands Specific people * Dutch (nickname), a list of people * Johnny Dutch (born 1989), American hurdler * Dutch Schultz (1902–1935), American mobster born Arthur Simon Flegenheimer * Dutch Mantel, ring name of American retired professional wrestler Wayne Maurice Keown (born 1949) * Dutch Savage, ring name of professional wrestler and promoter Frank Stewart (1935–2013) Arts, entertainment, and media Fictional characters * Dutch (''Black Lagoon''), an African-American character from the Japanese manga and anime ''Blac ...
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Modularity (programming)
Modular programming is a software design technique that emphasizes separating the functionality of a program into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect of the desired functionality. A module interface expresses the elements that are provided and required by the module. The elements defined in the interface are detectable by other modules. The implementation contains the working code that corresponds to the elements declared in the interface. Modular programming is closely related to structured programming and object-oriented programming, all having the same goal of facilitating construction of large software programs and systems by decomposition into smaller pieces, and all originating around the 1960s. While the historical usage of these terms has been inconsistent, "modular programming" now refers to the high-level decomposition of the code of an entire program into pieces: structured programming to the low-l ...
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Software Engineering Folklore
Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists of machine language instructions supported by an individual processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction may also invoke one of many input or output operations, for example displaying some text on a computer screen; causing state changes which should be visible to the user. The processor executes the instructions in the order they are provided, unless it is instructed ...
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Computer Programming Folklore
A computer is a machine that can be programmed to carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as programs. These programs enable computers to perform a wide range of tasks. A computer system is a nominally complete computer that includes the hardware, operating system (main software), and peripheral equipment needed and used for full operation. This term may also refer to a group of computers that are linked and function together, such as a computer network or computer cluster. A broad range of industrial and consumer products use computers as control systems. Simple special-purpose devices like microwave ovens and remote controls are included, as are factory devices like industrial robots and computer-aided design, as well as general-purpose devices like personal computers and mobile devices like smartphones. Computers power the Internet, which links bill ...
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Adages
An adage (; Latin: adagium) is a memorable and usually philosophical aphorism that communicates an important truth derived from experience, custom, or both, and that many people consider true and credible because of its longeval tradition, i.e. being handed down generation to generation, or memetic replication. Variations and nature An adage may warn against a failure to plan, be interesting observations, ethical rules, or skeptical comments on life in general, such as "do not count your chickens before they hatch", "do not burn your bridges", and . Some adages are products of folk wisdom that attempt to summarize a basic truth; these are generally known as " proverbs" or "bywords". An adage that describes a general moral rule is a " maxim". A pithy expression that has not necessarily gained credibility by tradition, but is distinguished by especial depth or excellent style is denominated an " aphorism", while one distinguished by wit or irony is often denominated an ...
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Computer Programming
Computer programming is the process of performing a particular computation (or more generally, accomplishing a specific computing result), usually by designing and building an executable computer program. Programming involves tasks such as analysis, generating algorithms, profiling algorithms' accuracy and resource consumption, and the implementation of algorithms (usually in a chosen programming language, commonly referred to as coding). The source code of a program is written in one or more languages that are intelligible to programmers, rather than machine code, which is directly executed by the central processing unit. The purpose of programming is to find a sequence of instructions that will automate the performance of a task (which can be as complex as an operating system) on a computer, often for solving a given problem. Proficient programming thus usually requires expertise in several different subjects, including knowledge of the application domain, specialized algorit ...
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Baeza-Yates
Ricardo A. Baeza-Yates (born March 21, 1961) is a Chilean-Catalan computer scientist that currently is a Research Professor at the Institute for Experiential AI of Northeastern University in the Silicon Valley campus. He is also part-time professor at Universitat Pompeu Fabra in Barcelona and Universidad de Chile in Santiago. He is an expert member of the Global Partnership on Artificial Intelligence, a member of Spain's Advisory Council on AI, and a member of the Association for Computing Machinery's US Technology Policy Subcommittee on AI and Algorithms. From June 2016 until June 2020 he was CTO of NTENT, a semantic search technology company. Before, until February 2016, he was VP of Research for Yahoo! Labs, leading teams in United States, Europe and Latin America. He obtained a Ph.D. from the University of Waterloo with ''Efficient Text Searching'', supervised by Gaston Gonnet and granted in 1989. His research interests include: * Algorithms and data structures. His cont ...
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Conway's Law
Conway's law is an adage that states organizations design systems that mirror their own communication structure. It is named after the computer programmer Melvin Conway, who introduced the idea in 1967. His original wording was: The law is based on the reasoning that in order for a product to function, the authors and designers of its component parts must communicate with each other in order to ensure compatibility between the components. Therefore, the technical structure of a system will reflect the social boundaries of the organizations that produced it, across which communication is more difficult. In colloquial terms, it means complex products end up "shaped like" the organizational structure they are designed in or designed for. The law is applied primarily in the field of software architecture, though Conway directed it more broadly and its assumptions and conclusions apply to most technical fields. Variations Eric S. Raymond, an open-source advocate, restated Conway's ...
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Cognitive Dimensions Of Notations
Cognitive dimensions or cognitive dimensions of notations are design principles for notations, user interfaces and programming languages, described by researcher Thomas R.G. Green and further researched with Marian Petre. The dimensions can be used to evaluate the usability of an existing ''information artifact'', or as heuristics to guide the design of a new one, and are useful in Human-Computer Interaction design. Cognitive dimensions are designed to provide a lightweight approach to analyse the quality of a design, rather than an in-depth, detailed description. They provide a common vocabulary for discussing many factors in notation, UI or programming language design. Also, cognitive dimensions help in exploring the space of possible designs through ''design maneuvers'', changes intended to improve the design along one dimension. List of the cognitive dimensions Thomas Green originally defined 14 cognitive dimensions: ; Abstraction gradient : What are the minimum and max ...
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Information Entropy
In information theory, the entropy of a random variable is the average level of "information", "surprise", or "uncertainty" inherent to the variable's possible outcomes. Given a discrete random variable X, which takes values in the alphabet \mathcal and is distributed according to p: \mathcal\to , 1/math>: \Eta(X) := -\sum_ p(x) \log p(x) = \mathbb \log p(X), where \Sigma denotes the sum over the variable's possible values. The choice of base for \log, the logarithm, varies for different applications. Base 2 gives the unit of bits (or " shannons"), while base ''e'' gives "natural units" nat, and base 10 gives units of "dits", "bans", or " hartleys". An equivalent definition of entropy is the expected value of the self-information of a variable. The concept of information entropy was introduced by Claude Shannon in his 1948 paper " A Mathematical Theory of Communication",PDF archived froherePDF archived frohere and is also referred to as Shannon entropy. Shannon's theory d ...
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Aphorism
An aphorism (from Greek ἀφορισμός: ''aphorismos'', denoting 'delimitation', 'distinction', and 'definition') is a concise, terse, laconic, or memorable expression of a general truth or principle. Aphorisms are often handed down by tradition from generation to generation. The concept is generally distinct from those of an adage, brocard, chiasmus, epigram, maxim ( legal or philosophical), principle, proverb, and saying; although some of these concepts may be construed as types of aphorism. Often, aphorisms are distinguished from other short sayings by the need for interpretation to make sense of them. In ''A Theory of the Aphorism'', Andrew Hui defined an aphorism as "a short saying that requires interpretation." History The word was first used in the ''Aphorisms'' of Hippocrates, a long series of propositions concerning the symptoms and diagnosis of disease and the art of healing and medicine. The often cited first sentence of this work is: "" - "life ...
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Language Primitive
In computing, language primitives are the simplest elements available in a programming language. A primitive is the smallest 'unit of processing' available to a programmer of a given machine, or can be an atomic element of an expression in a language. Primitives are units with a meaning, i.e., a semantic value in the language. Thus they are different from tokens in a parser, which are the minimal elements of syntax. Machine level primitives A machine instruction, usually generated by an assembler program, is often considered the smallest unit of processing although this is not always the case. It typically performs what is perceived to be one operation such as copying a byte or string of bytes from one computer memory location to another or adding one processor register to another. Microcode primitives Many of today's computers, however, actually embody an even lower unit of processing known as microcode which interprets the ''machine code'' and it is then that the microcod ...
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