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Deadlock (computer Science)
In concurrent computing, deadlock is any situation in which no member of some group of entities can proceed because each waits for another member, including itself, to take action, such as sending a message or, more commonly, releasing a lock. Deadlocks are a common problem in multiprocessing systems, parallel computing, and distributed systems, because in these contexts systems often use software or hardware locks to arbitrate shared resources and implement process synchronization. In an operating system, a deadlock occurs when a process or thread enters a waiting state because a requested system resource is held by another waiting process, which in turn is waiting for another resource held by another waiting process. If a process remains indefinitely unable to change its state because resources requested by it are being used by another process that itself is waiting, then the system is said to be in a deadlock. In a communications system, deadlocks occur mainly due to loss ...
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Process Deadlock
A process is a series or set of Action (philosophy), activities that interact to produce a result; it may occur once-only or be recurrent or periodic. Things called a process include: Business and management *Business process, activities that produce a specific service or product for customers *Business process modeling, activity of representing processes of an enterprise in order to deliver improvements *Manufacturing process management, a collection of technologies and methods used to define how products are to be manufactured. *Process architecture, structural design of processes, applies to fields such as computers, business processes, logistics, project management *Process area (CMMI), Process area, related processes within an area which together satisfies an important goal for improvements within that area *Process costing, a cost allocation procedure of managerial accounting *Process management (project management), a systematic series of activities directed towards plann ...
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Set (mathematics)
In mathematics, a set is a collection of different things; the things are '' elements'' or ''members'' of the set and are typically mathematical objects: numbers, symbols, points in space, lines, other geometric shapes, variables, or other sets. A set may be finite or infinite. There is a unique set with no elements, called the empty set; a set with a single element is a singleton. Sets are ubiquitous in modern mathematics. Indeed, set theory, more specifically Zermelo–Fraenkel set theory, has been the standard way to provide rigorous foundations for all branches of mathematics since the first half of the 20th century. Context Before the end of the 19th century, sets were not studied specifically, and were not clearly distinguished from sequences. Most mathematicians considered infinity as potentialmeaning that it is the result of an endless processand were reluctant to consider infinite sets, that is sets whose number of members is not a natural number. Specific ...
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Thrashing (computer Science)
In computer science, thrashing occurs in a system with virtual memory when a computer's real storage resources are ''overcommitted'', leading to a constant state of paging and page faults, slowing most application-level processing. This causes the performance of the computer to degrade or even collapse. The situation can continue indefinitely until the user closes some running applications or the active processes free up additional virtual memory resources. After initialization, most programs operate on a small number of code and data pages compared to the total memory the program requires. The pages most frequently accessed at any point are called the working set, which may change over time. When the working set is not significantly greater than the system's total number of real storage ''page frames'', virtual memory systems work most efficiently, and an insignificant amount of computing is spent resolving page faults. As the total of the working sets grows, resolving page fa ...
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Serializing Tokens
In computer science, serializing tokens are a concept in concurrency control arising from the ongoing development of DragonFly BSD. According to Matthew Dillon, they are most akin to SPLs, except a token works across multiple CPUs while SPLs only work within a single CPU's domain. Serializing tokens allow programmers to write multiprocessor-safe code without themselves or the lower level subsystems needing to be aware of every single entity that may also be holding the same token. Comparison with mutual exclusion (mutex) Tokens and mutual exclusion (mutex) mechanisms are locks. Unlike mutexes, tokens do not exclude other threads from accessing the resource while they are blocked or asleep. A thread sharing resources with other threads can be stopped and started for a variety of reasons: # Timeslicing: the user space (US) scheduler tries to ensure that all threads get a fair chance to run, so it runs each thread for a brief period of time (a timeslice) and then switches to a ...
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Resource Starvation
In computer science, resource starvation is a problem encountered in concurrent computing where a process is perpetually denied necessary resources ''Resource'' refers to all the materials available in our environment which are Technology, technologically accessible, Economics, economically feasible and Culture, culturally Sustainability, sustainable and help us to satisfy our needs and want ... to process its work. Starvation may be caused by errors in a scheduling or mutual exclusion algorithm, but can also be caused by resource leaks, and can be intentionally caused via a denial-of-service attack such as a fork bomb. When starvation is impossible in a concurrent algorithm, the algorithm is called starvation-free, lockout-freed or said to have finite bypass. This property is an instance of liveness, and is one of the two requirements for any mutual exclusion algorithm; the other being correctness. The name "finite bypass" means that any process (concurrent part) of th ...
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Non-blocking Synchronization
Non-blocking or nonblocking may refer to: *''non-blocking I/O'', see asynchronous I/O * Non-blocking synchronization * Nonblocking minimal spanning switch {{Disambiguation ...
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Spooling
In computing, spooling is a specialized form of multi-programming for the purpose of copying data between different devices. In contemporary systems, it is usually used for mediating between a computer application and a slow peripheral, such as a printer. Spooling allows programs to "hand off" work to be done by the peripheral and then proceed to other tasks, or to not begin until input has been transcribed. A dedicated program, the spooler, maintains an orderly sequence of jobs for the peripheral and feeds it data at its own rate. Conversely, for slow ''input'' peripherals, such as a card reader, a spooler can maintain a sequence of computational jobs waiting for data, starting each job when all of the relevant input is available; see batch processing. The spool itself refers to the sequence of jobs, or the storage area where they are held. In many cases, the spooler is able to drive devices at their full rated speed with minimal impact on other processing. Spooling is a ...
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Avoiding Deadlock
In law, void means of no legal effect. An action, document, or transaction which is void is of no legal effect whatsoever: an absolute nullity—the law treats it as if it had never existed or happened. The term void ''ab initio'', which means "to be treated as invalid from the outset", comes from adding the Latin phrase ''ab initio'' (from the beginning) as a qualifier. For example, in many jurisdictions where a person signs a contract under duress, that contract is treated as being void ''ab initio''. The frequent combination "null and void" is a legal doublet. The term is frequently used in contradistinction to the term "voidable" and "unenforceable". Definitions ''Black's Law Dictionary'' defines 'void' as " ll; ineffectual; nugatory; having no legal force or binding effect...." In the case of a contract, this means there is no legal obligation, therefore there can be no breach of contract since the contract is null, but there may be an implied contract which requires the r ...
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Process (computing)
In computing, a process is the Instance (computer science), instance of a computer program that is being executed by one or many thread (computing), threads. There are many different process models, some of which are light weight, but almost all processes (even entire virtual machines) are rooted in an operating system (OS) process which comprises the program code, assigned system resources, physical and logical access permissions, and data structures to initiate, control and coordinate execution activity. Depending on the OS, a process may be made up of multiple threads of execution that execute instructions Concurrency (computer science), concurrently. While a computer program is a passive collection of Instruction set, instructions typically stored in a file on disk, a process is the execution of those instructions after being loaded from the disk into memory. Several processes may be associated with the same program; for example, opening up several instances of the same progra ...
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Scheduler (computing)
In computing, scheduling is the action of assigning resources to perform tasks. The resources may be processors, network links or expansion cards. The tasks may be threads, processes or data flows. The scheduling activity is carried out by a mechanism called a scheduler. Schedulers are often designed so as to keep all computer resources busy (as in load balancing), allow multiple users to share system resources effectively, or to achieve a target quality-of-service. Scheduling is fundamental to computation itself, and an intrinsic part of the execution model of a computer system; the concept of scheduling makes it possible to have computer multitasking with a single central processing unit (CPU). Goals A scheduler may aim at one or more goals, for example: * maximizing ''throughput'' (the total amount of work completed per time unit); * minimizing '' wait time'' (time from work becoming ready until the first point it begins execution); * minimizing '' latency'' or '' ...
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Formal Verification
In the context of hardware and software systems, formal verification is the act of proving or disproving the correctness of a system with respect to a certain formal specification or property, using formal methods of mathematics. Formal verification is a key incentive for formal specification of systems, and is at the core of formal methods. It represents an important dimension of analysis and verification in electronic design automation and is one approach to software verification. The use of formal verification enables the highest Evaluation Assurance Level ( EAL7) in the framework of common criteria for computer security certification. Formal verification can be helpful in proving the correctness of systems such as: cryptographic protocols, combinational circuits, digital circuits with internal memory, and software expressed as source code in a programming language. Prominent examples of verified software systems include the CompCert verified C compiler and the seL ...
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UNIX
Unix (, ; trademarked as UNIX) is a family of multitasking, multi-user computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, and others. Initially intended for use inside the Bell System, AT&T licensed Unix to outside parties in the late 1970s, leading to a variety of both academic and commercial Unix variants from vendors including University of California, Berkeley ( BSD), Microsoft (Xenix), Sun Microsystems ( SunOS/ Solaris), HP/ HPE ( HP-UX), and IBM ( AIX). The early versions of Unix—which are retrospectively referred to as " Research Unix"—ran on computers such as the PDP-11 and VAX; Unix was commonly used on minicomputers and mainframes from the 1970s onwards. It distinguished itself from its predecessors as the first portable operating system: almost the entire operating system is written in the C programming language (in 1973), which allows U ...
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