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Communication Software
Communication software is used to provide remote access to systems and exchange files and messages in text, audio and/or video formats between different computers or User (computing), users. This includes terminal emulators, file transfer programs, chat and instant messaging programs, as well as similar functionality integrated within Multi-user dungeon, MUDs. The term is also applied to software operating a bulletin board system, but seldom to that operating a computer network or Stored Program Control exchange. History E-mail was introduced in the early 1960's as a way for multiple users of a time-sharing mainframe computer to communicate. Basic text chat functionality has existed on multi-user computer systems and bulletin board systems since the early 1970s. In the 1980s, a terminal emulator was a piece of software necessary to log into Mainframe computer, mainframes and thus access e-mail. Prior to the rise of the Internet, computer files were exchanged over dialup lines, req ...
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User (computing)
A user is a person who uses a computer or network service. A user often has a user account and is identified to the system by a username (or user name). Some software products provide services to other systems and have no direct end users. End user End users are the ultimate human users (also referred to as operators) of a software product. The end user stands in contrast to users who support or maintain the product such as sysops, database administrators and computer technicians. The term is used to abstract and distinguish those who only use the software from the developers of the system, who enhance the software for end users. In user-centered design, it also distinguishes the software operator from the client who pays for its development and other stakeholders who may not directly use the software, but help establish its requirements. This abstraction is primarily useful in designing the user interface, and refers to a relevant subset of characteristics t ...
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Plain Text
In computing, plain text is a loose term for data (e.g. file contents) that represent only characters of readable material but not its graphical representation nor other objects ( floating-point numbers, images, etc.). It may also include a limited number of "whitespace" characters that affect simple arrangement of text, such as spaces, line breaks, or tabulation characters. Plain text is different from formatted text, where style information is included; from structured text, where structural parts of the document such as paragraphs, sections, and the like are identified; and from binary files in which some portions must be interpreted as binary objects (encoded integers, real numbers, images, etc.). The term is sometimes used quite loosely, to mean files that contain ''only'' "readable" content (or just files with nothing that the speaker does not prefer). For example, that could exclude any indication of fonts or layout (such as markup, markdown, or even tabs); characters s ...
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Chat Room
The term chat room, or chatroom (and sometimes group chat; abbreviated as GC), is primarily used to describe any form of synchronous conferencing, occasionally even asynchronous conferencing. The term can thus mean any technology, ranging from real-time online chat and online interaction with strangers (e.g., online forums) to fully immersive graphical social environments. The primary use of a chat room is to share information via text with a group of other users. Generally speaking, the ability to converse with multiple people in the same conversation differentiates chat rooms from instant messaging programs, which are more typically designed for one-to-one communication. The users in a particular chat room are generally connected via a shared internet or other similar connection, and chat rooms exist catering for a wide range of subjects. New technology has enabled the use of file sharing and webcams. History The first chat system was used by the U.S. government in 1 ...
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Real-time Computing
Real-time computing (RTC) is the computer science term for Computer hardware, hardware and software systems subject to a "real-time constraint", for example from Event (synchronization primitive), event to Event (computing), system response. Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines".Mordechai Ben-Ari, Ben-Ari, Mordechai; "Principles of Concurrent and Distributed Programming", ch. 16, Prentice Hall, 1990, , p. 164 The term "real-time" is also used in Computer simulation, simulation to mean that the simulation's clock runs at the same speed as a real clock. Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. A system not specified as operating in real time cannot usually ''guarantee'' a response within any timeframe, although ''typical'' or ''expected'' response times may be given. Real-time processing ''fails'' if not completed within a specified deadline rela ...
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Web Chat
Online chat is any direct text-, audio- or video-based (webcams), one-on-one or one-to-many ( group) chat (formally also known as synchronous conferencing), using tools such as instant messengers, Internet Relay Chat (IRC), talkers and possibly MUDs or other online games. Online chat includes web-based applications that allow communication – often directly addressed, but anonymous between users in a multi-user environment. Web conferencing is a more specific online service, that is often sold as a service, hosted on a web server controlled by the vendor. Online chat may address point-to-point communications as well as multicast communications from one sender to multiple receivers and voice and video chat, or may be a feature of a web conferencing service. ''Online chat'' in a narrower sense is any kind of communication over the Internet that offers a real-time transmission of text messages from sender to receiver. Chat messages are generally short in order to enable oth ...
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History Of The Internet
The history of the Internet originated in the efforts of scientists and engineers to build and interconnect computer networks. The Internet protocol suite, Internet Protocol Suite, the set of rules used to communicate between networks and devices on the Internet, arose from research and development in the United States and involved international collaboration, particularly with researchers in the United Kingdom and France. Computer science was an emerging discipline in the late 1950s that began to consider time-sharing between computer users, and later, the possibility of achieving this over wide area networks. J. C. R. Licklider developed the idea of a universal network at the Information Processing Techniques Office (IPTO) of the United States United States Department of Defense, Department of Defense (DoD) DARPA, Advanced Research Projects Agency (ARPA). Independently, Paul Baran at the RAND Corporation proposed a distributed network based on data in message blocks in the ea ...
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Presence Information
In computer network, computer and telecommunications networks, presence information is a status indicator that conveys ability and willingness of a potential communication partner—for example a user (computing), user—to communication, communicate. A user's client (computing), client provides presence information (presence state) via a network connection to a presence service, which is stored in what constitutes his personal availability record (called a presentity) and can be made available for distribution to other users (called ''watchers'') to convey their availability for communication. Presence information has wide application in many communication services and is one of the innovations driving the popularity of instant messaging or recent implementations of voice over IP clients. Presence state A user client may publish a presence state to indicate its current communication status. This published state informs others that wish to contact the user of his availability and wil ...
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Instant Messaging
Instant messaging (IM) technology is a type of synchronous computer-mediated communication involving the immediate ( real-time) transmission of messages between two or more parties over the Internet or another computer network. Originally involving simple text message exchanges, modern IM applications and services (also called "social messengers", "messaging apps", "chat apps" or "chat clients") tend to also feature the exchange of multimedia, emojis, file transfer, VoIP (voice calling), and video chat capabilities. Instant messaging systems facilitate connections between specified known users (often using a contact list also known as a "buddy list" or "friend list") or in chat rooms, and can be standalone apps or integrated into a wider social media platform, or in a website where it can, for instance, be used for conversational commerce. Originally the term "instant messaging" was distinguished from " text messaging" by being run on a computer network instead of a cellula ...
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Webcam
A webcam is a video camera which is designed to record or stream to a computer or computer network. They are primarily used in Videotelephony, video telephony, live streaming and social media, and Closed-circuit television, security. Webcams can be Built-in function, built-in computer hardware or Peripheral, peripheral devices, and are commonly connected to a device using USB or Internet protocol suite, wireless protocol. Webcams have been used on the Internet as early as 1993, and the first widespread commercial one became available in 1994. Early webcam usage on the Internet was primarily limited to stationary shots streamed to web sites. In the late 1990s and early 2000s, instant messaging clients added support for webcams, increasing their popularity in video conferencing. Computer manufacturers later started integrating webcams into laptop hardware. In 2020, the COVID-19 pandemic caused a shortage of webcams due to the increased number of people Remote work, working from hom ...
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CU-SeeMe
CU-SeeMe is an Internet videoconferencing client. CU-SeeMe can make point to point video calls without a server or make multi-point calls through server software first called a "reflector" and later called a "conference server" or Multipoint Control Unit (MCU). Later commercial versions of CU-SeeMe could also make point-to-point or multi-point calls to other vendor's standard H.323 endpoints and servers. History CU-SeeMe was originally written by Tim Dorcey of the Information Technology department at Cornell University. It was first developed for the Macintosh in 1992 and later for the Windows platform in 1994. Originally it was video-only with audio added in 1994 for the Macintosh and 1995 for Windows. CU-SeeMe's audio came from Maven, an audio-only client developed at the University of Illinois at Urbana-Champaign. The platform was introduced to the public on April 26, 1993, as part of an NSF funded education project called the Global Schoolhouse. In 1994 WXYC utiliz ...
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Internet Relay Chat
IRC (Internet Relay Chat) is a text-based chat system for instant messaging. IRC is designed for Many-to-many, group communication in discussion forums, called ''#Channels, channels'', but also allows one-on-one communication via instant messaging, private messages as well as Direct Client-to-Client, chat and data transfer, including file sharing. Internet Relay Chat is implemented as an application layer protocol to facilitate communication in the form of text. The chat process works on a Client–server model, client–server networking model. Users connect, using a clientwhich may be a Web application, web app, a Computer program, standalone desktop program, or embedded into part of a larger programto an IRC server, which may be part of a larger IRC network. Examples of ways used to connect include the programs Mibbit, KiwiIRC, mIRC and the paid service IRCCloud. IRC usage has been declining steadily since 2003, losing 60 percent of its users by 2012. In April 2011, the t ...
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Minitel
The Minitel, officially known as TELETEL, was an interactive videotex online service accessible through telephone lines. It was the world's first and most successful mass-market online service prior to the World Wide Web. It was developed in Cesson-Sévigné, Brittany, by government-owned France Télécom. The service was initially launched on an experimental basis on 15 July 1980 in Saint-Malo and extended to other regions in autumn 1980. It was commercially introduced throughout France in 1982 by the PTT (Postes, Télégraphes et Téléphones; since 1991, divided into France Télécom and La Poste (France), La Poste)."Minitel: The rise and fall of the France-wide web"
, Hugh Schofield, ''BBC News Magazine'' (Paris), 27 June 2012.
From its inception, users were able to make online purcha ...
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