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Xbox One
The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third console in the Xbox#Consoles, Xbox series. It was first released in North America, parts of Europe, Australia, and South America in November 2013 and in Japan, China, and other European countries in September 2014. It is the first Xbox game console to be released in China, specifically in the Shanghai Free-Trade Zone. Microsoft marketed the device as an "all-in-one entertainment system", hence the name "Xbox One". An Eighth generation of video game consoles, eighth-generation console, it mainly competed against Sony Interactive Entertainment, Sony's PlayStation 4 and Nintendo's Wii U and later the Nintendo Switch. Moving away from its predecessor's PowerPC-based Computer architecture, architecture, the Xbox One marks a shift back to the x86 architecture used in the Xbox (console), original Xbox; it features an AMD APU, Accelerated Processing U ...
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Kinect
Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB color model, RGB cameras, and Thermographic camera, infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities. They also contain microphones that can be used for speech recognition and voice control. Kinect was originally developed as a motion controller peripheral for Xbox Video game console, video game consoles, distinguished from competitors (such as Nintendo's Wii Remote and Sony's PlayStation Move) by not requiring physical controllers. The first-generation Kinect was based on technology from Israeli company PrimeSense, and unveiled at E3 2009 as a peripheral for Xbox 360 codenamed "Project Natal". It was first released on November 4, 2010, and would go on t ...
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Digital Distribution
Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of information or materials through digital platforms. The distribution of digital media content may be of digitized versions of analog materials, as well as other materials offered in a purely digital format, such as audio, video, e-books, video games, and other software. The term is generally used to describe distribution over an online delivery medium, such as the Internet, thus bypassing physical distribution methods, such as paper, optical discs, and VHS videocassettes. The term online distribution is typically applied to freestanding products, with downloadable add-ons for other products are more commonly described as downloadable content. Content distributed online may be streamed or downloaded, and often consists of books, films and television programs, music, software, and video games. Streaming involves do ...
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1440p
1440p is a family of video display resolutions that have a resolution of 1440 pixels on one side. In a display with a landscape orientation, 1440p refers to the vertical resolution. The ''p'' stands for progressive scan, i.e. non-interlaced. The 1440 pixel vertical resolution is double the vertical resolution of 720p, and one-third (about 33.3%) more than 1080p. QHD (Quad HD) or WQHD (Wide Quad HD) is the designation for a commonly used display resolution of pixels in a 16:9 aspect ratio. As a graphics display resolution between 1080p and 4K, Quad HD is often used in smartphone displays, and for computer and console gaming. Support 1440p video mastered from 4:3 ratio content can be displayed with 1920×1440 or higher resolution such as QXGA or 2304×1440 with scaling, windowboxing, or pillarboxing. Widescreen 16:9 aspect ratio 1440p requires 2560×1440 ( WQHD) resolution, possible with WQXGA, 2560×1920, or higher resolution with letterboxing, scaling, or windowboxing ...
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1080p
1080p (1920 × 1080 progressively displayed pixels; also known as Full HD or FHD, and BT.709) is a set of HDTV high-definition video modes characterized by 1,920 pixels displayed across the screen horizontally and 1,080 pixels down the screen vertically; the ''p'' stands for progressive scan, ''i.e.'' non- interlaced. The term usually assumes a widescreen aspect ratio of 16:9, implying a resolution of 2.1 megapixels. It is often marketed as Full HD or FHD, to contrast 1080p with 720p resolution screens. Although 1080p is sometimes referred to as 2K resolution (meaning having a horizontal resolution of approximately 2,000 pixels), other sources differentiate between 1080p and (true) 2K resolution. 1080p video signals are supported by ATSC standards in the United States and DVB standards in Europe. Applications of the 1080p standard include television broadcasts, Blu-ray Discs, smartphones, Internet content such as YouTube videos and Netflix TV shows and movi ...
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720p
720p (720 lines progressive) is a progressive HD signal format with 720 horizontal lines/1280 columns and an aspect ratio (AR) of 16:9, normally known as widescreen HD (1.78:1). All major HD broadcasting standards (such as SMPTE 292M) include a 720p format, which has a resolution of 1280×720. The number ''720'' stands for the 720 horizontal scan lines of image display resolution (also known as 720 pixels of vertical resolution). The ''p'' stands for progressive scan, i.e. non-interlaced. When broadcast at 60 frames per second, 720p features the highest temporal resolution possible under the ATSC and DVB standards. The term assumes a widescreen aspect ratio of 16:9, thus implying a resolution of 1280×720 px (0.9 megapixels). 720i (720 lines interlaced) is an erroneous term found in numerous sources and publications. Typically, it is a typographical error in which the author is referring to the 720p HDTV format. However, in some cases it is incorrectly presented ...
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Solid-state Hybrid Drive
A hybrid drive (solid state hybrid drive – SSHD, and dual-storage drive) is a logical or physical computer storage device that combines a faster storage medium such as solid-state drive (SSD) with a higher-capacity hard disk drive (HDD). The intent is adding some of the speed of SSDs to the cost-effective storage capacity of traditional HDDs. The purpose of the SSD in a hybrid drive is to act as a cache for the data stored on the HDD, improving the overall performance by keeping copies of the most frequently used data on the faster SSD drive. There are two main configurations for implementing hybrid drives: dual-drive hybrid systems and solid-state hybrid drives. In dual-drive hybrid systems, physically separate SSD and HDD devices are installed in the same computer, having the data placement optimization performed either manually by the end user, or automatically by the operating system through the creation of a "hybrid" logical device. In solid-state hybrid drives, SSD a ...
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Hard Disk Drive
A hard disk drive (HDD), hard disk, hard drive, or fixed disk is an electro-mechanical data storage device that stores and retrieves digital data using magnetic storage with one or more rigid rapidly rotating hard disk drive platter, platters coated with magnetic material. The platters are paired with disk read-and-write head, magnetic heads, usually arranged on a moving actuator arm, which read and write data to the platter surfaces. Data is accessed in a random-access manner, meaning that individual Block (data storage), blocks of data can be stored and retrieved in any order. HDDs are a type of non-volatile storage, retaining stored data when powered off. Modern HDDs are typically in the form of a small disk enclosure, rectangular box. Hard disk drives were introduced by IBM in 1956, and were the dominant secondary storage device for History of general-purpose CPUs, general-purpose computers beginning in the early 1960s. HDDs maintained this position into the modern er ...
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GDDR5
Graphics Double Data Rate 5 Synchronous Dynamic Random-Access Memory (GDDR5 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth ("double data rate") interface designed for use in graphics cards, game consoles, and high-performance computing. It is a type of GDDR SDRAM (graphics DDR SDRAM). Overview Like its predecessor, GDDR4, GDDR5 is based on DDR3 SDRAM memory, which has double the data lines compared to DDR2 SDRAM. GDDR5 also uses 8-bit wide prefetch buffers similar to GDDR4 and DDR3 SDRAM. GDDR5 SGRAM conforms to the standards which were set out in the GDDR5 specification by the JEDEC. SGRAM is single-ported. However, it can open two memory pages at once, which simulates the dual-port nature of other VRAM technologies. It uses an 8N- prefetch architecture and DDR interface to achieve high performance operation and can be configured to operate in ×32 mode or ×16 (clamshell) mode which is detected during device initializati ...
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DDR3
Double Data Rate 3 Synchronous Dynamic Random-Access Memory (DDR3 SDRAM) is a type of synchronous dynamic random-access memory (SDRAM) with a high Bandwidth (computing), bandwidth ("double data rate") interface, and has been in use since 2007. It is the higher-speed successor to DDR SDRAM, DDR and DDR2 SDRAM, DDR2 and predecessor to DDR4 SDRAM, DDR4 synchronous dynamic random-access memory (SDRAM) chips. DDR3 SDRAM is neither Forward compatibility, forward nor Backward compatibility, backward compatible with any earlier type of random-access memory (RAM) because of different signaling voltages, timings, and other factors. DDR3 is a DRAM interface specification. The actual DRAM arrays that store the data are similar to earlier types, with similar performance. The primary benefit of DDR3 SDRAM over its immediate predecessor DDR2 SDRAM, is its ability to transfer data at twice the rate (eight times the speed of its internal memory arrays), enabling higher bandwidth or peak data ra ...
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Purch Group
Future plc is a British publishing company. It was started in 1985 by Chris Anderson. It is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded by Chris Anderson as Future Publishing in Somerton, Somerset, England, with the sole magazine '' Amstrad Action'' in 1985. An early innovation was the inclusion of free software on magazine covers. It acquired GP Publications and established what would become Future US in 1994. Anderson sold the company to Pearson plc for £52.7m in 1994, but bought it back in 1998, for £142 million. The company was floated on the London Stock Exchange in 1999. Anderson left the company in 2001. In 2004, the company was accused of corruption when it published positive reviews for the video game '' Driver 3'' in two of its owned magazines, '' Xbox World'' and '' PSM2''. 2012–2015 Future published the official magazines for the consoles of all three major games consol ...
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AnandTech
''AnandTech'' was an online computer hardware magazine owned by Future plc. It was founded in April 1997 by then-14-year-old Anand Lal Shimpi, who was CEO and editor-in-chief until August 2014, with Ryan Smith replacing him as editor-in-chief. The website was a source of hardware reviews for off-the-shelf components and exhaustive benchmarking, targeted towards computer-building enthusiasts, but later expanded to cover mobile devices such as smartphones and tablets. Some of their articles on mass-market products such as mobile phones were syndicated by CNNMoney. The large accompanying forum is recommended by some books for bargain hunting in the technology field. AnandTech was acquired by Purch on 17 December 2014. Purch was acquired by Future in 2018. On August 30, 2024, the publication shut down. The content of the website was said to be preserved, but no new articles or reviews would be published. The AnandTech forums would continue to operate. History In its early s ...
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Jaguar (microarchitecture)
The AMD Jaguar Family 16h is a low-power microarchitecture designed by AMD. It is used in APUs succeeding the Bobcat Family microarchitecture in 2013 and being succeeded by AMD's Puma architecture in 2014. It is two-way superscalar and capable of out-of-order execution. It is used in AMD's Semi-Custom Business Unit as a design for custom processors and is used by AMD in four product families: ''Kabini'' aimed at notebooks and mini PCs, ''Temash'' aimed at tablets, ''Kyoto'' aimed at micro-servers, and the ''G-Series'' aimed at embedded applications. Both the PlayStation 4 and the Xbox One use SoCs based on the Jaguar microarchitecture, with more powerful GPUs than AMD sells in its own commercially available Jaguar APUs. Design * 32 KiB instruction + 32 KiB data L1 cache per core, L1 cache includes parity error detection * 16-way, 1–2 MiB unified L2 cache shared by two or four cores, L2 cache is protected from errors by the use of error correcting code * Out- ...
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