Visual Programming Languages
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Visual Programming Languages
In computing, a visual programming language (visual programming system, VPL, or, VPS), also known as diagrammatic programming, graphical programming or block coding, is a programming language that lets users create programs by manipulating program elements rather than by specifying them . A VPL allows programming with visual expressions, spatial arrangements of text and graphic symbols, used either as elements of syntax or secondary notation. For example, many VPLs are based on the idea of "boxes and arrows", where boxes or other screen objects are treated as entities, connected by arrows, lines or arcs which represent relations. VPLs are generally the basis of low-code development platforms. Definition VPLs may be further classified, according to the type and extent of visual expression used, into icon-based languages, form-based languages, and diagram languages. Visual programming environments provide graphical or iconic elements which can be manipulated by users in an inter ...
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Add All Numbers Block
Addition (usually signified by the Plus and minus signs#Plus sign, plus symbol, +) is one of the four basic Operation (mathematics), operations of arithmetic, the other three being subtraction, multiplication, and Division (mathematics), division. The addition of two Natural number, whole numbers results in the total or ''summation, sum'' of those values combined. For example, the adjacent image shows two columns of apples, one with three apples and the other with two apples, totaling to five apples. This observation is expressed as , which is read as "three plus two Equality (mathematics), equals five". Besides counting items, addition can also be defined and executed without referring to concrete objects, using abstractions called numbers instead, such as integers, real numbers, and complex numbers. Addition belongs to arithmetic, a branch of mathematics. In algebra, another area of mathematics, addition can also be performed on abstract objects such as Euclidean vector, vec ...
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Microsoft Visual Studio
Visual Studio is an integrated development environment (IDE) developed by Microsoft. It is used to develop computer programs including websites, web apps, web services and mobile apps. Visual Studio uses Microsoft software development platforms including Windows API, Windows Forms, Windows Presentation Foundation (WPF), Microsoft Store and Microsoft Silverlight. It can produce both native code and managed code. Visual Studio includes a code editor supporting IntelliSense (the code completion component) as well as code refactoring. The integrated debugger works as both a source-level debugger and as a machine-level debugger. Other built-in tools include a code profiler, designer for building GUI applications, web designer, class designer, and database schema designer. It accepts plug-ins that expand the functionality at almost every level—including adding support for source control systems (like Subversion and Git) and adding new toolsets like editors and visual des ...
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General-purpose Language
A general-purpose language is a computer language that is broadly applicable across Domain (software engineering), application domains, and lacks specialized features for a particular domain. This is in contrast to a domain-specific language (DSL), which is specialized to a particular application domain. The line is not always sharp, as a language may have specialized features for a particular domain but be applicable more broadly, or conversely may in principle be capable of broad application but in practice used primarily for a specific domain. General-purpose languages are further subdivided by the kind of language, and include: * General-purpose markup languages, such as XML * General-purpose modeling language such as the Unified Modeling Language (UML) * General-purpose programming languages, such as C (programming language), C, Java (programming language), Java, PHP, or Python (programming language), Python References External links

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Domain-specific Language
A domain-specific language (DSL) is a computer language specialized to a particular application domain. This is in contrast to a general-purpose language (GPL), which is broadly applicable across domains. There are a wide variety of DSLs, ranging from widely used languages for common domains, such as HTML for web pages, down to languages used by only one or a few pieces of software, such as MUSH soft code. DSLs can be further subdivided by the kind of language, and include domain-specific ''markup'' languages, domain-specific ''modeling'' languages (more generally, specification languages), and domain-specific ''programming'' languages. Special-purpose computer languages have always existed in the computer age, but the term "domain-specific language" has become more popular due to the rise of domain-specific modeling. Simpler DSLs, particularly ones used by a single application, are sometimes informally called mini-languages. The line between general-purpose languages and doma ...
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Education
Education is the transmission of knowledge and skills and the development of character traits. Formal education occurs within a structured institutional framework, such as public schools, following a curriculum. Non-formal education also follows a structured approach but occurs outside the formal schooling system, while informal education involves unstructured learning through daily experiences. Formal and non-formal education are categorized into levels, including early childhood education, primary education, secondary education, and tertiary education. Other classifications focus on teaching methods, such as teacher-centered and student-centered education, and on subjects, such as science education, language education, and physical education. Additionally, the term "education" can denote the mental states and qualities of educated individuals and the academic field studying educational phenomena. The precise definition of education is disputed, and there are ...
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Finite-state Machine
A finite-state machine (FSM) or finite-state automaton (FSA, plural: ''automata''), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of ''State (computer science), states'' at any given time. The FSM can change from one state to another in response to some Input (computer science), inputs; the change from one state to another is called a ''transition''. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types—Deterministic finite automaton, deterministic finite-state machines and Nondeterministic finite automaton, non-deterministic finite-state machines. For any non-deterministic finite-state machine, an equivalent deterministic one can be constructed. The behavior of state machines can be observed in many devices in modern society that perform a predetermined sequence of actions d ...
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Dataflow Programming
In computer programming, dataflow programming is a programming paradigm that models a program as a directed graph of the data flowing between operations, thus implementing dataflow principles and architecture. Dataflow programming languages share some features of functional languages, and were generally developed in order to bring some functional concepts to a language more suitable for numeric processing. Some authors use the term ''datastream'' instead of ''dataflow'' to avoid confusion with dataflow computing or dataflow architecture, based on an indeterministic machine paradigm. Dataflow programming was pioneered by Jack Dennis and his graduate students at MIT in the 1960s. Considerations Traditionally, a program is modelled as a series of operations happening in a specific order; this may be referred to as sequential, procedural, control flow (indicating that the program chooses a specific path), or imperative programming. The program focuses on commands, in line with the ...
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Node Graph Architecture
Node graph architecture is a software design structured around the notion of a #Node graph, node graph. Both the source code and the user interface are designed around the editing and composition (or linking) of atomic functional units. Node graphs are a type of visual programming language. The source code for the Application software, software application is organized into atomic functional units called nodes. This is typically done using Class (computer programming), classes derived from a Inheritance (object-oriented programming)#Subclasses and superclasses, base class for all nodes. Each node can have inputs and outputs, which are typically also implemented using Class (computer programming), classes derived from Inheritance (object-oriented programming)#Subclasses and superclasses, base classes for all inputs and all outputs. Outputs and inputs can refer to each other, typically by holding Pointer (computer programming), pointers to Instance (computer science), instances of ot ...
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Flowchart
A flowchart is a type of diagram that represents a workflow or process. A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task. The flowchart shows the steps as boxes of various kinds, and their order by connecting the boxes with arrows. This diagrammatic representation illustrates a solution model to a given problem. Flowcharts are used in analyzing, designing, documenting or managing a process or program in various fields. * ''Document flowcharts'', showing controls over a document-flow through a system * ''Data flowcharts'', showing controls over a data-flow in a system * ''System flowcharts'', showing controls at a physical or resource level * ''Program flowchart'', showing the controls in a program within a system Notice that every type of flowchart focuses on some kind of control, rather than on the particular flow itself. However, there are some different classifications. For example, Andrew Veronis ...
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Graph Grammar
In computer science, graph transformation, or graph rewriting, concerns the technique of creating a new graph (discrete mathematics), graph out of an original graph algorithmically. It has numerous applications, ranging from software engineering (software construction and also Formal verification, software verification) to layout algorithms and picture generation. Graph transformations can be used as a computation abstraction. The basic idea is that if the state of a computation can be represented as a graph, further steps in that computation can then be represented as transformation rules on that graph. Such rules consist of an original graph, which is to be matched to a subgraph in the complete state, and a replacing graph, which will replace the matched subgraph. Formally, a graph rewriting system usually consists of a set of graph rewrite rules of the form L \rightarrow R, with L being called pattern graph (or left-hand side) and R being called replacement graph (or right-hand ...
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Parser
Parsing, syntax analysis, or syntactic analysis is a process of analyzing a string of symbols, either in natural language, computer languages or data structures, conforming to the rules of a formal grammar by breaking it into parts. The term ''parsing'' comes from Latin ''pars'' (''orationis''), meaning part (of speech). The term has slightly different meanings in different branches of linguistics and computer science. Traditional sentence parsing is often performed as a method of understanding the exact meaning of a sentence or word, sometimes with the aid of devices such as sentence diagrams. It usually emphasizes the importance of grammatical divisions such as subject and predicate. Within computational linguistics the term is used to refer to the formal analysis by a computer of a sentence or other string of words into its constituents, resulting in a parse tree showing their syntactic relation to each other, which may also contain semantic information. Some parsing a ...
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