Video Game Journalism
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Video Game Journalism
Video game journalism (also called games journalism or video game criticism) is a specialized branch of journalism that covers various aspects of video games, including game reviews, industry news, and player culture, typically following a core "reveal–preview–review" cycle. Originating in the 1970s with print-based magazines and trade publications, video game journalism evolved alongside the video game industry itself, shifting from niche columns in general entertainment and computing magazines to dedicated publications. Major early contributors to the field included magazines like ''Electronic Games'' and ''Famitsu'', which set the stage for more comprehensive consumer-focused coverage. With the advent of the internet, video game journalism expanded to web-based outlets and video platforms, where independent online publications, blogs, YouTube channels, and eSports coverage gained significant influence. Throughout its history, video game journalism has grappled with ethica ...
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Journalism
Journalism is the production and distribution of reports on the interaction of events, facts, ideas, and people that are the "news of the day" and that informs society to at least some degree of accuracy. The word, a noun, applies to the journalist, occupation (professional or not), the methods of gathering information, and the organizing literary styles. The appropriate role for journalism varies from country to country, as do perceptions of the profession, and the resulting status. In some nations, the news media are controlled by government and are not independent. In others, news media are independent of the government and operate as private industry. In addition, countries may have differing implementations of laws handling the freedom of speech, freedom of the press as well as slander and Libel, libel cases. The proliferation of the Internet and smartphones has brought significant changes to the media landscape since the turn of the 21st century. This has created a shif ...
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Golden Age Of Arcade Video Games
The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of ''Space Invaders'' in 1978 led to a wave of shoot-'em-up games such as ''Galaxian'' and the vector graphics-based ''Asteroids'' in 1979, made possible by new computing technology that had greater power and lower costs. Arcade video games switched from black-and-white to color, with titles such as '' Frogger'' and ''Centipede'' taking advantage of the visual opportunities of bright palettes. Video game arcades became a part of popular culture and a primary channel for new games. Video game genres were still being established, but included space-themed shooter games such as '' Defender'' and '' Galaga'', maze chase games that followed the design established by ''Pac-Man'', driving and racing games which more frequently used 3D perspectives such as ''Turbo'' and ''Pole Position'', char ...
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United Kingdom
The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain, is a country in Northwestern Europe, off the coast of European mainland, the continental mainland. It comprises England, Scotland, Wales and Northern Ireland. The UK includes the island of Great Britain, the north-eastern part of the island of Ireland, and most of List of islands of the United Kingdom, the smaller islands within the British Isles, covering . Northern Ireland shares Republic of Ireland–United Kingdom border, a land border with the Republic of Ireland; otherwise, the UK is surrounded by the Atlantic Ocean, the North Sea, the English Channel, the Celtic Sea and the Irish Sea. It maintains sovereignty over the British Overseas Territories, which are located across various oceans and seas globally. The UK had an estimated population of over 68.2 million people in 2023. The capital and largest city of both England and the UK is London. The cities o ...
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Computer And Video Games (magazine)
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') is a British-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. Several ''CVG'' writers led the creation of '' Video Games Chronicle'' in 2019. History ''Computer and Video Games'' was established in 1981, being the first British video games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on ''Space Invaders'', Chess, Othello and advice on how to learn programming. ...
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Rawson Stovall
Rawson Law Stovall (born 1972) is an American video game designer and producer. He started out as a video game journalist, the first to be nationally syndicated in the United States. In 1982, ten-year-old Stovall's first column appeared in the ''Abilene Reporter-News'', his local newspaper. He got the column in ten publications before Universal Press Syndicate started distributing it in April 1983; by 1984, the column, titled "The Vid Kid", appeared in over twenty-four newspapers. After being reported on by ''The New York Times'', Stovall was featured on ''The Tonight Show Starring Johnny Carson'' and earned a regular spot on Discovery Channel's '' The New Tech Times''. In 1985, he helped introduce the Nintendo Entertainment System at its North American launch. In 1990, Stovall retired from video game journalism to attend Southern Methodist University. He later worked as a game designer and producer for Sony, Activision, Electronic Arts, MGM Interactive, and most recently Co ...
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Weekly Shōnen Jump
is a weekly Shōnen manga, ''shōnen'' manga anthology published in Japan by Shueisha under the ''Jump (magazine line), Jump'' line of magazines. The manga series within the magazine consist of many Action (fiction), action scenes and a fair amount of comedy. Chapters of the series that run in ''Weekly Shōnen Jump'' are collected and published in volumes under the ''Jump Comics'' imprint (trade name), imprint every two to three months. It is one of the longest-running manga magazines, with the first issue being released with a cover date of August 1, 1968. The magazine has sold over #Circulation figures, 7.5billion copies since 1968, making it the List of best-selling comic series, best-selling comic/List of Japanese manga magazines by circulation, manga magazine, ahead of competitors such as ''Weekly Shōnen Magazine'' and ''Weekly Shōnen Sunday''. The mid-1980s to the mid-1990s represents the era when the magazine's circulation was at its highest, 6.53million copies per w ...
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Yuji Horii
is a Japanese author, video game designer, writer and director best known as the creator of the ''Dragon Quest'' franchise, supervising and writing the scenario for ''Chrono Trigger'', and '' The Portopia Serial Murder Case'', released in 1983 as one of the first visual novel adventure games. (Reprinted at ) Horii is CEO of his own company, Armor Project, a company that has an exclusive production contract with Square Enix, a contract established with Enix before the company merged with Square, and is also one of the companies who co-own the ''Dragon Quest'' franchise alongside Square Enix. History Horii was born on January 6, 1954, in Awaji Island, Japan. He graduated from Waseda University's Department of Literature. He also worked as a freelance writer for newspapers, comics, and magazines, including the ''Famicom Shinken'' video games column that ran in ''Weekly Shōnen Jump'' from 1985 to 1988. He then entered in an Enix-sponsored game programming contest, where he pl ...
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Video Game Designer
Video game design is the process of designing the rules and content of video games in the Video game development#Pre-production, pre-production stage and designing the gameplay, environment, storyline and characters in the Video game development#Production, production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. However, with complex games, such as Massively multiplayer online role-playing game, MMORPGs or a big budget action or sports title, designers may number in the dozens. In these cases, there are generally one or two principal designers and multiple junior ...
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Manga
are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long history in earlier Japanese art. The term is used in Japan to refer to both comics and cartooning. Outside of Japan, the word is typically used to refer to comics originally published in Japan. In Japan, people of all ages and walks of life read manga. The medium includes works in a broad range of genres: action, adventure, business and commerce, comedy, detective, drama, historical, horror, mystery, romance, science fiction and fantasy, erotica ( and ), sports and games, and suspense, among others. Many manga are translated into other languages. Since the 1950s, manga has become an increasingly major part of the Japanese publishing industry. By 1995, the manga market in Japan was valued at (), with annual sales of 1.9billion manga books and manga magazines (also known as manga anthologies) in Japan (equivale ...
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Personal Computer
A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC game, gaming. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. The term home computer has also been used, primarily in the late 1970s and 1980s. The advent of personal computers and the concurrent Digital Revolution have significantly affected the lives of people. Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with computers. While personal computer users may develop their applications, usually these systems run commercial software, free-of-charge software ("freeware"), which i ...
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Wired (magazine)
''Wired'' is a bi-monthly American magazine that focuses on how emerging technologies affect culture, the economy, and politics. It is published in both print and Online magazine, online editions by Condé Nast. The magazine has been in publication since its launch in January 1993. Its editorial office is based in San Francisco, California, with its business headquarters located in New York City. ''Wired'' quickly became recognized as the voice of the emerging digital economy and culture and a pace setter in print design and web design. From 1998 until 2006, the magazine and its website, ''Wired.com'', experienced separate ownership before being fully consolidated under Condé Nast in 2006. It has won multiple National Magazine Awards and has been credited with shaping discourse around the digital revolution. The magazine also coined the term Crowdsourcing, ''crowdsourcing'', as well as its annual tradition of handing out Vaporware Awards. ''Wired'' has launched several in ...
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Bill Kunkel (gaming)
Bill Kunkel (July 21, 1950 – September 4, 2011) was a graphic novelist as well as pioneering professional wrestling and video game journalist and critic from the 1970s until his death in the early 2010s. During his time working with the video game industry, Kunkel authored numerous strategy guides, co-designed several video games, served as an expert witness in three court cases, and taught courses in Game Design for the University of Nevada, Las Vegas (UNLV). Kunkel served as the executive editor of ''Electronic Games Magazine'' and the editor-in-chief of '' Tips & Tricks'' magazine, writing columns and comics for several magazines and game sites. He often wrote under nicknames, the most common of which were "The Game Doctor" (for video game topics), and "Potshot" (for professional wrestling topics). Graphic novels and zines Coming from a professional music background in the 1960s, Kunkel met and became friends with fan newsletter/fanzine writers Arnie Katz and Joyce Worley ...
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