Vertically Scrolling Shooters
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Vertically Scrolling Shooters
A vertically scrolling video game or vertical scroller is a video game in which the player views the field of play principally from a top-down perspective, while the background scrolls from the top of the screen to the bottom (or, less often, from the bottom to the top) to create the illusion that the player character is moving in the game world. Continuous vertical scrolling is designed to suggest the appearance of constant forward motion, such as driving. The game sets a pace for play, and the player must react quickly to the changing environment. History In the 1970s, most vertically scrolling games involved driving. The first vertically scrolling video game was Taito's '' Speed Race'', released in November 1974. Atari's '' Hi-way'' was released eleven months later in 1975. Rapidly there were driving games that combined vertical, horizontal, and even diagonal scrolling, making the vertical-only distinction less important. Both Atari's '' Super Bug'' (1977) and '' Fire Truc ...
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Video Game
A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with Sound, audio complement delivered through loudspeaker, speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides Touch, tactile sensations). Some video games also allow microphone and webcam inputs for voice chat in online gaming, in-game chatting and video game livestreaming, livestreaming. Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and PC game, comp ...
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Slalom Skiing
Slalom is an alpine skiing and alpine snowboarding discipline, involving skiing between poles or gates. These are spaced more closely than those in giant slalom, super-G, super giant slalom and Downhill (ski competition), downhill, necessitating quicker and shorter turns. Internationally, the sport is contested at the FIS Alpine World Ski Championships, and at the Olympic Winter Games. History The term slalom comes from the Morgedal/Seljord dialect of the Norwegian language, Norwegian word "slalåm": "sla", meaning "slightly inclining hillside", and "låm", meaning "track after skis". The inventors of modern skiing classified their trails according to their difficulty: *''Slalåm'' was a trail used in Telemark by boys and girls not yet able to try themselves on the more challenging runs. *''Ufsilåm'' was a trail with one obstacle (''ufse'') like a jump, a fence, a difficult turn, a gorge, a cliff (often more than high), et cetera. *''Uvyrdslåm'' was a trail with sever ...
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Galaxian
is a 1979 fixed shooter video game developed and published by Namco for arcades. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them. Designed by company engineer Kazunori Sawano, ''Galaxian'' was Namco's answer to '' Space Invaders'', a similar space shooter released the previous year by rival developer Taito. ''Space Invaders'' was a sensation in Japan, and Namco wanted a game that could compete against it. Sawano strove to make the game simple and easy to understand. He was inspired by the cinematic space combat scenes in '' Star Wars'', with enemies originally being in the shape of the film's TIE Fighters. ''Galaxian'' is one of the first video games to feature RGB color graphics and the first ever to use a tile-based hardware system, which was capable of animated multi-color sprites as well as scrol ...
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Side-scrolling
A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.IGN Presents the History of SEGA: Coming Home
Hardware support of smooth scrolling backgrounds is built into many s, some game consoles, and home computer ...
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Data East
, also abbreviated as DECO, was a Japanese video game, pinball and electronic engineering company. The company was in operation from 1976 to 2003, and released 150 video game titles. At one time, the company had annual sales of 20 billion yen in the United States alone but eventually went bankrupt. The American subsidiary, Data East USA, was headquartered in San Jose, California. Its main headquarters were located in Suginami, Tokyo. The majority of Data East's video games, its trademark and logo, are owned today by the mobile gaming company G-Mode, a subsidiary of Marvelous (company), Marvelous. A small number of Data East video games are owned by other companies, notably Paon DP. History Data East was founded on April 20, 1976, by Tokai University alumnus Tetsuo Fukuda. Data East developed and released in July 1977 its first arcade game ''Jack Lot'', a medal game based on Blackjack for business use. This was followed in January 1978 by ''Super Break'' which was its first actual ...
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Crazy Climber
is a 1980 vertically scrolling video game developed by Nihon Bussan and published by Nichibutsu for arcades. In North America, the game was also released by Taito. Ports for the Arcadia 2001 and Atari 2600 were published in 1982, followed by the Famicom in 1986 and X68000 in 1993. With the goal of scaling a series of skyscrapers using two joysticks (one controlling the left side of the character's body, the other the right) ''Crazy Climber'' was the first in a "climbing games" genre which includes Nintendo's 1981 ''Donkey Kong''. The genre eventually became better known as platform games and is defined by jumping and traversal between platforms, neither of which are found in ''Crazy Climber''. ''Crazy Climber'' was the third highest-earning arcade game of 1980 in Japan while also being a commercial success in North America. A lesser-known sequel, ''Crazy Climber 2'', was released for arcades in 1988. Gameplay The player assumes the role of a climber attempting to reach t ...
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Arcade Video Game
An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-operated or accept other means of payment, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the early 2000s, arcade video games were the largest and most technologically advanced segment of the video game industry. Early prototypical entries '' Galaxy Game'' and '' Computer Space'' in 1971 established the principle operations for arcade games, and Atari's '' Pong'' in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a golden age of arcade video games, the exact dates of which are debated but range from the late 1970s to the early 1980s. This golden age includes ''Space Invaders'', '' Pac-Man'', and ...
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Alpine Ski
''Alpine Ski'' (アルパイン・スキ一) is an alpine skiing arcade video game released by Taito in 1981. The player controls a skier on a vertically scrolling video game, vertically scrolling course who can move left, right, or increase forward speed. The aim is to maneuver a skier through a downhill course, a slalom skiing, slalom, and a ski jumping competition in the shortest time possible. Two players can compete against each other. ''Alpine Ski'' is included in the ''Taito Legends 2'' compilation and was later released on the Nintendo Switch in the Nintendo eShop on 30 May 2019 by Hamster Corporation as part of their Arcade Archives series. References External links * ''Alpine Ski''aArcade History
1981 video games Arcade video games Arcade-only video games Skiing video games Nintendo Switch games PlayStation 4 games Taito arcade games Taito SJ System games Video games developed in Japan Arcade Archives games Hamster Corporation games Multiplayer and single-pl ...
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Intellivision
The Intellivision (a portmanteau of intelligent television) is a home video game console released by Mattel Electronics in 1979. It distinguished itself from competitors with more realistic sports and strategic games. By 1981, Mattel Electronics had close to 20% of the domestic video game market, selling more than 3.75 million consoles and 20 million cartridges through 1983. At its peak Mattel Electronics had about 1800 employees in several countries, including 110 videogame developers. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990, when the Intellivision was discontinued. In 2009, IGN ranked the Intellivision No. 14 on their list of the greatest video game consoles of all time. History The Intellivision was developed at Mattel in Hawthorne, California. By 1969, multiple research and development groups came together as the Preliminary Design departme ...
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Skiing (Intellivision Video Game)
''Skiing'' (released as ''U. S. Ski Team Skiing'') is a sports video game produced by Mattel and released for its Intellivision system in 1980. Up to six players compete individually on either a downhill or slalom course to see who can finish the fastest. For the game's initial release, Mattel obtained a license from the U. S. Ski Team and used its name and logo in the game's box art. In 1988, INTV Corporation released an enhanced version of the game entitled ''Mountain Madness: Super Pro Skiing''. During its initial release, ''U. S. Ski Team Skiing'' was sold by Sears for its private-label version of the Intellivision console, the "Super Video Arcade", without the U. S. Ski Team name or logo. Subsequent re-releases, such as on the '' Intellivision Lives!'' collection, have also left the game name simply as ''Skiing''. Gameplay The object of ''Skiing'' is to complete the chosen course, either downhill or slalom, in the fastest time possible. Play begins by selecting the nu ...
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Mattel
Mattel, Inc. ( ) is an American multinational corporation, multinational toy manufacturing and entertainment company headquartered in El Segundo, California. Founded in Los Angeles by Harold Matson and the husband-and-wife duo of Ruth Handler, Ruth and Elliot Handler in January 1945, Mattel has a presence in 35 countries and territories; its products are sold in more than 150 countries. It is the world's second largest toy maker in terms of revenue, after the Lego Group. Two of its historic and most valuable brands, Barbie and Hot Wheels, were respectively named the top global toy property and the top-selling global toy of the year for 2020 and 2021 by the NPD Group, a global information research company. History Origins and early years Businessman Harold "Matt" Matson and the husband-and-wife duo of Elliot and Ruth Handler, Ruth Handler founded Mattel as Mattel Creations in January 1945 in a garage in Los Angeles. The company name chosen is a portmanteau of the surname of Mat ...
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Skiing (Atari 2600)
''Skiing'' is a video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ... ROM cartridge, cartridge for the Atari 2600. It was authored by Bob Whitehead and released by Activision in 1980. It is one of the first video games developed by Activision. Gameplay ''Skiing'' is a Single-player video game, single-player only game, in which the player uses the joystick to control the direction and speed of a stationary Skiing, skier at the top of the screen, while the background graphics scroll upwards, thus giving the illusion the skier is moving. The player must avoid obstacles, such as trees and Mogul skiing#Moguls, moguls. The game cartridge contains five variations each of two principal games. In the downhill mode, the player's goal is to reach the bottom of the ski course as rapi ...
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