Tactile Illusions
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Tactile Illusions
A tactile illusion is an illusion that affects the sense of touch. Some tactile illusions require active touch (e.g., movement of the fingers or hands), whereas others can be evoked passively (e.g., with external stimuli that press against the skin). In recent years, a growing interest among perceptual researchers has led to the discovery of new tactile illusions and to the celebration of tactile illusions in the popular science press. Some tactile illusions are analogous to visual and auditory illusions, suggesting that these sensory systems may process information in similar ways; other tactile illusions don't have obvious visual or auditory analogs. Passive tactile spatiotemporal illusions Several tactile illusions are caused by dynamic stimulus sequences that press against the stationary skin surface. *One of the best known passive tactile spatiotemporal illusions is the cutaneous rabbit illusion, in which a sequence of taps at two separated skin locations results in the perce ...
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Illusion
An illusion is a distortion of the senses, which can reveal how the mind normally organizes and interprets sensory stimulation. Although illusions distort the human perception of reality, they are generally shared by most people. Illusions may occur with any of the human senses, but visual illusions ( optical illusions) are the best-known and understood. The emphasis on visual illusions occurs because vision often dominates the other senses. For example, individuals watching a ventriloquist will perceive the voice as coming from the dummy since they are able to see the dummy mouth the words. Some illusions are based on general assumptions the brain makes during perception. These assumptions are made using organizational principles (e.g., Gestalt theory), an individual's capacity for depth perception and motion perception, and perceptual constancy. Other illusions occur due to biological sensory structures within the human body or conditions outside the body within one's phys ...
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Sense
A sense is a biological system used by an organism for sensation, the process of gathering information about the surroundings through the detection of Stimulus (physiology), stimuli. Although, in some cultures, five human senses were traditionally identified as such (namely Visual perception, sight, Olfaction, smell, Somatosensory system, touch, taste, and hearing), many more are now recognized. Senses used by non-human organisms are even greater in variety and number. During sensation, sense organs collect various stimuli (such as a sound or smell) for Transduction (physiology), transduction, meaning transformation into a form that can be understood by the brain. Sensation and perception are fundamental to nearly every aspect of an organism's cognition, behavior and thought. In organisms, a sensory organ consists of a group of interrelated Sensory neuron, sensory cells that respond to a specific type of physical stimulus. Via Cranial nerves, cranial and spinal nerves (nerves ...
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Tactition
The somatosensory system, or somatic sensory system is a subset of the sensory nervous system. The main functions of the somatosensory system are the perception of external stimuli, the perception of internal stimuli, and the regulation of body position and balance ( proprioception). It is believed to act as a pathway between the different sensory modalities within the body. As of 2024 debate continued on the underlying mechanisms, correctness and validity of the somatosensory system model, and whether it impacts emotions in the body. The somatosensory system has been thought of as having two subdivisions; *one for the detection of mechanosensory information related to touch. Mechanosensory information includes that of light touch, vibration, pressure and tension in the skin. Much of this information belongs to the sense of touch which is a general somatic sense in contrast to the special senses of sight, smell, taste, hearing, and balance. * one for the nociception ...
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Optical Illusion
In visual perception, an optical illusion (also called a visual illusion) is an illusion caused by the visual system and characterized by a visual perception, percept that arguably appears to differ from reality. Illusions come in a wide variety; their categorization is difficult because the underlying cause is often not clear but a classification proposed by Richard Gregory is useful as an orientation. According to that, there are three main classes: physical, physiological, and cognitive illusions, and in each class there are four kinds: Ambiguities, distortions, paradoxes, and fictions. A classical example for a physical distortion would be the apparent bending of a stick half immersed in water; an example for a physiological paradox is the motion aftereffect (where, despite movement, position remains unchanged). An example for a physiological fiction is an afterimage. Three typical cognitive distortions are the Ponzo illusion, Ponzo, Poggendorff illusion, Poggendorff, and M� ...
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Auditory Illusion
Auditory illusions are Illusion, illusions of real sound or outside stimulus. These false perceptions are the equivalent of an optical illusion: the listener hears either sounds which are not present in the Stimulus (physiology), stimulus, or sounds that should not be possible given the circumstance on how they were created. Humans are fairly susceptible to illusions, despite an innate ability to process complex stimuli. Confirmation bias is believed to be largely responsible for the inaccurate judgments that people make when evaluating information, given that humans typically interpret and recall information that appeals to their own biases. Amongst these misinterpretations, known as illusions, falls the category of auditory illusions. The brain uses multiple senses simultaneously to process information, spatial information is processed with greater detail and accuracy in vision than in hearing. Auditory illusions highlight areas where the human ear and human brain, brain, as or ...
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Cutaneous Rabbit Illusion
The cutaneous rabbit illusion (also known as cutaneous saltation and sometimes the cutaneous rabbit effect or CRE) is a tactile illusion evoked by tapping two or more separate regions of the skin in rapid succession. The illusion is most readily evoked on regions of the body surface that have relatively poor spatial acuity, such as the forearm. A rapid sequence of taps delivered first near the wrist and then near the elbow creates the sensation of sequential taps hopping up the arm from the wrist towards the elbow, although no physical stimulus was applied between the two actual stimulus locations. Similarly, stimuli delivered first near the elbow then near the wrist evoke the illusory perception of taps hopping from elbow towards wrist. The illusion was discovered by Frank Geldard and Carl Sherrick of Princeton University, in the early 1970s, and further characterized by Geldard (1982) and in many subsequent studies. Geldard and Sherrick likened the perception to that of a rabbit ...
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Tau Effect
The tau effect is a spatial perceptual illusion that arises when observers judge the distance between consecutive stimuli in a stimulus sequence. When the distance from one stimulus to the next is constant, and the time elapsed from one stimulus to the next is also constant, subjects tend to judge the distances, correctly, as equal. However, if the distance from one stimulus to the next is constant, but the time elapsed from one stimulus to the next is not constant, then subjects tend to misperceive the interval that has the shorter temporal interval as also having a shorter spatial interval. Thus, the tau effect reveals that stimulus timing affects the perception of stimulus spacing. Time is also a perceived quantity and subject to its own illusions; research indicates that in the tau effect, perceived stimulus spacing follows perceived (phenomenal) time rather than actual (physical) time. In different sensory modalities The tau effect can occur with visual, auditory, or tactile st ...
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Kappa Effect
The kappa effect or perceptual time dilation is a temporal perceptual illusion that can arise when observers judge the elapsed time between sensory stimuli applied sequentially at different locations. In perceiving a sequence of consecutive stimuli, subjects tend to overestimate the elapsed time between two successive stimuli when the distance between the stimuli is sufficiently large, and to underestimate the elapsed time when the distance is sufficiently small. In different sensory modalities The kappa effect can occur with visual (e.g., flashes of light), auditory (e.g., tones), or tactile (e.g. taps to the skin) stimuli. Many studies of the kappa effect have been conducted using visual stimuli. For example, suppose three light sources, X, Y, and Z, are flashed successively in the dark with equal time intervals between each of the flashes. If the light sources are placed at different positions, with X and Y closer together than Y and Z, the temporal interval between the X and Y ...
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Contingent After-effect
Contingency or Contingent may refer to: * Contingency (philosophy), in philosophy and logic * Contingency plan, in planning * Contingency (electrical grid), in electrical grid engineering * Contingency table, in statistics * Contingency theory, in organizational theory * Contingency (evolutionary biology) * Contingency management, in medicine * Contingent claim, in finance * Contingent fee, in commercial matters * Contingent liability, in law * Contingent vote, in politics * Contingent work, an employment relationship * Cost contingency, in business risk management * "Contingency" (''Prison Break''), a television series episode * Military contingent, a group within an army See also * Contractual term A contractual term is "any provision forming part of a contract". Each term gives rise to a contractual obligation, the breach of which may give rise to litigation. Not all terms are stated expressly and some terms carry less legal gravity as ...
, upon which agreed out ...
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Foot (length)
The foot (standard symbol: ft) is a unit of length in the British imperial and United States customary systems of measurement. The prime symbol, , is commonly used to represent the foot. In both customary and imperial units, one foot comprises 12 inches, and one yard comprises three feet. Since an international agreement in 1959, the foot is defined as equal to exactly 0.3048 meters. Historically, the "foot" was a part of many local systems of units, including the Greek, Roman, Chinese, French, and English systems. It varied in length from country to country, from city to city, and sometimes from trade to trade. Its length was usually between 250 mm and 335 mm and was generally, but not always, subdivided into 12 inches or 16  digits. The United States is the only industrialized country that uses the (international) foot in preference to the meter in its commercial, engineering, and standards activities. The foot is legally recognized in th ...
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Visual Tilt Effects
Due to the effect of a spatial context or temporal context, the perceived orientation of a test line or grating pattern can appear tilted away from its physical orientation. The tilt illusion (TI)Gibson, J. J. (1937). Adaptation, after-effect, and contrast in the perception of tilted lines. II. Simultaneous contrast and the areal restriction of the after-effect. Journal of Experimental Psychology, 553-569. is the phenomenon that the perceived orientation of a test line or grating is altered by the presence of surrounding lines or grating with a different orientation (spatial context; see Fig.1). And the tilt aftereffect (TAE)Gibson, J. J., & Radner, M. (1937). Adaptation, after-effect and contrast in the perception of tilted lines. I. Quantitative studies. Journal of Experimental Psychology, 453-467. is the phenomenon that the perceived orientation is changed after prolonged inspection of another oriented line or grating (temporal context; see Fig.2). It has been reported that the ...
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