System Calls
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System Calls
In computing, a system call (syscall) is the programmatic way in which a computer program requests a service from the operating system on which it is executed. This may include hardware-related services (for example, accessing a hard disk drive or accessing the device's camera), creation and execution of new processes, and communication with integral kernel services such as process scheduling. System calls provide an essential interface between a process and the operating system. In most systems, system calls can only be made from userspace processes, while in some systems, OS/360 and successors for example, privileged system code also issues system calls. For embedded systems, system calls typically do not change the privilege mode of the CPU. Privileges The architecture of most modern processors, with the exception of some embedded systems, involves a security model. For example, the '' rings'' model specifies multiple privilege levels under which software may be ex ...
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Linux Kernel Interfaces
The Linux kernel provides multiple interfaces to User space and kernel space, user-space and kernel-mode code. The interfaces can be classified as either application programming interface (API) or application binary interface (ABI), and they can be classified as either kernel–user space or kernel-internal. Linux API The Linux API includes the kernel–user space API, which allows code in user space to access system resources and services of the Linux kernel. It is composed of the system call interface of the Linux kernel and the subroutines in the C standard library. The focus of the development of the Linux API has been to provide the ''usable features'' of the specifications defined in POSIX in a way which is reasonably compatible, robust and performant, and to provide additional useful features not defined in POSIX, just as the kernel–user space APIs of other systems implementing the POSIX API also provide additional features not defined in POSIX. The Li ...
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Computer Network
A computer network is a collection of communicating computers and other devices, such as printers and smart phones. In order to communicate, the computers and devices must be connected by wired media like copper cables, optical fibers, or by wireless communication. The devices may be connected in a variety of network topologies. In order to communicate over the network, computers use agreed-on rules, called communication protocols, over whatever medium is used. The computer network can include personal computers, Server (computing), servers, networking hardware, or other specialized or general-purpose Host (network), hosts. They are identified by network addresses and may have hostnames. Hostnames serve as memorable labels for the nodes and are rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the tr ...
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Modularity
Modularity is the degree to which a system's components may be separated and recombined, often with the benefit of flexibility and variety in use. The concept of modularity is used primarily to reduce complexity by breaking a system into varying degrees of interdependence and independence across and "hide the complexity of each part behind an abstraction and interface". However, the concept of modularity can be extended to multiple disciplines, each with their own nuances. Despite these nuances, consistent themes concerning modular systems can be identified. Composability is one of the tenets of functional programming. This makes functional programs modular. Contextual nuances The meaning of the word "modularity" can vary somewhat based on context. The following are contextual examples of modularity across several fields of science, technology, industry, and culture: Science *In biology, modularity recognizes that organisms or metabolic pathways are composed of modules. *I ...
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Assembly Language
In computing, assembly language (alternatively assembler language or symbolic machine code), often referred to simply as assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. Assembly language usually has one statement per machine instruction (1:1), but constants, comments, assembler directives, symbolic labels of, e.g., memory locations, registers, and macros are generally also supported. The first assembly code in which a language is used to represent machine code instructions is found in Kathleen and Andrew Donald Booth's 1947 work, ''Coding for A.R.C.''. Assembly code is converted into executable machine code by a utility program referred to as an '' assembler''. The term "assembler" is generally attributed to Wilkes, Wheeler and Gill in their 1951 book '' The Preparation of Programs for an Electronic Dig ...
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Subroutine
In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit of software logic that has a well-defined interface and behavior and can be invoked multiple times. Callable units provide a powerful programming tool. The primary purpose is to allow for the decomposition of a large and/or complicated problem into chunks that have relatively low cognitive load and to assign the chunks meaningful names (unless they are anonymous). Judicious application can reduce the cost of developing and maintaining software, while increasing its quality and reliability. Callable units are present at multiple levels of abstraction in the programming environment. For example, a programmer may write a function in source code that is compiled to machine code that implements similar semantics. There is a callable unit in the source code and an associated one in the machine code, but they are different kinds of callable units with different impl ...
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Calling Convention
In computer science, a calling convention is an implementation-level (low-level) scheme for how subroutines or functions receive parameters from their caller and how they return a result. When some code calls a function, design choices have been taken for where and how parameters are passed to that function, and where and how results are returned from that function, with these transfers typically done via certain registers or within a stack frame on the call stack. There are design choices for how the tasks of preparing for a function call and restoring the environment after the function has completed are divided between the caller and the callee. Some calling convention specifies the way every function should get called. The correct calling convention should be used for every function call, to allow the correct and reliable execution of the whole program using these functions. Introduction Calling conventions are usually considered part of the application binary interface ( ...
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Windows API
The Windows API, informally WinAPI, is the foundational application programming interface (API) that allows a computer program to access the features of the Microsoft Windows operating system in which the program is running. Programs can access API functionality via shared-library technologies or via system-file access. Each major version of the Windows API has a distinct name that identifies a compatibility aspect of that version. For example, Win32 is the major version of Windows API that runs on 32-bit systems. The name, Windows API, collectively refers to all versions of this capability of Windows. Microsoft provides developer support via a software development kit, Microsoft Windows SDK, which includes documentation and tools for building software based on the Windows API. Services This section lists notable services provided by the Windows API. Base Services Base services include features such as the file system, devices, processes, threads, and error handl ...
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Native API
The Native API is a lightweight application programming interface (API) used by Windows NT's kernel and user mode applications. This API is used in the early stages of Windows NT startup process, when other components and APIs are still unavailable. Therefore, a few Windows components, such as the Client/Server Runtime Subsystem (CSRSS), are implemented using the Native API. The Native API is also used by subroutines such as those in kernel32.dll that implement the Windows API, the API based on which most of the Windows components are created. Most of the Native API calls are implemented in ntoskrnl.exe and are exposed to user mode by ntdll.dll. The entry point of ntdll.dll is LdrInitializeThunk. Native API calls are handled by the kernel via the System Service Descriptor Table (SSDT). Function groups The Native API comprises many functions. They include C runtime functions that are needed for a very basic C runtime execution, such as strlen(), sprintf(), memcpy() and ...
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Windows NT
Windows NT is a Proprietary software, proprietary Graphical user interface, graphical operating system produced by Microsoft as part of its Windows product line, the first version of which, Windows NT 3.1, was released on July 27, 1993. Originally made for the workstation, office, and Server (computing), server markets, the Windows NT line was made available to consumers with the release of Windows XP in 2001. The underlying technology of Windows NT continues to exist to this day with incremental changes and improvements, with the latest version of Windows based on Windows NT being Windows Server 2025 announced in 2024. The name "Windows NT" originally denoted the major technological advancements that it had introduced to the Windows product line, including eliminating the 16-bit computing, 16-bit memory access limitations of earlier Windows releases such as Windows 3.1 and the Windows 9x series. Each Windows release built on this technology is considered to be based on, if not a ...
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Wrapper Function
A wrapper function is a function (another word for a ''subroutine'') in a software library or a computer program whose main purpose is to call a second subroutine or a system call with little or no additional computation. Wrapper functions simplify writing computer programs by abstracting the details of a subroutine's implementation. Purpose Wrapper functions are a means of delegation and can be used for a number of purposes. Programming convenience Wrapper functions simplify writing computer programs. For example, the MouseAdapter and similar classes in the Java AWT library demonstrate this. They are useful in the development of applications that use third-party library functions. A wrapper can be written for each of the third party functions and used in the native application. In case the third party functions change or are updated, only the wrappers in the native application need to be modified as opposed to changing all instances of third party functions in the nati ...
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Glibc
The GNU C Library, commonly known as glibc, is the GNU Project implementation of the C standard library. It provides a wrapper around the system calls of the Linux kernel and other kernels for application use. Despite its name, it now also directly supports C++ (and, indirectly, other programming languages). It was started in the 1980s by the Free Software Foundation (FSF) for the GNU operating system. glibc is free software released under the GNU Lesser General Public License. The GNU C Library project provides the core libraries for the GNU system, as well as many systems that use Linux kernel, Linux as the kernel (operating system), kernel. These libraries provide critical APIs including ISO C11 (C standard revision), C11, POSIX.1-2008, Berkeley Software Distribution, BSD, OS-specific APIs and more. These APIs include such foundational facilities as open (system call), open, read (system call), read, write (system call), write, malloc, printf format string, printf, getaddrin ...
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C Standard Library
The C standard library, sometimes referred to as libc, is the standard library for the C (programming language), C programming language, as specified in the ISO C standard.International Organization for Standardization, ISO/International Electrotechnical Commission, IEC (2018). ''C17 (C standard revision), ISO/IEC 9899:2018(E): Programming Languages - C ยง7'' Starting from the original ANSI C standard, it was developed at the same time as the C POSIX library, which is a superset of it. Since ANSI C was adopted by the International Organization for Standardization, the C standard library is also called the ISO C library. The C standard library provides macro (computer science), macros, Data type, type definitions and Function (computer programming), functions for tasks such as character string (computer science), string manipulation, mathematical computation, input/output processing, memory management, and input/output. Application programming interface (API) Header files The ...
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