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Shadowgate
''Shadowgate'' is a point-and-click adventure game developed by ICOM Simulations and published in 1987 for the Macintosh as part of the MacVenture series. The game takes place in the Castle Shadowgate, residence of the evil Warlock Lord. The player, as the "last of a great line of hero-kings", is tasked with saving the world by defeating the Warlock Lord, who is attempting to summon the demon Behemoth out of Hell. The original Macintosh version was only in black-and-white, but color versions of the game were later released for the Amiga and Atari ST, and in 1989 for the Nintendo Entertainment System. The game was generally well-received, and was followed by several sequels and remakes for various systems. Gameplay ''Shadowgate'' is a point-and-click adventure game in which the player must solve a series of puzzles throughout a castle to proceed to the Warlock Lord's chamber. Due to the castle's perilous nature, at least one lit torch must be in the player's possession at al ...
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Karl Roelofs
Karl Roelofs (born September 11, 1964) is an American video game developer known for creating the MacVenture game '' Shadowgate''. He is a co-founder of the video game development company Zojoi, LLC with Dave Marsh. Biography ICOM Simulations Karl Roelofs began his career in video game development in 1985 when his best friend Dave Marsh enlisted him to help with designing a video game for ICOM Simulations. Karl had wanted to be a writer and saw an opportunity in Dave's offer. He accepted the chance to design and write a fantasy adventure game and began working with Dave to create their first game together which would later be called '' Shadowgate''. Karl was hired at ICOM Simulations in 1987 after the company had already released its first two MacVenture games, '' Déjà Vu: A Nightmare Comes True'', '' Uninvited'', and while working on and finishing ''Shadowgate''. Karl and Dave were not fully aware of how successful the games they developed were at the time as they wer ...
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MacVenture
MacVenture is a series of four adventure games with a menu-based point-and-click interface. They were originally developed for the Macintosh by ICOM Simulations: #''Déjà Vu'' (1985) #'' Uninvited'' (1986) #''Shadowgate'' (1987) #'' Deja Vu II: Lost in Las Vegas'' (1988) All four games were later released for other platforms including Amiga, Apple IIGS, Atari ST, Commodore 64, IBM PC compatibles, Pocket PC, and Nintendo Entertainment System. History The MacVenture engine was written in 1985 for the first game in the series, ''Déjà Vu''. Making the entire game fit together with system software on two 400 k single-sided floppy disks proved to be quite a challenge and special image compression routines had to be written to accomplish this. A handful of sequels such as '' Beyond Shadowgate'' and '' Shadowgate 64'' were later made and only the background story was in common with the MacVenture games. The rights to the MacVentures are currently maintained by Zojoi. The "MacVenture" ...
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ICOM Simulations
ICOM Simulations, Inc. (later known as Rabid Entertainment) was a software company based in Wheeling, Illinois. It is best known for creating the MacVenture series of adventure games including '' Shadowgate''. Following the foundation in 1981 a number of game titles for the Panasonic JR-200 were produced. Later products for the Apple Macintosh included the debugger TMON and an application launching utility called ''OnCue''. History ICOM Simulations was formed as TMQ Software on March 4, 1981, by Tod Zipnick. With the MacVenture series, ICOM pioneered the point-and-click adventure interface and later multiplatform CD-ROM development with '' Sherlock Holmes: Consulting Detective''. Zipnick died of Hodgkin's disease in 1991 just as the company was beginning to take off. In the early-to-mid 1990s, ICOM Simulations was a major third-party developer for the TurboGrafx-16 (TG-16) platform in the US. They produced many games for the console, including the TG-16 exclusive ''Shad ...
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Déjà Vu (video Game)
''Déjà Vu'' is a point-and-click adventure game set in the world of 1940s hardboiled detective novels and films. It was released in 1985 for Macintosh – the first in the MacVenture series – and later ported to several other systems, including the Amiga. Initially, the game featured black and white graphics, and later releases introduced color. Plot and gameplay The game takes place in Chicago in 1942 (though a newspaper in-game would imply it is set during December 1941 as there is a reference to the bombing of Pearl Harbor). The game character is Theodore "Ace" Harding (his first name is not mentioned until the sequel), a retired boxer working as a private eye. Ace awakes one morning in a bathroom stall, unable to remember who he is. The bathroom stall turns out to be in Joe's Bar. A dead man is found in an upstairs office, and Ace is about to be framed for the murder. There are some clues as to the identity of the murdered man and to Ace himself. A strap-down chair, my ...
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Mindscape (company)
Mindscape is a Dutch video game publisher headquartered in Amstelveen, Netherlands. Operating globally, Mindscape develops and publishes its own games, including ''Dog Man: Mission Impawsible, Life in Willowdale: Farm Adventures,'' and ''Windstorm'' and distributes them worldwide through digital platforms (such as Steam, the Nintendo eShop, PlayStation Store, and Xbox Store) as well as physical retail channels (e.g. Amazon and Walmart). The company was originally founded in 1983 in Northbrook, Illinois, by Roger Buoy, and was a major developer and publisher through the 1980s and 1990s. Mindscape released numerous titles over nearly three decades (notably the MacVenture series, ''Balance of Power'', ''Moonstone: A Hard Days Knight'', ''Legend'', ''Warhammer: Shadow of the Horned Rat'', ''Warhammer: Dark Omen'', and ''Lego Island''). Although the original US and French entities were liquidated in 2011, the Dutch subsidiary Mindscape B.V. continued and re-established the brand. Toda ...
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Uninvited (video Game)
''Uninvited'' is a black-and-white horror-themed point-and-click adventure game. It was originally developed for the Macintosh by ICOM Simulations and released in 1986 by Mindscape as part of the MacVenture series. The following year, a color version of the game was released for the Amiga and Atari ST, and in 1991 for the Nintendo Entertainment System. Plot The unseen protagonist regains consciousness from a car crash in front of a tree. The protagonist's sibling (a younger brother in the PC versions, but an older sister in the NES version) is missing, and the car is soon destroyed, as it bursts into flames. Within sight from the wreckage lies an old mansion, which the protagonist enters out of curiosity. It is not long before they are greeted by the first undead dweller. It gradually becomes evident that the mansion once belonged to a sorcerer with a number of apprentices. Dracan, the most talented apprentice, became corrupt and killed the other inhabitants with his magic, re ...
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Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games (text and graphic) are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. '' Colossal Cave Adventure'' is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', '' King's Quest'', '' Monkey Island'', '' Syberia'', and ''Myst''. Adventure games were initially developed in the 1970s and early 1980s as text-based interactive stories, using text parsers to translate the player's commands into actions. As personal computers became more powerful with better graphics, the graphic adventure-game format became po ...
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Swedish Language
Swedish ( ) is a North Germanic languages, North Germanic language from the Indo-European languages, Indo-European language family, spoken predominantly in Sweden and parts of Finland. It has at least 10 million native speakers, making it the Germanic_languages#Statistics, fourth most spoken Germanic language, and the first among its type in the Nordic countries overall. Swedish, like the other North Germanic languages, Nordic languages, is a descendant of Old Norse, the common language of the Germanic peoples living in Scandinavia during the Viking Age. It is largely mutually intelligible with Norwegian language, Norwegian and Danish language, Danish, although the degree of mutual intelligibility is dependent on the dialect and accent of the speaker. Standard Swedish, spoken by most Swedes, is the national language that evolved from the Central Swedish dialects in the 19th century, and was well established by the beginning of the 20th century. While distinct regional Variety ( ...
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IIGS
The Apple IIGS (styled as II) is a 16-bit personal computer produced by Apple Computer beginning in September 1986. It is the fifth and most powerful model of the Apple II family. The "GS" in the name stands for "Graphics and Sound", referring to its enhanced multimedia hardware, especially the state-of-the-art audio. It is compatible with earlier Apple II models, and Apple initially sold a kit for converting an Apple IIe into a IIGS. The system is a radical departure otherwise, with a WDC 65C816 microprocessor, 256 KB or 1 MB of random-access memory expandable to 8 MB, resolution and color similar to the [miga and Atari ST, and a 32 channel Ensoniq wavetable synthesis chip. Bundled with a mouse, it is the first computer from Apple with a color graphical user interface (color was introduced on the Macintosh II six months later) and the Apple Desktop Bus interface for keyboards, mice, and other input devices. The IIGS blurred the lines between the Apple II and Macintosh. After r ...
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